Balthazar's Aura = 1 sec cast time?
Nexx
How come balthazar's aura only has a 1 sec cast time? Like most strong spells in the game, shouldn't Balthazar's aura take longer to cast?
Don't get me wrong. I'm not advocating the nerfing of Balthazar's Aura [I think the true culprit is ether renewal] as I've been quite successful with my smite build. I just thought that for such a powerful enchantment, it didn't seem to fit the usual model.
Don't get me wrong. I'm not advocating the nerfing of Balthazar's Aura [I think the true culprit is ether renewal] as I've been quite successful with my smite build. I just thought that for such a powerful enchantment, it didn't seem to fit the usual model.
Vermilion Okeanos
bal aura > firestorm/searing heat/fireball/flame burst/laval font/meteor/mael storm/rodgort invocation/chaos storm/chain lightning/eruption/earthquake/
the only one that are almost on the same rank as it would probably be meteor shower and aftershock as AoE...
balthazar's aura aren't that off balance by itself actually... if you just use it like a daily living... it would be easily counter by simply removing the enchant... which shorten your 10 sec to like 3 sec.
the only one that are almost on the same rank as it would probably be meteor shower and aftershock as AoE...
balthazar's aura aren't that off balance by itself actually... if you just use it like a daily living... it would be easily counter by simply removing the enchant... which shorten your 10 sec to like 3 sec.
Mercury Angel
Balthazar's Aura costs 25, does low damage, and can be removed.
On the other hand, it ignores armor, and deals x2 on the undead.
I think the other AoE spells being rather crappy with obscenely long recharges and dealing low damage is more the problem than Balthazar's Aura being too good.
Searing Heat is the absolute epitome of garbage fire spells.
Low damage, 5 second duration, only burning on foes in the AoE at the end for 25 cost, exhaustion, and a 30 second recharge? The only thing it has going for it is a 3 second cast time and... that's just sad.
On the other hand, it ignores armor, and deals x2 on the undead.
I think the other AoE spells being rather crappy with obscenely long recharges and dealing low damage is more the problem than Balthazar's Aura being too good.
Searing Heat is the absolute epitome of garbage fire spells.
Low damage, 5 second duration, only burning on foes in the AoE at the end for 25 cost, exhaustion, and a 30 second recharge? The only thing it has going for it is a 3 second cast time and... that's just sad.
twicky_kid
Quote:
Originally Posted by Mercury Angel
Balthazar's Aura costs 25, does low damage, and can be removed.
On the other hand, it ignores armor, and deals x2 on the undead. you must be on crack. at max smite it does 26 dmg over 10 sec which is 260 dmg while it travels around with you. not to mention 4 smiter monks running this in team arena completely runs over everything in their path.
yes casting time is way too low for this spell. people will be singing a different tune in about 2 weeks when people accually realise how strong smite is after the nerf of renewal.
On the other hand, it ignores armor, and deals x2 on the undead. you must be on crack. at max smite it does 26 dmg over 10 sec which is 260 dmg while it travels around with you. not to mention 4 smiter monks running this in team arena completely runs over everything in their path.
yes casting time is way too low for this spell. people will be singing a different tune in about 2 weeks when people accually realise how strong smite is after the nerf of renewal.
Mercury Angel
Quote:
Originally Posted by twicky_kid
you must be on crack. at max smite it does 26 dmg over 10 sec which is 260 dmg while it travels around with you. not to mention 4 smiter monks running this in team arena completely runs over everything in their path.
yes casting time is way too low for this spell. people will be singing a different tune in about 2 weeks when people accually realise how strong smite is after the nerf of renewal. 25 energy is no paltry amount to a monk, and only a monk can max it out, everyone else is limited to 22 damage per second. Both aren't much.
Slap Healing Seed on anyone in the AoE, and congratulations, you've now created up to 10 AoE healing per second. 10 energy to negate a 25 energy spell's effect, and it has it's uses otherwise as well. Even if it's 26 damage per second, at 16 healing prayers, that'd be 6 AoE healing per second instead.
10 energy to single strip it if applicable. Since it'll probably be covered by Protective Spirit or some other cheap enchantment, I doubt you'll pull it off. However, in other contexts, you can probably manage it.
The effect Balthazar's Aura has that's really nice (aside from the armor ignoring damage) is it's short recharge time. It can be up for 4/5ths of the time.
If Ether Renewal ever stops being an uber energy engine, I don't think you'll see it nearly as much. The energy costs of Balthazar's Aura work out to be 7.5 pips of regeneration needed to keep casting it indefinitely. 3.5 more pips than any character naturally has.
yes casting time is way too low for this spell. people will be singing a different tune in about 2 weeks when people accually realise how strong smite is after the nerf of renewal. 25 energy is no paltry amount to a monk, and only a monk can max it out, everyone else is limited to 22 damage per second. Both aren't much.
Slap Healing Seed on anyone in the AoE, and congratulations, you've now created up to 10 AoE healing per second. 10 energy to negate a 25 energy spell's effect, and it has it's uses otherwise as well. Even if it's 26 damage per second, at 16 healing prayers, that'd be 6 AoE healing per second instead.
10 energy to single strip it if applicable. Since it'll probably be covered by Protective Spirit or some other cheap enchantment, I doubt you'll pull it off. However, in other contexts, you can probably manage it.
The effect Balthazar's Aura has that's really nice (aside from the armor ignoring damage) is it's short recharge time. It can be up for 4/5ths of the time.
If Ether Renewal ever stops being an uber energy engine, I don't think you'll see it nearly as much. The energy costs of Balthazar's Aura work out to be 7.5 pips of regeneration needed to keep casting it indefinitely. 3.5 more pips than any character naturally has.
Da Cebuano
Try playing smite monk and you'll realize that a primary monk playing smite is only good to buff up your teammates and cause unintentional dmg(smite hex), I woudn't go around casting B aura w/o glyph of lesser energy, even then I usually buff up 2-3 warrs w/ strength of honor and sometimes cast judge's insight on them.
There is a reason why there's alot of E/mo, its cause they are the only class w/ sufficient enough energy to actually rely on smite damage.
There is a reason why there's alot of E/mo, its cause they are the only class w/ sufficient enough energy to actually rely on smite damage.
The Red Knight
you can remove balth aura? =/
stefan16
yes, with strip enchantments spells
twicky_kid
Quote:
Originally Posted by Mercury Angel
25 energy is no paltry amount to a monk, and only a monk can max it out, everyone else is limited to 22 damage per second. Both aren't much.
seeing as i can get my monk with unlimited energy w/o using ether renewal or common means. balth aura is just good for me. if they don't nerf it fine but that doesn't mean its not overpowered.
Weezer_Blue
perhaps cause it costs... 25 energy.
Also, it can be removed very easily. To counter firestorm, you interupt. To counter Balthazar's, you strip the enchantment.
Also, it can be removed very easily. To counter firestorm, you interupt. To counter Balthazar's, you strip the enchantment.
twicky_kid
there is always going to be a counter that is the nature of the game so that's not a solid argument. point is balth aura on smite teams runs through most groups in no time consistantly.
UberRusty
Quote:
minoji
hmm i think u can block balth' aura, cant u?
Nexx
Quote:
Originally Posted by minoji
Quote:
Also, it can be removed very easily. To counter firestorm, you interupt. To counter Balthazar's, you strip the enchantment.
Firestorm in PvP? Perhaps its just me but stripping one enchantment on a smite monk isn't going to help when they have multiple enchantments. Also with a 20 sec recharge time for strip, you're not going to be cutting through any smite builds without a mesmer. As a matter of fact, I was in a game watching a necro try to strip our double smite e/mo. His team lost. =[ Vermilion Okeanos
face it... balthazar's aura > "almost" all the AoE in the game...
and that was the point of the topic. |