lonely world

Sipher Xe

Pre-Searing Cadet

Join Date: Apr 2005

I personally did not like the fact that when you enter the free world out there your all alone in your own world... I would personally love it if everyone was in the same world maybe add a switch like "exit alone" and "exit with others" what do you lot think? you like lvling and having your own world?

FrodoFraggins

Academy Page

Join Date: Apr 2005

If it was optional sure.

I personally like the fact that when a quest says 'kill three things' I don't have to go compete with 200 other people for em

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

You can exit with others. You just have to form a party with them in town before you go.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by spiritofcat
You can exit with others. You just have to form a party with them in town before you go.
he wants everybody not just a small party

hello ganking
loot stealing
camping
waiting in line for a quest
everything this game ISNT

Starsplash

Pre-Searing Cadet

Join Date: Apr 2005

i wouldve actually preferred that too..cuz im used to WoW..it does feel a bit lonely and makes me not want to play..but you just gotta find some people to play with thats all..

Jade Alexander

Jade Alexander

Pre-Searing Cadet

Join Date: Apr 2005

Liverpool, UK

Toxic Tears

N/Me

Quote:
Originally Posted by Loviatar
he wants everybody not just a small party

hello ganking
loot stealing
camping
waiting in line for a quest
everything this game ISNT
Have you wondered yourself around in the EVE universe?

That's the only other game I've played online and your words describe it perfectly. I didn't bother with WoW because I had the feeling that it might go down that road, but GW seemed very promising when I discovered it by accident...

Devil's Dictionary

Devil's Dictionary

Wilds Pathfinder

Join Date: Feb 2005

Presumed missing...

Me/N

Quote:
Originally Posted by Starsplash
i wouldve actually preferred that too..cuz im used to WoW..it does feel a bit lonely and makes me not want to play..but you just gotta find some people to play with thats all..
If you don't want to play, don't. Nobody forces you to.
If you don't like the game, don't play the game.
If you think WoW is better, play WoW.

Lamaros

Academy Page

Join Date: Feb 2005

Australia

Quote:
Originally Posted by DEATH AT THE DOOR
If you don't want to play, don't. Nobody forces you to.
If you don't like the game, don't play the game.
If you think WoW is better, play WoW.
If you have nothing better to say... then...

Simply mentioning that he dislikes the lonliness of everything being instanced does not deserve such a pointless and antagonistic reply. Perhaps you might like to have considered (as someone else who replied did) that the person was not aware that if you exited with someone in your group you shared the instance with them. Perhaps you might (at the very least) addressed his question:

Quote:
what do you lot think? you like lvling and having your own world?
I personaly feel the emptiness of the instanced enviroment as lacking something sometimes, there is less of a sense of a 'world' in some ways because of this. However I also enjoy the solitude, despite the problems that seem to come with other MMORPGs (as listed already) I also find that the majority of people annoy me; with their terrible spelling, gallarous nonsense, and otherwise abysmal conversation (racial slurs and abusive language generaly is something I tolerate poorly).
When I do feel like grouping up I enjoy being able to meet with my friends and strangers in the main towns and then setting out in to the world. I find that these groups are often enough to give the place some life, and as the busy towns are not spaced too far apart I'm oftenign dipping in and out of the busy life of Guild Wars as a MMOG while still enjoying some privacy.

So overall I would have to say the current system is one that I enjoy.

Starsplash

Pre-Searing Cadet

Join Date: Apr 2005

Quote:
Originally Posted by DEATH AT THE DOOR
If you don't want to play, don't. Nobody forces you to.
If you don't like the game, don't play the game.
If you think WoW is better, play WoW.
first of all, i didnt say i didnt want to play (why would i be a dumbass and buy this game if i dint want to play it)
second of all, i never said i didnt like the game otherwise i wouldnt have bought it
third of all, i never said i thought WoW is better
so stfu

dbodenheim

Ascalonian Squire

Join Date: Apr 2005

Quote:
I also find that the majority of people annoy me; with their terrible spelling, gallarous nonsense, and otherwise abysmal conversation (racial slurs and abusive language generaly is something I tolerate poorly).
Yah uh, nice spelling yourself there, its "generally."

Zai

Zai

Krytan Explorer

Join Date: Apr 2005

Quote:
Originally Posted by dbodenheim
Yah uh, nice spelling yourself there, its "generally."
There's also no such word as gallarous.


I like the instance feel. What I like about MMOGs is not the grouping and crowded areas, but the economy and competitive nature. This game lets me play the way I like to, alone and at my own pace, then lets me go into town and trade for items and show off my sexy armor.

Deagol

Deagol

Krytan Explorer

Join Date: Apr 2005

Denmark

I suspect shared worlds are much more expensive to run than instantiated worlds, and probably require a subscription fee to be economical.

I like the concept of a shared world, but I think as a game an instantiated world works better. You can actually change the world when you don't share it with everybody else. And districts works very good, it means there are other people in all places of the games, yet no places are overcrowded.

Jaaku Seijin

Ascalonian Squire

Join Date: Apr 2005

You guys are missing the point of the game. WE all know that this game rewards you for skill, not how long you play. With WOW since everyone is in the same playing field, even though you can only have 5 people in your party, that still doesn't limit others from helping you destroy mobs in most areas.

They didn't want this to be possible in guild wars, which is why they couldn't do open playing fields like WOW. I like the fact that they don't allow it. It makes for a more strategy based game, which is what the developers are going for.

Jaaku Seijin

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by DEATH AT THE DOOR
If you don't want to play, don't. Nobody forces you to.
If you don't like the game, don't play the game.
If you think WoW is better, play WoW.
Quote:
Originally Posted by starsplash
first of all, i didnt say i didnt want to play (why would i be a dumbass and buy this game if i dint want to play it)
second of all, i never said i didnt like the game otherwise i wouldnt have bought it
third of all, i never said i thought WoW is better
so stfu

First of all, he said IF.

that is all

he11h0und625

Pre-Searing Cadet

Join Date: Mar 2005

Quote:
Originally Posted by Sipher Xe
I personally did not like the fact that when you enter the free world out there your all alone in your own world... I would personally love it if everyone was in the same world maybe add a switch like "exit alone" and "exit with others" what do you lot think? you like lvling and having your own world?

/signed

i said this awhile ago. although lag would increase the world seems dead and lifeless. it's always fun doing something and seeing other people. it also adds to the community because if you need to do something there might be other people around who can help.

Devil's Dictionary

Devil's Dictionary

Wilds Pathfinder

Join Date: Feb 2005

Presumed missing...

Me/N

Quote:
Originally Posted by Lamaros
Perhaps you might (at the very least) addressed his question.
If I didn't like GW's instanced system, I wouldn't even be here, don't you think?

Argent

Argent

Academy Page

Join Date: Apr 2005

Omg Its Death At The Door!

I Killed U In Pvp!

U Were Hiding In The Fort!

Woot!

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by he11h0und625
/signed

i said this awhile ago. although lag would increase the world seems dead and lifeless. it's always fun doing something and seeing other people. it also adds to the community because if you need to do something there might be other people around who can help.
The world is dead and lifeless.

The Charr came and killed things. The plot is that you are a hero, and that you are helping save Ascalon - there aren't many of you doing it, just your party (that's the point of an instance); Rurik doesn't say "Your bravery, and that of the 3,000,000 other that are also running this mission and have completed it" because in the instance, you are the only ones that matter. Yes, it's less crowded and all, but it should be - it's post apocalyptic, and you are the only ones who are out there pretty much. Strangely, the cities are full of other adventurers though... that is the part that I have more trouble with. I like the lonely feel, the sense of us vs the Charr or undead - it is very suitable. As a comparison, in Diablo 2 there were no towns - you met up with people before game in chat channels and such, and I never had any trouble with the feel there - you always felt like it was a small group vs everyone else, and that worked well - the huge towns are essentially the trade ground and staging area that the battlenet chat rooms were, and I don't even view it as part of the game - if there were THAT many heroes, why would Rurik take you? After all, there's a level 17 right there! Take him! (oh, he already has...). I know that towns are a good way to have a trade interface and a way to meet up, but frankly I don't need them and it disrupts the atmosphere in my mind If you met out of character/out of game it would preserve the feel of the realm, and step even further from an MMORPG to the CORPG it is.

Tyveil

Frost Gate Guardian

Join Date: Apr 2005

I have always been very much against instancing in any MMORPG. However, I'm starting to like it in GW. The game has a different premise than other MMO's that lends itself well to instancing. If you want more social interaction, make sure you:

A) Join a guild, preferably one with a good number of members.
B) Group up with guild members and others, GW makes it easy to transport to the right gather spot/district.
C) Get involved in PvP (optional - but I think this adds a lot to GW in character relationships - both with your guild and the others you meet up with on the plain of battle).
D) Get out of pre-searing! Post-searing is more geared towards group play.

Evingolis

Pre-Searing Cadet

Join Date: Apr 2005

I also felt the same initially. But then I started thinking of it in a different way. Having it instanced gave me a feeling of having a much larger world. I mean if you were wondering around in a massive world how often would you bump into someone accept in towns or cities? Or unless you were in a party. It gives me more of a sense like I am exploring an epic world like LOTR or something.

The thing about WoW is that there is ALWAYS tons of people everywhere which to me is not very realistic, especially on the more populated servers. It just made the world seem very small to me.

I have grown to like the instanced idea because of that. Hopefully this helps!

Devil's Dictionary

Devil's Dictionary

Wilds Pathfinder

Join Date: Feb 2005

Presumed missing...

Me/N

Quote:
Originally Posted by Argent
Omg Its Death At The Door!

I Killed U In Pvp!

U Were Hiding In The Fort!

Woot!
When was that?

LeakingBlood

Ascalonian Squire

Join Date: Feb 2005

Canada, Toronto

Quote:
Originally Posted by DEATH AT THE DOOR
If you don't want to play, don't. Nobody forces you to.
If you don't like the game, don't play the game.
If you think WoW is better, play WoW.
That was rather harsh

Caelib

Caelib

Academy Page

Join Date: Mar 2005

Columbus, OH

Quote:
Originally Posted by Sipher Xe
I personally did not like the fact that when you enter the free world out there your all alone in your own world... I would personally love it if everyone was in the same world maybe add a switch like "exit alone" and "exit with others" what do you lot think? you like lvling and having your own world?
Try Dark Age of Camelot, EverQuest, or World of Warcraft ... right up yer alley

Crito

Ascalonian Squire

Join Date: Jan 2005

down the street and take a left

aG

Me/

Man,these threads get so controversial. DATD has a point but not the one i would have stressed first. With the instancing:
1) You can go of and do things on your own if you like
2)you can get a group which can be totaly awesome. the only downside to groups is that you have to make them. This game forces you to take initialive(like finding a good guild), sometimes you find a great group sometimes not but you won't find anything if you dont try.

CM

PS oh and to answer the original question, yes living my own world is great (i'm the king )

Arsonide

Ascalonian Squire

Join Date: Apr 2005

Well, many of you don't understand why they did it the way they did. Guild Wars is a networking masterpiece. The sharded design is purposeful. The master server only has to keep track of cities, and stream new content and patches to people, making the developers job as easy as possible. Most likely the missions are hosted by the leader of the party, or the person with the best network bandwidth. When they leave the host is passed off to someone else. This allows them to have a HUGE world without having to have massive servers to upkeep, therefore no monthly fee.

Besides that, I don't see why people are complaining, if you want a party get a party. Heck get a Guild, they are FUN to be in. This is certainly not an empty world, you just have to group up with some people instead of assuming they will be there for you.

Zai

Zai

Krytan Explorer

Join Date: Apr 2005

Quote:
Originally Posted by Arsonide
Well, many of you don't understand why they did it the way they did. Guild Wars is a networking masterpiece. The sharded design is purposeful. The master server only has to keep track of cities, and stream new content and patches to people, making the developers job as easy as possible. Most likely the missions are hosted by the leader of the party, or the person with the best network bandwidth. When they leave the host is passed off to someone else. This allows them to have a HUGE world without having to have massive servers to upkeep, therefore no monthly fee.
That is not how the game works. The server hosts each instance, even if you're alone. That's why right now (prime time), even if you are alone in an instance, you will be getting massive lag. If anything, the way they have done it increases the server load by a huge amount.

Zai

Zai

Krytan Explorer

Join Date: Apr 2005

Quote:
Originally Posted by Blackace
being that none of you work for Arenanet and that even alpha testers dont have in-depth knowledge of the server infrastructure-why are you arguing over something so pointless?
Because when it takes 20 seconds to cast a spell that should only take 3/4 a second, it's pretty obvious the instance is not being hosted by me.

Edit: I'll also point at that no MMORPG(or semi) should ever have content hosted by players. It would make it far too easy to hack/cheat.

ocoini

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by Sipher Xe
I personally did not like the fact that when you enter the free world out there your all alone in your own world... I would personally love it if everyone was in the same world maybe add a switch like "exit alone" and "exit with others" what do you lot think? you like lvling and having your own world?

I SOO agree with Siper Xe !

This is the only thing putting me off GW really, but I dont know for sure.. Havent gotten the game yet. But haveing it "closed" like this sounds AWEFULL, and really I wouldnt mind "kill stealing" or anything of that...
Maybe in a future version when the world is even bigger developers will consider something like this.

Zai

Zai

Krytan Explorer

Join Date: Apr 2005

Quote:
Originally Posted by ocoini
Maybe in a future version when the world is even bigger developers will consider something like this.
Not going to happen. This game just wouldn't work like that. There are so many scripted events that players can set off, and changes to the regions they can make. There's simply no way they could change it.

Don't think of this game as a MMOG, think of it as a traditional "single player" RPG like Baldurs Gate with a cooperative play mode.

ocoini

Frost Gate Guardian

Join Date: Apr 2005

Mhm.. Well I havent played many Massive Online games befor, only one i tried a little was Anarchy Online, and that quickly grew boring.
I do love the persistant feel of some Neverwinter Nights modules though.
Oh well.. I'm crossing my fingers I will like Guild Wars however it is :)

mox_panda

Pre-Searing Cadet

Join Date: Apr 2005

Quote:
Originally Posted by Argent
Omg Its Death At The Door!

I Killed U In Pvp!

U Were Hiding In The Fort!

Woot!
....how obnoxious....