PVP X imo
Autumn_Leaf
I know that many people are excited about this event and are happy that anet is trying to rebalance pvp, but lets look at this for what it really is. A LURE FOR MORE GRIND. I'm not saying i'm not happy with the event, but to me it fell short of what Iwanted, a pvp that pre unlocked everything for the character.
For all you pve'ers that may cry foul( don't know why but here's some reasons why u shouldn't) :
1. Rpg is just grind. You play it for the storyline.
2. grind= uber weapons and fancy clothes. those for you that don't think that this is true think about the weapons that is not abled to be aquired in pvp.:
weps- +15% (always) -10 armor( or the unconditional one if bought this game early enough)
Shields +30 health(always)
Staves & wands- 10% recarge and casting(anything)
There has been many posts about how this game is time>skill, sry if this is just another one.But seriously anet, just unlock everything for the pvp char.
opinions are welcomed. if your going to flame please leave reasons why u think this would be a bad idea not just one or two word posts. thank you.
For all you pve'ers that may cry foul( don't know why but here's some reasons why u shouldn't) :
1. Rpg is just grind. You play it for the storyline.
2. grind= uber weapons and fancy clothes. those for you that don't think that this is true think about the weapons that is not abled to be aquired in pvp.:
weps- +15% (always) -10 armor( or the unconditional one if bought this game early enough)
Shields +30 health(always)
Staves & wands- 10% recarge and casting(anything)
There has been many posts about how this game is time>skill, sry if this is just another one.But seriously anet, just unlock everything for the pvp char.
opinions are welcomed. if your going to flame please leave reasons why u think this would be a bad idea not just one or two word posts. thank you.
Racthoh
If PvP players faced only PvP players than fine, open everything up. But I don't think it would be very fair for my character with less than optimal gear to join the PvP ranks and being destroyed by every player with perfect equipment.
Also the rarity of acquiring a 15>50 (think I've had 1 in 500+ hours) to be just handed over to any new PvP player would make me cringe.
Often PvE players ask what they're to do once they finish the final mission. Most people suggest PvP, but I could imagine they would get bored of it fairly quickly.
Also the rarity of acquiring a 15>50 (think I've had 1 in 500+ hours) to be just handed over to any new PvP player would make me cringe.
Often PvE players ask what they're to do once they finish the final mission. Most people suggest PvP, but I could imagine they would get bored of it fairly quickly.
Kaldor Meshekal
So you can't get the best weapons for PvP. Hence what Anet say, 'skill, not time spent'. If you're skilled, you can beat the face of the owner of that maxed weapon into the ground.
If you're not skilled, however, you come here and complain that you haven't got those weapons because you believe they make a massive impact on PvP. They don't. My RPG character goes into PvP Arena's and Tombs usually carrying items worse than the PvP ones.
The way i see it: Rewards:
PvP: Fame/Rank and Faction.
RPG: Items, gold, and other things worthless in PvP.
Unlocking all skills for PvP characters would spoil some of the reward for winning. If you start with everything, PvP would become quite boring, quite quickly.
IMO
If you're not skilled, however, you come here and complain that you haven't got those weapons because you believe they make a massive impact on PvP. They don't. My RPG character goes into PvP Arena's and Tombs usually carrying items worse than the PvP ones.
The way i see it: Rewards:
PvP: Fame/Rank and Faction.
RPG: Items, gold, and other things worthless in PvP.
Unlocking all skills for PvP characters would spoil some of the reward for winning. If you start with everything, PvP would become quite boring, quite quickly.
IMO
Loviatar
Quote:
Originally Posted by Autumn_Leaf
I
For all you pve'ers that may cry foul( don't know why but here's some reasons why u shouldn't) : . |
1. this unlock things gradually (it is an RPG you know with character PROGRESSION) was planned at the very start.
2. that means before the game was announced, before the BWE ,before there WERE *pve carebears*
3. this is a developer decision and not a PVE howl that created it and UAS was a rather unfortunate beta test to see how high level (ultimately unlocked) characters would be like
DONT BLAME THE PVE PLAYERS THAT YOU DONT HAVE UAS/X
if the developers find a way to give it to you without destroying THEIR plans for the game i will be the first to cheer for you.
until then ..........
nailz
+15(always) - 10 armor is the worst innate modifier in the game. If you can't see why...you should stop playing the game.
Autumn_Leaf
nailz that mod was jusrt an example of what wep mods that are not available in pvp, i did not put it was "uber awsome" or anything. and read the post this isn't about the wepons in pvp. just that the skills should be unlocked.
nailz
1) 90% of the weapons/items that people thing are "UBER" are truly worthless awful weapons/items
2) UAS is the worst possible idea. I know the PvP crowd wants to remove the grind.....go play counter strike, there is no grind. You are playing an RPG...even if all you do is PvP it's still an RPG...play PvP, get faction, unlock your skills. Giving PvP players UAS makes it nearly impossible for PvE players that want to try PvP when they get bored with the storyline to even pretend to compete. Stop begging arenanet to change the game...play the game the way it is.
2) UAS is the worst possible idea. I know the PvP crowd wants to remove the grind.....go play counter strike, there is no grind. You are playing an RPG...even if all you do is PvP it's still an RPG...play PvP, get faction, unlock your skills. Giving PvP players UAS makes it nearly impossible for PvE players that want to try PvP when they get bored with the storyline to even pretend to compete. Stop begging arenanet to change the game...play the game the way it is.
twicky_kid
Quote:
Originally Posted by Autumn_Leaf
I know that many people are excited about this event and are happy that anet is trying to rebalance pvp, but lets look at this for what it really is. A LURE FOR MORE GRIND. I'm not saying i'm not happy with the event, but to me it fell short of what Iwanted, a pvp that pre unlocked everything for the character.
|
Warskull
Quote:
Originally Posted by nailz
2) UAS is the worst possible idea. I know the PvP crowd wants to remove the grind.....go play counter strike, there is no grind. You are playing an RPG...even if all you do is PvP it's still an RPG...play PvP, get faction, unlock your skills. Giving PvP players UAS makes it nearly impossible for PvE players that want to try PvP when they get bored with the storyline to even pretend to compete. Stop begging arenanet to change the game...play the game the way it is.
|
I know the PvE crowd wants grind, but you are playing Guild Wars a PvP oriented RPG without the grind (look on the box.) Even if all you do is run around all day and kill monsters in PvE the game is still a PvP oriented RPG. All the grind does is make it impossible for PvP characters to compete with the PvE grind junkies and drive them away. If you want to grind go play Everquest.
c h a v e z
Quote:
Originally Posted by Kaldor Meshekal
Unlocking all skills for PvP characters would spoil some of the reward for winning. If you start with everything, PvP would become quite boring, quite quickly.
IMO |
Moral of the story, competition never dies.
Quote:
Originally Posted by Loviatar
it is an RPG |
which means all fps should be the same?
which means all rts should be the same?
no thanks.
Quote:
Originally Posted by nailz
UAS is the worst possible idea. I know the PvP crowd wants to remove the grind.....go play counter strike, there is no grind. You are playing an RPG...even if all you do is PvP it's still an RPG...play PvP, get faction, unlock your skills. Giving PvP players UAS makes it nearly impossible for PvE players that want to try PvP when they get bored with the storyline to even pretend to compete. Stop begging arenanet to change the game...play the game the way it is.
|
off topic
click here for more ididoth
http://www.albinoblacksheep.com/flash/idioth.php
/offtopic
MAKE A PVP CHARACTER IF YOU WANT TO PVP. PvP is about even and fair competition. (something you know very little about) If you going to hadicap yourself because you want black dye in pvp dont come crying to me.
Quote:
Originally Posted by nailz
You are playing an RPG
|
which means all fps should be the same?
which means all rts should be the same?
no thanks.
Biased carebear mods (minus aria) coming to nuke the thread because my opinion differs from theirs in
3
2
1
.......
aLittle Bird
this weekend was pretty close to a UAS for many people. I am down to about 30 skills as of sunday morning and at least half of those are pet skills, they are all skills I just don't see me playing.
The fact that ANet did this crazy weekend with the removal of the guild hop penalty leads me to believe that they will do it again so I am not at all worried about the grind factor anymore.
I am also very optimistic from what I have read from the various Anet reps that we can expect a permament increased faction rate sometime soon.
The fact that ANet did this crazy weekend with the removal of the guild hop penalty leads me to believe that they will do it again so I am not at all worried about the grind factor anymore.
I am also very optimistic from what I have read from the various Anet reps that we can expect a permament increased faction rate sometime soon.
Rhunex
Quote:
Originally Posted by Warskull
Do you have any idea how stupid that arguement is? Take a look at the exact same arguement just flipped around.
I know the PvE crowd wants grind, but you are playing Guild Wars a PvP oriented RPG without the grind (look on the box.) Even if all you do is run around all day and kill monsters in PvE the game is still a PvP oriented RPG. All the grind does is make it impossible for PvP characters to compete with the PvE grind junkies and drive them away. If you want to grind go play Everquest. |
Here's everything I found on the box:
"Free Online Play*"
"Online Gaming has a New Champion"
"In a world fraught with conflict..."
"Where the human kingdoms are all but destroyed..."
"Where guilds wage constant war for the Hall of Heroes..."
"The call for a hero has sounded. Will it be you?"
"Enjoy free online play with the security of gameplay hosted on ArenaNet servers. Explore a world that dynamically grows and changes with new content while you play."
"Craft Your Hero"
"Create your avatar from over thirty different profession combinations and hundreds of uniques skills that combine for escalating power."
"It's Your Adventure"
"Jump right into a world of thousands where each mission is created just for you. Live a fast paced adventure without travel time delay, high death penalties, or spawn camping. Join with friends or play solo with a band of skillful henchmen."
"Be The Best"
"Ascend as a team to the highest levels of competition, a truly global tournament to control the Hall of Heroes. World fame and fortune await the victors.
"A Monk resurrects his ally in Ascalon"
"A Warrior seeks ascension in the Crystal Desert"
"A Warrior battles a Drake in Kryta"
"The Hall of Heroes"
"Prove Your Worth in a World Where Skill Decides"
"Your Skill Will Be Your Legend"
"You'll prove your worth with every battle as skill, not hours played, decides your fate. Whether battling horrific monsters or competing at the highest levels of tournament play, it will always be your skill that earns you victory or defeat."
"Are you up to the challenge?"
"Anticipate Your Opponents"
"Each Attack has signature sound and look. Learn attack cues to gain the advantage."
"Lead Through Action"
"Communicate targets and initiate strategic attacks without typing. Interface automatically alerts your team of your actions."
"Multiply Your Power"
"Combine Skills from two professions, link htem yourself or chain them with a teammate's skills to devastate your enemies."
"A Deadly Combination"
"Strike with a hamstring attack to cripple your fleeing opponent, then rain fire down upon him as he slowly limps away."
"Strategy in Realtime"
"Coordinate team assaults on the fly to outmaneuver your opponents."
"I am attacking a Bone Dragon. Hit "T" to select my target!"
Then there's all the legal stuff and game reqs. Nothing about a PvP driven RPG.
Loviatar
Quote:
Originally Posted by c h a v e z
which means it should be like every other rpg? which means all fps should be the same? which means all rts should be the same? no thanks. Biased carebear mods (minus aria) coming to nuke the thread because my opinion differs from theirs in |
secondly if you want to be in friendly company flaming *carebear pvers* The Guild Hall is getting a rep for that
Aniewiel
Off topic posts deleted. If you want to have a philosophical discussion on what the definition of opinion is, please post in Off Topic & the Absurd.
IlikeGW
Grind is part of GW, even though it was explicitly promised it never would be.
The best we can hope for is keep demanding as little of it as possible.
After this weekend ends the PVP will once again go comatose until the faction rebalance happens... but the question is will the faction rebalance, outside a of a marketing event, be popular and successful enough to give PVP life? I'm somewhat skeptical. This event is fun, but once the long haul is before everyone again (besides gvg gankers, who like rune and chest farmers very early on once again get hundreds of hours of free unlock that other people won't get) people will see it's too much and unfair again.
I honestly think they need to think the template idea out more... like give you the option to make a template character out of any skills.
The best we can hope for is keep demanding as little of it as possible.
After this weekend ends the PVP will once again go comatose until the faction rebalance happens... but the question is will the faction rebalance, outside a of a marketing event, be popular and successful enough to give PVP life? I'm somewhat skeptical. This event is fun, but once the long haul is before everyone again (besides gvg gankers, who like rune and chest farmers very early on once again get hundreds of hours of free unlock that other people won't get) people will see it's too much and unfair again.
I honestly think they need to think the template idea out more... like give you the option to make a template character out of any skills.
octaviancmb
Quote:
Originally Posted by IlikeGW
I honestly think they need to think the template idea out more... like give you the option to make a template character out of any skills.
|
Of course it may just be I'm not as experienced playing a necromancer or a ranger, and the templates could be fine. But having more is always good.
cmb
Soul Shaker
Yeah, i'm sick of seeing paladins and flame slingers all the time..
Hippie Crack
yes, this weekend was nearly a UAS for me. Every monk, warrior, mesmer, ranger skill is unlocked, missing a few ele skills and a few necro skills. Every rune unlocked and just about every weapon modifier is unlocked now. I've spend prolly around 150k faction so far.
This weekend was deffinately a great idea.
This weekend was deffinately a great idea.
Divinitys Creature
I missed out because I had to work all weekend. The short notice was not cool. Anyways we need a long term permannet fix of faction rates. After this weekend so many people will have a lot more skills and I won't - less motivation to play.
samurai_x
yeah they should make the change permanate but i cant get any new skills cause i cant unlock any cause all my skills are allready unlocked so how do i get more beside quests (im and e/mo)
Arturo02
Quote:
Originally Posted by c h a v e z
Unfortunately, your opinion is wrong. They are many other pvp games out there where you start out with every skill/weapon/ whatever available to you and those games are still very popular even though most are over 5 years old. (in fact a 6 year old game with bad graphics where you can get every item in about 5-10 minutes happens to be the most popular game in the world) Its the pve games that are popular for a few months, you beat the game and then move on. Remember that legend of zelda game for n64? was the craze back then, sold millions of copies. How many play it now? RPG's with no new content die quickly. Pvp games last way longer. Perhaps you should not post on topics you dont know much about. You dont see me going into the RP boards preaching about the history of roleplaying do you?
Moral of the story, competition never dies. |
I see your point, you beat a game you move on. And trends in MMO's have shown the same thing. You master any game you lose interest.
I like the idea of UAS simply because it puts everyone on a more even playing field and a pvp'er wants to start up a game and be competitive. But..
The problem is pvp is a niche market. In even the top titles, pvp is relegated to a server of a part of a server or a faction vs situation. Very few games are a pvp free for all. And they don't have the numbers to stay in business for as long as a game with pve content.
But then again, pvp is a different animal. People want to be able to log in, jump in some fights and have fun. You don't want to spend countless hours grinding to do what you wanted to do from day one.
The only thing I worry about is whether UAS and mastery of the game here will follow the same trends as every other game. But I know a pvp'er will play forever as long as there is a fight, that competition you mentioned. So I am torn on whether I agree with the concept.
Maybe UAS is too much, but our current unlocking rate is too low. Maybe we should have these weekends once a month. Often enough to make things better, but still enough of a space between each one to make them not get repetative. And these weekends exposed a lot of people to pvp.
*edit* and I like calling one weekend 'these weekends'
Aracos79
James Phinney addresses the rate of unlocking in his interview with IGN on Friday. He says that changes are going to be made to increase the rate you can unlock things. UAS isn't going to happen though folks, not now and not ever. I'm not saying that because I'm against it. I'm simply saying it because it's true.
Vwoss
The PvPX setup is, in my opinion, the best way to go. Faction was supposed to be a substitute for PvE quests for skill and skillpoints. The normal faction setup is so slow that it feels like saving up gold for skills. The 5x faction from this weekend feels more like doing a quest for an unlock.
Instead of "I've been saving up faction for a couple of weeks so I can unlock this elite skill (like saving up gold)," it's been more like, "I need that elite skill, let me go pvp for an hour for the faction (like going off to do a quest)."
Instead of "I've been saving up faction for a couple of weeks so I can unlock this elite skill (like saving up gold)," it's been more like, "I need that elite skill, let me go pvp for an hour for the faction (like going off to do a quest)."
Third Quarter
Between the hype surrounding the event, and the balance changes, the competition wound up being more interesting and diverse than I have ever had the pleasure of seeing it.
In light of that, complaints about grind don't seem all that important.
In light of that, complaints about grind don't seem all that important.
Takkun
Wow.... guys how about you hold off on the complaining until they make more official changes to the faction gain and such instead of flaming about the PvP X weekend? You say ur not, but ur complaining about the grind STILL!
But to stay on topic.... .. i'll say this:
UAS = Not supposed to be needed, but neither is grind, which is why they are having this event in the first place, to REDUCE grind... cause nothing should come too easy in a game.
PvP X Weekend = Testing Time to encourage players to play PvP for more skill testing and faction testing.
But to stay on topic.... .. i'll say this:
UAS = Not supposed to be needed, but neither is grind, which is why they are having this event in the first place, to REDUCE grind... cause nothing should come too easy in a game.
PvP X Weekend = Testing Time to encourage players to play PvP for more skill testing and faction testing.
Azadaleou
Quote:
Originally Posted by Vwoss
The PvPX setup is, in my opinion, the best way to go. Faction was supposed to be a substitute for PvE quests for skill and skillpoints. The normal faction setup is so slow that it feels like saving up gold for skills. The 5x faction from this weekend feels more like doing a quest for an unlock.
Instead of "I've been saving up faction for a couple of weeks so I can unlock this elite skill (like saving up gold)," it's been more like, "I need that elite skill, let me go pvp for an hour for the faction (like going off to do a quest)." |
Bast
The "Guild Wars is an RPG" thing is no excuse. Why do you pve carebear types want to keep buying the same grindy game over and over and over again? So your game is current with the most recent DirectX version? Guild Wars isn't a game of accumulation. It's a strategy game with RPG elements. Creating new strategies and winning with them is the reward. This is why PVPers want UAS and not faction. We don't care about rewards. We want to win by outplaying or outthinking the opposition.
Stop trying to pretend Guild Wars is Everquest with no monthly fee. It isn't.
---
The faction improvements were welcome. Leaving them at that level constantly would be a marked improvement.
Stop trying to pretend Guild Wars is Everquest with no monthly fee. It isn't.
---
The faction improvements were welcome. Leaving them at that level constantly would be a marked improvement.