There Will Be No Better Armor In Chapter 2!
Network
There will be new armor in Chapter 2. But think of it. Anet wouldnt make Chapter 2 better armor than 1. Than nobody will buy any armor in Chapter 1. They will lost sales, beacause of the un even balance, and Chapter 1 wont sell. This is my hypothasy, they will make new armors in Chapter 2. But... they will make Chapter 1 armors (like FoW) at equal level of Chapeter 2. Example: They might make a armor that gives you 70AL as monk but -2 energy on each peice. Ascetics will still be bought. Even if they up the al on new armors in the future, they will still look into the past armors and up them to. So that people without Chapter 2 wont get owned in "common-spots" of what they said, outside when they play with there Chapter 2 players. Please, stop making threads of: OMFG THERES GOING TO BE A SORROWZ FURNACE NEW ARMOZ!!!!11212121. Because, they wont. Even if it does, it will be easy to get. And not more superior than FoW armor. The reasen why is, Think of it? If FoW armor costs about 1.5million for all the materials and stuff. Why would they make one costing 3million? or 2million? Just my thoughts, and stop making these stupid threads about FoW armor sucks, its just for players who have lots of money and time.
-Network
-Network
MSecorsky
Why would anyone expect there to be "better" armor in future releases? Balance needs to be maintained. New armors, sure, greater variety... but not heftier stats.
Same with weapons. There will be new weapons, but don't expect max damages to increase.
Same with weapons. There will be new weapons, but don't expect max damages to increase.
zehly
All I can say to you, Network is...
DUH. There won't be *better* armor because the stats are fine as they are. Better armor would mean jacking the spells up.
DUH. There won't be *better* armor because the stats are fine as they are. Better armor would mean jacking the spells up.
terrordactyl
Quote:
Originally Posted by MSecorsky
Why would anyone expect there to be "better" armor in future releases? Balance needs to be maintained. New armors, sure, greater variety... but not heftier stats.
Same with weapons. There will be new weapons, but don't expect max damages to increase. |
I guess there will be new skills and classes, both of which will be balanced with the current choice. For example, an Ele (with expansion) may get to choose from 85 rather than 75 skills of similar power. Or he may get a new skill line - Arcane to add to Earth, Fire, Water and Air (just an example) :-)
Red Sonya
I don't understand why some of you people think this game will "never evole", there certainly could be better armor and weapons stats in coming expansions, there's nothing to stop it. You started off with 5ac in pre-searing and if you played the game as intended you evolved into better armor along the way. Those that made a rush to droknar's yeah got the best armor atm, but, I surely foresee evoling of this game in all catagories over the years. Level increases, weapon stat increases, armor stat increases, upgrade increases, and on an on, it will evolve so might as well get used to that and that just because you have the best now doesn't always mean it will remain the best forever.
Owen
I dunno... if the level cap is raised I think that, by default, would raise AL levels on new armors.
Perhaps what the original poster hasn't thought of is that Chapter 2 armor will be made from exclusive Chapter 2 materials or give you heftier AL but only vs. the new Chapter 2 enemies (ex. Warrior Samurai Armor 85 AL [+15 AL while in Chapter 2 World]). This system is already imlimented and we all know it as Infusion in which you are given an bonus that makes your armor more powerful in only a certain area against only certain enemies/attacks. Balance is possible, you just simply need to make it easier to attain standard Chapter 1 armors or make Chapter 2 bonuses only apply there and then everyone won't migrate to Chapter 2 enmass to buy armor.
Perhaps what the original poster hasn't thought of is that Chapter 2 armor will be made from exclusive Chapter 2 materials or give you heftier AL but only vs. the new Chapter 2 enemies (ex. Warrior Samurai Armor 85 AL [+15 AL while in Chapter 2 World]). This system is already imlimented and we all know it as Infusion in which you are given an bonus that makes your armor more powerful in only a certain area against only certain enemies/attacks. Balance is possible, you just simply need to make it easier to attain standard Chapter 1 armors or make Chapter 2 bonuses only apply there and then everyone won't migrate to Chapter 2 enmass to buy armor.
Network
The game is fine as it is.
EDIT: Your sort of right Owen. But I think that they should put that on all armors when Chapter 2 comes out. So that when Chapter 1 people who finnally can afford it can fight with there Droknar armors in Chapter 2.
EDIT: Your sort of right Owen. But I think that they should put that on all armors when Chapter 2 comes out. So that when Chapter 1 people who finnally can afford it can fight with there Droknar armors in Chapter 2.
Loviatar
Quote:
Originally Posted by Network
The game is fine as it is.
EDIT: Your sort of right Owen. But I think that they should put that on all armors when Chapter 2 comes out. So that when Chapter 1 people who finnally can afford it can fight with there Droknar armors in Chapter 2. |
before the flames start this is based on a cryptic comment on the level cap remaining permanently static from Gaile Gray which was *never say never* which can be taken several ways
Dazzler
They've always stated that people that buy expansions are buying content. Changes to balance or the game engine itself will be available to everyone.
I take that to mean that if a new item (armor or weapon or whatever) is available in the expansion, then either non-expansionsists will be able to acquire it also (via trade or because the item will also be added to non-expansion areas) or the new item will be balanced against non-expansion items...such as maybe a sword that does 30 points of damage but has a negative to counter-balance it.
If they raise the level-cap it will be available to all players, not just the expansion. If they add skills to existing classes, it should be available to all players. However, if they add new professions, expect those to only be available to expansion players, but expect them to be balanced with the current professions.
And of course the new areas will only be available to expansionists. If they add more character slots, I also expect that to only be available to expansionists.
I take that to mean that if a new item (armor or weapon or whatever) is available in the expansion, then either non-expansionsists will be able to acquire it also (via trade or because the item will also be added to non-expansion areas) or the new item will be balanced against non-expansion items...such as maybe a sword that does 30 points of damage but has a negative to counter-balance it.
If they raise the level-cap it will be available to all players, not just the expansion. If they add skills to existing classes, it should be available to all players. However, if they add new professions, expect those to only be available to expansion players, but expect them to be balanced with the current professions.
And of course the new areas will only be available to expansionists. If they add more character slots, I also expect that to only be available to expansionists.
terrordactyl
Quote:
Originally Posted by Red Sonya
I don't understand why some of you people think this game will "never evole", there certainly could be better armor and weapons stats in coming expansions, there's nothing to stop it. You started off with 5ac in pre-searing and if you played the game as intended you evolved into better armor along the way. Those that made a rush to droknar's yeah got the best armor atm, but, I surely foresee evoling of this game in all catagories over the years. Level increases, weapon stat increases, armor stat increases, upgrade increases, and on an on, it will evolve so might as well get used to that and that just because you have the best now doesn't always mean it will remain the best forever.
|
Look, people play CS, UT2004, Battlefield, Command and Conquer, flightsims online for thousands of hours at a time and have a lot of fun. These games don't increase the power of your shotgun every few months to keep interest levels up do they? The game could stay at level 20 forever, as long as Arenanet keep adding content (skills, areas, items, classes, missions).
The pvp is balanced, it's kind of an online sport...so changing the rules will mess up the balance. Can you imagine if the IOC announced that the 110m Hurdles final next time will be over 130m just to boost interest?
Mavrik
well its easy... only make the expansion available after you complete the game to a certain point. That way, better armor can't be gotten right away so all you PvPers who whine and get Anet to do what you want, can still be happy.
David Lionmaster
i have an idea... buy the expansion, i dont care if they screw the people that dont get the expansion, cause if you play the game a lot, you're going to buy the expansion.
Charcoal Ann
there should not be a higher lvl cap. people who crusade for this are people who want to be able to walk like gods among the masses. it will destroy the balance and will make it less and less likely for new players to stick at the game for any length of time. because it will cause untold grind for new players. (less for lvl 20s)
i do however want to see more classes, skills, armors and weapons. this is what i think the expansion is all about (besides the new area)
i do however want to see more classes, skills, armors and weapons. this is what i think the expansion is all about (besides the new area)
boxterduke
Quote:
Originally Posted by Network
There will be new armor in Chapter 2. But think of it. Anet wouldnt make Chapter 2 better armor than 1. Than nobody will buy any armor in Chapter 1. They will lost sales, beacause of the un even balance, and Chapter 1 wont sell. This is my hypothasy, they will make new armors in Chapter 2. But... they will make Chapter 1 armors (like FoW) at equal level of Chapeter 2. Example: They might make a armor that gives you 70AL as monk but -2 energy on each peice. Ascetics will still be bought. Even if they up the al on new armors in the future, they will still look into the past armors and up them to. So that people without Chapter 2 wont get owned in "common-spots" of what they said, outside when they play with there Chapter 2 players. Please, stop making threads of: OMFG THERES GOING TO BE A SORROWZ FURNACE NEW ARMOZ!!!!11212121. Because, they wont. Even if it does, it will be easy to get. And not more superior than FoW armor. The reasen why is, Think of it? If FoW armor costs about 1.5million for all the materials and stuff. Why would they make one costing 3million? or 2million? Just my thoughts, and stop making these stupid threads about FoW armor sucks, its just for players who have lots of money and time.
-Network |
Have you every heared of sentences?????
Network
I wrote that in like 2minutes. So go RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO yourself.
Loviatar
please note everybody
they said *COMMON AREAS* where the chapters can intermingle.
there was no mention of a chapter 2 person going back to all of the chapter 1 areas.
it did state that chapter 2 would have its own complete story arch which would be a continuation of the game but new and different as well.
getting chapter 2 may be like the academy and presear askalon with only limited overlap so you would continue on to whatever chapter 2 has and need a chapter 1 character to visit chapter 1 as you need a presear character to visit presear
they said *COMMON AREAS* where the chapters can intermingle.
there was no mention of a chapter 2 person going back to all of the chapter 1 areas.
it did state that chapter 2 would have its own complete story arch which would be a continuation of the game but new and different as well.
getting chapter 2 may be like the academy and presear askalon with only limited overlap so you would continue on to whatever chapter 2 has and need a chapter 1 character to visit chapter 1 as you need a presear character to visit presear
MSecorsky
Quote:
Originally Posted by Red Sonya
I don't understand why some of you people think this game will "never evole", there certainly could be better armor and weapons stats in coming expansions, there's nothing to stop it. You started off with 5ac in pre-searing and if you played the game as intended you evolved into better armor along the way. Those that made a rush to droknar's yeah got the best armor atm, but, I surely foresee evoling of this game in all catagories over the years. Level increases, weapon stat increases, armor stat increases, upgrade increases, and on an on, it will evolve so might as well get used to that and that just because you have the best now doesn't always mean it will remain the best forever.
|
Then, you increase skill power to counter increased armor, for example... now the skills are too powerful for those folks still clawing their way to Droknars. The game gets too offensive. The early arenas are ruined.
Too much of a chain reaction.
Charcoal Ann
that would suck...
how am i supposed to help my guildies stuck on Thunderhead with healing if my monk is in chapter 2?
how am i supposed to help my guildies stuck on Thunderhead with healing if my monk is in chapter 2?
Saerden
No offense, but everyone arguing for level cap increase / phat lewt either has no clue what GW is about or is an agent from the competition.
If you enjoy seeing numbers get bigger, i suggest watching a debt clock. Preferably of Germany or the US.
The bigger the numbers, the dumber the players, or something like that. What point is there to the areas before the desert? Everyone rushes to droknars, and powerlevels. No challenge. No loot. Not even worth farming anymore. Dead content.
The game is easy as a joke right now, upping the stats will just make it pointless.
But you will get so much more eleet after you can instakill an aataxe with your 1100-1151 sword from chapter 5. Yay for illusion of player skill.
If you enjoy seeing numbers get bigger, i suggest watching a debt clock. Preferably of Germany or the US.
The bigger the numbers, the dumber the players, or something like that. What point is there to the areas before the desert? Everyone rushes to droknars, and powerlevels. No challenge. No loot. Not even worth farming anymore. Dead content.
The game is easy as a joke right now, upping the stats will just make it pointless.
But you will get so much more eleet after you can instakill an aataxe with your 1100-1151 sword from chapter 5. Yay for illusion of player skill.
MSecorsky
People that come to GW after being uber-whatevers in level-grind games have trouble shaking that inferior mentality. Give them time, give them time.
Sanji
I'd like to see more variety in gear. As far as level, weapons, and armor goes, I don't expect there to be a level cap increase or any sizable boost in armor defense or weapon power.
I definately don't see the game progressing anywhere near the whole characters getting to level 100 or wielding an Epic +4 Vorpal Sword of the Rabbit.
I definately don't see the game progressing anywhere near the whole characters getting to level 100 or wielding an Epic +4 Vorpal Sword of the Rabbit.
Sir Skullcrasher
Network!!
A-net will put in other armors but it won't have better stats. It will just look different than all the armors from chapter one
A-net will put in other armors but it won't have better stats. It will just look different than all the armors from chapter one
Numa Pompilius
Quote:
Originally Posted by Network
There will be new armor in Chapter 2.--- But... they will make Chapter 1 armors (like FoW) at equal level of Chapeter 2.
|
The stats (levels/armors/weapons) are good. No need to change just because people want to be m0r3 ub3r (while forgetting that it only means that the opposition will be m0r3 ub3r too). Treadmill: no thanks. Choice: yes please.
terrordactyl
Quote:
Originally Posted by boxterduke
Have you every heared of sentences?????
|
Silmor
I'd like them to make armours like Knight's/Ascalon (damage reduction doesn't stack) or Performer's/Noble's/Virtuoso's (more armour while casting? with fast casting as primary? awesome!) actually worth buying. The worst thing is the Gladiator's Helm vs. Tacticians Helm though, where the Gladiator's Helm is identical to the Tacticians Helm, except it gives +1 energy as well. Touch choice.
Even with relatively few different armour sets, there are still many duplicate armour properties which makes the choice between them purely an aesthetic one, I'd like to see at least some difference between them to encourage more diversity in selecting armour. But as basically everyone else said, keep the armour levels straight, balance is a good thing.
Even with relatively few different armour sets, there are still many duplicate armour properties which makes the choice between them purely an aesthetic one, I'd like to see at least some difference between them to encourage more diversity in selecting armour. But as basically everyone else said, keep the armour levels straight, balance is a good thing.
boxterduke
Quote:
Originally Posted by Loviatar
please note everybody
they said *COMMON AREAS* where the chapters can intermingle. there was no mention of a chapter 2 person going back to all of the chapter 1 areas. it did state that chapter 2 would have its own complete story arch which would be a continuation of the game but new and different as well. getting chapter 2 may be like the academy and presear askalon with only limited overlap so you would continue on to whatever chapter 2 has and need a chapter 1 character to visit chapter 1 as you need a presear character to visit presear |
No way, Pre sear was a training camp to get used to the game.
Now on the armor issue, I think they will add armor but only in expansions where we have to pay for. If they raise the level cap then they will raise the stats, if not then they will stay the same but with different looks.
If we get new looking armor in this update it will be very nice of Anet.
Keep in mind that this is a free update.
Free is the key
Damon Windwalker
#1 - is such language really necessary?
#2 - is getting so worked up over something so insignifigant really necessary?
#2 - is getting so worked up over something so insignifigant really necessary?
Sammael
Here's the thing... everywhere u go, all lvl 20's, there's nowhere to go from there. Getting to lvl 20 is cake, it should mean something more. I'd like to see them increase the max lvl to 25 and make getting those lvls take a lot longer than the others, like the first 10 levels = jumping from 20-21 type experience. Just my opinion
MSecorsky
Quote:
Originally Posted by Sammael
Here's the thing... everywhere u go, all lvl 20's, there's nowhere to go from there. Getting to lvl 20 is cake, it should mean something more. I'd like to see them increase the max lvl to 25 and make getting those lvls take a lot longer than the others, like the first 10 levels = jumping from 20-21 type experience. Just my opinion
|
Balance goes away.
Raising level cap is generally a really bad idea because it kicks game balance in the teeth. If you have level increases not increase anything, then it's merely a cosmetic waste and something else for kids to try to dog other people over.
Scaphism
Clearly a rant, no proof shown, and veering way off topic already. If you have a suggestion (Please include upgraded armor in the expansion, for example) we have a forum to make suggestions in. If you do make such a post, be sure to word it and use a tone appropriate to a request. This post, as an example, would not qualify.
Closed.
Closed.