Warrior/Monk knockdown-holystrike build?

arkitex

Ascalonian Squire

Join Date: Jul 2005

Tyrial Knights

W/E

So i've been messing around with hammer warriors, and after trying out the classic kd/aftershock, i decided against using it, because that 10 energy on mt 20 energy warrior occasionally wasn't there when i needed it.

did that make sense? I dont think so. oh well.

Anyway, I tried out a W/Mo kd/smite build, and it seems to work okay.

Skills:
Belly Smash [blind for 9ish seconds when hits a enemy that is kd]
Counter Blow [knockdown attacking enemy]
Hammer Bash [Lose all Adrenaline. Kd enemy]
Berseker Stance [for 9ish seconds, you attack 33% faster, and gain 20% more adrenaline]
Signet of Judgement [target foe knocked down. that foe and all adjacent foes take 15-75 Holy damage]
Holy Strike [Touched foe takes 10-46 dmg. if kd, your target takes additional 10-34 damage]
Judge's Insight[For 8-20 sec, target ally deals holy damage and gets +20% armor penetration] /Mend Ailment [remove one condition, healed 5-70 for remaining conditions]
Ressurection Signet

Skill Distribusion:
Smiting Prayers: 11
Protection Prayers: 4
Strength: 9
Hammer Mastery 10+1

Runes: Superior Vigor, Minor Absorbtion, Minor Hammer [only ones i have unlocked so far for warrior.]

hammer: Fiery Hammer of Armor [+4]

in general, i go and run up to my target, activate berserker's stance, start whacking until i get the adrenaline to either use counter blow or hammer bash , and follow that up with holy strike. Then Sig of Judgement after holy strike has recharged and basically go from there.

belly smash is for when other annoying warriors are attacking my monk or other soft target.

i switch between judge's and mend ailment, because i can't decide if i want more damage or stay alive a bit longer.

since i usually play 4v4 and the occasional guild battle, it's not for certain that i'll have a monk to protect me. So, since W/Mo are bottom on target priority list, usually health degen is the only thing bringing me down.


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obviously, the equipment and runes can be improved, but what do you think about the build in general? thanks in advance.

thekolman

Academy Page

Join Date: Aug 2005

Belly smash and counter blow are useless unless you are attacking other warriors or rangers, which you shouldn't be doing in the first place. You might be able to catch a monk off guard who is wanding someone with counter blow once, but that doesn't justify taking it.

You really need sprint in there, any warrior that doesn't have sprint is bad I haven't really tested out judge's insight on a hammer warrior yet, but due to the slow attack speed and the small window that your JI will be up, I can't really see it being useful.

This seems like a weaker version of the knockdown/aftershock build to me, and energy management will be hell with two skills that cost 10 energy that you will have to use frequently.

arkitex

Ascalonian Squire

Join Date: Jul 2005

Tyrial Knights

W/E

well, only thing that's 10 energy is judge's insight, everything else is 5 energy or adrenaline.

but yeah, i guess belly smash and counter blow should be out.

and btw sorry for posting this in the wrong section.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

You don't even have 12 in Hammer Mastery first of all. Secondly, get rid of Belly Smash, Counter Blow, Berserker Stance, Signet of Judgement. Put in Crushing Blow, Devastating Hammer, Irrististable Blow, and Sprint. I'd also consider dropping holy strike for frenzy if you're not doing random arena.

thekolman

Academy Page

Join Date: Aug 2005

Oh sorry, I thought holy strike was 10 energy, my bad.

Calibretto_9

Calibretto_9

Frost Gate Guardian

Join Date: Jul 2005

The Zanza Barbarians

W/

Yeah, that build is riddled with minor problems that adds up to one big one. First, your hammer has to be at 12. It's just how you have to roll if you want to be getting the full damage out of your hammer. In my opinion, if you're not using aftershock then drop the points in your secondary and bump your hammer up to 16. You'll be doing awesome damage, and you won't need the gladiator's armor as much as it seems to be you're not wearing it. Gladiator's is the best equipment you can get for PvP warriors, but if you don't have it (Or for some reason are opposed to people seeing your nips ^_~), then go all hammer. More energy efficient.

But yeah, here's the real problem. Holy strike is good for warrior vs. warrior, or warrior vs. ranger because it ignores armor. However, it doesn't jump up in damage vs monks, eles or mesmers. Therefore I'd say aftershock beats it anyday, and is well worth the extra 5 energy.

secretsmg

secretsmg

Academy Page

Join Date: May 2005

The true North

In'Visus Exsilium

What I use in arenas:

Devastating Hammer
Crushing Blow
Heavy blow or Hammer Bash
Irrisistable Blow
Holy Strike
Frenzy
Sprint
Res sig

12 hammer
10 smite
8 str

start with devastating-> crushing->second knockdown->holystrike-> irrisistable.
Don't forget stoneskin gaunlets

Puddin Tame

Puddin Tame

Frost Gate Guardian

Join Date: Jun 2005

Wouldn't you like to know

Pretty Horsies Arouse Greatly

R/

Despite other flaws, how do you plan on having berserker stance and sig of judgement in same skill bar?

Vindexus

Vindexus

Wilds Pathfinder

Join Date: Mar 2005

www.talkingtonoobs.com

Final Dynasty

Irrestible does more damage than Holy Strike with JI.

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Puddin Tame
Despite other flaws, how do you plan on having berserker stance and sig of judgement in same skill bar? Maybe because only one of them is elite? 10 points if you can guess which without looking! No peeking!

cookiehoarder

Krytan Explorer

Join Date: Jun 2005

Melbourne, Florida.

[HTR]

I usually use 12 into my earth/smite. And 10+4 for hammer.