Somone posted a thread calling for the monk spell "resurrect" to be made available to all players, but this could step on the class's role quite a bit, since res is one of its staples.
Instead, all classes could be given other more flawed versions of resurrection that fit the flavor of the class, so how about adding the following?
Nec: Soul Binding, death magic, 10e, 3 second cast 30 second recharge: Reanimates target party member, returning them to 40-90% health and energy. That party member cannot be the target of enchant spells or healing skills, cannot regenerate life, and moves at a 50% penalty until a proper resurrection spell can be cast on him. If a normal resurrect is cast on target, these penalties are lifted, and the target resurrects as if he were dead.
Mesmer: Phantom Body, illusion, 15e, 4 second cast, 20 second recharge:
Grants target dead ally an illusionary body. This body has zero hit points, full energy, -3 energy regeneration and cannot take damage. If the target is resurrected, reaches zero energy, or 5-20 seconds have passed, the illusionary body vanishes.
Warrior: Don't Give Up!, Tactics, Shout, 12 adrenaline: All nearby allies are returned to life at full health and energy. After 5-20 seconds, those allies die. The second death does not cause death penalty.
Ranger: Energy of Life(elite), Beast Mastery, Nature ritual, 5e 5 sec cast 60 second recharge: Create a level 1-8 Spirit. All dead allies in its range are resurrected at half health and energy. If the spirit is destroyed, or the allies leave the area of the spirit, they die, without causing added death penalty. The spirit dies after 20-130 seconds.
Anyone else have some unique res spell ideas that they'd like to see in game?
M

. That way, i could be a different secondary, some of those skills for some of the secondaries are pretty cool and useful