Strange Builds
Sekkira
Personally, I run an Elementalist/Warrior and I've been trying to find something that works with fire. Alas the only thing I could come up with is with a fire based weapon and quick cast AoE's (like Phoenix). Even then, it doesn't seem to be working out. I'm begginning to think that the only parts that would complement each other in this respect is Earth + Tactics.
This is not really a topic asking for advice, but more one to discuss unusual builds. Discuss yours if you have any.
This is not really a topic asking for advice, but more one to discuss unusual builds. Discuss yours if you have any.
Mavrik
was working on a necro warrior, enjoyed warrior so much I went and made a warrior lol...
Lasareth
Most of my unusual builds are terrible. I haven't really put enough thought into a build concerning more than one character though--those are where the power is at. Because although one character can run around trying to do the best damage, being coordinated and setting up a strategy with your entire team can win you medals
coleslawdressin
I want to join a guild who is willing to play pet heavy teams in GvG or HoH. 10 plat says someone will not be able to resist saying pets suck.
Divine Elemental
pets are good
ive seen em a few times at hoh
before they die
Death nova + Putrids... = death lol
also one of SNA's builds require pets
they keep u 24/7 blackouted and they dont run out of energy ie the pet elite
ive seen em a few times at hoh
before they die
Death nova + Putrids... = death lol
also one of SNA's builds require pets
they keep u 24/7 blackouted and they dont run out of energy ie the pet elite
Aracos79
I played around with a N/R "zookeeper" build focused on death magic and beast mastery with leftover points in soul reaping. I dumped it when I realized pets were really bad and that putrid was way more powerful than minions.
Now that pets have gotten a little boost and putrid got nerfed, I may dig it up and try it again.
Now that pets have gotten a little boost and putrid got nerfed, I may dig it up and try it again.
mamluk
I had a mantra of persistence build that was fun-
mantra of persistence
energy drain
ether feast
arcan conundrum
conjure phantasm
imagine burden
hex breaker
rez signet
It was good fun- I sometimes switched things around and used crippling anguish- that made it lots of fun when I had two warriors chasing me.
With persistence, my conjure phantasms lasted for 24 seconds- thats 240 damage. Not bad for something I can spam over the entire team.
When I had a monk to heal me, this build was great in random arena. Never tried it anywhere else.
mantra of persistence
energy drain
ether feast
arcan conundrum
conjure phantasm
imagine burden
hex breaker
rez signet
It was good fun- I sometimes switched things around and used crippling anguish- that made it lots of fun when I had two warriors chasing me.
With persistence, my conjure phantasms lasted for 24 seconds- thats 240 damage. Not bad for something I can spam over the entire team.
When I had a monk to heal me, this build was great in random arena. Never tried it anywhere else.
Tactical-Dillusions
Something (not too unusual) but rather fun is a Mo/R that specialises in trapping.
I like watching the enemy charging at me, foaming at the mouth and screaming "kill the monk"....only to fall flat on their backsides upon meeting a spike trap. So gratifying.
A smiting ranger (using a pet) springs to mind. I have never tried it but a balthazars aura on your pet can be quite handy i assume.
I like watching the enemy charging at me, foaming at the mouth and screaming "kill the monk"....only to fall flat on their backsides upon meeting a spike trap. So gratifying.
A smiting ranger (using a pet) springs to mind. I have never tried it but a balthazars aura on your pet can be quite handy i assume.
TheGreatBoo
Eh I used to run an earth magic warrior. It didn't take long for me to realize how useless it was. You can have all the armor buffs in the world, but it means nothing in pvp when you don't get the agro.
Pippy Bloodstocking
I'm working on a Mesmer/Monk that gets by with absolutely no offensive or defensive abilities. Just skills that make her teammates work better. For example, I like to use:
Balthazar's Aura
the other Balthazar's skill
Convert Hexes
Inspire Enchantment
Resurrect
Energy Tap
Spirit Shackles
Drain Enchantment
Of course, this is only until I can switch to Elementalist secondary, and grab mark of Trogdor and go berserk with Fragility. And fast-casting huge spells and the like!
Balthazar's Aura
the other Balthazar's skill
Convert Hexes
Inspire Enchantment
Resurrect
Energy Tap
Spirit Shackles
Drain Enchantment
Of course, this is only until I can switch to Elementalist secondary, and grab mark of Trogdor and go berserk with Fragility. And fast-casting huge spells and the like!
Aracos79
Quote:
Originally Posted by TheGreatBoo
Eh I used to run an earth magic warrior. It didn't take long for me to realize how useless it was. You can have all the armor buffs in the world, but it means nothing in pvp when you don't get the agro.
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TheGreatBoo
Yes, kda warriors are popular and effective, but I was using self armor buffs, not offensive spells or area buffs.
EinValentine
Force Field Monk
This is a PvE build. It would be too vulnerable in PvP, but I've found it highly effective in the Fissure of Woe. I don't see any reason that this is really all that unusual, but I've never seen any one else run one.
Protection Prayers 16
Divine Favor 13
RoF
Guardian
Mend Condition
Aegis
Life Barrier
Divine Boon
Blessed Signet
Rebirth
At 13 Favor Blessed Signet returns a max of 21 energy per cast - which handily enough is exactly the return you get for maintaining 7 enchantments - a Life Barrier on each member of the party except yourself. Once you get this set up you will be regaining enough energy to cast Aegis on top of the barriers and the occasional RoF, Guardian or Mend as well.
Obviously you need to be paired with a Healer of some sort for this to really work well, since while you mitigate a massive amount of damage, you really can't heal jack. However, in cases where you wind up alone (the Healer drops frex) or if your Barriers are getting stripped too quickly, you can shut down your Force Field generator, toss up Divine Boon, and function fairly well as a Boon Protection Monk.
Energy management is critical at all times with this build. Keeping your barriers all up and running and actually casting spells without messing up your timing requires a tight eye on your skills and energy, and if you are in Boon Protector mode you will be lacking effective energy management and will have to conserve.
I would say that it is overall a match for a more standard PvE protection build, but more of a pain in the patootie to run. Still, if you monk in PvE and want a change of pace it can be fun.
Besides, who can resist a build that allows you to say, when you get all your enchants up and running, "Shields at maximum, Captain!"
This is a PvE build. It would be too vulnerable in PvP, but I've found it highly effective in the Fissure of Woe. I don't see any reason that this is really all that unusual, but I've never seen any one else run one.
Protection Prayers 16
Divine Favor 13
RoF
Guardian
Mend Condition
Aegis
Life Barrier
Divine Boon
Blessed Signet
Rebirth
At 13 Favor Blessed Signet returns a max of 21 energy per cast - which handily enough is exactly the return you get for maintaining 7 enchantments - a Life Barrier on each member of the party except yourself. Once you get this set up you will be regaining enough energy to cast Aegis on top of the barriers and the occasional RoF, Guardian or Mend as well.
Obviously you need to be paired with a Healer of some sort for this to really work well, since while you mitigate a massive amount of damage, you really can't heal jack. However, in cases where you wind up alone (the Healer drops frex) or if your Barriers are getting stripped too quickly, you can shut down your Force Field generator, toss up Divine Boon, and function fairly well as a Boon Protection Monk.
Energy management is critical at all times with this build. Keeping your barriers all up and running and actually casting spells without messing up your timing requires a tight eye on your skills and energy, and if you are in Boon Protector mode you will be lacking effective energy management and will have to conserve.
I would say that it is overall a match for a more standard PvE protection build, but more of a pain in the patootie to run. Still, if you monk in PvE and want a change of pace it can be fun.
Besides, who can resist a build that allows you to say, when you get all your enchants up and running, "Shields at maximum, Captain!"
Mithie
Wand them to death with frenzy. I think I saw a build like that in Campfire.
Silmor
EinValantine: why not add Balthazar's Spirit to that build and get 1 energy every time damage gets mitigated to you, or is that the 'strangeness' of your build specifically? Would pretty much solve your energy concerns and then some.
Anyway, this entire thread should be in build discussion forum, it has nothing to do with the community.
Anyway, this entire thread should be in build discussion forum, it has nothing to do with the community.
Zuggy
I'm working on a martyr monk. The name is for the elite spell Martyr, which is like a party draw conditions. It is a monk/mesmer that uses:
Martyr
Draw Conditions
Mend Ailment or Mend Conditions
Remove Hex
Smite Hex
Convert Hex
Inspired Hex
Rez Signet
I think it would work in Tombs and GvG as a support Monk, but I can never get in a Tombs group to try it and I usually have to be a healer for GvG. The biggest problem I find I have is removing hexes, just because the recharge time on remove hex spells is so long.
Martyr
Draw Conditions
Mend Ailment or Mend Conditions
Remove Hex
Smite Hex
Convert Hex
Inspired Hex
Rez Signet
I think it would work in Tombs and GvG as a support Monk, but I can never get in a Tombs group to try it and I usually have to be a healer for GvG. The biggest problem I find I have is removing hexes, just because the recharge time on remove hex spells is so long.
Tony Blair
Quote:
Originally Posted by Silmor
EinValantine: why not add Balthazar's Spirit to that build and get 1 energy every time damage gets mitigated to you, or is that the 'strangeness' of your build specifically? Would pretty much solve your energy concerns and then some.
Anyway, this entire thread should be in build discussion forum, it has nothing to do with the community. |
coleslawdressin
Quote:
Originally Posted by Divine Elemental
pets are good
ive seen em a few times at hoh before they die Death nova + Putrids... = death lol also one of SNA's builds require pets they keep u 24/7 blackouted and they dont run out of energy ie the pet elite |
Out of curiosity does blackout go above 6 second with a mesmer primary? I never thought about using that with pets.
Silmor
Quote:
Originally Posted by Tony Blair
Damage is not redirected with Life Barrier, so Balthazar's Spirit would have no use. You are thinking of Life Bond.
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Sagius Truthbarron
I've been wanting to make a Water/Beast Mastery ele.
Diomedes
I've been trying to make a pet build since the buff. My issue is pet control (and figuring out what the heck your pet is doing).
Specifically, if I attack a target and then change targets, my pet often continues to attack the old target for a long time. Further, when I trigger pet skills, I can trigger them all at once. This does not seem to translate into a pet strike incorporating all of those attacks I just clicked on. Hence I click on a skill, wait a bit, watch my pet flash green (which I think means it's using the skill) and then click another. Using this I've had a fair amount of success in 4v4, but never in ToPK.
My biggest issue with pets (and I cannot stress this enough) is pathing issues. A corner can be a nightmare, and body blocking can be worse. Further, in the case of body blocking, if I'm playing a warrior I can back up and find a way around some people. My pet just gets stuck there until they move. Now given that to run an effective pet build you really need to be running a lot of points in BM and have a lot of BM skills, you're pretty much sunk as a player when your pet gets stuck (and there's very little you can do about it).
The only real response I've found so far is to try picking another target to get the pet unstuck, but this pretty much means that playing any kind of damage spike with a pet, or using your pet to disable key players on the other team is a tricky matter.
-Diomedes
Specifically, if I attack a target and then change targets, my pet often continues to attack the old target for a long time. Further, when I trigger pet skills, I can trigger them all at once. This does not seem to translate into a pet strike incorporating all of those attacks I just clicked on. Hence I click on a skill, wait a bit, watch my pet flash green (which I think means it's using the skill) and then click another. Using this I've had a fair amount of success in 4v4, but never in ToPK.
My biggest issue with pets (and I cannot stress this enough) is pathing issues. A corner can be a nightmare, and body blocking can be worse. Further, in the case of body blocking, if I'm playing a warrior I can back up and find a way around some people. My pet just gets stuck there until they move. Now given that to run an effective pet build you really need to be running a lot of points in BM and have a lot of BM skills, you're pretty much sunk as a player when your pet gets stuck (and there's very little you can do about it).
The only real response I've found so far is to try picking another target to get the pet unstuck, but this pretty much means that playing any kind of damage spike with a pet, or using your pet to disable key players on the other team is a tricky matter.
-Diomedes
emil knight
Quote:
Originally Posted by coleslawdressin
Out of curiosity does blackout go above 6 second with a mesmer primary? I never thought about using that with pets.
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EinValentine
Quote:
Originally Posted by Silmor
Ah right, I was, must've read 'Life' and auto-filled in the rest. Life Bond is actually quite viable in the Fissure of Woe though, and the redirection itself usually makes it more appealing to take along than Life Barrier.
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Yes, it's the Barrier aspect that makes the build a bit oddball. I prefer Barrier to Bond though because I find that the most dangerous moments involve massive spikes of damage coming either from enemy elementalists (which Life Bond does nothing to prevent), or from Rangers using Barrage (which I've had drop me in my tracks from the redirected damage when I've used Bond). I find that the damage Bond mitigates is the sort of damage I'm usually capable of dealing with, whereas Barrier helps out with the damage that can otherwise be overwhelming.
Not to say that Bond isn't great, but I think Barrier is somewhat underestimated.
Epinephrine
Quote:
Originally Posted by coleslawdressin
Out of curiosity does blackout go above 6 second with a mesmer primary? I never thought about using that with pets.
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tomcruisejr
Quote:
Originally Posted by Mithie
Wand them to death with frenzy. I think I saw a build like that in Campfire.
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"The message you have entered is too short. Please lengthen your message to at least 5 characters." ><
Thanato
Quote:
Originally Posted by Tactical-Dillusions
A smiting ranger (using a pet) springs to mind. I have never tried it but a balthazars aura on your pet can be quite handy i assume.
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for a mission or 2 two i ran an IW Ranger/Mesmer (dont ask lol). was rather interesting to swing a sword around then switch to a bow and continue the fight
Rahl
I've recently started using a M/E build for Healing and Earth (I'm pretty sure its used a hell of a lot in PvP) and I have 15 Healing Prayers, 10 Earth and 12 Divine.
I use Armor of Earth(48 armor/26% slow) and Ward vs Melee (which all the casters love at 16 secs) in addition to my other heals, and I can tank anything short of 3+Abyssals that are all knockdown spamming me.
Beyond that... its pretty nice
(I use it for FoW/UW runs since... well, that's all I'm intreested in now ^^)
I use Armor of Earth(48 armor/26% slow) and Ward vs Melee (which all the casters love at 16 secs) in addition to my other heals, and I can tank anything short of 3+Abyssals that are all knockdown spamming me.
Beyond that... its pretty nice
(I use it for FoW/UW runs since... well, that's all I'm intreested in now ^^)
Asplode
WAAAAAAAAIT a second. Phoenix is a 3 second cast.
As for a strange build of my own, back in the 1st weekend I made a max fastcasting mesmer/ele that spammed stone daggers, was quite funny.
As for a strange build of my own, back in the 1st weekend I made a max fastcasting mesmer/ele that spammed stone daggers, was quite funny.
Ultimate_Gaara
Quote:
Originally Posted by Aracos79
Umm... isn't W/E the most popular combo for warriors in PvP? A hammer warrior with Aftershock along with some buffs and wards is pretty good no?
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Tourist
Hey, some of us are actually SMART about our W/Mo builds! Myself, I pretty much just keep Mend Ailment on, because no one else seems to bring it, and damn is it nice for blind removal.
Weird builds though? I dunno, I'ved got a N/R minions/pet build going on, but that he's still stuck in Ascalon...I was going to team up with a friend and go through everything together with her R/N, but she hasn't been on more than a couple days in the past 3 weeks or so. May just give up on waiting and start leveling that character along, because the few times we do play, he's kinda fun. Sorta weird seeing a strider leading a pack of undead, but definitely fun.
Also, for awhile I ran an Axe-based W/Me that I had a specific idea in mind, namely to throw a whole ton of conditions on one enemy, use Epidemic to transfer those conditions to everyone else, and then use "Victory is Mine!" for a massive health and energy infusion. Silly idea, but what the hell why not, eh? Well, because A. Until I got to the Shiverpeaks and capped "Victory...!" I didn't need epidemic, so I didn't bother with any other mesmer skills either, and B. In the time it takes to drop that many conditions on a target, I either wouldn't have enough energy for Epidemic or I could have killed the baddies outright. So as it was he was a solid enough tank, but boring and not really very fun after I got him through ascension. So, he got nuked to make way for my Mesmer.
Weird builds though? I dunno, I'ved got a N/R minions/pet build going on, but that he's still stuck in Ascalon...I was going to team up with a friend and go through everything together with her R/N, but she hasn't been on more than a couple days in the past 3 weeks or so. May just give up on waiting and start leveling that character along, because the few times we do play, he's kinda fun. Sorta weird seeing a strider leading a pack of undead, but definitely fun.
Also, for awhile I ran an Axe-based W/Me that I had a specific idea in mind, namely to throw a whole ton of conditions on one enemy, use Epidemic to transfer those conditions to everyone else, and then use "Victory is Mine!" for a massive health and energy infusion. Silly idea, but what the hell why not, eh? Well, because A. Until I got to the Shiverpeaks and capped "Victory...!" I didn't need epidemic, so I didn't bother with any other mesmer skills either, and B. In the time it takes to drop that many conditions on a target, I either wouldn't have enough energy for Epidemic or I could have killed the baddies outright. So as it was he was a solid enough tank, but boring and not really very fun after I got him through ascension. So, he got nuked to make way for my Mesmer.