All Traps (5 of them)
Crude Swing (Hammer attack hitting all around like Cyclone Axe)
Precision Shot (Ranger Marksmanship attack)
Why are these made to be easily interrupted? Any thoughts?
If anything, the hammer attack should not be since Axe/Sword have skills that hit all around without interruption chance. Is it to offset the damage that hammer does in comparison?
Precision Shot is a skill that cannot be blocked or evaded, so that probably justifies it. However, called shot does the same, with the added benefit of 3x faster.
Easily Interrupted
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Originally Posted by LifeInfusion
All Traps (5 of them)
Crude Swing (Hammer attack hitting all around like Cyclone Axe) Precision Shot (Ranger Marksmanship attack) Why are these made to be easily interrupted? Any thoughts? If anything, the hammer attack should not be since Axe/Sword have skills that hit all around without interruption chance. Is it to offset the damage that hammer does in comparison? Precision Shot is a skill that cannot be blocked or evaded, so that probably justifies it. However, called shot does the same, with the added benefit of 3x faster. |
Crude Swing: probably due to the fact that Hammer does the most damage, simple as that, and Crude Swing would just be too obnoxious otherwise.
Precision Shot: my guess here is that it balances the fact the Precision shot does extra damage and cannot be blocked or evaded.
Traps: This prevents a Ranger from running straight into a group, laying down multiple traps over and over and over again. I think if they weren't easily interruptable, then you would teams and teams of trappers just laying sets and sets of traps at the foot of the opposing teams.
BTW: Troll Ungent is NOT easily interruptable!!!!!!!!!!!!!
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Originally Posted by LifeInfusion
All Traps (5 of them)
Crude Swing (Hammer attack hitting all around like Cyclone Axe) Precision Shot (Ranger Marksmanship attack) Why are these made to be easily interrupted? Any thoughts? If anything, the hammer attack should not be since Axe/Sword have skills that hit all around without interruption chance. Is it to offset the damage that hammer does in comparison? Precision Shot is a skill that cannot be blocked or evaded, so that probably justifies it. However, called shot does the same, with the added benefit of 3x faster. |
Precision shot is to represent the fact that you are concentrating on the target to make sure they don't block or evade it and doing extra damage, meaning a lot of concentration. Basically, it's just balancing the fact that it's better than power shot with the easy interrupt.
Traps...well, can you imagine being hit while trying to set a trap? BANG!! Maybe they should change the easily interrupted to 50% chance of setting off if hit damaging all creatures in range, but doing extra damage to the setter.
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Originally Posted by EF2NYD
Healing Spring is easily interruptable.
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On the top of my head:
Barbed Trap
Spike Trap
Dust Trap
Flame Trap
That's four, so Healing Spring is the fifth?
w/e, it doesn't matter as long it is easily interrupted
They're easily interrupted, but that's what these skills are for:
Whirling Defense
Dryder's Defense
Escape
Etc.. all Ranger skills that avoid attacks.
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Originally Posted by Draken
well you can be a mesmer seconday and use mantra of persistance...
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Originally Posted by LifeInfusion
If anything, the hammer attack should not be since Axe/Sword have skills that hit all around without interruption chance. Is it to offset the damage that hammer does in comparison?
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yeah... both Mantra of Concentration and Mantra of Resolve work great for using Traps... if u want to be one of those trappers that just runs right in an lays them... go with Resolve... if u want to just lay the occasional trap or two... go with Concentration
as for Troll Unguent... it is not easily interupted but since it has a 3 sec casting time it does leave plenty of time for it to be interupted
as for Troll Unguent... it is not easily interupted but since it has a 3 sec casting time it does leave plenty of time for it to be interupted
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