I thought new chapters were for ascended people?

Phades

Phades

Desert Nomad

Join Date: Jun 2005

The way that is worded, it almost sounds like they will be selling the base game (pre-searing)with each chapter, but the world content will be different. Kind of like how pve can mingle with pvp characters within the pvp staging areas.

Larry the Hippo

Lion's Arch Merchant

Join Date: Aug 2005

Hippo Guild

W/Mo

personally, i dont care about the lvl cap. all i want to see are some new, really hard areas, with many more attribute point quests(like 6), but they are MUCH harder then any current quest.


i highly doubt that you will be able to use chapter 2 without chapter one. its not like xbox or PS2 games where they companies pay a one time fee for the games creation and manufactur. Anet also plays for the servers the GW takes up, and if you need chapt1 to use chapt 2, thats just more money in their pocket. its either that, or we get per month fee on a future chapter.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Soul Shaker
POWER TO THE CLERICS!!!!!!! But, with this cap, ascension will truly be able to mean something....Idea:you MUST ascend before going beyond lvl 20. This will make acension do something, like being epic in D&D.
It won't happen because of PVP as all PVP charactor must be level20 and just another thought of there were restrictions place on non ascened players they wouldn't be bothered to buy the new chapters and that is not what A.net want.They want them to buy the next chapter or not as I recall Alex Weeks saying for Faster charactor Advancement they just might make the ascention easier for all to ascend.

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

Acension is bloody easy as it is, i want it harder.

Noose

Ascalonian Squire

Join Date: Aug 2005

Army of the Abyss

N/Mo

To me, all of these ideas being brought forward about the level cap will just change the entirety of Guild Wars itself. The reason there are so many people playing it, is simply because it isnt a time consuming game (comparitively), and it doesnt cost money every month. If the level cap was raised, everyone would have to work at *least* twice as long to get to the end of the game. If new "chapters" were brought out, and you had to pay extra for it, it would be as if you werent getting the entire game, when you paid fifty bucks in the first place.
Seriously people, do you think that such huge changes will ever occur on such a successful game? I dont.

Noose

Infernal Monk

Ascalonian Squire

Join Date: Aug 2005

Brethren of Arms

Mo/Me

Havent read ALL the posts between here and the first tab, but i think i can answer the posted question. On the most current (at this time) fan site interview with guildwars the following question and response answers the question pretty well:

GameAmp:
One of the common gripes I hear from Guild Wars gamers is the inability to create more than four characters with a single account. With such a low level cap and fast game progression, why did Guild Wars feel that they would limit the character slots to four rather then increase it to six and allow everyone to make a primary profession with each character on their account? In addition, will the options to have more character slots become available in future expansions?

Guild Wars:
Four seemed a good number at the time of release. Making decisions is part of an RPG, we all know that. No one can expect a limitless inventory, for instance. We like four, but we're considering the possibilities of more in the future. I believe that when the next campaign comes along, we will see an increase in slots. No idea by how much, but we wouldn't release a new campaign and ask that you wipe a character to play it! .

So as it appears it looks like that a new character will have to be created in order to play the new chapter. This also opens up new discussion on the level cap...if everyone is required to start over on a specific "chapter 2 character" it would be easy to highten the lvl cap on chapter 2 alone. This would also mean a whole seperate tourny (a seperate hoh type arena for chapter 2).

This is my take on the whole situation...i honestly dont think the lvl cap will be raised but it IS possible in this new chapter if it is COMPLETELY seperate from the 1st chapter.

Infernal Monk

PS. this is one of my first posts so feel free to respond directly to me or say hi if you ever see me in the game

Phades

Phades

Desert Nomad

Join Date: Jun 2005

It would make the two different chapters' characters incompatible with each other in the pvp realm making their interaction pointless and detract from the game.

Infernal Monk

Ascalonian Squire

Join Date: Aug 2005

Brethren of Arms

Mo/Me

oops, i see that my quote was already posted o well, should have read up before i posted

Infernal Monk

Ascalonian Squire

Join Date: Aug 2005

Brethren of Arms

Mo/Me

I agree phades but if they seperated the two chapters in pvp, more people would feel inclined to buy the new chapter.

Elistan Theocrat

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Noose
Seriously people, do you think that such huge changes will ever occur on such a successful game? I dont.

Noose

Honestly, I've seen bigger changes over the years that eq evolved and it was arguably one of the most successful online games ever no?

I'm guilty of kind of skimming this thread so excuse me if I'm reiterating, but I'm gettin hungry and I wanna get this thought out there. I'm actually rahter hoping that Anet will make at least some of the new PVE content thats coming in the update and the expansion for ascended characters only. I really think that GW could have some of the best cooperative play of any game on the net if they developed the RP character into something more than a tool to unlock things for PVP. I cant see any reason to NOT put content thats intended for those of us who havent deleted all our PVE in an effort to be as flexible as possible for the arena. I personally have 4 PVE characters, currently at least, I've got a smallish guild and I've got some RL chums who play casually, I've got my main 2 characters, and 2 that only play when they are on so that we can go thru the game as a team and have fun like that. When they get ascended and lvl 20 and all that I'll have 4 ascended. Now, Whats so tradgic about allowing people like me to have some content devoted to the characters we actually value as opposed to delete for the sake of being flexible in HOH?

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Phades
The way that is worded, it almost sounds like they will be selling the base game (pre-searing)with each chapter, but the world content will be different. Kind of like how pve can mingle with pvp characters within the pvp staging areas.
that will make a nice promotion wont it?

buy chapter 2 and get chapter 1 for only 15 dollars

i am assuming that chapter 1 will not be needed and a level 20 basic will be provided along with the new professions/race (s) for chapter 2

or if required toss it in for free and go

CHAPTER 1 INCLUDED AT NO EXTRA COST

Mo/R9

Frost Gate Guardian

Join Date: Jun 2005

Gold Coast, Australia

Mo/R

Ascention happens in the Crystal Desert, perhaps it means you will be able to access chapter 2 straight after the Crystal Desert without completing chapter 1.

Infernal Monk

Ascalonian Squire

Join Date: Aug 2005

Brethren of Arms

Mo/Me

anyone know or have any guesses whether Chapter 2 is gunna be releases like a whole new game, or downloadable over the internet with a credit card? im kinda leaning towards the online download cuz that way they can advertise and sell the "chapters 1 and 2" bundle and attract more people that have never played. It seems that most of the area maps are downloaded anyway and the only thing that is on the CD's were the basic graphics and sound...not like too much of that will change. Im kinda pumped by the new music downloads comin out for the game in the next month though!

gabby2600

Frost Gate Guardian

Join Date: Apr 2005

On the level Cap things:

I could be raised, by adding Elite Professions which use a differant XP bar. It's q uite simple transition form the current setup. it would technically ad a higher level, but exclude elite classes form teh current arensa so they can only take part in the higher ones, and visa versa.

Thsi woudl technically add a third profession to a characer, this distinction coudl be used as a key to gain access to differant aspects of the game. Such as elite skill points, and elite exp which you get from the expansions monsters.

Elite professions could add a lot more character options, such as a Warriro could become a Paladin or Mercenary.

I think doing it this way would be good. it would also mean existing characters would be used.

On new content:

I heard talk that there will be at least 1 new race, thats if they can balance it all. Which in turn could expand pre-searing, have more content up north for the new race.

Howevr I think the map will bolt on to the top of the current one and double the size of each part of the game.

The Same Complaints:

I do expect that people will Demand UAS for Chapter 2 skills, becasue they will have to grind to get them.

Leddy

Frost Gate Guardian

Join Date: Aug 2005

Hell's Circus

E/Mo

Now, whatever i say here, ANet's probably not going to care. But i might as well:

Implement a "Aura of the Ascended" which gives you access to the second attribute build;[/B].

-Maintain two sets of attributes, one for chapter 1 and one for chapter 2;
-Implement new attributes for greater skill flexibility;
-Implement new skills to use those extra attribute points;
-Raise level cap so people can get chapter 2 attribute points.

Basically:
-Play chapter 2 to build your second attribute set/skills.
-Play chapter 1 to build your first attribute set/skills.

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

ok, people, i think the answer is in the game right now...

you lot have been to the temple of ages, i take it? (sarcasme mode off)

there is a scribe there or accolyte or similar. he speaks about the fact that Tryia was the First world the Gods created, but not the Last.
he also mentions something about an exodus....as in with a Captial E Exodus.

so....this should mean that....(possible spoiler)
since there are off worlders interfiereing in the lives of tyrians right now, there are more worlds out there that the Gods, in there creative vigours days, created.

what does that mean?

Travel to other worlds....meet interesting and new races and people..and then kill them

i assume that since they say you wont *HAVE* to deleat an older char to play the 2nd chapter, they mean that there will be new classes. not that you will be able to start a new class at lvl 20 accended.

could even be that, once you have finished the Tyrian game parts (chap 1) that you can now make your way off world with a done char, or even play on another of the Gods Worlds, with a new race and new class character

also, dont forget that there are large areas of the map down in the southern areas that have yet to be added. they could hold portals to other worlds...portals that are missions in themselves, with your characters having to open them....think of it like...guildwars+stargate minus sci-fi and +fantasy worlds.

Red Sonya

Desert Nomad

Join Date: Jul 2005

[i assume that since they say you wont *HAVE* to deleat an older char to play the 2nd chapter, they mean that there will be new classes. not that you will be able to start a new class at lvl 20 accended.]

That statement though was in answer to adding more character slots to the game, so yeah there will be at least one new character slot in chapter II and possibly a couple of new classes.

But, it also says in one of the interviews that most of the content for Chapter II is for ascended players and there are a "few" areas for other levels of players. So, it looks like pre-searing is always going to be the place to start out a new character and the Chapters will always add mostly ascended content with a "few" areas for other levels of players.

So, when Chapter II comes out it looks like it will be a lvl 20/ascended player rush to all the areas/missions to find that "solo" farming spot for uber loot income. lol I just hope they make the second chapter where solo farming is impossible. Which would be very easy if they just create mobs in groups of at least 8 with at least a mesmer, necro, ele and monk in them, that'll take care of 105/55 builds easily for soloing and bring more grouping content back into the game.

Add new and better looking uber leet armors that only drops can be found in Chapter II and ecto will become worthless as people will want to move to the new uber leet great looking armor. hehe

chaos dragoon

chaos dragoon

Krytan Explorer

Join Date: Jun 2005

The Warrior Nation[WN]

R/

i like the lvl cap at 20.i hated lvl grind in other games.20 is easy to reach and it should be.heres an idea,allow people to lvl to 40 but make it meaningless for all those people who like to see big numbers on there guy.<kinda joking there

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

true, but i still think that you will have to get at least one lvl 20 ass character to be able to move to a new world, so you wouldnt need to make new chars to get there i mean...um...

ok...like this

assume i have at least one character that has finished the game.
i buy chapter 2.
i get 2 slots (not fact, just for sake of argument) new with the 2nd Chap
i can now choose to a...start another char in Tyria with a new class combo
b....change my lvl 20 ass chars second class to a new one and learn more skills
c...move my lvl 20 ass char to a new area in the game, where i have to mission to get the Portals open to g to another world
or.....
d....make a lvl 1 new RACE character on a New world, and have new areas to explore and new critters to fight...
and e....after getting my lvl 20 ass char to the New World, i can killl the same new critters that my alien friend can do, but probably be at a diss advantage, cause i need stuff and armour and skills that affect the critters on this world...

anyone notice that ghosts have health and bodies in this game?
well, maybe the Next World critters will be incorporial....truly ghostly, and our Tyrian wepons will not hurt them much, if at all.
we would have to use spells and other stuff, like special wepons...
(and maybe those ghostly items might be the only Tyrian stuff that will hurt them, you never know...)

skull

skull

Lion's Arch Merchant

Join Date: Jun 2005

Out There...

E/Mo

Quote:
Originally Posted by Loviatar
that will make a nice promotion wont it?

buy chapter 2 and get chapter 1 for only 15 dollars

i am assuming that chapter 1 will not be needed and a level 20 basic will be provided along with the new professions/race (s) for chapter 2

or if required toss it in for free and go

CHAPTER 1 INCLUDED AT NO EXTRA COST
I think you might be on the right track here.

To keep the GW series going financially, I think ANet has to try and increase its fan base as well i.e. sell the game to people who have not bought the first chapter. If they only concentrate on selling the game to people who have bought and completed the previous chapter, they cannot get more people to purchase the game and eventually the whole series will die out.

For example: 1milloin ppl buy GW chapter 1, 500k ppl buy chapter 2, 250k ppl buy chapter 3...sooner or later not enough ppl will buy to keep the series profitable and all service stops...

The solution would have to be inticing people who are totally new to the GW series. How do you do this without including at least a portion of game for them? A new chapter could not be soley meant for higher level ppl who have completed chapter 1...unless they include chapter 1 in the sales package OR they have seperate quests meant for beginners.

Another solution is to have the same quests for all but the difficulty of the quests (i.e. levels of the monsters) would be dependent on the lvl of the player. So the in would be taken care of in the Instancing part of the game. The problem comes when you try to make a PUG for missions where player lvl could be quite varied. In this case there would have to be a limit as to what lvl can group with each other.

skull

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

um, isnt chapter 2 an EXPANSION?

as in, it requires the game to run, therefor, you cant buy it without having a copy of the original game to play it on?

mow, if chapter 2 said it was Guild Wars 2, then i can understand, but...its an add on, not a whole game in itself.

and the yes, bundling chapter2 with the game, or giving you a discount voucher would work ok, but the best way to sell a game more is simply to make it a great game to start out with, and make the add ons do stuff that will make people looking at the box want the original game so that they have access to the new stuff....

like getting peeps to by sims2 because they want a vampire boyfriend from Nightlife expansion....

skull

skull

Lion's Arch Merchant

Join Date: Jun 2005

Out There...

E/Mo

Quote:
Originally Posted by Rayea
um, isnt chapter 2 an EXPANSION?

as in, it requires the game to run, therefor, you cant buy it without having a copy of the original game to play it on?

mow, if chapter 2 said it was Guild Wars 2, then i can understand, but...its an add on, not a whole game in itself.

and the yes, bundling chapter2 with the game, or giving you a discount voucher would work ok, but the best way to sell a game more is simply to make it a great game to start out with, and make the add ons do stuff that will make people looking at the box want the original game so that they have access to the new stuff....

like getting peeps to by sims2 because they want a vampire boyfriend from Nightlife expansion....
If it is a pure expansion...you are correct sir! A new person wanting to get into the GW action would have to purchase GW chapter 1 to play...unless it is a stand alone game/expansion which does not require chapter 1 to play. I don't know how popular they are but a 'Stand Alone' is an expansion that includes content from the first game in the series and doesn't require the purchase of the previous games. Developer GSC (mainly dealing with RTS games) is quite good at this.

However, what happens in the future. Do they continue to deliver expansions for GW or create GW2?

It would depend on how the developer wants to continue the series. In the case of GW and GW2; without a monthly service charge...would they then shut down GW service entirely once GW2 is out? I hope not. If they just continuously build on GW by releasing periodic chapters (which is what I think they will do) then they can continue to fund GW by putting money from the sales of the new chapters back into the game. Once they start another project, it usually means the end for one project.

BTW does anyone know how other series handle this? I am personally guessing that they fund their service by using the 'pay to play' scheme. But how will it be for GW?

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

FFXI is doing this already. Bundle pack that has the base game and the two current expansions all for one price. GW could do the same thing so that a person could buy GW and get all the chapters at once to save time and money.

From what I understand about Chapter 2;
No new level increase(at least nothing has been hinted or mentioned of doing so).
New Races (IMO, it may be for looks only and nothing to benefit or detract from playing one race over another)
New Skills/Weapons/Armor
New Professions (this would mean either starting a new charchter or switching your secondary most likely to get access to the new skills)
New Areas (stated that the areas will be as large as the current post sear map in GW)

About access:
From my reading, the new areas are available to only those who have purchased the expansion. Meaning Armor would most likely be available to only those people. Weapons and items, like now, will be brought back by entrepenuers to sell to the lower level areas. New races and professions, IMO, would be accessable most likely to chapter one players. However, the newer skills for the current professions would be only available to those in PVE/PVP who have purchased the new expansion. Not sure how this would balance PVP arenas though.

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

usually, if something is available to those who only have the expansions (like with neverwiter nights add ons) the items brought back are ..

not useable, not equipable and often not even viewable in game by those who do not have the add on in question.

its nto realy smart to alow stuff to back-track through the game like that, anyway.

and, unless they add some of the content for free in updates, such as the skills and classess, how would plyers that only have Vanila GW get a hold of the classess and skils?
so the new classess and races ect will only work for the peeps using the add on, but they will be *seen* by the folks with Vanilla GW.

case of, you can see me, talk to me and poke my armour, but you cant be me, or wear my stuff....we can play together, so long as i travel in your group, but you cant come with me to where i live, cause your not getting there.

so a character from Chap2 can go backwards to Vanilla, but a char from Vanilla cant go forwards to Chap2, unless they invest in the chapter itself...

oh, and P2P?...they stated that at no time would you have to paye to play other than to purchase the game and any expansions you chose to.

unless they did some trick like the premium rate everquest servers, or the premium rate neverwiter nights expansion purchase stuff.

skull

skull

Lion's Arch Merchant

Join Date: Jun 2005

Out There...

E/Mo

Intesting issues, that I think need answers.

I started another discussion thread about this.

skull

terrordactyl

Academy Page

Join Date: Aug 2005

The Lions Guild

E/Mo

Quote:
Originally Posted by Rayea
...he speaks about the fact that Tryia was the First world the Gods created, but not the Last.
he also mentions something about an exodus....as in with a Captial E Exodus.

so....this should mean that....(possible spoiler)
since there are off worlders interfiereing in the lives of tyrians right now, there are more worlds out there that the Gods, in there creative vigours days, created.

what does that mean?

Travel to other worlds....meet interesting and new races and people..and then kill them
Yeah that would be awesome, lets go off planet !! My elementalist needs to swap out that crappy staff for a laser gun. Who needs mounts, lets put space cruisers into the expansion. I am tired of warriors, what I really need to create is a Space Marine / Necromancer an SM/N !! Give me elite gravity skills, I don't want to spam Fire Storm anymore, I want to spam Proton Field. Say goodbye to Fissure Armor, say hello to Anti Grav Boots :-)

Fox Reeveheart

Fox Reeveheart

Jungle Guide

Join Date: Jul 2005

Michigan

none q.q

D/

Well it seems some of you like the idea of the raising the level cap and some dont.

If for some reason the level cap should be raised, I think it would be a cool idea to set this game up similiar to Ragnarok online, have the higher professions you can become, etc. and when you become that next level profession you'll start at level one (either everything reset like hp, energy, i dunno yet, just a suggestion) or not and they will be able to go up to level 30 or 40 with that class.

or just make it so you have to do some insanely long quest (like villainy but like x3 longer) and when you complete it you can become your next higher profession, and THEN you'll be able to go lvl 21+

Like..... ranger becomes like a full blown out druid or something, or he can choose between some other alternate.

or elementalists can become like... archmages or elemental archons or something. O_o

should the stealthy class come about (you know it will be made, its just a matter of time) that higher profession will be like.... i.e. rouge can become assassin or thug or something.

I always thought it was a cool setup, throwing in my two copper coins.

*BLING BLING*

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

Quote:
Originally Posted by Mo/R9
Ascention happens in the Crystal Desert, perhaps it means you will be able to access chapter 2 straight after the Crystal Desert without completing chapter 1.

i guess you are the one writing the program then???

no one knows if you have to finish chapter 1 or not all we know is that you need to be ascended.

we will all find out soon

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

terrordactyl

did i ever say anything about space and laser guns?

ever heard of something called spelljammer? no, probably way befor your time....let me explain then.

in that version of reality, all worlds and solar systems were each seperate and encased inside crystal spheres, and to travel between these planets and spheres, you needed a ship, no, not a space ship, any sea worthy ship would do, and a spelljammer throne and pilot. these throne were powered by MAGIC...not science, magic and mages.
there was no laserguns, no forcefields and no super science fiction stuff.
just lots of standard fantasy type characters, going about their daily dungeon and dragons type duities.
no one wandered about pretending to be jedi's, but the mind flayers did have the evil empire clones down to a tee ^^

thats what i mean when i say other worlds. not sci-fi worlds, no space ships....
more like a portal to the Abyss and a new world through it...like all smoke and mirrors and magic doors.

so no, you dont swap yout flaming sword for a lightsabre, but you might be able to get a different shade and shape sword, made from different materials.

like, we use metals for our armours and wepons, but on another world iron and so froth could not even be there, so they use something else....like the shell and obsidian swords the aztecs and similar used, another race might have toughened glass, because there is no metals...

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

Quote:
Originally Posted by Rayea
usually, if something is available to those who only have the expansions (like with neverwiter nights add ons) the items brought back are ..

not useable, not equipable and often not even viewable in game by those who do not have the add on in question.

its nto realy smart to alow stuff to back-track through the game like that, anyway.

and, unless they add some of the content for free in updates, such as the skills and classess, how would plyers that only have Vanila GW get a hold of the classess and skils?
so the new classess and races ect will only work for the peeps using the add on, but they will be *seen* by the folks with Vanilla GW.

case of, you can see me, talk to me and poke my armour, but you cant be me, or wear my stuff....we can play together, so long as i travel in your group, but you cant come with me to where i live, cause your not getting there.

so a character from Chap2 can go backwards to Vanilla, but a char from Vanilla cant go forwards to Chap2, unless they invest in the chapter itself...

oh, and P2P?...they stated that at no time would you have to paye to play other than to purchase the game and any expansions you chose to.

unless they did some trick like the premium rate everquest servers, or the premium rate neverwiter nights expansion purchase stuff.

Well, the best guess I can surmise is that they will have the new races/armor/skills available by those without the expansion by being able to see them only. Information downloaded so that they recognize new data. Access would probably come with purchase of the expansion. Items, however, is the only problem. It would be difficult to try to restrict players from buying/selling new items based on thier GW access.
From reading what ANet stated as thier plans, the new content is not necessary for those with GW(ch1) in order to play. So the pay to play is moved away from the primary picture.