Holy Damage?

Kraav

Ascalonian Squire

Join Date: Feb 2005

I have questions regarding Holy Damage.

Is this considered an elemental type damage or does it have its own category?

Does it ignore armor like it used to?

And finally does holy damage still do x2 vs Undead?

Thanks

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Holy damage is not elemental damage - it's holy damage. It still ignores armor, and still deals double damage to undead and necromancers in blasphemers/necrotic armor.

Peace,
-CxE

Kraav

Ascalonian Squire

Join Date: Feb 2005

Roger

Thanks Charles

Dovi the Monk

Frost Gate Guardian

Join Date: Feb 2005

Beaches of Kryta, aka Florida

Remnants of Ascalon

Mo/Me

ya i knw about the double damage against undead, but i didnt know that it had 100% armor penetration???

also i believe fire might do double damage vs undead?, correct me if im wrong

Freyas

Freyas

Champion of the Absurd

Join Date: Jan 2005

Spirits of War

Mo/W

One qualification here: holy damage from skills ignores armor: holy damage from weapon attacks(such as from skills like Judges Insight) appears to be treated like normal weapon damage, similar to chaos damage, light damage, or shadow damage, which you can all find on some wands and staves. It's affected by armor, but it isn't elemental, so bonuses to elemental defense such as is found on Ranger armors doesn't affect it.

So Banish will always deal the listed damage, unless fighting against Necromancers using armors that give weaknesses to holy, or against undead, where you'll do extra damage. Judges Insight will make your attacks do extra damage versus undead or Necromancers, but your damage is still reduced by your targets AL.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Ignores Armor != 100% Armor Penetration.

And, yeah, see what Freyas said. Something like Judge's Insight doesn't make your attacks ignore armor - hell, it even adds armor penetration. It's just a damage type, one that happens to be associated with a ton of skills that ignore armor.

Peace,
-CxE

Sausaletus Rex

Sausaletus Rex

Death From Above

Join Date: Dec 2004

Quote:
Originally Posted by Ensign
Ignores Armor != 100% Armor Penetration.
Right. If you had 100% armor penetration you'd doa *lot* of damage. More than double, really.

No, what ignoring armor means is that you don't take armor into account. Whatever the damage listed on your skill (the inaccuracies of skill descriptions notwithstanding) is whatever you'll get. If you use a skill that says "Spin around on your head and shake your groove thing. All those in visible range are struck blind and suffer 48 damage. Ignores armor." you''ll deal 48 damage no matter what anyone does to their armor. Warrior, Elementalist, Ranger, Nudist it hits them all for exactly 48 damage, no exceptions.

If it said "48 damage before armor" then you take armor and armor penetration into account.

Bgnome

Bgnome

Elite Guru

Join Date: Feb 2005

how does judge's insight compare to conjure element at the same levels? i noticed that ensign's "skill effectiveness" guide has it at a lower dps/dpm. is that because conjure actually adds damage whereas judge only modifies it? is conjure generally "better" than judge's insight? what if someone added strength of honor?

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Judge's Insight, damage for damage, does less than a Conjure, and doesn't last nearly as long - the biggest plus of the Conjures is that they're fire and forget since they last so long. But the real bonus of Judge's Insight is that it makes everything holy damage - meaning that you dodge all of the silly little bonuses people have on their armor. Warrior armor becomes plain 80 AL - Rangers get stuck with 70. Couple that with the armor penetration and Judge's Insight is very good at knocking off heavily armored foes.

Strength of Honor doesn't add all that much damage, and while it stacks with Judge's Insight you end up with around 1.5 more damage per hit than you'd get just adding the two up separately. Assuming the two do stack, of course.

Peace,
-CxE

demonolithic

Ascalonian Squire

Join Date: May 2005

S Exually Disturbed Adults Only [DVDA]

W/N

proof that the "search" function works


only question for me know is:

does all above still hold true?


also i read in there that damage types {ie. chaos} are considered "normal" damage types. what are considered "normal"? slashing/piercing<sp>? when it comes to piercing damage how does armor differentiate<sp>? or does it matter where AL is concerned?

reason i ask. i've started using "shields up" alot. as well as wondering if damage like chaos/light/etc. fell under elemental or if elemental is what it is "elemental" damage {fire,water,air,earth}.

currently enjoying a warrior devoted to keeping everyone around me alive through earth magic and tactics

Gara

Academy Page

Join Date: Jun 2005

The Silver Hawks

N/E

If I remember right, I read about how 60 AR is the point of 20 dmg does 20 dmg, and for each 40 AR less, you do double dmg, and for each 40 AR more, you do half dmg.

So 20 dmg to 20 AR = 40 dmg, 20 dmg to 100 AR = 10 dmg.

I also think I remember reading how 0 AR = 300% damage, so 20 dmg to 0 AR = 60 damage?

I might be wrong.

EDIT: A E/Me with another Mo backing them up might be the greatest tank in the game.

Physical Resistance - Stance: +40 Physical AR
Kinetic Armor - Enchantment Spell: +40 Physical AR (meant to be 34, need over 12 points in earth magic)
Armor of Frost - Enchantment Spell: +40 Physical AR
Armor of Mist - Enchantment Spell: +40 Physical AR (meant to be 34, need over 12 points in water magic)
Armor of Earth - Enchantment Spell: +53 AR
Blurred Vision - Hex Spell: 50% chance to miss (as good as +40 AR, hit half the time = half the damage)

Then the other Mo casting Life Bond, for another +40 AR

So if you managed to cast those 6 spells off, plus the other Mo's Life Bond, if you get hit with 200 physical damage a second:

200 / 2 / 2 / 2 / 2 / 2 / 2 / 2 = 1.5625 damage (an elementalist with a max of 340 AR)

That just sounds silly, but there you go.

4 points though:

Greater Conflagration {Elite} - Nature Ritual: All physical damage becomes fire elemental damage
Remove Enchantment
Non Melee Damage
I feel sorry for the Mo that's getting half of the 200 dps.