R/W question

kravi

kravi

Ascalonian Squire

Join Date: May 2005

So I've been away from GW for a little while and am now getting back into it. I was reading up in the forums to give me a refresher on the game.

So I was thinking about issues. My primary is a W/E who does great damage and can take a punch. But one of the big problems I found in games is this. I'll generally charge out after a monk in the beginning of the fight (PvP obviously), take the monk down, but then find that it is easy for a teammate to res them quickly. And without interrupts, I can't do anything about it.

So I thought to create a r/w who hunts casters. I like the armour of the ranger (hence r/w rather than w/r) vs elementalists, and I like the intterrupts of the rangers as well. However I like the general damage of a a sword (faster attack than axe or hammer so easier to interrupt) as well as the damage dealing skills of a warrior. Does anyone have any ideas on how to make this work? And is it even workable? And if not, any counter suggestions would be appreciated.

Again, the char is supposed to hunt down casters (m/e/me in that order). Obviously I'd like to have some survival skills if I get jumped by a warrior or ranger on my way over though.

--kravi

Scaphism

Scaphism

Elite Guru

Join Date: Jan 2005

Idiot Savants [iQ]

I don't think a R/W with a sword is a particularly good option for caster-killing, but it's your right to try what you like.

If you need interrupts try Savage Slash + Distracting Blow + Flourish. That will let you unleash 4 interrupts in a row.

Your other choice is to bring Skull Crack as your elite, but I'm not a big fan of that either, as there are a lot of block and evade effects that can ruin your skull crack which is already expensive and difficult to time.

Also, axes and swords have the same attack speed. Whoever told you otherwise gave you bad info.

Finally, R/W builds with swords are popular, but not particularly good. There are a lot of R/W and W/R debates/discussions on the boards here, I suggest using the search feature and browswing through them. The subject gets people pretty heated so try not to stir up the hornet's nest while you're looking.

mr_boo

mr_boo

Lion's Arch Merchant

Join Date: May 2005

San Diego, CA US

SoF

Mo/

Quote:
Originally Posted by kravi
So I've been away from GW for a little while and am now getting back into it. I was reading up in the forums to give me a refresher on the game.

So I was thinking about issues. My primary is a W/E who does great damage and can take a punch. But one of the big problems I found in games is this. I'll generally charge out after a monk in the beginning of the fight (PvP obviously), take the monk down, but then find that it is easy for a teammate to res them quickly. And without interrupts, I can't do anything about it.

So I thought to create a r/w who hunts casters. I like the armour of the ranger (hence r/w rather than w/r) vs elementalists, and I like the intterrupts of the rangers as well. However I like the general damage of a a sword (faster attack than axe or hammer so easier to interrupt) as well as the damage dealing skills of a warrior. Does anyone have any ideas on how to make this work? And is it even workable? And if not, any counter suggestions would be appreciated.

Again, the char is supposed to hunt down casters (m/e/me in that order). Obviously I'd like to have some survival skills if I get jumped by a warrior or ranger on my way over though.

--kravi Don't delete or give up on your W/E, kravi....I don't know how you have things spec'd out or what's weapon you are using, but a good W/E build is the KD/AS (knockdown + aftershock). Get youself the Stonfist Gaunts (they prolong knockdowns) and a good hammer (the desert collector one: +15% damage while in stance); then when in battle, use Frenzy, store up your adrenaline skills and chain the Knockdowns so you keep that caster on the ground for a good period of time and then go ahead and let Aftershock go. Knockdown is essentially a form of interruption...a kinda prolonged interruption. BTW, if they Res the monk or the soft target, no problem: he's got DP don't forget, so just bash him again. IMHO, I would also Max out my Hammer Mastery attribute to 16, but some may argue otherwise.

Random Stuff:
Axes and Swords have the same attack speed.
Axes have one of the best interrupts: Disrupting Chop
If you really care about interrupting, you might want to look at R/Me instead

kravi

kravi

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by mr_boo
Don't delete or give up on your W/E, kravi....I don't know how you have things spec'd out or what's weapon you are using, but a good W/E build is the KD/AS (knockdown + aftershock). Get youself the Stonfist Gaunts (they prolong knockdowns) and a good hammer (the desert collector one: +15% damage while in stance); then when in battle, use Frenzy, store up your adrenaline skills and chain the Knockdowns so you keep that caster on the ground for a good period of time and then go ahead and let Aftershock go. Knockdown is essentially a form of interruption...a kinda prolonged interruption. BTW, if they Res the monk or the soft target, no problem: he's got DP don't forget, so just bash him again. IMHO, I would also Max out my Hammer Mastery attribute to 16, but some may argue otherwise.

Random Stuff:
Axes and Swords have the same attack speed.
Axes have one of the best interrupts: Disrupting Chop
If you really care about interrupting, you might want to look at R/Me instead Thanks for the heads up. I would never give up my W/E. Too much fun. I'm just looking for something interesting to do on the side, as it were. I thought R/W sounds like it isn't effective at all, and I think it would be fun to figure out how to make it effective.

--kravi

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

If you want the KD/AS warrior, just unlock Backbreaker, or mod a pre-made Abominable Snowman build. Skills to use are Beserker's Stance (for Backbreaker primarily), Crushing Blow, and Aftershock.

Glasswalker

Glasswalker

Krytan Explorer

Join Date: May 2005

Northwest Ascalon

Freedom

N/R

If your problem is that you can gank the monk (and you like the damage output you are getting now), but fear his res, chances are you aren't in melee range for the interupt, so going with a Ranger can do you good. Disrupting shot works pretty well, and with the primary res being a signet, you will be in range of whoever is doing it. When you kill the monk, hit tab, and F2 for your bow weapon group. Since you were right on top of the monk, and tab gives you the closest enemy, this is probably the guy casting res. Wait for the icon, and fire Disrupting Shot. Switch back to sword and kill this guy next. :-) Rinse - repeat.

But as I've been saying a lot lately, if all you care about interupting is the res, bring Frozen Soil, and make sure you are the first team to rack up a kill.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

Quote:
When you kill the monk, hit tab, and F2 for your bow weapon group. Since you were right on top of the monk, and tab gives you the closest enemy, this is probably the guy casting res. Wait for the icon, and fire Disrupting Shot. Switch back to sword and kill this guy next. That would take some great reflexes and timing to pull off, IMO. Best of luck.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Actually, "V" does. You don't need distracting shot at all; you need Savage Slash, Disrupting Chop, or Disrupting Blow. Easy interruption.

Glasswalker

Glasswalker

Krytan Explorer

Join Date: May 2005

Northwest Ascalon

Freedom

N/R

Quote:
Originally Posted by Enigmatics
Actually, "V" does. You don't need distracting shot at all; you need Savage Slash, Disrupting Chop, or Disrupting Blow. Easy interruption. This is all true, but it's a matter of range. If you can get to them in time, any of those would be perfect, and not divert valuable attribute points. Otherwise Ranger has DS. And Atronach, with a 2 second signet, you can do it. Reflex counts for less when you know they are going to do it. (Mesmer can probably do it better, but that's not the secondary in question, is it?)

Heck, for that matter, I might just let them res the monk, and kill him again. With the DP, it gets easier every time.