18 Dec 2005 at 09:32 - 42
I think Grim Reefer here has made a real insight (spelling/grammar aside) into the game's economy and politics. Basically, the GW devs have attempted to force the economy as close to communism as they can get it, and of course the consequences are well...unsurprising. Every game ever played has an elitist core - groups of players dedicated to finding and exploiting ANYTHING they can to gain an advantage over others. The game's devs can never be omnicient and proactive enough to ever halt this practice, and the reactive patching and nerfing has only made it worse for the less knowlegeable, or less dedicated players to EVER catch up. I mean, who among us doesn't kick themselves for not crafting a few HoD swords before they were removed? A 4-pack of those would get you a suit of fissure armor for God's sake. It'll take me months to amass the kind of weath equivalent to a few minutes of work at the Henge crafter.
I'm fine with the idea of not "having" to farm, but there are a lot of people who want to do it anyways and trying to completely disallow the practice is only making things worse. I mean, consider this: someone wants to get say, a Rago flame staff, but can't afford the 90K to buy it from a player. So they go farming for it in SF, but after a few runs, the drops turn completely sour forcing that player to do without the item, or somehow cough up the cash to buy it (which apparently you can't do because farming is BAD, hmm'kay). What does that person do now? I guess he goes and F's himself. The devs won't stop what they want to stop, and in trying they only crank up the value on items that the demand for increases every day. Thus, the rich get richer.......in true politburo fashion.
-Jessyi