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Originally Posted by BigTru
So you know the differance between something like toggling capes on/off and things like bumping up AI, adding new armor, switching around abilities, and "fixing" the econmy (though the economy seems fine as is)?
I'll give you a clue - one takes only weeks to program; the others takes months of programming and testing.
And I don't know about you, but I don't want a good game that's buggy as hell (see: Vampire Masquared: Bloodlines). So that does have a top priority because the fixes are usually very quick. Mabey if you'd read some of Gaile's previous posts, you'd know that half the things you are complaining about are things that are currently being worked on as we speak.
But I suppose you are too close minded to actually be able to wait for them to finish throughly programming and testing and would rather have an update that flops because it was completely buggy and rushed?
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Good job missing the point. Lets try this again.
There are unresolved issues in Guild Wars that far exceed the toggleing of capes in importance. In fact, the capes issue is so minute that it shouldn't even be considered while the other issues remain.
As for testing updates etc: Its pretty clear that ANet didn't think to far when they made some updates, perticularly those pertaining to farming. You'll hear more on this after the omgnewupdate comes out.
Quote:
Originally Posted by Gaile Gray
May I politely ask that you settled down? Hold a few days and see what we do with the update, hmmmm? After all, making a sweeping and err-filled assessment of our unknown-to-you priorities would be likely to make one look foolish.
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Settle down? I beleive I have the right to be disgruntled. "err-filled assessment?" Perhaps you would like to defend that claim; I'll be more than happy to back up my side of it. Actually, I'll do my side anyway:
Skill Bugs: Virulence, Aura of the Lich (I believe)
Playable PvP: Unlocking speed, KotH tombs, real tournaments
Economy: buy/sell system, wealth distribution
Finish Game Content: 15k armor anyone?
Features Promised Never Got: Dynamic quest system, streaming updates, tournaments, etc.
Stats: I don't think I have to back this one up. GStats doesn't count.
AI System: Pets mainly. Nobody could agree that these things are smart.
Retaining Interest + Customers: Argueable. However, the Tuna-o-Meter is giving grim results.
Now of course, all these might be fixed with the late summer update. Kudus to you if they do, but untill then...
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If you think the fact that we are considering toggle-able capes means we cannot possibly be considering anything else, you're just not thinking clearly! Let's put it this way: Wait until Wednesday, and then feel free to share your thoughts. BUT, when you do, make your input constructive, or all of us will just keep on moving without giving your posts a second look. Yep, there's a sure way to be listened to: You have something worth saying, and you say it in an acceptable manner. I know, it's asking a lot, but oh well...
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First part of this I addressed to BigTru.
As for the personal attack: There was a time when I posted in an 'acceptable manner' However, it doesn't seem that anyone payed attention then either. In fact, I am getting more of a responce by being blunt/rude. If you say that you will listen to well thought out posts, prove it and show interest in them by posting. The only places we get a responce from you is in a few game bashing threads and inane questions about future updates. Practice what you preach.