A Generic Warrior Elementalist
filter
Strength 10+2
Swordmanship 11+1
Chosen Element 10
Frenzy (5,0,4)
Hundred Blades (5,0,8)
Savage Slash (5,0,10)
Final Thrust (10a)
Sprint (5,0,20)
Warrior's Endurance (5,0,30)
Warrior's Cunning (10,0,40)
Chosen Elemental Conjure (10,1,60)
Stack Warrior's Cunning and Conjure XX (Probably Frost in the current GW environment) to buff damage. Frenzy, Hundred Blades and normal attacks to spam damage. Savage Slash to interrupt heals/spells. Final Thrust for the kill. Sprinkle Sprint and Warrior's Endurance when needed.
Materially poor players can achieve this build too. Almost all skills are easily available from Skill Trainers. Galrath Slash can sub for Final Thrust until a charm and ring is obtained for little difference. Attributes can be adjusted to 10/12/10 with no runes.
Swordmanship 11+1
Chosen Element 10
Frenzy (5,0,4)
Hundred Blades (5,0,8)
Savage Slash (5,0,10)
Final Thrust (10a)
Sprint (5,0,20)
Warrior's Endurance (5,0,30)
Warrior's Cunning (10,0,40)
Chosen Elemental Conjure (10,1,60)
Stack Warrior's Cunning and Conjure XX (Probably Frost in the current GW environment) to buff damage. Frenzy, Hundred Blades and normal attacks to spam damage. Savage Slash to interrupt heals/spells. Final Thrust for the kill. Sprinkle Sprint and Warrior's Endurance when needed.
Materially poor players can achieve this build too. Almost all skills are easily available from Skill Trainers. Galrath Slash can sub for Final Thrust until a charm and ring is obtained for little difference. Attributes can be adjusted to 10/12/10 with no runes.
Ensign
The only change I'd make is to remove Warrior's Endurance, as it conflicts with Frenzy. You really want to be running Warrior's Endurance nonstop, not just for a few seconds before you cancel it to go back to Frenzy - and with the recycle on Warrior's Endurance this isn't something you can do often.
I'd drop it for Water Trident, which helps you deal with fleeing enemies - a fairly common sight. Combos well with Stonefist Gauntlets, I might add.
Peace,
-CxE
I'd drop it for Water Trident, which helps you deal with fleeing enemies - a fairly common sight. Combos well with Stonefist Gauntlets, I might add.
Peace,
-CxE
BlackArrow
Personally I would use more Adrenaline attacks from the sword line. Sever, Gash, Galrath, and Pure Strike are all great skills that are worth adding to any sword warrior build. Not a bad build though, would be hard on the energy with only 1 Adren skill.
filter
Quote:
Originally Posted by Ensign
I'd drop it for Water Trident, which helps you deal with fleeing enemies - a fairly common sight. Combos well with Stonefist Gauntlets, I might add.
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I would run more adrenal skills but i ran out of skill slots. And Warrior's Endurance was to help with energy problems. Maybe swap another adrenal sword skill for Frenzy then? Endurance can be run non-stop .
Sausaletus Rex
Quote:
Originally Posted by filter
Stonefist Gauntlets affect Water Trident knockdown? OMG, I learn something new every day. How about other knockdowns like Gale, misc Smiting, etc..?
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For energy, if you're using Sever+Gash you might think about Victory is Mine! Cast that and it's +10 energy when your target is Bleeding and Deep Wounded. Or, in other words, enough to recast your Cunning indefinitly with the way recharge times work out.
So, yeah, you could do worse than to follow Chuckies advice and go Water to pick up Water Trident. That's an elite so it wouldn't work with ViM! The other option is to go Air for Gale but that causes Exhaustion which is a bit problematic but as long as you're not casting it too often, should be fine. You're only using it to keep someone from occasionally getting out of range while you're mauling them, you're not hoping to recast it as often as possible. And Exhaustion really only limits the size of energy cost that you can cast and you shouldn't be firing off anything over 10 energy anyway.
As I've said before, I don't like Final Thrust all that much. I'd replace it with Pure Strike or Galrath Strike. And if you're leery of Exhaustion, I'd just drop the spell casting and grab both or one+Hamstring (Hey! Yet more energy with ViM!). But otherwise, looking good.
Cyrus the Mighty
Be sure and pick up a +energy gain sword if you can find one at all. Running one of those with frenzy is insane. Also think about putting power attack in there, I loved that skill on my W/E.
filter
Small refinements made
Equipment: Stonefist gauntlets;
+1energy on hit, -1 regen sword.
Strength 10+2
Swordmanship 11+1
Water Magic 10
Frenzy (5,0,4)
Hundred Blades (5,0,8)
Savage Slash (5,0,10)
Final Thrust (10a)
Sprint (5,0,20)
Water Trident (5,1,3)
Warrior's Cunning (10,0,40)
Conjure Frost (10,1,60)
I'd love to bring more adrenal skills and/or Power Attack but the damage potential of Frenzy/HB buffed with Cunning/Conjure is too good to pass up. Savage Slash and Sprint look most likely to be replaced but I'd like to keep an interrupt for heals/spells, and Sprint is useful for closing with targets/retreating/leading npcs/relic running.
If I ran two or more adrenal skills, Galrath would definitely replace Final Thrust. But since it's alone, the "lose all adren" won't harm.
Equipment: Stonefist gauntlets;
+1energy on hit, -1 regen sword.
Strength 10+2
Swordmanship 11+1
Water Magic 10
Frenzy (5,0,4)
Hundred Blades (5,0,8)
Savage Slash (5,0,10)
Final Thrust (10a)
Sprint (5,0,20)
Water Trident (5,1,3)
Warrior's Cunning (10,0,40)
Conjure Frost (10,1,60)
I'd love to bring more adrenal skills and/or Power Attack but the damage potential of Frenzy/HB buffed with Cunning/Conjure is too good to pass up. Savage Slash and Sprint look most likely to be replaced but I'd like to keep an interrupt for heals/spells, and Sprint is useful for closing with targets/retreating/leading npcs/relic running.
If I ran two or more adrenal skills, Galrath would definitely replace Final Thrust. But since it's alone, the "lose all adren" won't harm.
torry
I tried to use Flurry with WEndurance. And as it was a stance, it cancelled WE. Really annoying and I did not see it at first. Groan.
The best skills would be skills that add extra attacks. Triggering 3 mana regen. But apart from 100 blades, they are all stances, cancelling WE. Annoying
(Would also trigger the Conjure bonus more often).
I would probably bring Hamstring if I were you, because nothing is more annoying than running casters? Even if you have Run skill.
The best skills would be skills that add extra attacks. Triggering 3 mana regen. But apart from 100 blades, they are all stances, cancelling WE. Annoying
(Would also trigger the Conjure bonus more often).
I would probably bring Hamstring if I were you, because nothing is more annoying than running casters? Even if you have Run skill.
Rellok
He already has Trident and the Gauntlets for someone running. Doubling skills to deal with someone running cuts down on the effectiveness of his primary concern.
Matt
Matt
Sausaletus Rex
Quote:
Originally Posted by torry
I tried to use Flurry with WEndurance. And as it was a stance, it cancelled WE. Really annoying and I did not see it at first.
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But, yes, you need to watch your stances because things like Flurry, Sprint, and Shield Stance don't play nicely together...
filter
I ran some numbers based on the on-site DPS table. I'm not sure if my calculations are off but this is what I got.
Source-DPS
Sword-18.92
Lvl 10 Conjure-8.25
60AL Cunning-3.89
Stacked
Normal attack-31.06
Frenzied-38.83
Frenzied HB-63.4 AOE
Am I counting right? The DPS seems unreal. 63DPS is 3.3x an unbuffed sword attack.
Source-DPS
Sword-18.92
Lvl 10 Conjure-8.25
60AL Cunning-3.89
Stacked
Normal attack-31.06
Frenzied-38.83
Frenzied HB-63.4 AOE
Am I counting right? The DPS seems unreal. 63DPS is 3.3x an unbuffed sword attack.
Ensign
Frenzy is just +25% now, not +33%, but otherwise, yeah, you've got it right. Warriors can and do dish out an unreal DPS when property buffed.
Peace,
-CxE
Peace,
-CxE
torry
What does Frenzy "HB" stand for please?
Barkam
HB = Hundred Blades
Rellok
Quote:
Originally Posted by filter
Frenzied-38.83
Frenzied HB-63.4 AOE |
What am I missing? HB is 2 attacks/target at 75% damage. Would that not be 58.2?
Thanks,
Matt
filter
Quote:
Originally Posted by Rellok
What am I missing? HB is 2 attacks/target at 75% damage. Would that not be 58.2?
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Conjure damage is 2 attacks at 100%
-filter-
Dovi the Monk
stone fist gauntlets, nvr really heard of them
are they like a left handed weapon or somethin like that one necro plus energy thing?
if so i guess they couldnt be used with the hammer knockdowns : (.
are they like a left handed weapon or somethin like that one necro plus energy thing?
if so i guess they couldnt be used with the hammer knockdowns : (.
Bgnome
Quote:
Originally Posted by Dovi the Monk
stone fist gauntlets, nvr really heard of them
are they like a left handed weapon or somethin like that one necro plus energy thing? if so i guess they couldnt be used with the hammer knockdowns : (. |
Sausaletus Rex
Quote:
Originally Posted by Rellok
What am I missing? HB is 2 attacks/target at 75% damage. Would that not be 58.2?
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Dovi the Monk
man
that means stonefist gauntlets could be awsome
think of all the knockdown skils there is for a warrior, u could make a whole warrior build around knockdowns, by the time the person got up from all the extended knockdowns it would be crazy
devastating hammer - knockdown, damage, weakness
heavy blow - knockdown, damage
bulls strike - knockdown, damage
counter blow - knockdown
power attack - damage
gust - knockdown, but exhaustion : (, use rarely
whirlwind - knockdown if there attacking
mighty blow - damage
that in its self could make a rather powerful build of knokcing out ppl, and dealing damage, i guess u could use a conjure for power attack or mighty blow. so theres a warrior/elementalist ( see im not off topic, lol)
that means stonefist gauntlets could be awsome
think of all the knockdown skils there is for a warrior, u could make a whole warrior build around knockdowns, by the time the person got up from all the extended knockdowns it would be crazy
devastating hammer - knockdown, damage, weakness
heavy blow - knockdown, damage
bulls strike - knockdown, damage
counter blow - knockdown
power attack - damage
gust - knockdown, but exhaustion : (, use rarely
whirlwind - knockdown if there attacking
mighty blow - damage
that in its self could make a rather powerful build of knokcing out ppl, and dealing damage, i guess u could use a conjure for power attack or mighty blow. so theres a warrior/elementalist ( see im not off topic, lol)