Hamstring or Sprint?
Nexx
If you're using a sword (obviously for PvP), of the two skills, hamstring and sprint, which would you use for your ensnare slot ?
Hamstring
Pro:
Cripples opponent.
Con:
High energy cost.
Hamstring attack has to hit.
10 energy is just too much for a sword user since most of your good skills already require mana (savage slash, pure strike, 2nd class skills). There has been multiple times where I was about to kill my opponent only to have him take off because I didn't have enough energy to hamstring him again. The normal end result is him running around the map (recharging life and energy) and me chasing after him. =[
Sprint
Pro:
Inexpensive.
Move faster.
Don't need to hit your opponent.
Con:
You don't really "ensnare" your opponent.
The low cost and speed increase helps but the skill doesn't really slow down the opponent. I always find myself about to land the last few blows only to have sprint run out at the last moment. =[
Thoughts and recommendations?
Hamstring
Pro:
Cripples opponent.
Con:
High energy cost.
Hamstring attack has to hit.
10 energy is just too much for a sword user since most of your good skills already require mana (savage slash, pure strike, 2nd class skills). There has been multiple times where I was about to kill my opponent only to have him take off because I didn't have enough energy to hamstring him again. The normal end result is him running around the map (recharging life and energy) and me chasing after him. =[
Sprint
Pro:
Inexpensive.
Move faster.
Don't need to hit your opponent.
Con:
You don't really "ensnare" your opponent.
The low cost and speed increase helps but the skill doesn't really slow down the opponent. I always find myself about to land the last few blows only to have sprint run out at the last moment. =[
Thoughts and recommendations?
JYX
What is your secondary class? What is your strength?...
Are you taking sever artery/gash?...because Hamstring on its own will get removed so hard 'n so fast...for 5 energy...by someone who regens energy twice as fast as you...
Are you taking sever artery/gash?...because Hamstring on its own will get removed so hard 'n so fast...for 5 energy...by someone who regens energy twice as fast as you...
Jetdoc
Sprint, by far. Hamstring is only useful if you want multiple allies to attack that opponent...otherwise sprint has the same effect.
Nash
Sprint, because it's versatile, and nice for cancelling Frenzy. Other people can bring snares.
Keure
Sprint, because the condition removers are spammable and hosing your energy on a sword warrior is bad for your offense. Oh, and what Nash said.
Nexx
Quote:
Originally Posted by Everous
What is your secondary class? What is your strength?...
Are you taking sever artery/gash?...because Hamstring on its own will get removed so hard 'n so fast...for 5 energy...by someone who regens energy twice as fast as you... I dedicate only about 9~10 points into strength (most go into sword) and I've never been a fan of the godly sever artery/gash combo. Definitely over-rated. And, in regards to the basic sword attacks (artery/gash/galrath/final thrust), they're not really that good. Put it this way, can most sword players solo a monk?
I've been using sprint lately because of versatility and low cost. =]
Are you taking sever artery/gash?...because Hamstring on its own will get removed so hard 'n so fast...for 5 energy...by someone who regens energy twice as fast as you... I dedicate only about 9~10 points into strength (most go into sword) and I've never been a fan of the godly sever artery/gash combo. Definitely over-rated. And, in regards to the basic sword attacks (artery/gash/galrath/final thrust), they're not really that good. Put it this way, can most sword players solo a monk?
I've been using sprint lately because of versatility and low cost. =]
mr_boo
Sprint, because sometimes I like to run away.
BBoy_Manchild
yeah sprint can be offensive and defensive, and hamsting can only suck, 10 energy CMON
Eonwe
Sprint gets my vote.
LifeInfusion
Sprint. Hamstring is 10 energy.
Tellani Artini
Conditions are dust in the wind, for PvP. Use sprint.
Vermilion Okeanos
sprint... by using sprint, you can also switch off frenzy if you are using it.
Although... I would probably use axe... or hammer... it is only possible for me to use sword in pve because monster don't run away (so i dont get the running critical). Then again... I don't have a warrior primary for rp.
Although... I would probably use axe... or hammer... it is only possible for me to use sword in pve because monster don't run away (so i dont get the running critical). Then again... I don't have a warrior primary for rp.
QuixotesGhost
Hamstring is superior in 4v4 teams due to the fact that your entire offense is normally concentrated on a single target, and the fact that you normally have to only shut down one guy to gimp a teams ability to remove conditions. Sprint is superior in Tombs due to the fact that your offense is spread across several different targets and that your often looking at 3-2 monks who can more reliably
stay effective and be pulling conditions off people.
That's what I find after running both in both enviroments.
stay effective and be pulling conditions off people.
That's what I find after running both in both enviroments.
Iraqalypse Now
neither....
iron mist + lightning mod weapons
iron mist + lightning mod weapons
UberRusty
Hamstring if you aren't a Warrior, otherwise Sprint.
JYX
Quote:
Originally Posted by Nexx
I dedicate only about 9~10 points into strength (most go into sword) and I've never been a fan of the godly sever artery/gash combo. Definitely over-rated. And, in regards to the basic sword attacks (artery/gash/galrath/final thrust), they're not really that good. Put it this way, can most sword players solo a monk?
I've been using sprint lately because of versatility and low cost. =] No...use sprint then...
To put it that way...I can solo most monks with a sword build of my own choosing. Most sword players can't solo a monk...but then again...most sword players are the paladin >.> They're not bad for what they give...but you know...we got better
I've been using sprint lately because of versatility and low cost. =] No...use sprint then...
To put it that way...I can solo most monks with a sword build of my own choosing. Most sword players can't solo a monk...but then again...most sword players are the paladin >.> They're not bad for what they give...but you know...we got better
secretsmg
sprint. It's not removable, cost less and is more versatile.
Mithie
Sprint: can't be removed, useful for other stuff like coordinated adren spikes
UberRusty
Quote:
Cripple "stops" Sprint though.
rii
yes, and condition removal *stops* spprint after about 1s. and with restore condition down to 5e itll probably heal them for 120hp as well. skillz.
Louis Ste Colombe
Get more than one warrior? 2 or more?
One brings cripple (or, use a ranger, or an hydromancer... or whatever), others bring sprint?
It's not all about one guy bringing something...
Louis,
One brings cripple (or, use a ranger, or an hydromancer... or whatever), others bring sprint?
It's not all about one guy bringing something...
Louis,
rii
or just get sprint on both, then there you go.
UberRusty
Quote: