W/N Fear Me!

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Become fear... This is my 2nd attempt at an e. denial build. [the first being a mediocre Wither/Malaise setup that works against most due to stupidity but against the non-stupid, who are few, it fails]

strength: 7+1
Axe: 10+2
Tactics: 9+1
Curses: 10
12/10/10/7 spread - not meant to do dmg so no 16 stat setting here.

Fear Me!
Dismember
Axe Rake
Disrupting Chop
Victory is Mine! {E}
Sprint
Plague Touch
Rend Enchantments / Res Signet

A basic build to a degree which I'd like to augment. It's a condition runner by coincidence since there's 3 condition applying skills hence the Elite. Fear Me! can only be used with Adrenaline near enemies so you need to stay close to your foe so Axe Rake and Sprint are musts. It's anti-caster so dis. chop is good for augmenting the build (stops those pesky Martyr and Mend counters too). The high tactics helps both the Elite and the Fear Me! Rend ensures that you GET the adrenaline you need and keep yourself effective in case a smiter/shield of regen/judgement tries to ruin your day.

Any critiques on this battle system I've put up?

Some things I just couldn't put countermeasures for are hexes and stances. Most War builds I make run Swift Chop but this one is unable to. Hexes for a W/N are just giveaway weaknesses that anyone with half a brain should know about by default... Most casters usually don't run stances but if they do, you won't be able to do anything much to them till the stance wears off...

neoflame

neoflame

Krytan Explorer

Join Date: Feb 2005

"Fear Me!"'s closest breakpoints are at 8 and 13. Rend generally doesn't need a particularly high-specced Curses. You have Disrupting Chop with no IAS. You have no IAS () You can only apply two conditions yourself.

Disposeable

Disposeable

Ascalonian Squire

Join Date: Aug 2005

UK

The Gwen Search Party

W/

I agree with neoflame, Curses at 10 seems a little high if Rend is the only skill you're using. I'd pump up strength a little for slightly more damage and that increased sprint time.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

alright:

7+1 tactics and 9+1 strength it is!

thanks! ^_^

And yes, if you think Rend is just too strong, then I suppose knocking out some curses and adding to the axe mastery will help. However, I don't mind tearing off 7 enchants at once. [and against people who ARE enchant happy, I will want that]

Otherwise, if enchant stacking isn't too much a concern, perhaps maybe 3 or so curses and rest to Axe? [it still chucks off 4 enchants I think and that's still hot stuff...]

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by neoflame
"Fear Me!"'s closest breakpoints are at 8 and 13. Rend generally doesn't need a particularly high-specced Curses. You have Disrupting Chop with no IAS. You have no IAS () You can only apply two conditions yourself. IAS - Instant Adrenaline system?? Disrupting Chop shouldn't be spammed here, it's Fear Me! that's spammed... ^_^

I only need to apply two conditions myself. How many enemies will want me diseased, crippled, poisoned, and blind?

[conditions like that ignore armor and make me useless so I WILL always get hit by them. What's more, even with ViM! I do run out of energy after a while and will need monk help. So it is offensive, but it's not infinite]

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

IAS = increased attack speed

And this makes me laugh:

Quote:
but against the non-stupid, who are few, Wished that were true... lol.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

I run into far more idiots than real skilled players in this game. With the way this game is easy to access. You can't count how many healing magic W/Mo's are out there.

You should know there's more people who don't know what's going playing than knowledgable people who ask...

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

i still highly doubt you can do a real 'energy denial' with just one person using fear me. i mean cmon, you will make him lose like 1 energy every.. 5 seconds? if you manage to hit ? (arent blinded, etc). i just dont see how thats going to work with 1 tank using it. maybe with like 4-5. but just one is a bit... useless. imo.

rii

Desert Nomad

Join Date: Mar 2005

UK

Echo [e]
Fear me!
For Great Justice!
Beserker Stance
To The Limit!
Flurry
Imagined Burden
Shields Up!

and a sword.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

Quote:
Originally Posted by rii
Echo [e]
Fear me!
For Great Justice!
Beserker Stance
To The Limit!
Flurry
Imagined Burden
Shields Up!

and a sword. And R/W with cyclone axe plus the shouts (minus shields up) would be much more effective energy-wise. Imagined burden on a sword warrior? Ugh.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

It's debatably better than Hamstring, but the duration doesn't increase without diverging into illusion magic.

Quote:
i still highly doubt you can do a real 'energy denial' with just one person using fear me. i mean cmon, you will make him lose like 1 energy every.. 5 seconds? if you manage to hit ? (arent blinded, etc). i just dont see how thats going to work with 1 tank using it. maybe with like 4-5. but just one is a bit... useless. imo. Calm down. Fear me at level 10 will remove 3 energy from all adjacent foes.

Yukito, I think you should add some form of IAS or faster adrenal charge in that build. You can, perhaps, add it in Sprint's stead. Axe Twist should suffice.

Glasswalker

Glasswalker

Krytan Explorer

Join Date: May 2005

Northwest Ascalon

Freedom

N/R

[QUOTE=Enigmatics]Calm down. Fear me at level 10 will remove 3 energy from all adjacent foes.
[QUOTE]

The problem comes with the adrenaline recharge time, and the enemy's Energy regen. Effectively 3 energy means very little (in my experience -- I so wanted this skill to be worth while) since at 4 pips, it is regained in what? 1.5 seconds? And you can't cast again until you build up adrenaline.

If you increase your attack speed, or double adrenaline on attack, you charge faster, and can do better than break even.

When on a team build with 3+ warriors using this together, it works fantastic. But alone, I haven't been able to put a dent in the enemy's reserve with this. I find it's more effective to make him waste 5 energy on things that won't work, like blinding me.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Um... that's a valid point? I myself despise Fear Me spammers, so I don't really want to disagree with you. I don't think Yukito is concentrating soley on Fear Me, or he'd have put Echo in ViM's stead. I'm pretty sure he just thought that Fear Me would compliment a ViM build nicely.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by Enigmatics
Calm down. Fear me at level 10 will remove 3 energy from all adjacent foes. heehee i need to go read the descriptions again

anyway, even at 3 this warrior relies heavily on a fast adrenaline boost, im thinking an r/w could be better energy-wise (spamming tf and all that jazz). otoh, plague signet might keep you unblinded. either way i think its going to be really tough to actually do a good energy denial. (for the same reasons i mentioned)

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Every warrior build should start out with a few things:

16 weapon attribute
Frenzy
Sprint

You're missing 2/3 of those things.

You also don't need 10 curses for a rend, 2 would do just fine. You also don't need 10 tactics, like someone previously stated before the breakpoints for fear me are 8, and 13. I'm also not a huge fan of plague touch, especially given the current tombs metagame which seems to be smiting obviously. Also wasting your elite on victory is mine when you can bring something like eviscerate is just nonsense.

So, my suggestions would be

Frenzy in for Plague Touch.
Eviscerate in for Victory is Mine.
Executioner's in for Dismember.
Pump axe to 16.
Drop curses down to 2, tactics to 7(+1), and put those points into axe/strength.
Also possibly cyclone axe instead of axe rake for extra adrenaline gain, especially on dias maps

Edit: Just on a side note I'd like to throw in that I absolutely love fear me.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Eonwe
Every warrior build should start out with a few things:

16 weapon attribute
Frenzy
Sprint

You're missing 2/3 of those things.

You also don't need 10 curses for a rend, 2 would do just fine. You also don't need 10 tactics, like someone previously stated before the breakpoints for fear me are 8, and 13. I'm also not a huge fan of plague touch, especially given the current tombs metagame which seems to be smiting obviously. Also wasting your elite on victory is mine when you can bring something like eviscerate is just nonsense.

So, my suggestions would be

Frenzy in for Plague Touch.
Eviscerate in for Victory is Mine.
Executioner's in for Dismember.
Pump axe to 16.
Drop curses down to 2, tactics to 7(+1), and put those points into axe/strength.
Also possibly cyclone axe instead of axe rake for extra adrenaline gain, especially on dias maps

Edit: Just on a side note I'd like to throw in that I absolutely love fear me. Good idea, though I didn't think all those adrenal skills will benefit from spamming fear me so how exactly do u manage adrenaline properly?

12+1+3 axe
7+1 tactics
10+1 strength
rest to curses

Swift Chop
Fear Me!
Eviscerate {E}
Exe. Strike
Frenzy
Sprint
Plague Touch
Res Sig / Rend Enchantments

Though meta game states that conditions aren't used, I've never my whole life playing in any of the pvp modes [arena, team, random, gvg, hoh] have I ever fought a team that completely ignored dumping hex/condition on me time and time again. Why the metagame would do that doesn't make sense. Leave it to your monk? During those times the monk isn't next to you [which should be everytime since your a war attacking their casters], Plague = godsend. Though if you were truely ignored, I'd most likely switch plague for Dis. Chop. But that never happens to me. [warrior ignored in pvp, yeah, ok... Self-healing W/Mo yeah, but good war builds? no...]

I'm sure any build Eonwe comes up with for a warrior is only ignored by complete idiots... [who usually end up dead]...

Ignore warriors at your own peril...

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

I'll clarify what I meant about the current metagame and why you shouldn't worry about bringing plague touch neccesarily. Chances are your team will have a smiter, possibly two. What skill is he going to be spamming on you? Draw conditions .

Cayn

Pre-Searing Cadet

Join Date: Aug 2005

GL, RO

W/Mo

What do you think about this build? it's good? I saw it on a movie. Char name is Que
en Xy:

Class: Warrior / Necromancer

Attributes: (cost) '+' indicates Rune attributes
Strength: 4 (10)
Axe Mastery: 7+3 (28)
Tactics: 9+1 (48)
Blood Magic: 8 (37)
Curses: 11 (77)

Total attribute points used: 200/200

Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Sprint [Strength] (5,0,20) Stance: For 10 seconds, you move 25% faster.

2) Cyclone Axe [Axe Mastery] (5,0,4) Axe Attack: Perform a spinning axe attack striking for +9 damage to all adjacent opponents.

3) Bonetti's Defense [Tactics] (0,0,8) Stance: For 9 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.

4) Gladiator's Defense [Tactics] (5,0,30) Stance: For 9 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 25 damage. This is an elite skill.

5) Enfeebling Blood [Curses] (10,2,10) Spell: Sacrifice 17% max health. Target foe and all nearby foes suffer from weakness for 16 seconds.

6) Mark of Pain [Curses] (10,2,30) Hex: For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 32 shadow damage to adjacent foes.

7) Shadow of Fear [Curses] (10,2,10) Hex: Target foe and all adjacent foes attack slower than normal for the next 37 seconds.

8) Unholy Feast [Blood Magic] (15,1,30) Spell: Steal 25 health from each nearby foe.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

That build is absolutely terrible for way too many reasons.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Yea, I accidentally double posted again, oops. Do your thing adam! Just delete this post.

But on a side note never, under any circumstances whatsoever, ever use a build like that. You shouldn't even be contemplating using such a build, nor should the thought of using anything remotely similar to that build cross your mind at any time. Are you guys getting the point?

Cayn

Pre-Searing Cadet

Join Date: Aug 2005

GL, RO

W/Mo

I get the point.. but I can't find good W/N builds (and i want something that involves axe). I tryed this now and don't know what to say about it.

By the way should i change my pro in elemental at Heroes' Audience? It's better?

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

I've been posting tons of W/N axe builds for a loong time. I'm surprised you didn't even find it...

[or you were just being lazy and didn't use the search function. You can't POSSIBLY type in W/N Axe without running into any of my threads...]

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Eonwe
I'll clarify what I meant about the current metagame and why you shouldn't worry about bringing plague touch neccesarily. Chances are your team will have a smiter, possibly two. What skill is he going to be spamming on you? Draw conditions . Ah ok. If I don't have a smiter, I'll bring Plague Touch. If I do, I bring Disrupting chop then.

Thanks a bunch!

*note* does anyone have a good 16 armor shield that uses either 8 tactics or 9 strength that does more than just one benefit?

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by Yukito Kunisaki
Ah ok. If I don't have a smiter, I'll bring Plague Touch. If I do, I bring Disrupting chop then.

Thanks a bunch!

*note* does anyone have a good 16 armor shield that uses either 8 tactics or 9 strength that does more than just one benefit? pvp shield FTW

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

ok, what's on this pvp shield?

*I like fighting for new gear in pve world but I'd rather not go pvp only with my warrior cause he's also my best farmer...

new stats:

12+1+3 axe
7+1 tactics
8+1 strength
8 curses

I didn't think that 16/9/8/8 could do much better than 12/10/10/8 but I suppose the loss of 3 stat points total to punch 4 statpoints up is worth it.

Van the Warrior

Van the Warrior

Krytan Explorer

Join Date: May 2005

In Yak's Bend like always...

W/

man u love your ViM lol most of the war builds you post have that on the skill bar lol

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by Yukito Kunisaki
ok, what's on this pvp shield?
its like a collector shield only a bit more flexibility: -2 damage and +45 hp when in a stance/enchanted/hexed. max armor (duh). both reqs (strength + tactics)[req 9]
Quote: Originally Posted by Yukito Kunisaki *I like fighting for new gear in pve world but I'd rather not go pvp only with my warrior cause he's also my best farmer... well thats your choice and i respect that
Quote: Zealous of fortitude would work fine, or zealous of defense. To answer the second question, this isn't pve.

Quote:
Originally Posted by Yukito Kunisaki
new stats:

12+1+3 axe
7+1 tactics
8+1 strength
8 curses

I didn't think that 16/9/8/8 could do much better than 12/10/10/8 but I suppose the loss of 3 stat points total to punch 4 statpoints up is worth it. if this is for a tombs build, i say specialize in 2-3. spreading attribs isnt something you generally do in an 8 person team... i mean you have enough people to have each one specialize.

and not sure why you need 8 curses, again with rend as the only skill you need it at like 2-3...

the only skill i would waste about 8-9 atribs on is TF, but generally you try to confine yourself to like 2 attribs so you dont get spread too thin.

rii

Desert Nomad

Join Date: Mar 2005

UK

Theres nothing wrong with speading out if the numbers come out alright. In some cases its only a matter of a couple of seconds of effect for a great gain in flexibility.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

only thing i would change is use plague sig instead of the victory is mine. ya the energy is great but do you really need it? if you do need it use bonetti's def. plague sig is just fun i run over barb traps on purpose just to give the long bleeding and cripple back to the ranger.

if you want to increase your dmg just use weaken armor. with your curse so high it will last a long time.

yes you can e denial with this build very easily but then again i had a max tact and didn't worry about dmg or str too much.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by twicky_kid
only thing i would change is use plague sig instead of the victory is mine. ya the energy is great but do you really need it? if you do need it use bonetti's def. plague sig is just fun i run over barb traps on purpose just to give the long bleeding and cripple back to the ranger.

if you want to increase your dmg just use weaken armor. with your curse so high it will last a long time.

yes you can e denial with this build very easily but then again i had a max tact and didn't worry about dmg or str too much. Weaken armor is a viable option to make this more offensive and less disruptive. The reason why Rend is so hot is because it can't be 'countered' aside from Spell Breaker and interrupting me. Yeah, an anti-caster mesmer will REALLY want to keep their eyes on me, the warrior...

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by smurfhunter
its like a collector shield only a bit more flexibility: -2 damage and +45 hp when in a stance/enchanted/hexed. max armor (duh). both reqs (strength + tactics)[req 9]

well thats your choice and i respect that


if this is for a tombs build, i say specialize in 2-3. spreading attribs isnt something you generally do in an 8 person team... i mean you have enough people to have each one specialize.

and not sure why you need 8 curses, again with rend as the only skill you need it at like 2-3...

the only skill i would waste about 8-9 atribs on is TF, but generally you try to confine yourself to like 2 attribs so you dont get spread too thin. Actually, if you try it, I'm only sacrificing 1-2 points in strength to gain 8 in curses. That allows for some great flexibility and all those strength points do is take away 1-2% armor penetration from my attacks. [with my axe rating, I'm already smashing ur head in 2 for 250+ dmg] and my Rend is super dangerous. Hell, if I was ballsy, I'd bring Desecrate [but since I don't run energy manager, I won't ]

I like 4 stats because the effectiveness I gain from going from 4 to 3 is soo small that, I don't know, it just doesn't seem worth it.

Tears_Of_Crimson

Wilds Pathfinder

Join Date: Jul 2005

Sugar Land Texas

R/

IMO is this a freat build with helping comments from all

what would be a good weapon for this build, zealous and fort? (also dun get why alot of people want 15>50 instead of 15always with a neg mod)

12+1+3 on axe means ull have to wear the axe mastery helm?

thx for answers

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Quote:
Originally Posted by Tears_Of_Crimson
what would be a good weapon for this build, zealous and fort? (also dun get why alot of people want 15>50 instead of 15always with a neg mod)
12+1+3 on axe means ull have to wear the axe mastery helm? That would be correct.

Tears_Of_Crimson

Wilds Pathfinder

Join Date: Jul 2005

Sugar Land Texas

R/

so its always 15>50 for pvp?

all the +1 helms look ccrappy for wars >.<

neoflame

neoflame

Krytan Explorer

Join Date: Feb 2005

Quote:
Originally Posted by Tears_Of_Crimson
so its always 15>50 for pvp?
No, just one of: +15% while Health >50%, +20% while Health <50%, +15% while in a stance, +15% while Enchanted, +15% while Hexed.
Quote:
Originally Posted by Tears_Of_Crimson
all the +1 helms look ccrappy for wars >.< Aesthetics < fundamental function.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

I'm wielding a Crippling Chaos Axe of Fortitude. I think the extra hp is more useful since extra armor on a warrior is going to be ignored anyway...

I know the condition mods aren't too hot but to me, they're probably quite balanced. 100% of this effect and your target is stuck with said condition longer... [till removed]

Zealous hurts my energy regen [which is already ridiculously low] and if blinded/hexed, I'm REALLY out of the fight...

But I'll look into a Zealous hilt however, hopefully, my teammate monks can keep me striking in tip top shape. One idea though, why didn't you post Vampiric Eonwe? It's armor ignoring and with frenzy, that little dmg builds up over time... I'm supposing the hp drain isn't worth it vs. the energy drain on a Zealous...

Enlighten me someone?

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by neoflame
Aesthetics < fundamental function. Amen...

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

Quote:
Originally Posted by Yukito Kunisaki
I'm wielding a Crippling Chaos Axe of Fortitude. I think the extra hp is more useful since extra armor on a warrior is going to be ignored anyway...

I know the condition mods aren't too hot but to me, they're probably quite balanced. 100% of this effect and your target is stuck with said condition longer... [till removed]

Zealous hurts my energy regen [which is already ridiculously low] and if blinded/hexed, I'm REALLY out of the fight...

But I'll look into a Zealous hilt however, hopefully, my teammate monks can keep me striking in tip top shape. One idea though, why didn't you post Vampiric Eonwe? It's armor ignoring and with frenzy, that little dmg builds up over time... I'm supposing the hp drain isn't worth it vs. the energy drain on a Zealous...

Enlighten me someone? Use both on a weapon switch. Zealous haft on one and a Vampiric on the other. Use one or the other depending on the situation. I'd say stick to the fortitude grip, people like to use degen skills like Poison Arrow and Conjure Phantasm in the arenas...

Cerra.nova

Cerra.nova

Ascalonian Squire

Join Date: Aug 2005

New Zealand

Your Team

W/

Quote:
Originally Posted by Yukito Kunisaki
I'm wielding a Crippling Chaos Axe of Fortitude. I think the extra hp is more useful since extra armor on a warrior is going to be ignored anyway...

I know the condition mods aren't too hot but to me, they're probably quite balanced. 100% of this effect and your target is stuck with said condition longer... [till removed]

Zealous hurts my energy regen [which is already ridiculously low] and if blinded/hexed, I'm REALLY out of the fight...

But I'll look into a Zealous hilt however, hopefully, my teammate monks can keep me striking in tip top shape. One idea though, why didn't you post Vampiric Eonwe? It's armor ignoring and with frenzy, that little dmg builds up over time... I'm supposing the hp drain isn't worth it vs. the energy drain on a Zealous...

Enlighten me someone? I'm pretty sure Zealous doesn't drain energy, however the energy regain per hit is faster than that one pip... Blind shouldn't matter, organised teams can remove conditions/hexes within a few seconds of you getting it...(well unless you are in Competition Arena...)

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Zealous does drain energy. You get nailed with one pip degen energy. [which is cancelled out by your pip of regen.]

However, a frenzied assault will bring me 1en./sec.

What's that in terms of pips?