Hamstring or Sprint?
Nexx
If you're using a sword (obviously for PvP), of the two skills, hamstring and sprint, which would you use for your ensnare slot ?
Hamstring
Pro:
Cripples opponent.
Con:
High energy cost.
Hamstring attack has to hit.
10 energy is just too much for a sword user since most of your good skills already require mana (savage slash, pure strike, 2nd class skills). There has been multiple times where I was about to kill my opponent only to have him take off because I didn't have enough energy to hamstring him again. The normal end result is him running around the map (recharging life and energy) and me chasing after him. =[
Sprint
Pro:
Inexpensive.
Move faster.
Don't need to hit your opponent.
Con:
You don't really "ensnare" your opponent.
The low cost and speed increase helps but the skill doesn't really slow down the opponent. I always find myself about to land the last few blows only to have sprint run out at the last moment. =[
Thoughts and recommendations?
Hamstring
Pro:
Cripples opponent.
Con:
High energy cost.
Hamstring attack has to hit.
10 energy is just too much for a sword user since most of your good skills already require mana (savage slash, pure strike, 2nd class skills). There has been multiple times where I was about to kill my opponent only to have him take off because I didn't have enough energy to hamstring him again. The normal end result is him running around the map (recharging life and energy) and me chasing after him. =[
Sprint
Pro:
Inexpensive.
Move faster.
Don't need to hit your opponent.
Con:
You don't really "ensnare" your opponent.
The low cost and speed increase helps but the skill doesn't really slow down the opponent. I always find myself about to land the last few blows only to have sprint run out at the last moment. =[
Thoughts and recommendations?
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JYX
What is your secondary class? What is your strength?...
Are you taking sever artery/gash?...because Hamstring on its own will get removed so hard 'n so fast...for 5 energy...by someone who regens energy twice as fast as you...
Are you taking sever artery/gash?...because Hamstring on its own will get removed so hard 'n so fast...for 5 energy...by someone who regens energy twice as fast as you...
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Jetdoc
Sprint, by far. Hamstring is only useful if you want multiple allies to attack that opponent...otherwise sprint has the same effect.
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Nash
Sprint, because it's versatile, and nice for cancelling Frenzy. Other people can bring snares.
Keure
Sprint, because the condition removers are spammable and hosing your energy on a sword warrior is bad for your offense. Oh, and what Nash said.
Nexx
Quote:
Originally Posted by Everous
What is your secondary class? What is your strength?...
Are you taking sever artery/gash?...because Hamstring on its own will get removed so hard 'n so fast...for 5 energy...by someone who regens energy twice as fast as you... I dedicate only about 9~10 points into strength (most go into sword) and I've never been a fan of the godly sever artery/gash combo. Definitely over-rated. And, in regards to the basic sword attacks (artery/gash/galrath/final thrust), they're not really that good. Put it this way, can most sword players solo a monk?
I've been using sprint lately because of versatility and low cost. =]
Are you taking sever artery/gash?...because Hamstring on its own will get removed so hard 'n so fast...for 5 energy...by someone who regens energy twice as fast as you... I dedicate only about 9~10 points into strength (most go into sword) and I've never been a fan of the godly sever artery/gash combo. Definitely over-rated. And, in regards to the basic sword attacks (artery/gash/galrath/final thrust), they're not really that good. Put it this way, can most sword players solo a monk?
I've been using sprint lately because of versatility and low cost. =]
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mr_boo
Sprint, because sometimes I like to run away.
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BBoy_Manchild
yeah sprint can be offensive and defensive, and hamsting can only suck, 10 energy CMON
Eonwe
Sprint gets my vote.
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LifeInfusion
Sprint. Hamstring is 10 energy.
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Tellani Artini
Conditions are dust in the wind, for PvP. Use sprint.
Vermilion Okeanos
sprint... by using sprint, you can also switch off frenzy if you are using it.
Although... I would probably use axe... or hammer... it is only possible for me to use sword in pve because monster don't run away (so i dont get the running critical). Then again... I don't have a warrior primary for rp.
Although... I would probably use axe... or hammer... it is only possible for me to use sword in pve because monster don't run away (so i dont get the running critical). Then again... I don't have a warrior primary for rp.
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QuixotesGhost
Hamstring is superior in 4v4 teams due to the fact that your entire offense is normally concentrated on a single target, and the fact that you normally have to only shut down one guy to gimp a teams ability to remove conditions. Sprint is superior in Tombs due to the fact that your offense is spread across several different targets and that your often looking at 3-2 monks who can more reliably
stay effective and be pulling conditions off people.
That's what I find after running both in both enviroments.
stay effective and be pulling conditions off people.
That's what I find after running both in both enviroments.
Iraqalypse Now
neither....
iron mist + lightning mod weapons
iron mist + lightning mod weapons
UberRusty
Hamstring if you aren't a Warrior, otherwise Sprint.
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JYX
Quote:
Originally Posted by Nexx
I dedicate only about 9~10 points into strength (most go into sword) and I've never been a fan of the godly sever artery/gash combo. Definitely over-rated. And, in regards to the basic sword attacks (artery/gash/galrath/final thrust), they're not really that good. Put it this way, can most sword players solo a monk?
I've been using sprint lately because of versatility and low cost. =] No...use sprint then...
To put it that way...I can solo most monks with a sword build of my own choosing. Most sword players can't solo a monk...but then again...most sword players are the paladin >.> They're not bad for what they give...but you know...we got better
I've been using sprint lately because of versatility and low cost. =] No...use sprint then...
To put it that way...I can solo most monks with a sword build of my own choosing. Most sword players can't solo a monk...but then again...most sword players are the paladin >.> They're not bad for what they give...but you know...we got better
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secretsmg
sprint. It's not removable, cost less and is more versatile.
Mithie
Sprint: can't be removed, useful for other stuff like coordinated adren spikes
UberRusty
Quote:
Cripple "stops" Sprint though.
rii
yes, and condition removal *stops* spprint after about 1s. and with restore condition down to 5e itll probably heal them for 120hp as well. skillz.
Louis Ste Colombe
Get more than one warrior? 2 or more?
One brings cripple (or, use a ranger, or an hydromancer... or whatever), others bring sprint?
It's not all about one guy bringing something...
Louis,
One brings cripple (or, use a ranger, or an hydromancer... or whatever), others bring sprint?
It's not all about one guy bringing something...
Louis,
rii
or just get sprint on both, then there you go.
UberRusty
Quote:
