Increase Healing Breeze casting time
Nexx
Currently, the casting time for healing breeze is 1 sec. As a monk, I think that's great but if I'm on the receiving end, I find the skill really hard to disrupt when you're a warrior (using either savage slash or disrupting blow) since their interrupts are based on their melee attack (1 swing/1.3 seconds) which is too slow in my opinion.
I was wondering if it'll be a good idea to increase the casting time to 1.5 or even 2 seconds?
Thoughts?
I was wondering if it'll be a good idea to increase the casting time to 1.5 or even 2 seconds?
Thoughts?
MCS
Um... Healing breeze is already a waste of a skill slot and 10 energy.
Artemis Bladewing
So your basically saying because you as a warrior cant interupt it monks have to suffer and get longer cast times? Well then play mesmer they have 0.25 cast time to interupt.
Healing Breeze isnt good anyway as it gets pulled down through enchantment rippers.
If you change Healing Breeze People will just use Heal Other.
(Plz stop trying to nerf every skill)
Healing Breeze isnt good anyway as it gets pulled down through enchantment rippers.
If you change Healing Breeze People will just use Heal Other.
(Plz stop trying to nerf every skill)
Age
If you are warrior use your healing signet as it was made for breeze has an increase with Devine Favour and works great with monk primaries.
Xylaphone
Quote:
Originally Posted by MCS
Um... Healing breeze is already a waste of a skill slot and 10 energy.
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My assement of the skill is that any team should have one monk with Breeze, for the reasons listed, and to prevent overlaping cast.
Nexx
Quote:
Originally Posted by Artemis Bladewing
So your basically saying because you as a warrior cant interupt it monks have to suffer and get longer cast times? Well then play mesmer they have 0.25 cast time to interupt.
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Quote:
(Plz stop trying to nerf every skill) |
Mavrik
I say keep it the way it is. Hows it fair for the PvE people who use this, to be further handicaped for the delight of PvPers?
keep it as it is... its just fine.
keep it as it is... its just fine.
Flame
I'm a Ranger, and I tell you, it's much more important to interrupt a Healing Touch than Healing Breeze. Because Breeze just delays the inevitable, but Healing Touch will take Monks from nearly dead to full health.
Racthoh
Quote:
Originally Posted by Flame
I'm a Ranger, and I tell you, it's much more important to interrupt a Healing Touch than Healing Breeze. Because Breeze just delays the inevitable, but Healing Touch will take Monks from nearly dead to full health.
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Lews
So you are saying you can interupt with a .5 second more?
timmo567
If you increase the cast time then increase the swing time for the disrupt by the same amount
(most stupid thread I've ever seen)
(most stupid thread I've ever seen)
Lews
I've seen stupiderer.
Red Sonya
Warriors have a skill to increase their attack speed use them then your interupts. Frenzy, Flurry and Beserker stance. Learn your skills instead of whinning about others.
UltimaXtreme
healing breeze sucks ._.
only use i see for this is to stack enchants on the hero on an alter, 1 more enchant to strip >:P
only use i see for this is to stack enchants on the hero on an alter, 1 more enchant to strip >:P
ElderAtronach
Quote:
Originally Posted by Xylaphone
Is there another spell that heals for 216+DF bonus for only 10 energy, while covering Healing Seed, Spell Breaker, increasing the healing on Dwayna's, and completely owning if you actually spend the time to examine the skill?
My assement of the skill is that any team should have one monk with Breeze, for the reasons listed, and to prevent overlaping cast. |
quickmonty
If I read one more "let's nerf the monk" threads I'm going to S C R E A M !!!!
It's a strategy game. Use your brain to figure out counter strategies and stop asking 'the powers that be' to fix things that your feeble little minds can't comprehend.
It's a strategy game. Use your brain to figure out counter strategies and stop asking 'the powers that be' to fix things that your feeble little minds can't comprehend.
Flame
Monks are too good. I mean, you can't go to the Hall of Heroes without every party having two, maybe three monks! We need to make Rangers the best at healing, it's the only thing that makes sense.
For God's sake, you are annoyed because Healing Monks can Heal, and then you get annoyed when in PvE, people play something other than a Healing Monk.
For God's sake, you are annoyed because Healing Monks can Heal, and then you get annoyed when in PvE, people play something other than a Healing Monk.
The undead Mesmer
:O you whant to nerf the only good regen monk skill your a bit nutty i think but thats yust me whell lets nerf errrrrm savage slash make it cost 15 energy and for great justice let it cost 20 energy they are too good whe dont do that do whe?
*sorry about the flaming*
*sorry about the flaming*
Como Fort
Quote:
If I read one more "let's nerf the monk" threads I'm going to S C R E A M !!!! It's a strategy game. Use your brain to figure out counter strategies and stop asking 'the powers that be' to fix things that your feeble little minds can't comprehend. |
31337
Quote:
Originally Posted by ElderAtronach
I'd like to see those calculations you made for that number, or did you pull it out of your ass? Even at +10 regen over 10 seconds, its 200 health, not 216. And if you had a 20% enchantment staff, it'd last 12 seconds for 240 health.
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Edit: I'm 90% sure it used to max at +10, but I think it was stealth nerfed in a recent patch.
ElderAtronach
Coulda sworn it maxed at 10. I know troll unguent does at high wilderness, I don't know why breeze wouldn't max at 10 as well.
31337
Quote:
Originally Posted by ElderAtronach
Coulda sworn it maxed at 10. I know troll unguent does at high wilderness, I don't know why breeze wouldn't max at 10 as well.
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Mario 64 Master
If you are using this skill in PvP you are almost NEVER going to get 216 health gained for 10 energy. Probably about half of that on average, due to overhealing. The only time when it could be used for it's full effect is when the target you're healing is at 9 or 10 health degen for an extended period of time, which isn't very often.
Ultimate_Gaara
I hate to be a downer to your build but warriors are not build around interupting and spell breaking, of course they have a skill that can stop a spell but that is not their main function, if you really want to stop a monk from casting it would be best to try a W/Me or something... however i can't really tell you what to do
Flame
Quote:
Originally Posted by Ultimate_Gaara
I hate to be a downer to your build but warriors are not build around interupting and spell breaking, of course they have a skill that can stop a spell but that is not their main function, if you really want to stop a monk from casting it would be best to try a W/Me or something... however i can't really tell you what to do
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HawkofStorms
As a E/Me I have no simpathy for you. Each person in PvP has to work as a team. You stick to your job, and let me (as an anti-caster) stick to mine.
Also, Monks are not overpowered. You don't "need" 3 monks in HoH. Its mostly just superstition. Those three monks take away slots from other players that could be dishing out more damage (except for the Mo/W build grrr). People just feel uncomfortable doing anything without a healer. Even early game quests, people are spamming "LFM Healing Monk" for no good reason. This isn't real life. You aren't actually going to die unless their is a monk to res you. If the storyline of guild wars was true in RL though... then I'd understand the fear of fighting a war without a magical healer there to save your life.
Also, Monks are not overpowered. You don't "need" 3 monks in HoH. Its mostly just superstition. Those three monks take away slots from other players that could be dishing out more damage (except for the Mo/W build grrr). People just feel uncomfortable doing anything without a healer. Even early game quests, people are spamming "LFM Healing Monk" for no good reason. This isn't real life. You aren't actually going to die unless their is a monk to res you. If the storyline of guild wars was true in RL though... then I'd understand the fear of fighting a war without a magical healer there to save your life.
31337
Quote:
Originally Posted by Mario 64 Master
If you are using this skill in PvP you are almost NEVER going to get 216 health gained for 10 energy. Probably about half of that on average, due to overhealing. The only time when it could be used for it's full effect is when the target you're healing is at 9 or 10 health degen for an extended period of time, which isn't very often.
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ElderAtronach
Quote:
Originally Posted by 31337
I would like to add, that telling someone they pulled soemthing out of their ass, is hardly ever the best course of action... especially when you are wrong.
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Kai Nui
there are some things you can't interrupt. Thats the game son.
medikamen
mesmer - shatter enchantment and POOF
Mario 64 Master
Quote:
Originally Posted by 31337
You do understand that as a cover enchant for Barrier, Spell Breaker, and other more important enchantment spells it works quite well, and that as an extra enchant is also increases Dwayna's, one of the most powerful heals in the game.
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I Farm Sigils
Quote:
Originally Posted by Mario 64 Master
Vigorous spirit covers for 3 times as long, also increases healing from Dwayna's, and only costs half as much to cast.
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