
Basically, my argument was that despite how pleasant having game music or mp3's may be while playing GW, I feel that sound is an important edge you should have in battle.
The counter-argument, of course, was that sound was made obsolete by the skill monitor and a field of view. Here's what I said in reply:
Skill monitors will only display the skills being used by your target, and visually identifying the VFX of a skill only works for those in your field of view. Additionally, I've found that the monitor is actually somewhat sluggish and buggy at times.
Given, important skills will probably be used by your group's main target, and generally most key happenings are going on in your field of view, but sometimes, in those rare occasions, opponents will communicate their next actions through sound.
Let me give you a few examples: Backfire, Diversion, Frenzy, Incendiary Arrows, Bonds, Blessed Signet (Actually, all signets sound the same :P), Winter, EoE, Ether Renewal, Healing Seed, Heal Party, Rend Enchantments, Shatter/Drain/Strip Enchantments, Protective Spirit, the list goes on and on, and I'm sure as I list them many of you may recall the various sounds, and may recall an instance or two where it's given you an advantage in initiative, no?