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Originally Posted by Numa Pompilius
And, again: I support UAU (unlock all unlockables) for PvP players. Because I don't want you guys messing up my PvE groups. I want you guys safely behind lock & key in the PvP arenas.
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Thanks Numa, you made me laugh out loud today!
I haven't played PvP (well only once/twice) - didn't enjoy or understand the combination of letters and symbols in CAPS mixed in with the swearing

I disagree completely that it is only worthwhile for PvP, in fact when I bought it PvP didn't even enter the equation.
Haven't really anything much to add to the above posts. People's attitudes need to be changed it's true, but impossible. The game can be frustrating (very) at times for many different reasons. Seemingly impossible quests, PUGS!! Maybe you (OP) are approaching it from the wrong direction. Often I find that people get stuck on a single solution to a problem (as in RL), when often there are others, people take the same skill set to every location etc. etc., Perhaps you should change your approach. For example I tried Thunderhead Keep(?) 10 times where everyone (diff groups) was convinced that staying up with the King was the only way to do it, but actually we eventually completed by splitting into two groups, one at each door.
As someone else said, this is (as should any online game be) a social game. PvP doesn't allow so much for that IMO. If I want a beat-the-brains-out of someone with little interaction, I'll go play UT on a server where I don't know anyone. Try playing the game a little differently than the crowd, if you find a green,purp, gold, sup rune, dyes etc. that you don't want, give them away to someone and see (imagine) the surprise on their face. Accept
new players into your groups willingly and don't cuss them if they make a mistake (but kick Noobs and arrogant players without hesitation). Stop just going from A to B, take new players into your group and let them lead and explore, go back and do this for missions/quests to help others complete them. Although this is a difficult option, as the majority of players seem ONLY to want to get from A to B anyway. I don't see your complaint...reading a book is getting from A to B, the point is to enjoy the route, it doesn't have to change your life. Although with 398 hours in 57 days it's probably changed the life of some of the Landlords in my town
I'm babbling.
I noticed one 'intelligent'/clever idea in the update, the Group of 'seemingly' useless Dwarves outside Granite Keep who refused to walk very far. It took me a few 'what the hell are they there for?'s before I realised and I'm a ranger! (It could be that it was 5 a.m. in the morning following a 7 hour stint, or maybe I'm just slow

) More stuff like this would be good, more NPC interaction other than just quests (fetch and return) would be cool, similar to the escort/protect type quests maybe.
As stated above random dungeons would be good (if the camera operator didn't have the Dt's).
How about some pitch-black areas in the mines, or where you have to fight through mobs to light some wall torches to advance, thus forcing everyone to use their mini map and Party bars for a while
The quests, rather than always the same, could be randomized? Sometimes you get one quest, sometimes another. Perhaps there could be class-specific quests? Quests that a group can only do if it has a specific (an 'unwanted' maybe?) class in their team.
Maybe these have been mentioned in other threads, I just don't have the time to read everything!
Oh, and Anet, please make Alkar a hench! That man is a god! I think I'll try soloing with him outside SF