I was wondering about a few skills and was hoping some of the better players could help me...
Hunter's Shot.. I know bleeding doesn't stack. However, does a second hit restart the duration of the bleeding, or is it ignored until the first bleeding runs it's course?
Whirling Defense - I understand WD can deflect arrows and lasts a decent amoutn of time, but lightning relexes seems to protect you just as much from harm - albiet for a shorter period - and it increases your attack speed. Am I missing something, or is this preferable to WD?
I think i don;t fully understand Distracting shot - If you hit anda skill is being used, that skill is disabled for 20 seconds. Does this mean anything in the skill bar that is in use - ie spells and stances and preps, or just attack skills?
Thanks for the help!
some ranger skills
wickermanim
MSecorsky
Lightning reflexes has a lot longer cooldown, otherwise I'd be all over it. If you have oath shot, however, hmm...
The counter for bleeding is reset I believe. Remember you only get bleeding if they're moving.
Fun for that charging warrior... Pin Down - Hunters Shot - Poison arrow. (Don't have Oath yet...)
Of course, for bleeding, consider Melandru's Arrows (I believe it is...) and apply poison instead of the elite Poison Arrow.
Damn, rangers are fun.
The counter for bleeding is reset I believe. Remember you only get bleeding if they're moving.
Fun for that charging warrior... Pin Down - Hunters Shot - Poison arrow. (Don't have Oath yet...)
Of course, for bleeding, consider Melandru's Arrows (I believe it is...) and apply poison instead of the elite Poison Arrow.
Damn, rangers are fun.
wickermanim
Thanks for the reply... I just got to lions arch and do not have the uber skills yet. I play 100% PVE at the moment. I don't have any of the poison skills yet . To be honest I shied away from pin down due to the 15 cost, but I just got +8 energy for druid armor, so i may take a shot at it.
While i've got ya - I had another question
Is the -10 energy effect of Debilitating shot worth it? It seems like I'd rather just serpent's, read the wind and dual shot them to death and be done with it...
While i've got ya - I had another question
Is the -10 energy effect of Debilitating shot worth it? It seems like I'd rather just serpent's, read the wind and dual shot them to death and be done with it...
MSecorsky
The -10 energy is more worth it in PvP than PvE, imo. You catch someone without good energy regen that relies on energy and you can really spoil their day as well as spread conditions on them.
Also forget the 15 cost of Pin Down... Expertise drops that down nicely to 7 or 8 with it jacked up decently.
Also forget the 15 cost of Pin Down... Expertise drops that down nicely to 7 or 8 with it jacked up decently.
Jenosavel
Distracting Shot will work for any skill that has a cast time, as far as I know. Hit the enemy with Distracting while they're using it and not only will it not go off for them, but they'll get 20 seconds tagged on to its recharge timer. Instant cast skills which can't be interrupted (to my knowledge) include a lot of attack skills, all stances, and all shouts. I love Distracting Shot for any and all spells, as well as enemy's Troll Unguents and Healing Signets.