Suggestions on a good warrior/mesmer open to anything want the best possible

[bbf]mostdeadly

Pre-Searing Cadet

Join Date: Jun 2005

Baptised By Fire

W/Mo

Suggestions on a good warrior/mesmer open to anything want the best possible i dont care what skills it has as long as it can own and will do well

please post build attribute placement and skills

Thanks in advance

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Axe 16 (12+1+3)
Strength 11 (10+1)
Inspiration 8

Frenzy
Sprint
Eviscerate
Executioner's Strike
Swift Chop
Disrupting Chop
Drain Enchantment
Rez Sig

There, a standard, good W/Me build designed for Tombs/GvG, and Team Arena if you want :| .

Edit: Also next time try to post a build you already have and we can critique it, and make it better .

QuitBanningMe

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by Eonwe
Axe 16 (12+1+3)
Strength 4 (3+1)
Domination 12

Frenzy
Sprint
Eviscerate
Executioner's Strike
Axe Rake
Disrupting Chop
Blackout OR diversion
Rez Sig Fixed for better effect in tombs. (ability to shutdown the smiters, cripple)

Morganas

Wilds Pathfinder

Join Date: May 2005

Here are some good war/mes combos I've used before
echo + fear me.
echo + fear me + signet of weariness + mind wrack.
energy drain + fear me + warrior skills that use energy.
KD warrior who finishes chain with a blackout.

Here are some I haven't confirmed to be effective but seem like they might be:
Fevered Dreams + warrior conditions.
Fragility + warrior conditions.
Dwarven battle stance + arcane mimicry used on a teamate with flourish.


Edit: forgot to mention, echo is good to use on any adrenaline skill, but fear me just happens to be one I like to spam.

mr_boo

mr_boo

Lion's Arch Merchant

Join Date: May 2005

San Diego, CA US

SoF

Mo/

Quote:
Originally Posted by QuitBanningMe
Fixed for better effect in tombs. (ability to shutdown the smiters, cripple) Ummm....I'll take Eonwe's Build please.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Quote:
Originally Posted by QuitBanningMe
Fixed for better effect in tombs. (ability to shutdown the smiters, cripple)
You're joking right? Putting diversion on a warrior primary is just silly. Your other casters should be worrying about shutting down their smiters, that's not your job. I also don't like Blackout because you lose all adrenaline, plus the fact that your skills are blacked out. Axe Rake can go either way though, I prefer swift chop since cripple is usually just removed.

Quote: Originally Posted by Morganas
Here are some good war/mes combos I've used before
echo + fear me.
echo + fear me + signet of weariness + mind wrack.
energy drain + fear me + warrior skills that use energy.
KD warrior who finishes chain with a blackout. Don't get me wrong, I do absolutely love Fear Me. But I don't think that sacrificing your elite slot just to echo it is worth it. Especially when you can use Eviscerate, I mean, who can pass that skill up?

I love Signet of weariness too, just again, no echoed. But how on earth did mind wrack get in there? Leave mind wrack out of any build, it's terrible.

Energy drain... ehm, possibly. I wouldn't run it though, leave the energy draining to your monks and other casters who need the energy more than you do.

Blackout I've already explained why I dislike.

Quote:
Here are some I haven't confirmed to be effective but seem like they might be:
Fevered Dreams + warrior conditions.
Fragility + warrior conditions.
Dwarven battle stance + arcane mimicry used on a teamate with flourish. Once again wasting your elite slot on something like Fevered Dreams is just silly.

Fragility + warrior conditions does work nicely, granted you have a mesmer throwing the fragility on, and not yourself.

Dwarven Battle Stance still remains useless even with the so called "buff" they gave to it in the last patch.

QuitBanningMe

Academy Page

Join Date: Aug 2005

you would? My edit would fare better in tombs right now, thats for sure. Yes, drain enchantment is a great skill for energy gain (the meagre 1 enchantment removed per 20 seconds is not the reason for this skill IMO) but a warrior doesnt need energy, especially axers. With all the emo smiters spamming draw these days, a diversion here and there can really dull their offensive. For a whole minute.

Morganas

Wilds Pathfinder

Join Date: May 2005

Agreed about diversion sucking on warriors, it costs way too much energy and it's required that you spam it.

Blackout however can be used after you use a warrior finisher that drains all your adrenaline. It's extremely useful for throwing a wrench in any team build that relies on a particular team member, and they will lose more then you, since you have strength + a good weapon.

mr_boo

mr_boo

Lion's Arch Merchant

Join Date: May 2005

San Diego, CA US

SoF

Mo/

If Blackout is used, I think it should be used like you say Morganas, at the end of a KD Hammer chain. And even at that, I don't think you should pump Domination all the way to 12 just for the 1 extra second. Keep it a 8 (I think that's what it is) and put the rest back into Strength.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Quote:
Originally Posted by QuitBanningMe
you would? My edit would fare better in tombs right now, thats for sure. Yes, drain enchantment is a great skill for energy gain (the meagre 1 enchantment removed per 20 seconds is not the reason for this skill IMO) but a warrior doesnt need energy, especially axers. With all the emo smiters spamming draw these days, a diversion here and there can really dull their offensive. For a whole minute. Like I said before... shutting down the other teams smiters is NOT a warrior's job in tomb's. Just bring a mesmer... with diversion, who can do it more effectively, and *still* be efficient.

Your blackout theory might work if the other team only has one monk, but I don't see that happening. Unless you're doing Team Arena.

mr_boo

mr_boo

Lion's Arch Merchant

Join Date: May 2005

San Diego, CA US

SoF

Mo/

Quote:
Originally Posted by Eonwe
Don't get me wrong, I do absolutely love Fear Me. But I don't think that sacrificing your elite slot just to echo it is worth it. Especially when you can use Eviscerate, I mean, who can pass that skill up? Quick Question on Fear Me then Eonwe: can it really be used effectively at all without Echo (besides being in a team with two or three Warriors running Fear Me as well)? Thx.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

I think so. If that's the case though, and no one else is running Fear Me, I'd consider running a 4 energy drain Fear me. You're still going to be effective.

QuitBanningMe

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by Eonwe
Like I said before... shutting down the other teams smiters is NOT a warrior's job in tomb's. Just bring a mesmer... with diversion, who can do it more effectively, and *still* be efficient.

Your blackout theory might work if the other team only has one monk, but I don't see that happening. Unless you're doing Team Arena. uhm. Ok, so if you believe that diversion should be left to mesmers, shouldnt enchantment removal be left to necros? I think the viability of W/Me in tombs is limited, and the only teams i see who want them are for blackout and diversion (which does NOT have to be spammed, if you have a little skill and pick the right target)

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

16 axe (12+1+3)
13 tactics (12+1)
3 inspiration?

Or
14 axe
13 tactics
8 inspiration?

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Quote:
Originally Posted by QuitBanningMe
uhm. Ok, so if you believe that diversion should be left to mesmers, shouldnt enchantment removal be left to necros? No, I don't think that enchantment removal should be left to necros at all. A warrior running enchantment removal can pull off enchantments on the spot without having to call for any removal, and he can still be efficient. A warrior running diversion isn't going to be efficient, sorry. Why? Because now not only does he have to worry about taking out the other teams monks, but he has to pay attention to the other team's smiters (if they have one, or possibly two) and keep them shut down at the expense of 10 energy which he could be using to help take down the enemy's monks faster. A mesmer with diversion is just going to be better in every scenario.

Atronach, if I was running a 4 energy drain fear me I'd have no mesmer skills on my bar :| . That's a different discussion though. So back on topic.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

Quote:
Originally Posted by QuitBanningMe
uhm. Ok, so if you believe that diversion should be left to mesmers, shouldnt enchantment removal be left to necros? I think the viability of W/Me in tombs is limited, and the only teams i see who want them are for blackout and diversion (which does NOT have to be spammed, if you have a little skill and pick the right target) No. Drain enchant is still useful on any /Me in the current metagame, due to the lack of enchant removal vs enchant stacking options. Pack as many enchant removals on your team as possible, IMO.

Morganas

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Eonwe
Don't get me wrong, I do absolutely love Fear Me. But I don't think that sacrificing your elite slot just to echo it is worth it. Especially when you can use Eviscerate, I mean, who can pass that skill up?

I love Signet of weariness too, just again, no echoed. But how on earth did mind wrack get in there? Leave mind wrack out of any build, it's terrible.

Energy drain... ehm, possibly. I wouldn't run it though, leave the energy draining to your monks and other casters who need the energy more than you do.

Blackout I've already explained why I dislike.

Once again wasting your elite slot on something like Fevered Dreams is just silly.

Fragility + warrior conditions does work nicely, granted you have a mesmer throwing the fragility on, and not yourself.

Dwarven Battle Stance still remains useless even with the so called "buff" they gave to it in the last patch. Point by point...
Fear me is one of the most powerful energy denial abilities in the game, and if you echo it, you can keep a monk at zero energy for as long as you want. It cannot be countered with spellbreaker like normal ED either. Giving up your elite slot can be remedied by using sword skills. Despite being worse than other weapons, sword is passable without an elite, and goes well with a build that wants to deal fair damage but have another major role as well (energy denial in this case).

Mind wrack is considered bad because there are better uses for a skill slot on a mesmer shutdown build, but on a warrior who wants to deny energy + deal damage, it's awesome. You'll be able to trigger it almost as often as you can cast it, quickly killing anyone. IMO most of the complaining about mind wrack comes from a few smart players decrying its most common use on an energy denial shutdown mesmer, and everyone else just mindlessly applying the criticism to every other use for it.

Energy drain, once again, goes well with sword skills.

You explained why you don't like blackout, but your point about it draining adrenaline is moot, given that you can choose to use it after an adrenaline draining finisher.

Agreed about fragility going better on another team member.

Dwarven Battle stance is useless because of its cooldown. Being able to mimic flourish gets rid of that, and allows you to take "knockdown support skills" instead of having to fill up on knockdown skills.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

You don't need to echo fear me for it to be effective. :|

Dazzler

Dazzler

Krytan Explorer

Join Date: May 2005

E/Me

I've been having fun with this build:

Power Drain
Power Leak
Leech Signet
Sprint
Cleave {E}
Executioner's
Warrior's Cunning
Rez Signet

Axe: 16
Strength: 9
Inspiration: around 5 or 6
Domination: around 8 or so.

Seems to work well when I am beating on a squishy. Denies them some energy and interrupts their castings--and also keeps my energy reserves high even though I am only running with 20E.

P.S. Can someone explain to me why "Fear Me!" is so good? I keep thinking, wow I can drain 3E from the foes near me. 3E just does not seem very sexy. With an axe I can do that every 5s if I want to sacrifice my offensive adrenal attack efficiency...is it useful for a single warrior? Or is the real benefit come in when you have 2+ warriors ganking the same target and spamming this every 5s or so?

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Sword on a W/Me is good because due to the fact that sword has so many energy using skills, this idea came to mind...

12+1+3 sword
8+1 strength
10 inspiration

Hamstring
Seeking Blade
Pure Strike
Final Thrust
Sprint
Energy Drain {E}
Drain Enchantment
Res signet

An awesome way to deny energy and use it to feed the VERY energy hungry skills of the Duelist Warrior. You can replace Final Thrust with Fear Me! but I think stealing energy vs. just killing it is more useful. Thankfully, @ 10 inspiration, Energy Drain can REALLY allow for some nasty combos. With Final Thrust being the only adrenal skill there, it's fine since using it drains all your adrenaline. The fact that it hits after a Seeking and Pure should give cause for alarm at any rate. Drain Enchant is just required these days since Enchant Removal is no longer godly outside Lingering Curse {E} and Rend. (and even then Spell Breaker {E} stuffs all but Chillblains, but smart monks won't lose Spell Breaker ever... or bring it maybe?)

I was thinking of sneaking E. Tap in there but at 3s., no fast casting means easy interrupt/disrupt. E. Drain + Drain Enchant should spell doom for most casters.

Morganas

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Dazzler
P.S. Can someone explain to me why "Fear Me!" is so good? I keep thinking, wow I can drain 3E from the foes near me. 3E just does not seem very sexy. With an axe I can do that every 5s if I want to sacrifice my offensive adrenal attack efficiency...is it useful for a single warrior? Or is the real benefit come in when you have 2+ warriors ganking the same target and spamming this every 5s or so? I'd always get my tactics high enough for 4 energy, perhaps the site description is wrong.
It's good because you can cast it so fast, just being near your target will more than negate their energy regen entirely. Use echo with it and you can drop them to zero pretty darn fast.
It's also good because it's so hard to counter being unaffected by breaker or obsidian flesh.

neoflame

neoflame

Krytan Explorer

Join Date: Feb 2005

Quote:
Originally Posted by Dazzler
P.S. Can someone explain to me why "Fear Me!" is so good? I keep thinking, wow I can drain 3E from the foes near me. 3E just does not seem very sexy. With an axe I can do that every 5s if I want to sacrifice my offensive adrenal attack efficiency...is it useful for a single warrior? Or is the real benefit come in when you have 2+ warriors ganking the same target and spamming this every 5s or so? With 33% IAS, 4 strokes of adrenaline can be built up in ~(32/9)s (I'm ignoring the use of other adrenal skills, because I'm too lazy to do those models.) With 3E "Fear Me!" (8-12 Tactics), and assuming that every "Fear Me!" is perfectly timed, this is ~-2.53 pips of energy degeneration, AoE. With 4E "Fear Me!", this is ~-3.375 pips of energy degeneration, AoE. As "Fear Me!" is a shout, it cannot be interrupted or protected against, and energy denial against the warrior is mostly useless (and generally a wasted enterprise). Adrenal denial works, of course, but adrenal denial would damage a warrior significantly anyway, so carrying "Fear Me!" on most warriors doesn't make them any more vulnerable.

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

Right Now I used a sword wa/me using illusion, seeking blade, conjure phantasm, gash, phantom pain, final thrust, sprint, 1 other energy based skill for melee that escapes me for the moment and then res signet.

Disposeable

Disposeable

Ascalonian Squire

Join Date: Aug 2005

UK

The Gwen Search Party

W/

I've been trying out a build similar to Eonwe's but I'd go with Shatter Enchantment instead. Although it's 5 energy more than Drain Enchantment, I prefer the damage over energy since in most cases it's never too much of a problem. Saying that it is useful to be able to spam Swift Chop against stance users.

Zeru

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Morganas
Mind wrack is considered bad because there are better uses for a skill slot on a mesmer shutdown build, but on a warrior who wants to deny energy + deal damage, it's awesome. You'll be able to trigger it almost as often as you can cast it, quickly killing anyone. IMO most of the complaining about mind wrack comes from a few smart players decrying its most common use on an energy denial shutdown mesmer, and everyone else just mindlessly applying the criticism to every other use for it.. You do realize that in the time spent casting a lvl 12 mind wrack the warrior will have done more damage than the mind wrack will, IF the MW gets triggered? It sucks plain and simple.

Blackout is highly overrated. You are gimping your damage so badly for a one target shutdown. Play a hammer if thats your goal, you'll do much better.

I agree with eonwe on the echo/fear me combo. While it is extremely good energy denial, you are basically not going to put out much damage at all. Less than double the energy denial output (echos recharge) for doing by far less than half the damage output? I'll pass and take the standard axe with eviscerate and 1 fear me copy. It was very useful vs spirit spam though, as cyclone axe+fgj meant that you were firing off a fear me practically every second. Not as worth it now though.

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

I could swear there was a Dwarven Hammer Stance / Blackout build somewhere...

mr_boo

mr_boo

Lion's Arch Merchant

Join Date: May 2005

San Diego, CA US

SoF

Mo/

Quote:
Originally Posted by Disposeable
I've been trying out a build similar to Eonwe's but I'd go with Shatter Enchantment instead. Although it's 5 energy more than Drain Enchantment, I prefer the damage over energy since in most cases it's never too much of a problem. Saying that it is useful to be able to spam Swift Chop against stance users. The reasons why I like Drain over Shatter is just the opposite of you. Drain even at it's most lowest form nets you 10 Energy back, putting you back at square 1 of course, while Shatter will cost you 15 Energy but damage your target. I don't carry a foci right now, so I need that Energy not only for Melee attack costing 5 Energy, but also for Frenzy and Sprint. I don't ever want to be caught with my pants down and not have enough Energy for Sprint and Frenzy (which I try to run constantly).