[MERGED] PvP Happiness and PvP X Weekend feedback

SoTzuMe

Core Guru

Join Date: Feb 2005

The most fun I've had, hell, maybe ever in GW. Team Arena faction was spot on, GvG maybe a little high. Not complaining, but you had to stop fighting matches to go spend faction every now and again so you wouldn't max out

I suppose you could raise the faction cap to solve that tho...

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

I enjoyed the event, it made me do a lot more PvP because I felt the rewards were worth it. I think the actual rewards were just right... sure people who are hardcore now have everything unlocked, and so they should, but for the casual player they would have been able to unlock a couple of key elusive skills/runes/upgrades that will make their game more enjoyable.

Now, as for the players themselves, the quality of play was terrible. People have no idea what targeting is, concentrating fire, which are the best targets... if I had faction for the number of times people were each fighting a warrior on their own, I'd be faction king!!

Still, in my mind the event was a success... I just hope that at least half the people playing now go and learn the game!! :P

Dzan

Wilds Pathfinder

Join Date: May 2005

The Black Dye Cartel

This was the most fun I've had with the game since launch. The only sad thing is I can't go back to playing for the old Faction levels, I've been spoiled. I won't be PVPing seriously again until they bump the Faction up.

aLittle Bird

Ascalonian Squire

Join Date: Aug 2005

BBQ

One thing that should not be missed about this weekend was the removal of the guild hop penalty - this was a huge bonus as it let people mix and match much easier for GvG.

Without it you were very loath to jump into some friends guild and do GvG due to the penalty to come back. I made 100K myself over the weekend and a decent chunk I got only because of the abilty to jump into another guild friday while my guildmates were sleeping.

The weekend was a good sucess particularly as it was combined with a huge shake-up of the PvP metagame. (ganking was fun on friday as well )

wabbit

Ascalonian Squire

Join Date: May 2005

London, UK

Well, Played some PvP, lured in by the promise of extra faction (whatever that is) didn't see any extra faction as I kept dying.

PvP still sucks for me, and I'm only doing under protest to keep the other guildies happy.

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

One of the most alluring things I enjoyed in PVPx was the competition that it brought out in the ToPK. Many more guilds got organized and it was much more enjoyable to battle a strong opponent than the random unstrategized and poorly coordinated pugs (not saying i never enjoyed the 200 from flawless victories) ... just saying it was more rewarding to battle tougher teams. I unlocked all weapon upgrades, but 4 bow grips this weekend and gained an extraodinarily large amount of fame in the last 2 days. I had alot of fun and hope Anet puts out some more of these, (and/or ups the 5 faction to 10/15 at least regularly). The major problem I had was trying to fit people in who didn't have the appropriate skills necessary, as mentioned above, for specific builds we wanted to try. Luckily most of my guild has unlocked all skills on their primary accounts, but I guess its back to grinding out a few final skill caps for the remainder.

EDIT *****

I forgot to mention ... I also liked the modifications to the maps. 1vs1 worked out much better in the tombs imo, ganking strickly prohibitted until the Hall .

Lirmax

Pre-Searing Cadet

Join Date: Jul 2005

Land Of War

E/Me

Finally the pace of faction seemed enough to allow a pvp focused player to unlock the skills/runes/items to open up the game.

I think it was much more realistic than the turtle pace it was. If the goal is to allow pve and pvp progression at near even pace, I think they are pretty close.

Keep up the good work Anet!

-Lir

Yawgmoth Kg

Ascalonian Squire

Join Date: Aug 2005

Vampire Counts

Me/

I ESPECIALLY liked the changes to tombs... all the 1v1 battles made the game much more challenging and I LOVED!!!! an hoh battle I had that was 1v1... and we just went at it back and forth battleing it out and eventually it came down to 1 monk and 1 ghost vs 1 ghost our ghost and monk wooped the other ghost's ass

Elemental Evil

Ascalonian Squire

Join Date: Feb 2005

Faction was Not too high, those of you who think so are in the minority that play the game excessive amounts of hours. I was only able to play for about 4hrs a night (total of around 12 hrs) and averaged around 2k + an hour. (Alot of that time was spent waiting out long battles in GvG or just chatting with guild members.) Lets see for the NON PvE player that plays even 4 hrs a night, How long would it take to unlock everything? For damn ever is how long...lol

Anyway the PvPX weekend made doing arenas much more enjoyable and GvG even more fun. I have never seen 50+ districts in TA before, so everyone was finally atleast trying PvP. The GvG matches were either a Gank build or a totally Noob team. I will agree that their should be another goal in GvG besides the Guild Lord to win. That seems the only way to deter ganks that try and then leave immediately if they fail.

All in all a great weekend, We will see what Anet does as a permenant Faction fix.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Quote:
Originally Posted by Stev0
The word Extreme is one word thats used in the advertising language that says (to me at least) we have ran out of any good ideas or are able to describe our product in a meaningful way.

or...

Same sh*t different color.
Wasn't able to log on, huh?

I don't see how ANYONE could possible reckon that as being anywhere close than the usual 2 faction per kill, 10 per win system.

I call 750-1000 faction quite alot compared to 75-200.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

i really like this idea of increased faction. there should as little grind as possible for pvp. i think anyone should be able to go buy then game and with in a month or 2 be able to unlock most of the stuff on the game. i've been doing pvp for the past month and i saved enough faction to get me 2 sup runes. this weekend i unlocked everything that i will ever need. thanx anet for the unique opportunity.

i would suggest doing more extreme weekends instead of a faction increase. it would be like the beta days pvp weekends.

Inskipp

Ascalonian Squire

Join Date: Apr 2005

I played a little 4vs4 then moved right to tombs, and even though I had very limited success, I still went from under 1k faction to almost 6k. Also, I increased my fame from 1 to 14. I liked the PvP, but I'm still a PvE'er at heart. I might just visit the tomb a little more often now, though.

moonshadow

Academy Page

Join Date: Jul 2005

Chocolate Dragons

Well, I made a PvP character just for the weekend to see what all of this PvP hoopla was about -- it was a blast!

I had so much fun. Of course, I also had a lot of frustration, since the first few characters I built stunk to high heaven, lol. Definitely a learning experience for someone who has only done PvE. I learned it's a lot harder playing an Ele in PvP than PvE!

Only a couple of downers:

I was a little confused about faction, unlocking and accessing those items, so I put in the chat "Can anyone answer a few PvP related questions for me?"...which I thought was a reasonable way to ask a question. I got called a "dumbass" and was told "if you have to ask questions you shouldn't even be here". I mean come on, I just wanted to know how to access unlocked items, lol. He didn't even wait to see what my question was. What a bonehead. Nice sense of "community" -- NOT.

Then my Monk spawned in with a group for random arena and right before the gate opens a guys says something really crude about the color of my skin (it was a brown character) and says something totally crude and gross to me. Well buddy, you can heal yourself -- see ya! That's the only time I ever bailed on a group, I always stay to the last death. I certainly wasn't going to heal that guy!

Anyway sorry to ramble! I just had so much fun, and the faction rewards were great, the battles were great, and except for the couple of downers I mentioned, the sportsmanship and community was great, too.

Well done A-net, and thanks for the good time!

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by moonshadow
Then my Monk spawned in with a group for random arena and right before the gate opens a guys says something really crude about the color of my skin (it was a brown character) and says something totally crude and gross to me. Well buddy, you can heal yourself -- see ya! That's the only time I ever bailed on a group, I always stay to the last death. I certainly wasn't going to heal that guy!

Anyway sorry to ramble! I just had so much fun, and the faction rewards were great, the battles were great, and except for the couple of downers I mentioned, the sportsmanship and community was great, too.

Well done A-net, and thanks for the good time!
My ranger is brown skinned/grey haired with the ranger armor all dyed green. Looks, imo, quite impressive. He's also the smallest size you can choose for a male.

If people are going to insult you for the color of your character... wow. Sometimes I'm really disappointed in our species.

Aria

Aria

Sig Fairy

Join Date: Feb 2005

Once upon a time..

If anyone makes insulting racial remarks, or even grossly inappropriate sexual comments as a form of insult, screenshot 'em and send a User Agreement Violations report to ANet. I was playing in arena at the end of the PvP X weekend, and when someone called me a "dumb***," I merely said "watch your language," and he promptly ignored me, and swore in all colors of the rainbow, spammed me with pages of varied insults, resorted to extremely crass sexual comments regarding not only me but my family members that would make anyone blanch.. and typed all in caps "I WIN PWNED LOLOLOLOLOLOL!!"

... Too bad I screenshotted it all and send it off to support, no? Sweet irony when he gets banned and finally truly "wins.."

Now, my vindictive side satisfied and back on topic, PvP X weekend (what I could attend, since I was away half the weekend) was a blast simply because instead of having only 1 person on, there were 8-9 people playing in the guild at all times. The surge in activity was staggering, and well, no matter how fun your guild is, you definitely need people in order to do anything even remotely resembling higher level pvp...

I absolutely loved the increased faction, of course, and wish that they'll keep it for the future.

Arkayne

Academy Page

Join Date: Apr 2005

Didn't see anyone mention this, but the updated Spawn points and decreased time for The Crag 4v4 PVP arena is wonderful. That map is so much better than it used to be.

ElRey

ElRey

Krytan Explorer

Join Date: May 2005

Outside your window

First Degree [FiR]

W/Rt

I played PvPX and i thought the faction was great. Skilled players could amass faction, and i could get my skills without grinding that level. I could adapt to what my team needed me to do, And it was helluva fun getting those elites. No More, U SUCK! U dont have any skills and CRAPPY armor. Personally, I would buy every guild wars game and play it for a DAY STRAIGHT like i did in PvPX if they kept the faction. I just love unlocking things and it was a GREAT day for me even tough i couldent get on the first two days. It was a great experience and if Arena net keeps these or makes them a little higher for the random arenas, they can count on me as a Devoted future customer for all

Porkchop Sandwhiches

Porkchop Sandwhiches

Lion's Arch Merchant

Join Date: Jun 2005

Fishing Village in Wizard's Folly

R/

Quote:
Originally Posted by Arkayne
Didn't see anyone mention this, but the updated Spawn points and decreased time for The Crag 4v4 PVP arena is wonderful. That map is so much better than it used to be.
I second that. No more need to camp on your side of the map or running back to the fight from long distances. It's much more enjoyable. So many times had I been in a team that sat there for 4 minutes until sudden death :P



Anyway, PvPx weekend was great! I ended up with 47k faction and I think I started on Friday with 19k. Unlocked almost all the Necro/Mesmer skills and runes but still have a lot more to go. There were a LOT of new people playing pvp though (so many times I needed to say in the random arena to bring a rez sig and to kill that monk first!). I didn't really mind them, but I noticed

Ahem, I think I have been spoiled and call for the faction rewards to permantly increase

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

PvP "Extreme" Weekend was a step in the right direction. The problem that many will overlook is that the faction we accumulated at a half-decent rate was mainly due to the fact that _everyone_ was out to PvP. If people were less hell bent on accumulating faction as they were this weekend, it would not go so quickly. Especially since the two best ways to get faction were either ganking or anti-ganking.

FunkySpunk

Ascalonian Squire

Join Date: Apr 2005

I loved the event this weekend. Too bad my guild was no where to be seen.. The 1v1 format was great. I never thought that as a monk I would have to work to get into groups but, some times I did. The only bad thing was trying to find a decent group to play with. There were a lot of noobs and people who were just out to anger people. I'd be in a group that would beat the first board in like 1:15 and people would leave or if a battle would last longer than 2 minutes people would leave. Glad you've got an ignore list in your friends list. All and all it was a fun event.

Perth68

Academy Page

Join Date: May 2005

Sacred Blood

R/

I had a lot of fun, I think the faction should be more 14-18 times pre-pvp extreme would be my suggestion on the faction bonus

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

I play exclusively PvE (to the point of having four rp characters - yes, all four), and I have to say, PvPX was pretty awesome. Even though my guild is too small for GvG (no way in hell could we ever get 8 people on simultaneously) we still tried to get four members on for a round in the team arenas. One of my guildies actually was on the phone all afternoon, calling up people and saying "get your ass to the team arena" Well, no, that's what I would have said. He's much more polite.

Now, I'm not sure we actually won even one game, due to our being woefully ill-prepared for the experience. No build, missing key skills, horrible inconsistency... needless to say, the team arenas didn't work out too well.

Despite that, I was still willing to hit the PvP, so I went through my characters, and picked the only one with any competability (pretty sure that's not a word, but hey) at the arenas they'd unlocked (my R/E14 in the shiverpeak arena) and got over 1k in about an hour. I could actually unlock something - it made me feel warm and fuzzy inside. Although, I just ended up getting some crappy sword hilt. Or was it the major absorbtion rune... Vastly more of a reward than the meagre scrapings left to the capped arenas most of the time.

Really, really hope ANet boosts faction rewards in the future (hopefully substantially). Currently, there's really no incentive for me to PvP - I can easily unlock more faster with my PvE characters.

Zubey

Frost Gate Guardian

Join Date: May 2005

Wildly Unsuccessful Pacifists

I think the PVPX reward levels were perfect. I hope they make them permanent.

shaperofthemind

Pre-Searing Cadet

Join Date: Aug 2005

Dark Ascalon Repulic Knights

Mo/W

Ok the PVPX WEEKEND WAS NICE BUT HOW EVER I WOULD LIKE TO KNOW IF THE SKILLS THAT HAD BEEN CHANGED FOR THE WEEK END WILL BE CHANGED BACK OR IF THEY ARE STAYING THAT WAY FOR GOOD. ???

Phrozenflame

Lion's Arch Merchant

Join Date: Aug 2005

I actually started playing the game right in the middle of PvPX and well no PvP for me, but then I got into it..a lvl 4 n00b into it hehe..well I didnt knew anything at the beggining but then I learned a few things about it PvP, I earned around 10-12k faction eventually. What I learned in PvP also helped in quests in which u take a party, I survived much more effectivly than before just due to the skills I learned in PvP...so it was really cool.

Jhyphi

Academy Page

Join Date: Aug 2005

R/Me

I feel the problem is faction needed to unlock runes/grips/skills.

There's an imbalance for all of this. Superior runes can be gotten way too easily, IMO, so that needs to be increased. However, getting skills through faction takes way too long compared to PvE.

Maybe everyone would be happier if skill costs were lower and rune costs were higher. That way PvP and PvE would be more comparable. Otherwise right now, I use PvE for skills and faction ONLY for runes, hilts, etc.

Although the PvP weekend rate was decent if you really think about it.

1 superior rune = 2000+1500+1000 = 4500
3 minor runes(why not, no health drop) = 3000
7(6? most ppl bring a rez sig) normal skills = 7000
1 elite skill = 3000

Total = 17500

This takes about 10 hours in random arena which isn't bad. At least that was approximately the rate I was getting.

That's for a completely new build. Assuming you've played through PvE once, all the minor runes are taken care of. Then if you let one of your PvE primary/secondary classes be one of your 2 classes for your PvP character which is reasonable, then it's maybe 4 regular skills and 1 elite needed on a worst case scenario.

That would make the total = 10500.

That's 6 hours which seems reasonable if they kept faction at that level. Then the more you unlock of that 3rd profession, the less each build becomes, maybe already have superior rune and some skills.

Jhyphi

Academy Page

Join Date: Aug 2005

R/Me

Also, I feel like the Guild hopping thing needs to be fixed back to having a penalty.

I feel like there were a lot of temporary guilds formed for the sole purpose of faction farming. My guild is fairly new to GvG but most are competent from what I've seen of them play and from playing in team arena and some GvG before this weekend.

Anyways, we're supposedly matched with new/equally horrible guilds for GvG. However, some of these guilds were the most organized things I've seen which makes me think that they were made temporarily to have a low guild rank to crush weaker guilds for faction.

IMO, preventing this type of thing would be good by having penalties.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

Quote:
Originally Posted by Jhyphi
I feel the problem is faction needed to unlock runes/grips/skills.

There's an imbalance for all of this. Superior runes can be gotten way too easily, IMO, so that needs to be increased. However, getting skills through faction takes way too long compared to PvE.

Maybe everyone would be happier if skill costs were lower and rune costs were higher. That way PvP and PvE would be more comparable. Otherwise right now, I use PvE for skills and faction ONLY for runes, hilts, etc.

Although the PvP weekend rate was decent if you really think about it.

1 superior rune = 2000+1500+1000 = 4500
3 minor runes(why not, no health drop) = 3000
7(6? most ppl bring a rez sig) normal skills = 7000
1 elite skill = 3000

Total = 17500

This takes about 10 hours in random arena which isn't bad. At least that was approximately the rate I was getting.

That's for a completely new build. Assuming you've played through PvE once, all the minor runes are taken care of. Then if you let one of your PvE primary/secondary classes be one of your 2 classes for your PvP character which is reasonable, then it's maybe 4 regular skills and 1 elite needed on a worst case scenario.

That would make the total = 10500.

That's 6 hours which seems reasonable if they kept faction at that level. Then the more you unlock of that 3rd profession, the less each build becomes, maybe already have superior rune and some skills.
I totally agree. Faction costs for skills are way too high compared to runes. If regular skills can be gotten with say, 250 faction, and elites with 1000 faction, that would make much more sense when comparing it to runes, which cost you 2000 for a superior.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Weezer_Blue
PvP "Extreme" Weekend was a step in the right direction. The problem that many will overlook is that the faction we accumulated at a half-decent rate was mainly due to the fact that _everyone_ was out to PvP. If people were less hell bent on accumulating faction as they were this weekend, it would not go so quickly. Especially since the two best ways to get faction were either ganking or anti-ganking.
Weezer makes an excellent point. When our guild was GvGing, we experienced many gank builds. The best one we found (which caught us by surprise so we lost the 1st time a guild did this) was:

-Numerous W/E
-Ward against Foes
-Grasping Earth
-Charge
-Proceed to Gank

After that, we just kept playing the anti-gank counter and flawlessed like 4 games in a row (all 4 games totaled like 20 minutes tops).

I also noticed many Guilds were made just for PvPx it seemed (the tags said "PvPx" or the name of the guild was "PvP Weekend", etc.)

Pharalon

Pharalon

Beta Tester

Join Date: Jan 2005

Carebear Club

Quote:
Originally Posted by Jhyphi
Also, I feel like the Guild hopping thing needs to be fixed back to having a penalty.
imo, this was one of the best things about the weekend. I would have played with 5 different guilds over the weekend, not to smash lower ranked guilds, but because friends only had 6 or 7 guildies online, but really wanted some GvG. Being able to guild-hop when people are short 1 or 2 players really brings back a big social aspect of the game that kind of got killed when faction penalties were introduced.

Evisicator

Ascalonian Squire

Join Date: Jun 2005

Quote:
Originally Posted by Pharalon
imo, this was one of the best things about the weekend. I would have played with 5 different guilds over the weekend, not to smash lower ranked guilds, but because friends only had 6 or 7 guildies online, but really wanted some GvG. Being able to guild-hop when people are short 1 or 2 players really brings back a big social aspect of the game that kind of got killed when faction penalties were introduced.

totally agree with that statment.

I think that some kind of medium needs to be found tho. I mean I had everything unlocked and maxed out my faction at 10k by friday night.

I mean lets face it. They Nerfed farming because ppl were doing it to "unlock" items, then they introduce faction to "unlock" items, then they decide to nerf the number one farming build for no "real" reason, just to finally in the same weekend make it totally possible to unlock every F*ing thing in the game to unlock. I mean seriously I have every skill unlocked(did that before the weekend even started) then of course I had to only unlock a few runes and weapons upgrades.
I mean seriously what is keeping me playing the game? I have nothing to do I have rank from fame, I have fissure armor. At least at long last they annoucned a release date of the "summer" update a mere 15 days before summers end. And that will prolly be beaten and over with in 25 hours or less game time. So if they actually have new items in the update. My question is will they have new upgrades to unlock since I have nothing to spend my faction on and I am losing out on gaining faction because I cant spend it.

It would be nice that all weapons have the same upgrades i.e. why is there no +* energy grips/hafts for melee weapons and why isn't there vampric weapon upgrades for staves. Rod/Wands/Canes need some upgrades as well. Maybe some new weapon classes/types would be nice as well. At least give us something to use all this now worthless faction on.

I just dont understand nerfing farming due to unlocking reasons, just to come out and do this to the game.

Diplo

Frost Gate Guardian

Join Date: Jun 2005

UK

N/W

I haven't really played much PvP before but I admit I had great fun and will be coming back again!

Only one problem I can forsee is that a lot of people who tried PvP for the first time will be hard hit if they continue to play and notice they get much less faction. For older players, who are used to low faction, this won't be a problem but for the new players who have been attracted to PvP it might feel like faction has been drastically lowered rather than just put back to normal.

trelloskilos

Lion's Arch Merchant

Join Date: Jul 2005

Guitarring Adventurers Society

R/N

Yeah, I agree, I tried a bit of PvP over the weekend, and enjoyed much of it.

The 4x4 arenas were great. Yeah, you did get the odd n00b spouting abuse when their team died, but largely, it was filled with gg, from BOTH sides.

The ToPK tournys, however, still get on my nerves. I'm sure that there are many hardcore PvPers who have a huge amount of tournament experience, but a few times, some of the PUGs I got involved in would have at least 1 player (Usually a Mo/? or a W/Mo) who would say "You SUCK!" before leaving the game, even if we had won a round or 2.

Now don't get me wrong, but part of the fun of tournament playing is that you don't know what the cobinations of team builds are going to come up. It's a little harsh to make judgements on teams just because they don't pwn the opposition in less than a minute, and no fun at all when all that's happening is that PUGs get disentigrated very quickly because some elitist decides that any team is not worth his time.

In conclusion, More PvP events please, but PvPers, lose the snobbery please.

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

Sounds like a lot of fun. Too bad it was the week school started. Stupid parents.

Khirea

Pre-Searing Cadet

Join Date: Aug 2005

[hand]

I think those gvg rewards were too big because it ruined ladder list. Everyone is just waiting reset of ladder list and there were rush madness going on whole week. Every gvg we played lasted about 3 min: enemyguild just rushed towards guild lord, died and left.

Earth is my witness,
Slaves of The Wicked Hand

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

Guild lord ganking has been mentioned a lot, hopefully ANet will pay attention and do something about it. It was abused a lot during the PVPX weekend.

BiggDunc

BiggDunc

Frost Gate Guardian

Join Date: Apr 2005

StL

[FahQ] Fierce Alliance HeadQuarters

R/W

those of you who say it was too much...

remember, there are some people who only play pvp.. ahem

and for me, it was just right... gaining enough faction, in a timely manner was appropriate... i had another idea...
it would be nice, if the game gave us 100 faction per hour played... no matter where u played... just a reward for stayin loyal to the game...

oh, and backpay would be nice too, lol

but, i do think it was just right... gives pvp toons enuf faction to actually do something with...
had loads of fun faction farming... me wants more...

TheUncleanOne

Ascalonian Squire

Join Date: Apr 2005

USA

My feedback as a casual PvP player...

I liked the arena awards as this provided a good amount of faction for when there were not enough guild members on for GvG.

As tombs takes more orginization, the faction there may be fine as well (I only got to 3rd round once, hard to get a good team together).

GvG Faction... Must say I loved it... but we were constantly playing defend the Gank or Gank ourselves... Generally, my guild likes a slightly more tactical GvG that involves holding the flag, and beating the other team to -45% to -60% before killing the Guild Lord. So while I agree the most faction needs to come from GvG there also needs to be some way to discourage the Gank.

Mabye dimishing faction returns based on DP % in GvG? ie 20 at 0 morale, 15 at -15%, 10 at -30%, 5 at -45% and 0 at -60%. This way the more you kill the other team, the more faction you get (to the max of 50 faction per person in GvG)... leave the henches at 20 faction and reduce the overall faction bonus for the win to something close to original levels ... that way a low ranked team could still get about 1000 faction for long fight, but only 250-300 for a gank... Time-wise it might still be more efficient to gank, but I personally would find that less fun...

(And perhaps it would be mean to spawn camp to farm the faction from the other team, but that seems less annoying than an under 2 minute match.)

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

hmmmmm was wondering what happened to some posts here. they seem to have been deleted.

ElRey

ElRey

Krytan Explorer

Join Date: May 2005

Outside your window

First Degree [FiR]

W/Rt

Quote:
Originally Posted by BiggDunc
i had another idea...
it would be nice, if the game gave us 100 faction per hour played... no matter where u played... just a reward for stayin loyal to the game...
Dude i would leave my computer on all night