Best self-heal?

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Thinking of changing Necromancer's secondary for a self healing skill with about 9 to 10 in the attribute. What would be the best self-heal as a secondary profession?

This is what I'm think so far:
Monks' Orison of Healing (5 energy, 1 cast, 2 recharge) relatively low heal
Monks' Heal Party (15 energy , 2 cast, 0 recharge) relatively low, but heals everyone in party
Monks' Healing Touch <-- totally not viable for nonmonk
Monks' Heal Area (10 energy, 1 cast, 5 recharge) relatively high heal for the cost but heals enemies also

Mesmers' Ether Feast (5 energy, 2 cast, 8 recharge)

Warriors' Healing Signet (0 energy, 2 cast, 4 recharge) -40 Armor while using

Rangers' Troll Unguent (5 energy, 3 cast, 10 recharge) a bad idea since it heals only degen effectively.

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

Necro main has a really good variety of healing spells, although most come with the caveat (or blessing) of an additional effect. If you're death necro, taste of death is really nice spell, but needs a corpse. Blood magic has a lot of damage dealing AND healing spells... What kind of style do you use?

The main issue is energy efficiency... it's not worth healing the entire pt for 15 energy if only you need it, and if you could have used a number of low cost necro skills in the meantime

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

i would say troll ungent, because thats around 200 points of healing over 10 seconds....

but still...blood magic is the best self heal

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

The only viable *healing* spells to use on any type of monk secondary would be Heal Area / Heal Other / Infuse Health / Healing Seed. So, to answer your question, Heal Area.

Mhydrian

Academy Page

Join Date: Jul 2005

R/Me

Heal Sig gets my vote, costs no mana and heals alot for a 2 seconds cast. I prefer heal sig over troll unguent anyday.

Divine Elemental

Divine Elemental

Desert Nomad

Join Date: May 2005

Near Your House

I Used To Own [ IUTO ]

Heal area for pvp
sig for pve
hands down

Morganas

Wilds Pathfinder

Join Date: May 2005

You're a necro primary and you haven't figured out how necros self heal yet?!

Grammar

Wilds Pathfinder

Join Date: Aug 2005

What about Healing Breeze?
It's pretty much the same thing as Troll Unguent, only with a recast time of only 2 (costs 10 energy instead of 5 though).
I'm a fan of Troll Unguent and Healing Breeze for some reason. I like to keep the those pips rolling non-stop.

But seeing as how you're a Necro, you may already be using a regen healing spell (like Life Syphon), so maybe you should consider complemeting that with a spike healing spell. Heal Other would be a good choice.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Heal Other unfortunately is not a self-heal. Heal "Other" .

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Hmmn, I thought Heal Other could be cast on yourself (like OoH).
Maybe not, I don't remember.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

The best Monk self heal is healing breeze hand down but for Necro Primary I always thought it would be blood renewal or as one mentioned life siphion.I always use my primary as a self heal I see a lot of War/Monks useing breeze when there is their signet which is what I use with my Warrior.

btw don't use heal area unless it is for your minions or horrors personally i don't like any of them if you die they turn on your party.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Morganas
You're a necro primary and you haven't figured out how necros self heal yet?!
I'm blood. But I'm switching to curses. I have every skill unlocked on the necro skill line and secondary skillset. That's why i am swapping secondaries.

Quote:
Originally Posted by Age
The best Monk self heal is healing breeze hand down

btw don't use heal area unless it is for your minions or horrors personally i don't like any of them if you die they turn on your party.
Healing breeze doesn't help. Why? Because it only helps against degen, not actual Damage. At level 12 healing prayers it heals only 8 regen, or 16 hp a second.

If you are a necro, you usually don't stand near the enemy. And I won't use minions because I am going curses.

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

Why not take the extra attributes you plan to put into healing yourself and just put them into blood...

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by LifeInfusion
I'm blood. But I'm switching to curses. I have every skill unlocked on the necro skill line and secondary skillset. That's why i am swapping secondaries.



Healing breeze doesn't help. Why? Because it only helps against degen, not actual Damage. At level 12 healing prayers it heals only 8 regen, or 16 hp a second.

If you are a necro, you usually don't stand near the enemy. And I won't use minions because I am going curses.
I was referring to Monk primaries with Defivie Favour it is tripled.

blane

blane

Frost Gate Guardian

Join Date: Jul 2005

Singapore

Sg Knights

N/Me

Quote:
Originally Posted by LifeInfusion
I'm blood. But I'm switching to curses. I have every skill unlocked on the necro skill line and secondary skillset. That's why i am swapping secondaries.

Healing breeze doesn't help. Why? Because it only helps against degen, not actual Damage. At level 12 healing prayers it heals only 8 regen, or 16 hp a second.

If you are a necro, you usually don't stand near the enemy. And I won't use minions because I am going curses.
Necro's curse line doesn't have many healing skills other than Parasitic Bond. So you should accompany it with blood or death. I'm a blood+curse necro. I use Life Siphon, Vampiric Gaze and Well of power{E} for pve and Life Transfer{E},Vampiric Gaze and Strip Enchantment for pvp. My favourite skill is Vampiric Gaze because it heal fast and deal damage at the same time.
For death necros, Consume Corpse and Taste of Death are very good healing.

UltimaXtreme

Frost Gate Guardian

Join Date: Aug 2005

for monk- healing touch
for necro- probably vampiric gaze, taste of death needs minions and consume corpse needs a corpse to use.

Mr Jazzy

Mr Jazzy

Krytan Explorer

Join Date: May 2005

Cali

Mending For The [win]

W/A

healing touch

nemenem

nemenem

Frost Gate Guardian

Join Date: Aug 2005

Guilding Guilders Guild

Mo/E

Why not go for a good monk protection spell instead? If you suddenly get whailed on by the other team, a good protection spell will give your monks time to get to you. Your job is not to heal yourself, thats what monks are there for. You will be able to act quicker than a monk usually, so whack a protection prayer on yourself and u are cool till the monks get to you.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Mr Jazzy
healing touch
I second that vote... Healing Touch...

Morganas

Wilds Pathfinder

Join Date: May 2005

He's asking about heals for necro primaries, so healing touch is out of the question.

For necros primaries, you really shouldn't be leaving your primary for self heals.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I want to use a secondary. Going all necro is kind of boring... -.-

I see so many people go Blood/Curses it's not even funny.

I can always switch back to blood anyway. I just need a secondary to coincide with curses and provide healing since I will be giving up the blood line.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Combine Shield of Regeneration with Signet of Health excellent self heal and no -40 armor loss due to one having +40 armor while activated (sor)

Throw 9pts into protection skill and you're all set.

Thing is time you take a rez sig, some form of either sprint or cripple, 1 or 2 heals, you're down to only 4 attack skills, then if you want to use some stances and enchantments, reduced even more.

Takes a lot of experimentation to come up with an excellent dps build and self heal as well. I don't use signet of health in pvp though because it has such a long cast time. And I only use one form of hp regain skill anyways. In PVE when soloing and such though I will use all kinds of combos.

nebuchanezzar

nebuchanezzar

Wilds Pathfinder

Join Date: Jun 2005

功夫之王

N/

Just my 2c but orison and breeze...ya breeze gets dogged for many good reasons but as a necro when your opponent sees your health going up again they get a bit dismayed. Ive tanked many a warrior ..albeit cuz I have like 3 life syphons and a couple parasitic bonds up and used weakness on him =] but giving up blood I see your desire for some health to return. Use Parasitic bond for spike heals..albeit 20 sec later or if its removed. Breeze to have some pips of regen and maybe orison for the 50+ healing spike. Just a suggestion to try out but Im one of those blood/curse fans...or blood/curse/dom for hex breaker lol I love that stance :-)

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Red Sonya
Combine Shield of Regeneration with Signet of Health excellent self heal and no -40 armor loss due to one having +40 armor while activated (sor)
Did you assume this was for a W/Mo? Because its for a necro primary.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I don't have healing touch btw that is why I said breeze and some smiters only use that to heal themselves up nothing alse.The only other one is Orisons but being Necro I would stick to Necro skills.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

why is self healing such a concern? shouldn't a monk be healing you? if you need something to heal you, get alesia.

Most of my pve characters don't use self-healing. I don't really see it as a major concern, because any decent monk should be able to heal you effectively. Additionally, they'll probably be standing right next to you, as you play support with a necro.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

Quote:
Originally Posted by Thom Bangalter
why is self healing such a concern? shouldn't a monk be healing you? if you need something to heal you, get alesia.

Most of my pve characters don't use self-healing. I don't really see it as a major concern, because any decent monk should be able to heal you effectively. Additionally, they'll probably be standing right next to you, as you play support with a necro.
Necros often tell me not to heal them, when they sacrifice health to heal minions. Don't know why. A really smart necro asks the monk to bring heal area with him/her
I have heard that monk spells have a negative effect on minions. Does anybody know? Every time when I see a necro neglecting the minions, I resist the urge to cast some healing on them. I wished that "Heal All" worked on minions and pets too, if it hasn't any negative effect on the minions. That would be awesome.

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

Quote:
Originally Posted by Thom Bangalter
why is self healing such a concern? shouldn't a monk be healing you? if you need something to heal you, get alesia.

Most of my pve characters don't use self-healing. I don't really see it as a major concern, because any decent monk should be able to heal you effectively. Additionally, they'll probably be standing right next to you, as you play support with a necro.
wow...bumping REALLY old topics I see..

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

Quote:
Originally Posted by Tsunami Rain
wow...bumping REALLY old topics I see..
I am an admin on an other forum, so I ask you this; Would you rather had him staring a new thread about this very same subject?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by LifeInfusion
Healing breeze doesn't help. Why? Because it only helps against degen, not actual Damage. At level 12 healing prayers it heals only 8 regen, or 16 hp a second.
First of all, I'd say that Heal Area is the self-heal of choice for a curse necro. At 8 healing, you'll get 110 heal for 10 energy, all you got to do is make sure you don't stand next to a damaged enemy when using it.

However, if you're not being spiked, then Healing Breeze is nice: at healing prayer 8, you get 6 pips of healing = 120 points of healing, plus it doubles as a cover enchant. The downside of healing breeze is 1 second cast (mobs *will* interrupt), that it's useless against spike damage, and that it's an enchant and so can be stripped/shattered.

Fourex

Ascalonian Squire

Join Date: Mar 2006

Australia

D E S T R O Y E R [CORE]

W/A

Healing Breeze = Enchantment therefore it is weaker than troll unguent immediately.

I would say troll unguent but like all skills in some situations it is not desirable. I am comfortable with it though and used to it. Choose something 'you are' good with and complements your current build.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Back on topic.

As a necro primary I always use blood. Blood and curses or blood and death. My secondary is mesmer. (think SS and backfire) Blood attribute has some good self heals, both spike and over time. Just my choice, but seems to work well for me (PvE).

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

Quote:
Originally Posted by Silent Kitty
I am an admin on an other forum, so I ask you this; Would you rather had him staring a new thread about this very same subject?
Thats true. At least we know that user used the search function

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Quote:
Originally Posted by Silent Kitty
I have heard that monk spells have a negative effect on minions
This is not true. Heal them all you want. Even (especially) if a MM is shouting at you not to.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

Quote:
Originally Posted by darkMishkin
This is not true. Heal them all you want. Even (especially) if a MM is shouting at you not to.
Sorry, but when the MM doesn't want me to heal them , I'd rather not waste my precious energy on them. It wouldn't be the first time that I've been killed by necro minions

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

I've noticed that Alesia heals my minions. If a monk wants to heal them, that's fine with me but I think a good MM should be capable of tending his own flock.

BTW .... can another necro heal *your* minions with Veratta's or Blood of the Master?

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

According to the skill description; yes. You can certainly 'Taste of Death' your friends minions to annoy him.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

Blood fr necros is the best! for monks , personally i like mark ofprotection (elite, monk protection spell, 10 e)
for 10 secs dmg on you is cancelled and turns into healing. so ifyou got a pissd offwarior on you back, cast it and stadthere and let him heal you! but it is an elite. so ifyou want SS you cant have it...

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

what's all this about minion masters? he just said he was a necro, he didn't say what the build was...

verata's sacrifice, heal area, etc are all great for healing minions, but i don't see why it's such a pressing concern to heal self. I stand by my earlier post, let the monk worry about healing, you worry about blood spiking/cursing/minion mastering.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

>Thinking of changing Necromancer's secondary for a self healing skill with about 9 to 10 in the attribute. What would be the best self-heal as a secondary profession?

This is what I'm think so far:
Monks' Orison of Healing (5 energy, 1 cast, 2 recharge) relatively low heal
Monks' Heal Party (15 energy , 2 cast, 0 recharge) relatively low, but heals everyone in party
Monks' Healing Touch <-- totally not viable for nonmonk
Monks' Heal Area (10 energy, 1 cast, 5 recharge) relatively high heal for the cost but heals enemies also

Mesmers' Ether Feast (5 energy, 2 cast, 8 recharge)

Warriors' Healing Signet (0 energy, 2 cast, 4 recharge) -40 Armor while using

Rangers' Troll Unguent (5 energy, 3 cast, 10 recharge) a bad idea since it heals only degen effectively.<

Is this the only options you are giving us? If so, then you have limited people to a lot of healing powers. For self-healing, the monk is the best hands down. Then Ranger, then warrior. Ether Feast is slow, and weak. Healing Signet is only good if you need health fast and there is no monsters around.

Devine Boon + OoH gives a lot of healing at a cost of 7 energy per cast. Each spell you cast on yourself or ally gives you health and -2 energy. This is not an energy degeration cost, just a straight -2 energy per casting. Life Syphon an enemy will help you vs health degen, but since you are going curses, healing breeze or mending will work fine. You have order of blood or you can use a blessed signet to give you more energy. WoH is good as is Mark of Protection or Healing Hands. (MoP and HH and WoH are elites).

Rangers have 3 healings, Healing Spring (easily disrupted but heals nicely when done), Combine Weakness + Parasitic Bond (or whatever it is that gives you health when foe attacks) + troll ungeant + serpent of quickness will give you a lot of health (SoQ will allow Troll Ungeant to recharge faster than the 10 seconds, so you can continually heal fast). There is a spirit from the beast mastery skill set that lowers healing, but each time you hit a foe, you gain health (not steal health).

Warriors have 2 heals, healing signet (2 seconds to use and -40 armor vs ALL) and endure pain (temporarily gives health). When you need health desparately, none of these will help you.

Elementalists can cast aura of restoration, and all spells you cast allows you to heal, but the problem is it isn't nearly enough healling to do anything for you.

Bottom line, monk is the best for self-healing in my opinion. You don't need any points for Divine Boon or Blessed Signet for them to be useful. But you do need to make sure that you have energy to heal and cast spells.

Hope this helps.