Variations on the IVEX Trapper

Stell Pol

Stell Pol

Ascalonian Squire

Join Date: Jul 2005

Thered Yakuza

R/Mo

This is the build I recently came up with for my PVE ranger but I ran it in the arena and it actually worked quite well so I'm gonna see what you guys think of it.

It's Ran/Mo with attributes:

Expertise: 11+2+1
Marksmanship 10+1
Wilderness Survival 10+1

I run Druid's armor with best vigor rune i can get my hands on.

Skills are:

Choking Gas - Just typical castor hate.
Barbed Trap
Flame Trap
Throw Dirt
Troll Unguent
Pin Down - Previous 5 are typical trapper build.
Oath Shot
Vengence - This is where it's neat. You use Vengence to res people and use
Oath Shot so you can spam it at least every 20 seconds.

Not only does Oath Shot work well with Vengence but just having all your skills back at once is very helpful to a trapper build.

I use a longbow because I like them and they're good with Pin Down but a short bow would be better with Choking Gas.

What do you guys think?

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

horrible, you have no way of keeping them from hitting you, your traps are easily interupted because they can hit you whenever they want, put in whirling or dryders

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

I'd find a spot for serpents quickness in there personally. But that's just me.

Also a goodpoint on the need for defense... After I cap Oath Shot tonight I'm going to test it out with Lightning Reflexes. That's a great skill overlooked because of recharge time... but teamed up with SQ and Oath... hmm...

Darc.Syde

Frost Gate Guardian

Join Date: Feb 2005

Spirits Of War

Me/Mo

i use whirling defense, becuase it will recharge with oath shot. try making it a 20 duration whirling.

Glasswalker

Glasswalker

Krytan Explorer

Join Date: May 2005

Northwest Ascalon

Freedom

N/R

Quote:
Originally Posted by MSecorsky
I'd find a spot for serpents quickness in there personally. But that's just me.

Also a goodpoint on the need for defense... After I cap Oath Shot tonight I'm going to test it out with Lightning Reflexes. That's a great skill overlooked because of recharge time... but teamed up with SQ and Oath... hmm... If you have Oath Shot, you won't need Serpent's Quickness.

OP: As stated above, defense! Dryders works for me because it's in the Wilderness Survival line. I like the basic idea though. No one else should really need to bring a res, since yours is fast, reusable, and you are the last target on the field. That means they all have 8 useful skill slots. That's awefully nice.

Dump the Unguent for Dryders or WD. You shouldn't need the self-heal until it's too late to use it.

Stell Pol

Stell Pol

Ascalonian Squire

Join Date: Jul 2005

Thered Yakuza

R/Mo

Yeah, whirling defense would be better than troll unguent. I will do that but honestly, i dont' much of a problem of my traps being interrupted. I only get one person at a time on me I'd just throw dirt and if it's a warrior, throw down a barbed trap and get out of there.

If you run rangers the right way, throw dirt is all you need to get the traps down, most of the time.

The only problem with that is other rangers, which whirling would be great against.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

Combat trapping is not a lost art, apparently. As long as you have whirling and oath shot, you'll be fine. You shouldn't run choking gas without tiger's fury, IMO - monks will still get their heals off between your shots. Bring distracting shot, it's much better and can be fired in sequence with oath shot, so you can interrupt 2 things in the span of 3-4 seconds, or whenever you need the distracting again. Distracting -> oath -> distracting, and you won't even need to bring frozen soil :P

Glasswalker

Glasswalker

Krytan Explorer

Join Date: May 2005

Northwest Ascalon

Freedom

N/R

[QUOTE=Stell Pol]I only get one person at a time on me I'd just throw dirt and if it's a warrior, throw down a barbed trap and get out of there.[QUOTE]

Since Traps are easily interupted, this means ANY successful attack will kill it. Since Traps only affect anyone who gets within range, I would agree that Warriors should be your focus. You have to rely on the rest of your team at some point.

However, when playing my W/R and using Antidote Signet, I can remove your blind faster than you can lay that trap (and I'm watching for a Ranger to Throw Dirt as I charge him) -- So you might want to run instead. If you have the only res, you are too valuable to the team to go down. Now, if you can interupt my cast, that will hurt. But for non-Ranger secondaries, it will probably be someone else that removes the blind, and that won't be so easy to fix. Your best defense will be to self-heal to survive his attack, or run, and pin down will help more than TD in that case...

[EDIT]Of course, since you agreed to bring whirling defense, this is pretty moot. Even without the blind on me, I'm not likely to hit you... And the Barbed Trap will do the work of Pin Down...[/EDIT]

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Quote:
If you have Oath Shot, you won't need Serpent's Quickness. Whirling Defence, QZ, and Determined Shot work on Oath Shot. [Arcane Mimicked] Oath Shot does not work on itself. However, the whole point of Oath Shot's effectiveness is having lots of skills to reset. Whirling Defence is easier to use and pull off than Throw Dirt. Choking Gas definately isn't typical caster hate; you've got a buff with a 9 second duration, so you have exactly 5 shots to try interrupting your target, and after that, you won't be able to use interrupts for 15 seconds. Savage Shot and Distracting Shot are both much more practical, and aren't so energy-heavy.

Stell Pol

Stell Pol

Ascalonian Squire

Join Date: Jul 2005

Thered Yakuza

R/Mo

Yes, Distracting Shot would be much better. Would anybody recommend dust trap over flame trap? I didn't use it cause it's approx 5 (?) more mana with 14 expertise and i already have throw dirt. I believe it knocks people down though. Hmmm.

Just to update, the new skill list is.

Whirling Defense
Vengence
Oath Shot
Throw Dirt
Distracting Shot
Flame Trap
Barbed Trap
Pin Down

Thanks everyone.

Rufus_Telum

Pre-Searing Cadet

Join Date: May 2005

With my trapper builds I like having Mesmur as my secondary so I can take advantage of Mantra of Resolve (For 30-78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 7-3 Energy or Mantra of Resolve ends.) I'm pretty sure that this is an almost nessacry skill for a trapper.

Stell Pol

Stell Pol

Ascalonian Squire

Join Date: Jul 2005

Thered Yakuza

R/Mo

Mantra of Resolve is a very nice skill to have on a trapper, one of the best I suppose but the point of this build is to use vengence repeatedly and I can't do that if I'm R/Me.

Hey, I tried that whirling defense, I found out at 14 Expertise, it lasts 19 seconds. Almost perpetual whirling defense . . . *drool*