so just for kicks i went out and tried out a hammer bulid that uses TF (this is NOT about tf vs frenzy, so plz...)
ok so here was my build:
attribs:
16 hammer
the rest in strength, unless you did this in a 4-4 in which case you need like 8-9 for tactics (helaing signet)
irresistable blow
backbreaker {E}
counter blow
hammer bash
TF
sprint
res sig
leaving you with one extra - this can depend on where you are. if you plan on doing it in TA i would suggest healing signet.
otherwise, you might want to go with mighty blow or something. for the extra damage. or maybe warriors cunning, if thats more in your line. anyway i used a healing sig because i tested this in TA.
well this is my analysis of how effective it was in a 4-4 environment:
for attacking warriors, this was amazingly funny. counterblow charges quick, and unless you meet some annoying wamo who just happens to cast breeze while you use it, they were doing situps. especially with the adrenaline getting charged nicely. then once it was high enough for back breaker, this one is a killer; counter blow, back breaker, hammer bash. (notice how i use only 3 adrenal skills, so hammer bash only knocks out like 1 strike of adrenaline). this one got them really pissed since they were spending hilarious amounts of time lying down.
for attacking a more squishy target: they usually ran, so sprint was up instead of TF. however, hammerbash (which charges relatively fast) was invaluable especially after a backbreaker hit. coupled with irresistable blow which can add a knockdown to an aegis/guardian monk, it was definetly worth the adrenaline loss. generally i was able to keep up pressure on those prot spirit spammers with TF if they chose to stand in place, and i was almost always able to kill them (with the exception of getting killed first, which is a big issue for a 4-4 random arenas

all in all it was definetley on par with an axe warrior - at least as far as i played it.
any feedback/suggestions on making this better?