Weapon Price Guidlines

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

Possible Sticky? If the mods are nice

Im bored, so to all newbs of trading out there (newbs not noobs there is a difference, newbs = new people, noobs = stubborn ignorant smartasses)

Weapon Prices are determined by desirability: For example a 15%>50% weapon is very diserable because it can be used with any build. A 15% Vs Hexed isnt popular because only mesmers and necros use hexes, and they are easily removed. Looks are a major factor, and the rarity of a weapon, as well as requirement. The lower the requirement the more expensive. Also the added mods add price to them.

As some people have said, items are only worth what people will pay for them. And also, great upgrades on weapons with bad dmg mods will lower the prices, as the first and most important thing is the Damage mod, and all weapons MUST be amx dmg to be worth anything. IE: a 14-27 dmg bow, with 13% in stance, but it has a +30 hp grip on it. the bow isnt worth NEARLY as much as the grip, so salvage it.

this is a work in progress

These are in Descending Order, and apply to most weapons:
Popularit Rating at Right

Most desireds Dmg Mods:
15% Always, Unconditional (10,000,000)
15% While Health is Above 50% (20000)
15% (-5 Energy) (19000)
15% (-10 Armor while attacking) (19000)
15% While Enchanted (15000)
15% (-1 Health/Energy Regeneration) (13500)
15% While in a Stance (10000)
20% While Health is below 50% (7500)
15% Vs Hexed (3000)
20% While Hexed (1000)
(-30% for each % off of the max)

Best Requirement On Max dmg Weapons:
7 (4.5)
8 (2)
9 (1.75)
10 (1.5)
11 (1.25)
12 (1.15)
13 (1)

Weapon Upgrades: Upgrade Score: X = Upgrade Value (X(Calculated Value/50,000):
+30 health (5000)
10/10 Sundering (5000)
10/10 Furious (5000)
Perfect Vampiric (3/1 Sword and Axe, 5/1 Hammer and Bow) (4500)
Enchantment Length 20% Longer (4500)
Armor +5 (1000)
Elemental Hilts (0)
Utility Upgrades (Lengthens bleeding, poison, weakness etc.) (0)
Weapon Mastery +1 (20% Chance) (1000)
Armor +7 Vs Elemental (0)
Armor +7 Vs Physical (0)

Now for axes prices, (since i know bunches about axes)

This goes from best at top to worst at bottom

Most Desired Axes:
Sickles (1000)
Chaos Axes (80)
Sephis Axes (60)
Dwarven Axes (60)
Tribal Axes (60)
Serpent Axes (30)
Summit Axes (15)
Hand Axe
Spiked Axe
Cleavers
War Axe
Great axe (Collectors)
Battlepicks

Most Desired Swords:
Crystalline Sword (500)
Fellblade (25)
Longsword (12)
Wingblade/Butterfly Sword (10)
Fiery Dragon Sword (9)
Flamberge (8)
Forked Sword/Spatha (7)
Brute Sword (7)
Scimitar (5)
Gladius (4)

Most Desired Bows:
Storm Bow (20)
Eternal bow (15)
Half Moon (10)
Short Bow (8)
Mursaat Horn Bow (7)
Ivory Bow (7)
Shadow Bow (7)
Feathered Longbow (6)
Flatbow (5)
Composite (4)
Horn Bow (3)
Recurve Bow (3)
Long Bow (3)

Hammers:
Mursaat Hammer (15)
Twin Hammer (9)
Spikey War Hammer (8)
Righteous Maul (6)
Summit Hammer (6)
Runic Hammer (5)
Break Hammer (5)
Foe Hammer (3)
Rams Hammer (1)

Shields: Supply and demand. In general, + Health and - Damage while enchanted will get you the most money. The most desired shield are Eternal Shields, Magma Shields, Shadow Shields, Tall

Selling Basically goes like this in importance:
1. It almost has to be max dmg, unless its close to and is a crystalline sword.
2. Damage mod. The better the damage mod the more money.
3. Demand for the type of weapon. Demand pretty much goes in order that ive listed them. Example: Perfect Fellblade: 1000k, perfect Scimitar: 300k
4. Requirement: the lower the better (Much more important on bows, as many ranger have to spread their attribute points out to 4, sometimes 5 different attributes)
5. Upgradeable mods: These are least important because the buyer can change them themselves. This is complicated though, as a perfect upgrade can be worth alot of money on a great item that is in demand, but if the weapon isnt perfect in the first and second aspect, the upgrade isnt worth much on that weapon, and you should attempt to get that upgrade off of the weapon. Also, in many cases perfect upgrades are worth more alone than on an item. IMO, perfect fortitude and sundering should only be put on perfect rare weapons such as fellblades, crystalines etc.

Formula for Price: Damage + Damage Mod X Req X Popularity Rating + Upgrade Score (and i thought i would never use algebra)

Example: Max 100 + Damage Mod 20000 + Req 8 2.0 X Popularity Rating (FellBlade = 25) + Upgrade Score (200,000) = 1,260,000 (a good estimate for a perfect Fellblade)

If NOT-Max Dont multiply by the req or popularity, and your price is there, also for max dmg weapons without a damage mod, add any upgrade values on AFTER requirement and popularity calculation (unless as rare as crystalline or sickle, then those mods retain value found in the mod price guidline)

HAHA most expensive weapon:
Sickle 6-28 (req 8)
Dmg +15%
Health +30
Sundering 10/10

Price: 20 billion LOL, no one has that much but that doesnt exist o well

And if you want to post this on another website could ya ask first?

Celeborn

Celeborn

Lion's Arch Merchant

Join Date: Aug 2005

England

Gameamp Guides [AMP]

Mo/Me

Good start on the guide.

One thing that I'm not sure how to value is things like 'Lengthens Bleeding Duration on Foe', would it be possible to include a section on this?

Thanks.

coolyguy

coolyguy

Desert Nomad

Join Date: Jun 2005

[bizR] 'Bizarre Monastery`.

W/

you forgot to add Serpent axe.........

coolyguy

coolyguy

Desert Nomad

Join Date: Jun 2005

[bizR] 'Bizarre Monastery`.

W/

also Tribal and cleaver. and Battlepicks and Waraxes aren't most desirable. They are least desirable.

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

mad some changes, thx for tips

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

Quote:
Originally Posted by Celeborn
Good start on the guide.

One thing that I'm not sure how to value is things like 'Lengthens Bleeding Duration on Foe', would it be possible to include a section on this?

Thanks.
i would say 500-1000 depending on peoples needs, but im not sure how to have an entire section, mabye u can help

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

added bows and sword, but im sure im missin some

The Khan

Pre-Searing Cadet

Join Date: May 2005

shadow bows
flamberge?

Nisha

Nisha

Ascalonian Squire

Join Date: Jul 2005

E/W

You're missing the Recurve Bow. I'm not sure how desirable that is, doesn't seem very desirable...

tomb_stone

Ascalonian Squire

Join Date: Jul 2005

Quote:
Originally Posted by coolyguy
also Tribal and cleaver. and Battlepicks and Waraxes aren't most desirable. They are least desirable.

I'm pretty sure he was putting them in a heirarchy from most desirable to least desirable. I dont think he was saying these are the most desirable weapons in GW.

Good work on the list tho, hard part with weapons is the prices fluxuate so much with supply and demand it's no where near as easy to prcie catagorize as mods.

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

added a formula, although now it look sloppy

relaxed

Frost Gate Guardian

Join Date: Aug 2005

This is very helpful
Thanks for the hard work and great job!

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

added bow values

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

Not a price check, but according to the formula my

Sundering Giant Slayers Hammer of Enchanting
19-35 dam (10 req)
Dmg +12% >50%
10/10 sundering (perfect)
20% longer enchanting (perfect)

is worth 32250? (no multiplyer for hammers, so called it X1, and I called +12% 12K, simple division, but probably not a true value)

The mods alone are worth 50K+ each, granted not a desireable hammer, but a decent 12 >50%, and only a 10 req. With those two very desireable perfect mods on it.

Not that I would try to get 100K for it, but I am sure someone that doesn't care about a look, that wanted the enchant and sundering both would pay more than that for it. Neither of those types of customers is difficult to find BTW. And I certainly wouldn't sell it for 32K.

Overall a good guide, but when you have a couple perfect mods on a so-so base weapon, I think it short changes the value quite a bit, and maybe overvalues some weapons with lower req and not perfect mods..

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Actually, I disagree wiz - those mods ARE worth a good amount of money, but only when they are detached from the original hammer.

If you are considering buying that hammer, you have to ask yourself "Is the 3% reduction from max 15>50 worth the 10% chance of 10% armor penetration?"

The answer in most cases is NO - you'd rather have a 15>50 hammer that you can customize yourself (which you can normally get for less than 30K, especially with a 10 req) than spend the money on that mod. And a 20% enchanting mod on a HAMMER doesn't do hardly anything for me - I would much rather have the +5 armor mod or a fortitude mod to help compensate for the fact that you don't have a shield.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by =HT=Ingram
10,000,000? you freak.... Whatever

Scam time...
If you can find a 15% always without ANY sort of negative associated with it, I will give you 10 million on the spot. They just don't exist anymore, other than what was there in the beta testing.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

That is why I said, "for the RIGHT build".

I just know that once you buy the base hammer, then BOTH those upgardes you will have spent well over 100K, to basically get that 3% mod, and maybe an 8 or 9 req. Most builds can tweak to 10 with out losing anything by subtracting from another, and definately gain by having a longer enchant or more sunder, especially with a higher number in the weapon skill.

That is the diffence with warriors, they want the higher weapons skill, to do more damage with the weapon they are weilding. So their skill req value is one that has to be adjusted.

Big difference between a sword that req 12 than a staff that requires 12. Sword dam is relevant and goes up, while staff dam is secondary and caster rarely use staff fire to deal damage. So points are "wasted" while points used for warriors cause more damage.

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

Quote:
Originally Posted by wiz12268
Sundering Giant Slayers Hammer of Enchanting
19-35 dam (10 req)
Dmg +12% >50%
10/10 sundering (perfect)
20% longer enchanting (perfect)

is worth 32250? (no multiplyer for hammers, so called it X1, and I called +12% 12K, simple division, but probably not a true value)

The mods alone are worth 50K+ each, granted not a desireable hammer, but a decent 12 >50%, and only a 10 req. With those two very desireable perfect mods on it.
i think thats a good price for it personally. those mods are worth more alone than the hammer is together. its not a great hammer, and its ugly. i would rather have clean 15% than with those mods

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

Quote:
Originally Posted by derrtyboy69
i think thats a good price for it personally. those mods are worth more alone than the hammer is together. its not a great hammer, and its ugly. i would rather have clean 15% than with those mods
OK same guide, different hammer same mods.

I also have a Sundering Giant Slayer Hammer of Enchanting

Max dam (8 req)
+12% whie enchanted
10/10 sundering
16% enchanting

Basically the same hammer, worse enchant, but better req.,that hammer is actually worth more with a less desireable dam enhancement (enchanted versus >50%) and a far less valuable enchant mod amount, but it is worth 33200. Or 1000 more than a hammer with 2 perfect upgrades and a "better" enhanced damage mod.

I just think the requirements values need to be adjusted more when it comes to weapons. Because no way is that second hammer worth what the first one is. Yet because it has an 8 req rather than a 10 it somehow grades out to more.

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

Quote:
Originally Posted by wiz12268
OK same guide, different hammer same mods.

I also have a Sundering Giant Slayer Hammer of Enchanting

Max dam (8 req)
+12% whie enchanted
10/10 sundering
16% enchanting

Basically the same hammer, worse enchant, but better req.,that hammer is actually worth more with a less desireable dam enhancement (enchanted versus >50%) and a far less valuable enchant mod amount, but it is worth 33200. Or 1000 more than a hammer with 2 perfect upgrades and a "better" enhanced damage mod.

I just think the requirements values need to be adjusted more when it comes to weapons. Because no way is that second hammer worth what the first one is. Yet because it has an 8 req rather than a 10 it somehow grades out to more.
what is your problem dude? its not perfect. lets see you come up with any equation that makes any sense at all. with a max weapon with a max mod this works fine, but are you just trying to stop this from workin do you ahve a grudge agaisnt me or somethin wtf

VA Blitz

VA Blitz

Academy Page

Join Date: Sep 2005

Alhambra, California

The Void Alliance

W/Mo

Quote:
HAHA most expensive weapon:
Sickle 6-28
Dmg +15%
Health +30
Sundering 10/10

Price: 20 billion LOL, no one has that much but that doesnt exist o well
Actually... this DOES exist... I've seen it... but it was customed... and with good reason... since you wont ever find a better axe.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

No grudge, but with all the cookie cutter farmers out there trying to get hundreds of plats for sh itty weapons, this might make it worse. They might do some math and figure that what they thought they had worth 25K is maybe worth 60 or more, when it really wasn't worth 10. Especially if it is an 8 or 9 req.

I have some perfect weapons of all types, I just cited the hammer because I had two that were almost the same, and niether is perfect. It WILL work with some, but for many it is either pricing them too hi or too low.

The flaw is most weapons do not come with 2 perfect upgrades, so they have to be added. So if you add to a weapon that isn't an 8 or a 9 you have roughly "halved" the "value" of the weapon. So those two 50K upgrades you added to your 10 req Mursaat hammer with 14%>50 is not worth what it would be on a PLAIN (no enhanced dam) 8 req Mursaat hammer.

That is why I say the requirement modifiers have to be tweaked somewhat to make them more realistic.

Basically I find that whatever you think the weapon is worth (with some experience) that is basically what people will pay for it. The only thing that is hard to determine is what TYPE of weapon is ho thtis month and adjust accordingly.

NP man, just trying to add some thoughts. You asked for them. I gave mine and a couple of examples to show where the flaw was.

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

bump it up

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

Quote:
Originally Posted by wiz12268
No grudge, but with all the cookie cutter farmers out there trying to get hundreds of plats for sh itty weapons, this might make it worse. They might do some math and figure that what they thought they had worth 25K is maybe worth 60 or more, when it really wasn't worth 10. Especially if it is an 8 or 9 req.

I have some perfect weapons of all types, I just cited the hammer because I had two that were almost the same, and niether is perfect. It WILL work with some, but for many it is either pricing them too hi or too low.

The flaw is most weapons do not come with 2 perfect upgrades, so they have to be added. So if you add to a weapon that isn't an 8 or a 9 you have roughly "halved" the "value" of the weapon. So those two 50K upgrades you added to your 10 req Mursaat hammer with 14%>50 is not worth what it would be on a PLAIN (no enhanced dam) 8 req Mursaat hammer.

That is why I say the requirement modifiers have to be tweaked somewhat to make them more realistic.

Basically I find that whatever you think the weapon is worth (with some experience) that is basically what people will pay for it. The only thing that is hard to determine is what TYPE of weapon is ho thtis month and adjust accordingly.

NP man, just trying to add some thoughts. You asked for them. I gave mine and a couple of examples to show where the flaw was.
k you definitly got a point, so i change the formula. it work good now?

Kuvera

Ascalonian Squire

Join Date: Jul 2005

R/Mo

Ingram, to say that is to deny that the game has a living economy that Anet has tried to create. The fact that they misjudged values and amounts of money required for certain items, doesnt mean that the items aren't worth that.

The fact that there are many people that will pay more than 100k for an item they want makes the items worth that. And where in the world do you get the over 200k transfer gets flagged thing? I've transfered that a couple of times to guildies to get gold onto my other account.

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

lets get it up there, ill be changing weapon values soon

AThimND

Krytan Explorer

Join Date: Jun 2005

Dark Brotherhood

E/Mo

this is a fantastic idea, and it works much better than I would have expected. as long as people know that its not foolproof, i think its great!

Mark of Rodgort

Krytan Explorer

Join Date: Aug 2005

E/Me

I agree, nice one!

Yeh, this wont work for ALL ITEMS because as I see it, prices are not linear. for example, say a +30hp staff upgrade is worth 80k, a +29 is 35k, +28 is 20k... its exponential..or something like that.
another example: staff heads. +5 energy is45k, +4 is 10k, +3 is 2k...etc.

(now...someone compile one for casters =P)

Knight of Eternal Darknes

Knight of Eternal Darknes

Banned

Join Date: Jul 2005

Cali

Cerebral Assassins[Assn]

W/E

you forgot ball hammer( one of rarest items in the game next to sickle axe)

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

Quote:
Originally Posted by Knight of Eternal Darknes
you forgot ball hammer( one of rarest items in the game next to sickle axe)
o yeah, put above twin hammer cause of rareness?

Hell Marauder

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by derrtyboy69
o yeah, put above twin hammer cause of rareness?
Although regular ball hammer is quite common, max gold/purple ball hammer is so rare that no one has seen one. It should really go above mursaat hammer.

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

Quote:
Originally Posted by Hell Marauder
Although regular ball hammer is quite common, max gold/purple ball hammer is so rare that no one has seen one. It should really go above mursaat hammer.
its really rare, but would people pay that much for it?

Nyax Soulreaper

Nyax Soulreaper

Krytan Explorer

Join Date: Aug 2005

Canada

X Death Dragons X

N/E

Quote:
Originally Posted by derrtyboy69
its really rare, but would people pay that much for it?
are rare ball hammers actually a very rare drop? i never knew that.....

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

So, when will this thread be stickied?

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

well now ball hammer is bought at droknars craft, 15>50 so i dont thnik its worth a ton anymore

Knight of Eternal Darknes

Knight of Eternal Darknes

Banned

Join Date: Jul 2005

Cali

Cerebral Assassins[Assn]

W/E

hehe not anymore i'm gonna buy that hammer it looks cool with fissure armor =D

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

is this still working after the SF update?

according to this my Gladius is worth 145,300g?

i can't believe that.
i want to, but i can't.

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

im not sure about anything after the update, in a couple weeks once the greens flood the market i will update this. only the rare axes on this would be accurate BEFORE the update, because i changed the formula but not the weapon values. im goin back to school and ill be updating this in a few weeks

chuyangele

Lion's Arch Merchant

Join Date: Oct 2005

Me/N

update it please

caldebog

caldebog

Lion's Arch Merchant

Join Date: Aug 2005

Righteous Invasion Of Truth (RIOT)

forgot dead bow.