Tainted Flesh
Description: For 20-39 seconds, target ally is immune to Disease and anyone striking that ally in melee becomes Diseased for 3-13 seconds.
Energy Cost: 5
Casting Time: 1 seconds
Recharge Time:5 seconds
Skill Type: Enchantment Spell
This looks like a really powerful skill, and I was wondering if anyone has tried it out? How well does it work?
Thanks for any info.
Tainted Flesh
Cleocatra
Sausaletus Rex
Tainted Flesh is a Death Magic elite. As I tend to avoid Death Magic as a rule, and Death Magic elites as a specific rule, I can't recall having used it. However, it doesn't seem all that good to me. While it might work well, defending a target against Disease as well as harming anyone who might dare to attack them in melee for a long time for a low energy cost and a quick enough recharge that you can swiftly enchant your entire team. But you'll need to because Disease can infect both enemy and allied targets. If you're not careful inflicting Disease in the middle of a scrum will give some of your teammates that 4 pips of degen (that's 8DPS, by the way, for, at Death 12 at most 101 damage over 13 seconds.) and that's not a good thing. But that 4 pips of degen isn't really going to deter anyone from smacking a character around because it's not very threatening and can be removed via a number of anti-condition techniques. Disease is also a condition that's not spread around all that much. It's worse than Poison but it's not done by all that many skills and not many of those skls are really top notch in the first place.
It's an alright enough skill, I suppose, were it not elite. There are better elites out there to use instead. Granted, not in Death, but somewhere in your two professions there's got to be something else you can use more in that slot. Just another halfway decent skill made unplayable because of its elite status, really.
It's an alright enough skill, I suppose, were it not elite. There are better elites out there to use instead. Granted, not in Death, but somewhere in your two professions there's got to be something else you can use more in that slot. Just another halfway decent skill made unplayable because of its elite status, really.
Ensign
Disease spreads, which makes this a pretty unwieldly skill to use, plus it's elite which means it takes a backseat to something actually abusive.
If it wasn't elite it probably wouldn't be worth the effort. As Saus said, it's a somewhat interesting skill rendered useless by the elite mechanic.
Peace,
-CxE
If it wasn't elite it probably wouldn't be worth the effort. As Saus said, it's a somewhat interesting skill rendered useless by the elite mechanic.
Peace,
-CxE
Sausaletus Rex
I suppose the point of Tainted Flesh would be to buff up everyone in your party with it, which shouldn't be too hard given the 5 second recharge time, then to get in a big melee scrum and hope the other team can't snuff it out. Disease will spread, but not to you when you're protected from it.
Just how quickly does disease spread anyway?
Still, it's potentially giving anyone in melee 4 pips of degen as long as one of them keeps attacking you and a little bit beyond. Or, it's protection against the other team Diseasing. Neither option really thrills me, even if it weren't elite. Take some condition removal if you're worried about Disease. Or take a much more effective defensive buff if you're worried about the other team. And take Apply Poison and Epidemic if you really want to spread 4 pips of degen around...
Just how quickly does disease spread anyway?
Still, it's potentially giving anyone in melee 4 pips of degen as long as one of them keeps attacking you and a little bit beyond. Or, it's protection against the other team Diseasing. Neither option really thrills me, even if it weren't elite. Take some condition removal if you're worried about Disease. Or take a much more effective defensive buff if you're worried about the other team. And take Apply Poison and Epidemic if you really want to spread 4 pips of degen around...
Cleocatra
Thanks for your opinions; I guess I'll find a different skill. Do you know of any "good" elite skills that cause negative pips?
Actually, if it matters, I was going to cast it on everyone except our warriors.
Also, though I'm not going to use Tainted Flesh now after your glowing review of it, I would still like some general information:
Do poison and disease now have the same number of degeneration arrows; I could have sworn poison was one less?
Disease can be spread just by the diseased person being right next to a "healthy" person, right? The diseased person doesn't have to melee the other person or anything?
Quote:
Originally Posted by Sausaletus Rex
I suppose the point of Tainted Flesh would be to buff up everyone in your party with it
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Also, though I'm not going to use Tainted Flesh now after your glowing review of it, I would still like some general information:
Do poison and disease now have the same number of degeneration arrows; I could have sworn poison was one less?
Disease can be spread just by the diseased person being right next to a "healthy" person, right? The diseased person doesn't have to melee the other person or anything?
Sausaletus Rex
Quote:
Originally Posted by Cleocatra
Thanks for your opinions; I guess I'll find a different skill. Do you know of any "good" elite skills that cause negative pips?
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I don't know. I'm not a big fan of of causing health degeneration as the endpoint of a strategy. Health degeneration maxes out at 20DPS so it's not so much getting there as it is getting there and then doing something *more* with direct damage. If you're really looking ot cause degeneration problems look at Malaise because denying energy is a lot better than denying health, in most caess.
Quote:
Originally Posted by Cleocatra
Actually, if it matters, I was going to cast it on everyone except our warriors.
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Quote:
Originally Posted by Cleocatra
Do poison and disease now have the same number of degeneration arrows; I could have sworn poison was one less?
|
Quote:
Originally Posted by Cleocatra
Disease can be spread just by the diseased person being right next to a "healthy" person, right? The diseased person doesn't have to melee the other person or anything?
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Cleocatra
Quote:
Originally Posted by Sausaletus Rex
Wither? Life Transfer, maybe?
I don't know. I'm not a big fan of of causing health degeneration as the endpoint of a strategy. Health degeneration maxes out at 20DPS so it's not so much getting there as it is getting there and then doing something *more* with direct damage. If you're really looking ot cause degeneration problems look at Malaise because denying energy is a lot better than denying health, in most caess. |
Quote:
Originally Posted by Sausaletus Rex
That's probably what you *dont'* want to do. Your Warriors are going to be the ones who need to get closest to the enmey making them much moe likely to get Diseased than anyone else.
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I guess I'm off to make an epidemic build now...