Need advice on Ele/Necro

Danica Kalmar

Academy Page

Join Date: May 2005

Austria

I recently switched from Air/Earth with a little bit of Blood to a disguised Blood-Necro

My Attributes are currently (not ascended, still missing the second 15 att quest)

Blood 12
Energy Storage 12 = 10+1(Eye)+1(Rune) (maybe get me a superior one)
leftover in Earth atm

My skillbar

Aura of Restoration (Energy Storage)
Stone Daggers (Earth) -< maybe another attribute and skill like Death with Putrid?
Dark Pact (Blood)
Barbed Signet (Blood)
Vampiric Gaze (Blood)
Blood Renewal (Blood) -> don't like that one, maybe try Demonic Flesh for more Health, maybe Life Siphon to keep the Glyph
Glyph of Lesser Energy (unlinked) or Life Siphon(Blood)
Res Sigent (unlinked)

Currently in the Desert, I have pretty every skill from quests and skilltrainers that are available up to now. No Elites or other skills that are captured.

I basically want a damage dealer that is independent from elemental resistances.
As long as Aura is on I can spam Dark Pact with no or nearly no healthloss an I have Gaze for that and Siphon

Any Ideas to change/improve this build?

Keure

Frost Gate Guardian

Join Date: May 2005

E/N blood nuker, correct?

I suggest that you try taking a look at the skill Dark Aura and work it into your build - you gotta be comfortable getting close to your enemies for it, though.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Blood = crap damage.

Photeus

Academy Page

Join Date: Jun 2005

The Akkadians (AkX)

E/Me

A) Don't go for more health...go for less. Since your sacrificing a percentage of your life, if you have 400 hp, then you'll only lose 40 hp to a dark pact, which can be gained back fast with some of the skills you use.

B) Drop your energy storage a tiny bit. Instead, feed those points either into Earth or Water. Use their defensive abilities (armor increases) so that you can get close to enemies without much fear.

C) Like Keure said, look into Dark Aura. You'll lose more health per shot, but with a little lower hp, it'll be easier on you, since Aura of Restoration will keep you up some. And with and increase in earth magic, you can use wards or armor increases to tank on enemies while you tear into them with Dark attacks.

D) Change the Paradigm. If you just don't feel this to be working out well, change completely to Water + Death. They both work well and compliment each other.

Danica Kalmar

Academy Page

Join Date: May 2005

Austria

problem with going close is, i'm often only grouped with henchman. With the actual AI it's i hard to have only the aggro on the 2 fighters for Alesia and Lina to heal, if I also go close i'm getting nearly all the aggro, the mobs know whom to kill first

Another reason against closerange is that i usually lose control of the situation, and i hate it when it gets confusing.

dark pact sacfrifices from actual health not max health, therefore less health is better but if i can keep a higher health level i usually increase my survivability

btw @spura, thx for your comment

i think i will put my remaining points into death and use putrid explosion or one of veratta's spells (just got to droknars)

dark aura looks nice, but i try to keep away from the mobs, regardless whether i play with npcs or other players. Maybe with a bit of practice