want to make warriors kill themself? force them into a decision that wastes battle time? then use my build! i have only used this build in pvp, and with my first try i have won 10 consecutive games(lvl 20 pvp). any suggestions towards improving are welcome.
fast casting 7 (6+1)
domination 13 (11+1+1)
curses 12
Me/N "J A Z Z Y"
Empathy
Diversion
Wastrel's Worry
Spiteful Spirit {E}
Shatter Delusions
Enfeeble
Plague Touch
Hex Breaker/Res Signet
The best way to kill warriors is to let them get close, just so that your main killers, empathy and SS won't be wasted.
Combos: 1. Hex Breaker-->Empathy-->Spiteful Spirit-->Enfeeble-->
2. Diversion-->Wastrel's Worry-->Shatter Delusions (If they didn't use a skill)
Tips:
-If low on energy, don't wait for enough E to cast a spiteful, use an empathy and an enfeeble.
-If you pull off an empathy and a SS on a warrior, enfeeble them and take the hits, then pull off the diversion/WW combo
-While tanking one warrior, use plague touch to send conditions back
The Anti-Warrior Build
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Enfeeble's great. The monk wastes his time removing conditions, if the warrior even notices at all, unlike most long cooldown blind abilities. I'd say enfeeble and faintheartedness or shadow of fear is all the anti-warrior you'd ever need.
Also, you need energy management. Use your mesmer inspiration line or take offering of blood. Spiteful spirit's ok, but it'll only work on one warrior at a time, whereas the skills I listed above can seriously hinder a team of them.
Diversion doesn't work well on warriors, they can afford to not use skills for 6 seconds unlike monks, or eles who's attempts at spiking can be delayed immediately or during the next round. Chances are good you'll catch him while he's building adrenaline anyways.
Also, you need energy management. Use your mesmer inspiration line or take offering of blood. Spiteful spirit's ok, but it'll only work on one warrior at a time, whereas the skills I listed above can seriously hinder a team of them.
Diversion doesn't work well on warriors, they can afford to not use skills for 6 seconds unlike monks, or eles who's attempts at spiking can be delayed immediately or during the next round. Chances are good you'll catch him while he's building adrenaline anyways.
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Quote:
Originally Posted by dragonsalyer88
what..backfire/ww isnt good??? why not?
1. Backfire lasts 10 seconds
2. Every spell has a .75 second aftercast
3. WW doesn't do dmg until 3 seconds is over
4. Assuming 7 or 8 in fast cast, WW goes down to .18 seconds casting
Let's do the math
.75 after backfire + (.18 WW + 3 for WW to end) x 3 = 10.29 seconds, so they can safely use a spell right after backfire wears off (so the 3rd WW does nothing). You've effectively done 106+ damage over 10 seconds using 25 energy, or 4.24 dmg/energy.
Even if you use shatter delusions on WW...
.75 after backfire + (.18 WW + .75 aftercast + .18 shatter + .75 aftercast) x 5 = 10.05 seconds, and you've done 315+ damage over 10 seconds using 65 energy, or ~4.85 dmg/energy.
Efficient? Hell no.
2. Every spell has a .75 second aftercast
3. WW doesn't do dmg until 3 seconds is over
4. Assuming 7 or 8 in fast cast, WW goes down to .18 seconds casting
Let's do the math
.75 after backfire + (.18 WW + 3 for WW to end) x 3 = 10.29 seconds, so they can safely use a spell right after backfire wears off (so the 3rd WW does nothing). You've effectively done 106+ damage over 10 seconds using 25 energy, or 4.24 dmg/energy.
Even if you use shatter delusions on WW...
.75 after backfire + (.18 WW + .75 aftercast + .18 shatter + .75 aftercast) x 5 = 10.05 seconds, and you've done 315+ damage over 10 seconds using 65 energy, or ~4.85 dmg/energy.
Efficient? Hell no.
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Quote:
Originally Posted by Eonwe
Actually I was refering to the fact that if you stack WW on top of Backfire, and the monk uses any type of hex removal on himself, he's going to effectively remove backfire from himself without taking any damage.
You mean besides the first 100 whatever damage from casting a spell (hex remover) through backfire? After that yeah, backfire would have been removed anyhow.
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Anyone ever try empathy/insideousparasite/spitefullspirit all on one warrior? We're talking 60 dmg a swing here, add in a clumsyness once in awhile... owie. Of course this would be silly to waste on one warrior and to have 4 out of 8 skills to be anti warrior wouldn't be smart when the monk can just heal him. Might be fun to try though :P
I perfer spells that shutdown a warriors offensive power (so he can be ignored and saved till last) than those that punish a warrior with damage for attacking. I believe skills like signet of midnight, sympathetic visage, enfeeble, shadow of fear, are a better way to handle warriors then empathy, spiteful spirit, and clumsiness.
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