The new HoH after the patch.

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

Since when does 10+30%=25?

beleg curudin

beleg curudin

Lion's Arch Merchant

Join Date: Jun 2005

Durance of Fate [DoF]

R/

I hope Anet reads this.

Moskel

Frost Gate Guardian

Join Date: May 2005

San Antonio, TX

Xen of Onslaught [XoO] - www.xoohq.com

W/E

Quote:
Originally Posted by beleg curudin
I hope Anet reads this.
Why? Because a bunch of people too lazy to figure out many of the easy ways to counter a E/Mo are trolling?

1. Diversion
2. Rend Enchantments
3. Migrane
4. Arcane Conudrum
5. Signet of Humility
6. Distracting/Punishing Shot [or Mesmer interrupts] (specifically on Ether Renewal and Balthzar's Aura)
7. Well of the Profane
8. Many more...read the bloody skill list...

They gave you the tools, figure out how to use them and when.

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

Quote:
Originally Posted by zehly
When I bring my necro into HoH (which I can do more now), I bring lingering curse. With that beautiful spell, I can have my team focus on my target, take him down, and use well of profane.

LC is maybe the best elite skill of them all. (along with energy drain)

no others even come close.

IxChel

IxChel

Lion's Arch Merchant

Join Date: Apr 2005

http://sof-guild.com/

Servants of Fortuna

Mo/R

Quote:
Originally Posted by Divine Elemental
1 mesmer can shut down 3 emo smiters if played correctly
Post the skill list and strategy. The most I've been able to do is 1 el/mo and partial take down of one other, or help irritating monks, etc.

There are two good options (and I'm sure many more): a ra/me using Diversion and Choking Gas (use Diversion on one, Choking Gas on the other). Or use me/ne using Diversion on one, Rend plus Energy Drain on the other. In any case, you're going to have to tab back within 2s to find that other el/mo to get your diversion off in-time before the other one has expired for more than a few seconds. I think the best you can do is a full shut-down of one, and a partial shut-down of another -- certainly not any more than having 2 shut down at any given time. If you call a single signet of humility on another shutting down 3... well, I suppose; but that's streaching it quite far. If you want to stand-up to my "calling bullshit" on you -- let's hear your build and strategy.

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

Quote:
Originally Posted by IxChel
Post the skill list and strategy. The most I've been able to do is 1 el/mo and partial take down of one other, or help irritating monks, etc.

There are two good options (and I'm sure many more): a ra/me using Diversion and Choking Gas (use Diversion on one, Choking Gas on the other). Or use me/ne using Diversion on one, Rend plus Energy Drain on the other. In any case, you're going to have to tab back within 2s to find that other el/mo to get your diversion off in-time before the other one has expired for more than a few seconds. I think the best you can do is a full shut-down of one, and a partial shut-down of another -- certainly not any more than having 2 shut down at any given time. If you call a single signet of humility on another shutting down 3... well, I suppose; but that's streaching it quite far. If you want to stand-up to my "calling bullshit" on you -- let's hear your build and strategy.
just outta curiousity are your keys setup to hit your opp 1-8. No need to tab if you can just mash that 3 to hit target 3, then mash 5 to switch to 5 and back ... it'll save you time, and increase you overall gameplay. Just a thought.

IxChel

IxChel

Lion's Arch Merchant

Join Date: Apr 2005

http://sof-guild.com/

Servants of Fortuna

Mo/R

Quote:
Originally Posted by stumpy
just outta curiousity are your keys setup to hit your opp 1-8. No need to tab if you can just mash that 3 to hit target 3, then mash 5 to switch to 5 and back ... it'll save you time, and increase you overall gameplay. Just a thought.
I'm a big fan of the keyboard -- and I've never seen this. As far as I know, you can press C to target your closest foe, T to target the team's call, and TAB to go through your list of opponents. There isn't anyway to target the 4th character -- last I looked. I just don't think that you're suggesting anything that exists; even if it did, how would you switch between teams. Not that I don't like the idea (I've suggested it to Arena Net several times); I just don't think they have implemented it yet. That said, they have implemented mapping keys onto team members; and yes, I do this. It makes the monk's job much easier; if only you could target your ghost with the keyboard... *sigh*

Rather than bitching about Ether Renewal or by being stupid by claiming that you can counter it (of course you can counter it, its just a matter of ballance... how much resources does it take to counter), let's talk about how to fix it...fixed ether renewal

Knight Errant

Knight Errant

Pre-Searing Cadet

Join Date: Aug 2005

Me/P

Quote:
just outta curiousity are your keys setup to hit your opp 1-8. No need to tab if you can just mash that 3 to hit target 3, then mash 5 to switch to 5 and back ... it'll save you time, and increase you overall gameplay. Just a thought.
I'm curious too, how do you target a specific enemy, lets say number 5?

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Quote:
Originally Posted by stumpy
just outta curiousity are your keys setup to hit your opp 1-8.
Quote:
Originally Posted by IxChel
As far as I know, you can press C to target your closest foe, T to target the team's call, and TAB to go through your list of opponents. There isn't anyway to target the 4th character -- last I looked.
Just double checked. IxChel is right: no new control has been added. Unless there is a hidden shortcut, you *do* have to mash your (shift)tab key to cycle through your opps.

Hippie Crack

Academy Page

Join Date: Jul 2005

tjot

R/W

Wow, i cant believe some of the suggestions people are making for the hall. A huge Pit to just dual it out?!, are you nuts? You will see nothing but edge bombs going off. If anything the hall should have a map rotation that rotates with relics, altar, dual, and maybe even some new type of maps they can introduce. Variety in maps will be the only way to break the cookie-cutter builds and promote more diverse tactics in teams.

And whoever posted to cripple the warriors is an easy couter to smite never faced a smite team. Ever hear of draw conditions?, yea, they tend to be spamming it on the warriors so crippling them wont do squat. Sure you can snare them with a water ele or mesmer, but not only does the monk class have smite for damage, it also has some of the best hex removal in the game.