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People are asking for a change in Guild Wars itself.
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A change that won't affect anyone who plays PVP. I fail to see the problem.
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First thing: How is being able to craft a special weapon that suits your character specially not as good as getting a weapon that looks cool but you can't use (i.e. giving a Mesmer a sword) as a quest reward?
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It's not as nice to you, but to others, it's what they want. Not everyone likes the same exact things.
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Second: To who wanted special things, have you ever heard of Eternal Weapons? Or even dragon swords...
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I know about those items. I've seen and had some of them. They're not exactly what I'm asking for, and how are they unique if 2 months down the road, every single person has one with roughly equivalent stats and looks. I know there are various blades for the dragon swords, but in the end, people are going to gravitate towards PVP stuff that makes them equivalent to the others in the arena, and there's a very limited slate of items that I believe will end up being used in 2 months (right now, there's a lot of variation because it's a new game, but I am already seeing the lines start to converge towards a single set of options).
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As for quest's giving super leet weapons, how are you going to tell who really is great? How do you know they didn't buy that thing or get it from a guildmate? Make it so it can't be handed down?
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How will I know in the future that PVP battles won't be won with some sort of tool to help one win? (and please don't delude yourself into thinking people aren't working on cheats for the game). I'm not interested in proving to the masses that I earned the item fair and square. I'm interested in the story behind it (because my friends will know I'm not lying) and the adventure from it, and the uniqueness. Dragon swords are cool and novel right now because they're fairly rare being that its a new game. But I'm not looking at instant fixes... I'm looking 2 months down the road, when we're still 4-7 months from an expansion.
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Then a lot of people will miss out on this quest. People won't want to do it then cuz they can't get rid of it if they craft something better, or it doesn't sit with their build. Say I have a R/Wa that uses swords, and is a Ranger for the stances. Oh boy, this quest will give me a bow that I can sell for 5 bucks.
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Hello? This is ALREADY HAPPENING. People are selling items and money for GW on ebay. So how will adding items change anything from this perspective. Answer: It won't!
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Or a warrior that uses Hammers and the quest gives a sword. It would be more of a marker of "Whose good at PvE that just happened to be able to use this", or more likely "Who sucks at PvE that just happened to get into a good group". How long until everyone has this weapon? Who are you going to show off to then?
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This is what will happen if things remain as they are. Inevitably, the game will narrow down to a few defined choices, or you won't be able to win at PVP. It won't happen immediately, but mark my words, it WILL happen. So changes will have to be made at that point, and I'm just making my suggestions now before we're locked into that scenario.
You're locked into this item as proof of being "good" at PVE. That's not what we're saying. We're not looking as it as a "I'm uber!" trophy, but some uniqueness that 500000000 other people won't have in 2 months. Your tales about the people lying or buying items doesn't wash AT ALL because it is happening now, and you're deluding yourself if you think that it isn't. If anything, having MORE unique items will dilute that effect, because there will be a bigger base of interesting stuff for people to have. Different people will choose different things. But on the path we're on, in a few months, every PVP character (who is SERIOUS about winning and staying near the top of the ladder) will have the same makeups, nearly identical items. It will only take one group winning consistently to see it happen. People will figure out the nuances of the game and how to manipulate the system. Once that happens, I fear where GW will go.
And your answers still don't respond to the idea of how this HURTS pvp, which has been the main argument against it. It's easy to shoot down ideas. Maybe people believe PVP should remain the only focus, and that is a valid response, even if I disagree with it. But it doesn't have to be, and changes don't have to hurt the balance.