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Originally Posted by he11h0und625
/signed
i said this awhile ago. although lag would increase the world seems dead and lifeless. it's always fun doing something and seeing other people. it also adds to the community because if you need to do something there might be other people around who can help.
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The world
is dead and lifeless.
The Charr came and killed things. The plot is that you are a hero, and that you are helping save Ascalon - there aren't many of you doing it, just your party (that's the point of an instance); Rurik doesn't say "Your bravery, and that of the 3,000,000 other that are also running this mission and have completed it" because in the instance, you are the only ones that matter. Yes, it's less crowded and all, but it should be - it's post apocalyptic, and you are the only ones who are out there pretty much. Strangely, the cities are full of other adventurers though... that is the part that I have more trouble with. I like the lonely feel, the sense of us vs the Charr or undead - it is very suitable. As a comparison, in Diablo 2 there were no towns - you met up with people before game in chat channels and such, and I never had any trouble with the feel there - you always felt like it was a small group vs everyone else, and that worked well - the huge towns are essentially the trade ground and staging area that the battlenet chat rooms were, and I don't even view it as part of the game - if there were THAT many heroes, why would Rurik take you? After all, there's a level 17 right there! Take him! (oh, he already has...). I know that towns are a good way to have a trade interface and a way to meet up, but frankly I don't need them and it disrupts the atmosphere in my mind

If you met out of character/out of game it would preserve the feel of the realm, and step even further from an MMORPG to the CORPG it is.