Make GWs last Longer! Disguise, difficulty..
viet
Class:
when you see people, why do you automatically know their classes? that info should be private. like war/mo. you see a guy in armor, or in robes. what if you want to be sneaky? what if you're a mesmer & no one groups with u? then act like a monk or something.
Armor:
let other classes wear other class armors, but give a penalty. like let monks wear full platemail. but they move slower...etc.
Party:
let pre-sear group 4 instead of just 2. 2 is just too lonely. 4 allows u to work more on teamwork.
PreSear:
presear should spawn more creeps.
Hard:
the game over all needs to be much harder. decrease xp gain, gold drops...
when you see people, why do you automatically know their classes? that info should be private. like war/mo. you see a guy in armor, or in robes. what if you want to be sneaky? what if you're a mesmer & no one groups with u? then act like a monk or something.
Armor:
let other classes wear other class armors, but give a penalty. like let monks wear full platemail. but they move slower...etc.
Party:
let pre-sear group 4 instead of just 2. 2 is just too lonely. 4 allows u to work more on teamwork.
PreSear:
presear should spawn more creeps.
Hard:
the game over all needs to be much harder. decrease xp gain, gold drops...
Xploit
Quote:
Originally Posted by viet
Class:
when you see people, why do you automatically know their classes? that info should be private. like war/mo. you see a guy in armor, or in robes. what if you want to be sneaky? what if you're a mesmer & no one groups with u? then act like a monk or something. |
viet
why are u so dependent on monks?
PUGs being what they are, i dont really rely on some 1 else to heal.
PUGs being what they are, i dont really rely on some 1 else to heal.
DrSLUGFly
I agree with nearly all of it.
1- class: someone who is partied should have their class and level visible. Someone who blind invites you should have their class and level visible. This would reduce the amount of blind invites since you would have no idea the class or level of who you're inviting. When just standing about, the only thing visible should be your name I like this idea.
2- armor: I like this idea too. It would be cool if an ele could get the armor of platemail as a trade off for a massive speed reduction, or other similar penalties for mismatched armor. (perhaps longer cooldown time for spells... etc. etc.)
3- pre-sear groups! OMFG YES!!!! I love pre-sear but I hate partying with just one person. How's this for a suggestion: If you have beaten the end boss one of the rewards could be the ability to party 4 in pre-sear. When zoning into a portal the creature spawns could be increased by 50% also to even out the extra power in the team... maybe even by 100%.
4- more pre-sear creeps: negative. see number 3 on this one, but for 2 player parties or solo parties I'm quite content with the amount of creeps there are.
5- harder: negative. I'm also quite content with the difficulty, xp and drops.
edit: on disguises: soon (hopefully before chapter 2) Anet will introduce "casual clothes" and other aesthetic upgrades available to the characters.
1- class: someone who is partied should have their class and level visible. Someone who blind invites you should have their class and level visible. This would reduce the amount of blind invites since you would have no idea the class or level of who you're inviting. When just standing about, the only thing visible should be your name I like this idea.
2- armor: I like this idea too. It would be cool if an ele could get the armor of platemail as a trade off for a massive speed reduction, or other similar penalties for mismatched armor. (perhaps longer cooldown time for spells... etc. etc.)
3- pre-sear groups! OMFG YES!!!! I love pre-sear but I hate partying with just one person. How's this for a suggestion: If you have beaten the end boss one of the rewards could be the ability to party 4 in pre-sear. When zoning into a portal the creature spawns could be increased by 50% also to even out the extra power in the team... maybe even by 100%.
4- more pre-sear creeps: negative. see number 3 on this one, but for 2 player parties or solo parties I'm quite content with the amount of creeps there are.
5- harder: negative. I'm also quite content with the difficulty, xp and drops.
edit: on disguises: soon (hopefully before chapter 2) Anet will introduce "casual clothes" and other aesthetic upgrades available to the characters.
Umbra
About the class thing. I think that main class should be visible like now but secondary class shouldn't be shown except when your grouped with someone. THis would add an additional element of strategy in PvP for characters who choose to play to their secondary.
THe presearing group size being increased might be cool but I'm not sure how much it's worth doing for the time you spend and the amount of grouping you do their.
The armor thing might be cool, not sure about balanceing though. It would be kinda cool if a electric elementalist could use platemail and make their attacks more effective or something ... or mabey it would just make them keep shocking themselfs.
THe presearing group size being increased might be cool but I'm not sure how much it's worth doing for the time you spend and the amount of grouping you do their.
The armor thing might be cool, not sure about balanceing though. It would be kinda cool if a electric elementalist could use platemail and make their attacks more effective or something ... or mabey it would just make them keep shocking themselfs.
viet
PreSear:
When u defeat GWs, theres nothin left to do but go back to Pre & help noobs a lil.
Pre is pretty & you're really afraid of Charr. when they grunt, you run.
Party of 4 lets you learn how to interact in a normal size group. Party of 2 is boring. Hey we can have more then 1 friend. If we cant get non-Instancing now, give us 4/Party for fun.
When u defeat GWs, theres nothin left to do but go back to Pre & help noobs a lil.
Pre is pretty & you're really afraid of Charr. when they grunt, you run.
Party of 4 lets you learn how to interact in a normal size group. Party of 2 is boring. Hey we can have more then 1 friend. If we cant get non-Instancing now, give us 4/Party for fun.
Ultimate_Gaara
1) well im not too sure, would confuse a lot of people and we would hear a lot of " OMFG i cant find a monk" threads because they are all hidden
2) Great idea my W/N needs more energy big time so i would love to get some higher energy bosters
3) Presearing is easy so its not needed, but it would be nice and helpful for killing the charr
4) Presearing is kinda ment to be easy i think... but i would not mind more things to run away from
5) Agree 100%, harder monsters, less drops... Bizzard did it with D2 and now people are flocking back to take the new challange (sadly its hard to do with out all the "elite" runewords.. annoying) i feel it would work great for GW but im afraid of hearing "omg nerf bat" 50 times a day
6) Id love to go back to presearing..
2) Great idea my W/N needs more energy big time so i would love to get some higher energy bosters
3) Presearing is easy so its not needed, but it would be nice and helpful for killing the charr
4) Presearing is kinda ment to be easy i think... but i would not mind more things to run away from
5) Agree 100%, harder monsters, less drops... Bizzard did it with D2 and now people are flocking back to take the new challange (sadly its hard to do with out all the "elite" runewords.. annoying) i feel it would work great for GW but im afraid of hearing "omg nerf bat" 50 times a day
6) Id love to go back to presearing..
Vilaptca
You can completely solo presearing. There is no need at all to have 4 players. Its so incredibly easy with two, four would be insane, not to mention the decrease in exp and drops.
Unless something was done like DrSLUGFly said, then this would be incredibly lame. Though I wouldn't mind something like that implemented into the whole game, not just presearing.
Unless something was done like DrSLUGFly said, then this would be incredibly lame. Though I wouldn't mind something like that implemented into the whole game, not just presearing.
Lampshade
Now my monk can have platemail and be even more invincible.
Can you imagine what would happen in PvP?
Can you imagine what would happen in PvP?
Perishiko ReLLiK
Quote:
Originally Posted by viet
Class:
when you see people, why do you automatically know their classes? that info should be private. like war/mo. you see a guy in armor, or in robes. what if you want to be sneaky? what if you're a mesmer & no one groups with u? then act like a monk or something. Armor: let other classes wear other class armors, but give a penalty. like let monks wear full platemail. but they move slower...etc. Party: let pre-sear group 4 instead of just 2. 2 is just too lonely. 4 allows u to work more on teamwork. PreSear: presear should spawn more creeps. Hard: the game over all needs to be much harder. decrease xp gain, gold drops... |
Armor -- /Disagree /Agreed. I think we should have more armor types and all, but i dont want to see a monk with full armor as a warrior with damage reduction... no matter what kind of penalty
Pre-sear/Party -- /Disagree. If they make it harder yes... but then again, it is the "newb" and teaching area... its not suppose to be hard, and you're suppose to learn the game here, before you party with people. disagreed.
Harder -- /Agreed /Disagree. We can't make it harder again... it use to be hard, if anybody remembers... it's all the complaining that made it such a "breeze" to get through now. So this sadly can't be done. But!! They are going to be making harder area's for better people and stradegies... That's end game content.
viet
Pre:
you can learn the game while in a big party. its when u solo & get stuck & frustrated.
i want to play with my 3 friends!
few months ago, fur squares use to be very rare. it was fun then cause it was harder. not every 1 had the best armor. people were hunting charr like crazy.
you can learn the game while in a big party. its when u solo & get stuck & frustrated.
i want to play with my 3 friends!
few months ago, fur squares use to be very rare. it was fun then cause it was harder. not every 1 had the best armor. people were hunting charr like crazy.
One and Two
decrease xp, cus like...wow. it will increase the life of the game. make level 20 actually mean something. for anet who wants balance, they can still make pvp characters.
Legendary Battousai
for the love of god, NO!... there are already hundreds of people complaining about the grind to get skills, do you think leveling slowly will help?
-
yet, i do like the armor idea
-
yet, i do like the armor idea
Lil Cooter
I like the ideas about hiding second profession, even the boss monsters only show you 1. That would definitley add to the challenge of the game. Now you don't only have to learn what spells do, but you have to learn what they look like, how to detect them, and how to respond. Excellent Idea. --- Game is based on Skill not time, so why punish people by making everything take longer, bad idea-- Another take on topic, what about invisibilty or hide or sneak?, hopefully that will be new profession and skill set with more updates to come. A-net seems to be working overtime on the updates, so i think this update on the 7th will give them a lil breather, I hope.
medikamen
Quote:
Originally Posted by viet
Class:
Armor: let other classes wear other class armors, but give a penalty. like let monks wear full platemail. but they move slower...etc. |
errr... a slow monk would a be a real drag for the party in missions or even PvP, cast a spell that decreases speed on that character and he's going nowhere
Tuoba Hturt Eht
Quote:
Originally Posted by Lampshade
Now my monk can have platemail and be even more invincible.
Can you imagine what would happen in PvP? |
viet
Armor
a slowed monk wearing platemail isnt meant to be effective, its just something funny to see. & seeing a slowed monk kicking as* ....
a slowed monk wearing platemail isnt meant to be effective, its just something funny to see. & seeing a slowed monk kicking as* ....
balinor limad
i think hiding a class and lvl is the worst idea ever your just a wining mesmer or low lvl char that got run to droknars that is angry know one wants to party with you i think not being able to know your allies lvl and class takes away all the strtatagy nessesary to beat enemys like glint
the mesmer class is difficult to find a group that wants you and i truly synpatize for people that cant find a PvE group but that is the fault of the players who dont know the uses of a mesme
but tricking ppl into playing with you, thats just cheep and shameful but the idea of casual clothing is very appealing im not flaming you, im explaining my veiws on this
the mesmer class is difficult to find a group that wants you and i truly synpatize for people that cant find a PvE group but that is the fault of the players who dont know the uses of a mesme
but tricking ppl into playing with you, thats just cheep and shameful but the idea of casual clothing is very appealing im not flaming you, im explaining my veiws on this
Alrik Spellbinder
Okay, if a monk wears platemail he should have the same energy regen as a warrior, because the armor gives the regen :P
viet
[size=2]sure, anything.
just as long as monks can wear platemail. wouldn't that be so funny?
[/size]
just as long as monks can wear platemail. wouldn't that be so funny?
[/size]
Rhunex
1. Isn't it the point of choosing a profession to be different from the crowd? If you get down to the roots of classes, they wear what they wear for a reason. Rangers aren't suppose to have platemail armor, it makes shooting arrows impossible, and wearing robes would make getting arrows out very difficult. Necromancers deal with the line between this life and the next, so wearing a mesmer nighty really isnt the kind of thing you want to get blood all over. Same goes with each other class. They wear what they wear because of how the real world worked out, which kind of adds into the realism of the story. I realise this is a fantasy and that realism isn't always the 100% priority but when it comes to things like armor it's really not about the fantasy portion of the game.
2. Previous point ties in to here as well.
3. Why? Why do you need 4 people to kill level 3 monsters? You don't need so much team coordination in pre searing that it requires 4 people to take down level 0-3 monsters. If you plan to hunt charr, that's your deal and ANet shouldn't have to bend over backwards so you can take down a task that's suppose to be hard if you try it(getting to level 16 in pre for example).
Also, I believe you've said this exact thing but on another post, so if you search through your infinite amount of threads, I'm sure you can find the discussion relating to 4 people in pre which has been discussed before, and doesn't need to be brought back from the dead unless you have something new to add on to it.
4. Pre searing is suppose to be the land of tutorialism, not advanced fighting. You fight level 0-3 monsters, not in mobs, and you get on by to post searing where the real storyline begins. If you relate this to a book, then it's like the introduction, or maybe even the prologue. It sets up the story, setting, characters, and gets the players used to the UI, and game controls before it slams the player into the storyline. It's not made to be hard. And once again, on another of your topics.
5. I disagree with this as well, because you say that gold drops should be reduced. In the farthest part of the game, you can expect a gold drop of 200-300, which isn't big for the hardcore RPG fan. Now, if you go to UW, FoW and soon to be Sorrow's Furnace, you can expect more gold but that's relative to who has the favor, and decreasing exp and gold would give Americans the upperhand of Europe and Korea.
2. Previous point ties in to here as well.
3. Why? Why do you need 4 people to kill level 3 monsters? You don't need so much team coordination in pre searing that it requires 4 people to take down level 0-3 monsters. If you plan to hunt charr, that's your deal and ANet shouldn't have to bend over backwards so you can take down a task that's suppose to be hard if you try it(getting to level 16 in pre for example).
Also, I believe you've said this exact thing but on another post, so if you search through your infinite amount of threads, I'm sure you can find the discussion relating to 4 people in pre which has been discussed before, and doesn't need to be brought back from the dead unless you have something new to add on to it.
4. Pre searing is suppose to be the land of tutorialism, not advanced fighting. You fight level 0-3 monsters, not in mobs, and you get on by to post searing where the real storyline begins. If you relate this to a book, then it's like the introduction, or maybe even the prologue. It sets up the story, setting, characters, and gets the players used to the UI, and game controls before it slams the player into the storyline. It's not made to be hard. And once again, on another of your topics.
5. I disagree with this as well, because you say that gold drops should be reduced. In the farthest part of the game, you can expect a gold drop of 200-300, which isn't big for the hardcore RPG fan. Now, if you go to UW, FoW and soon to be Sorrow's Furnace, you can expect more gold but that's relative to who has the favor, and decreasing exp and gold would give Americans the upperhand of Europe and Korea.
viet
Armor
thats why i say about the penalty. yes classes wear their unique armors for a reason. but when you're elite, you want somethin diferent or a disguise. like sup runes with -75health.
why is a monk wearing platemail? is she insane? or just uber? maybe she's not a monk at all. maybe she's a new class the dev's are testing...is she Frog in disguise? maybe she's a monk/war only using the warior part...
or a knight templar.
Pre
if i'm tutoring my friends, why cant i tutor 3 at a time, instead on 1 at a time. then i have to type everything 3x. when you go to school, is it just you & the teacher or 1 teacher & 30 students?
i find a lot of newbs that are just getting use to computers let a lone a fantasy game.
they dont know how to
- trade
- map travel
- fight
- travel between districts: when i was a newb, i thought districts were different parts of say ascalon city. like dis 1 was the main gate, dis 15 was in back or upstairs...
Gold
its suppose to be rare. make it scarce and you make the game worth a lot more.
whats so bad about Farming groups? some people actually think its fun.
some times you have to do it to get what you want. like more keys, or nicer armor.
thats why i say about the penalty. yes classes wear their unique armors for a reason. but when you're elite, you want somethin diferent or a disguise. like sup runes with -75health.
why is a monk wearing platemail? is she insane? or just uber? maybe she's not a monk at all. maybe she's a new class the dev's are testing...is she Frog in disguise? maybe she's a monk/war only using the warior part...
or a knight templar.
Pre
if i'm tutoring my friends, why cant i tutor 3 at a time, instead on 1 at a time. then i have to type everything 3x. when you go to school, is it just you & the teacher or 1 teacher & 30 students?
i find a lot of newbs that are just getting use to computers let a lone a fantasy game.
they dont know how to
- trade
- map travel
- fight
- travel between districts: when i was a newb, i thought districts were different parts of say ascalon city. like dis 1 was the main gate, dis 15 was in back or upstairs...
Gold
its suppose to be rare. make it scarce and you make the game worth a lot more.
whats so bad about Farming groups? some people actually think its fun.
some times you have to do it to get what you want. like more keys, or nicer armor.
FFF_WarRaven
I WANT FROG ARMOR!!!!
Ribbit.
:::End Transmission:::
Ribbit.
:::End Transmission:::
Alcaza Bedabra
Because they like to complain.
Please, guys, you know firsthand that Anet can't please everyone.
I think it should be more of a slog to get to 20. 20 means something as it is, but there should be a little more to it, a little steeper of a leveling curve.
Please, guys, you know firsthand that Anet can't please everyone.
I think it should be more of a slog to get to 20. 20 means something as it is, but there should be a little more to it, a little steeper of a leveling curve.
viet
now bein lvl 20 doesnt mean anything. some 1 with 1/2 a brain could do it.
gee i bought this great game. oh i can beat it after a few days? that sucks.
now i have to look for other things to do like
- farm
- help newbs in pre-sear...
- run
gee i bought this great game. oh i can beat it after a few days? that sucks.
now i have to look for other things to do like
- farm
- help newbs in pre-sear...
- run
Alcaza Bedabra
Now, wait just a darn minute.
Put Piken Square into pre-sear.
There. you've got a somewhat upper-level town north of the wall (nicely seperated from the people that don't want to hunt charr) and you can make your forays from there...
In 4-man groups.
go south of the Wall, and your biggest party is 2, but starting from Piken, you can go ahead and make your four-pack and hunt down them charr in party-coordination style 8)
This way, you haven't hurt gameplay for pre-sear proper, but you've given the pre-sear nostalgic charr hunters something to chew on.
Put Piken Square into pre-sear.
There. you've got a somewhat upper-level town north of the wall (nicely seperated from the people that don't want to hunt charr) and you can make your forays from there...
In 4-man groups.
go south of the Wall, and your biggest party is 2, but starting from Piken, you can go ahead and make your four-pack and hunt down them charr in party-coordination style 8)
This way, you haven't hurt gameplay for pre-sear proper, but you've given the pre-sear nostalgic charr hunters something to chew on.
Steerpike
I'm going to go ahead and, you know, disagree respectfully with everything you've said.
Class: Being able to hide your class from groups would range from inconvenient to disasterous when forming a party. Guild-wars is so incredibly teamwork oriented, that builds can easily balance on a single teammate's access to skills. If someone's been dishonest or even vague with their class, it can prove disasterous.
Even in combat, if you want to be sneaky, play a mesmer/monk instead of a monk/mesmer, and heal that way. Or play an E/Mo and spike instead of smite or heal. Try to genuinely outsmart them, instead of wearing different armor.
Armor: Ok, I will concede to this: I have no specific reason to oppose your views here. But I also have no specific reason to support it. Why do you want this? It's just not something guild-wars focuses on. It's all down to what skills you use; armor can be rendered completely useless with the proper skills. Even hitpoints don't mean that much, since builds like the invincimonk purposely lower their health to assist with healing.
Party: Pre-searing? This is your issue? It's an instructional device; a prolonged tutorial; an introduction into guild wars. My goal when starting a new character is to get through pre-searing as FAST as possible, because it barely registers as a blip on the rest of the content.
I realize this sounds opinionated, and I'm sure you've found great use for it, but: Pre-searing isn't a real place. It isn't even on the same timeline as the rest of the game. In no way was it designed for us to spend actual time in. It. Is. Just. A. Waystation into the rest of the game, where us real characters dwell.
Pre-sear: I'm going to say *ditto* to my last answer on this one. I just don't understand why you want the pre-searing experience to be improved. It's like asking for a larger and more difficult doorway into your house.
Hard: I find the game to be sufficiently difficult, because I'm now exploring the content I feel the developers ultimately meant me to play in: PvP. Getting skill completion is very difficult, and very time consuming. I'm working together with my guild to improve our overall teamwork. I'm developing new builds and playing around with my skills to further improve my and my guildmate's effectiveness and teamwork. After some time, if I tire of my skills, I will go around collecting money and adventuring to get the fissure armor. I will build up cash stores to help my new guildmates through the missions (not pre-searing). And we haven't even started to explore GvG.
My overall point is: I feel you've misjudged what guild-wars is. I don't often say this, but I think you would feel more comfortable playing a different MMORPG, one that focuses on buying new armor and gaining distant levels. But that's not what Guild-Wars is.
Class: Being able to hide your class from groups would range from inconvenient to disasterous when forming a party. Guild-wars is so incredibly teamwork oriented, that builds can easily balance on a single teammate's access to skills. If someone's been dishonest or even vague with their class, it can prove disasterous.
Even in combat, if you want to be sneaky, play a mesmer/monk instead of a monk/mesmer, and heal that way. Or play an E/Mo and spike instead of smite or heal. Try to genuinely outsmart them, instead of wearing different armor.
Armor: Ok, I will concede to this: I have no specific reason to oppose your views here. But I also have no specific reason to support it. Why do you want this? It's just not something guild-wars focuses on. It's all down to what skills you use; armor can be rendered completely useless with the proper skills. Even hitpoints don't mean that much, since builds like the invincimonk purposely lower their health to assist with healing.
Party: Pre-searing? This is your issue? It's an instructional device; a prolonged tutorial; an introduction into guild wars. My goal when starting a new character is to get through pre-searing as FAST as possible, because it barely registers as a blip on the rest of the content.
I realize this sounds opinionated, and I'm sure you've found great use for it, but: Pre-searing isn't a real place. It isn't even on the same timeline as the rest of the game. In no way was it designed for us to spend actual time in. It. Is. Just. A. Waystation into the rest of the game, where us real characters dwell.
Pre-sear: I'm going to say *ditto* to my last answer on this one. I just don't understand why you want the pre-searing experience to be improved. It's like asking for a larger and more difficult doorway into your house.
Hard: I find the game to be sufficiently difficult, because I'm now exploring the content I feel the developers ultimately meant me to play in: PvP. Getting skill completion is very difficult, and very time consuming. I'm working together with my guild to improve our overall teamwork. I'm developing new builds and playing around with my skills to further improve my and my guildmate's effectiveness and teamwork. After some time, if I tire of my skills, I will go around collecting money and adventuring to get the fissure armor. I will build up cash stores to help my new guildmates through the missions (not pre-searing). And we haven't even started to explore GvG.
My overall point is: I feel you've misjudged what guild-wars is. I don't often say this, but I think you would feel more comfortable playing a different MMORPG, one that focuses on buying new armor and gaining distant levels. But that's not what Guild-Wars is.
viet
post-sear piken doesnt feel the same as pre...
theres somethin about Pre thats pristine.
& its funny to see nekkid dance parties there. they spend more time dancing then playing. nice to see people not in a rush. its a fantasy game, might as well enjoy it.
with most of these missions, people rushing & not seeing much. i enjoy the incredible details of the graphics, storyline etc.
PreSear Creeps:
they make monsters so wimpy.
- Gargoyles should have stone skin, high armor, lvl 5+
- phantoms in the catacombs: are not scary at all. pussy cats in real life are tougher. they'll scratch your arms to shreds.
- dwarf bandit firebrand: its only lvl 1 but hits hard. should be lvl 5+... funny how he just runs by u fast & only reacts if u hit him.
Weapons in Pre
warriors should start with a shortsword not a hammer.
casters should start with a short bow. the starter truncheons, rods, wands are magical but do 2-3 damage. what kind of magic is that? soon that magic is destroyed in the garbage. some 1 spent a lot of energy to imbue a stick with magic only for it to be destroyed. what a waste. if i saw fire magic, purple/green fire coming out of a stick, i'd wet myself & run away. oh but wait, it only does minimal damage. you could shoot that thing in gwens face & it would only tickle her.
with all the talk of Ninja/Rogues, hiding class/lvl is a step in that direction.
PUGs are full of nasties anyway.
theres somethin about Pre thats pristine.
& its funny to see nekkid dance parties there. they spend more time dancing then playing. nice to see people not in a rush. its a fantasy game, might as well enjoy it.
with most of these missions, people rushing & not seeing much. i enjoy the incredible details of the graphics, storyline etc.
PreSear Creeps:
they make monsters so wimpy.
- Gargoyles should have stone skin, high armor, lvl 5+
- phantoms in the catacombs: are not scary at all. pussy cats in real life are tougher. they'll scratch your arms to shreds.
- dwarf bandit firebrand: its only lvl 1 but hits hard. should be lvl 5+... funny how he just runs by u fast & only reacts if u hit him.
Weapons in Pre
warriors should start with a shortsword not a hammer.
casters should start with a short bow. the starter truncheons, rods, wands are magical but do 2-3 damage. what kind of magic is that? soon that magic is destroyed in the garbage. some 1 spent a lot of energy to imbue a stick with magic only for it to be destroyed. what a waste. if i saw fire magic, purple/green fire coming out of a stick, i'd wet myself & run away. oh but wait, it only does minimal damage. you could shoot that thing in gwens face & it would only tickle her.
with all the talk of Ninja/Rogues, hiding class/lvl is a step in that direction.
PUGs are full of nasties anyway.
Steerpike
Quote:
Originally Posted by viet
post-sear piken doesnt feel the same as pre...
theres somethin about Pre thats pristine. & its funny to see nekkid dance parties there. they spend more time dancing then playing. nice to see people not in a rush. its a fantasy game, might as well enjoy it. with most of these missions, people rushing & not seeing much. i enjoy the incredible details of the graphics, storyline etc. |
And, yes, post-searing ascalon doesn't feel the same. It feels seared. There was also a point behind this. Because it is, in fact, post-searing, and part of the story.
But you want them to make the enemies harder? It's not supposed to be hard. It's a newbie area. It's an excessively pretty newbie area. If you find it boring, there are many other areas in the game with their own qualities of beauty. Personally, I've enjoyed a lot of scenery in the Maguuma Jungle. I sat, enjoyed, even took a screenshot or two to commemorate the beautiful moment. But then I moved on. I was playing a game, not an interactive art gallery.
You want warriors to start with swords instead of hammers? How difficult is it to find a sword? I generally keep my starter weapon for as long as it takes to drop it. And you don't feel wands behave the way you think they should? I mean... if we're going for realism here, I think any spell that sets us on fire should be an instant kill. If I'm set on fire, I'm going to be rolling on the freaking ground, not limping and experiencing some health degeneration.
Why is this so important to you?
You want to spend all your time in a pre-searing setting? Fine. Stay there until you've memorized the place. But there is an entire other game to balance, and this pre-searing stuff is just nit-picking.