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Originally Posted by Rey Lentless
I'd rather ether prodigy be worth using, instead of just making ether nenewal crap too.
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Originally Posted by Rey Lentless
I'd rather ether prodigy be worth using, instead of just making ether nenewal crap too.
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Originally Posted by Mysterial
By definition, a balanced environment contains no 'good' skills (or all 'good' skills, depending on how you choose to look at it), so... yes.
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Originally Posted by timmo567
Sounds great to me. So sick of smiters.... (I'm tempted to make one, but I'm not really into pressing 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2 over and over, doesn't really appeal to me)
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Originally Posted by Dzan
Obviously you don't know the first thing about balance, but you do know that if more than two people use a build in one day its clearly overpowered. Go read the M:tg articles that are frequently posted relating to why there has to be "good" skills and why there has to be "bad" skills.
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Originally Posted by Dzan
Elementalists are rather underpowered actually. If you took away E/Mo smiters you'd see very few Eles in the tombs, and almost none of them would be offensive.
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Originally Posted by Dzan
I get the impression from a lot of people, including you, that your ideal vision of the game is 8v8 battles using combos no more complex than Fire Attunement and Fire spells. Any synergy between your primary and secondary profession is off limits as well.
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Originally Posted by rii
the problem [is that ER is] being mixed with already strong smiting spells to beat the living hell out of everyone. Perhaps just allow it as ele enchants and ele spells that trigger it? then no smiting abuse, and itll be er, aura and attunement, which is only the three enchants. + flare spamming, and then when youve used up half your skill bar with that you can get some nukes. THAT might balance eles some. But im not doing the maths, im too lazy.
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Originally Posted by IxChel
Fixed Ether Renewal #2 {Elite} - Enchantment Spell
For 10 seconds, each time you cast a spell, you gain 20-60% of the energy cost of the spell back, plus another 15% of the spell cost for each enchantment on you. |
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Originally Posted by Grimpaw
Make it "15% of the spell cost for each other enchantment on you" and I'm sold. I could live with 20% then too.
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# of ench -- percent -- energy-per-second
0 60% 0.66
1 80% 1.00
2 100% 1.33
3 120% 1.66
4 140% 2.00
((50 * (.80 + N*.10))-10)/30
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Originally Posted by Dualinity
guild wars folks always talk about "not 1 build cant beat all" and that is true, if u think Ether Renewal is too good, make an anti-build and u should have no problem....every good build has its weaknesses
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