Elem/necro build, advice plz!

Syrio Forell

Ascalonian Squire

Join Date: Apr 2005

hey i need some advice on a elem/necro build. I have never played GW, but i have played other MMO's similar to it. Heres wht i have coe up with so far as my build. I have 2 possible builds, PLZ give me some advice on em. Keep in mind this if for a PvP char that will be running with one of my RL friends. About 15 of us are going to be playing, so most likely more than 1 of us will be on at a time.

Build #1

9 Energy Storage
12 Air Magic
9 Blood Magic

OR

Build #2

3 Energy Storage
12 Air Magic
12 Blood Magic

the skills that i would be using (for both of them) is the following.

1.) Lightning Orb
2.) Air Attunement
3.) Chain Lightning
4.) Lightning Strike
5.) Life Siphon
6.) Soul Leech/Lightning Surge [Elite] (which elite should i use?)
7.) Well of Blood
8.) Unholy Feast

Like i said before i need some advice on how i should have my hotbar, and my spec, which of the 2 should i have? Or if you have a better one, please post under me. Also i was considering a ranger/elem build, but i have no idea there either.

Thanks

Syrio Forell

Ascalonian Squire

Join Date: Apr 2005

anyone....? plz help...

Pez

Ascalonian Squire

Join Date: Apr 2005

Florida, USA

Well, my E/N uses fire, but if I were you, I'd do the one with more Energy Storage. Make sure to use the spell where you get a certain percent of energy back in health, because energy storage makes it a real lifesaver. It's called Aura of Restoration.

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

ok it needs a bit of work, obviously thats why you posted
one question only, and its the question that gets asked most in this section

which role do you wish to fill with this build? (ie. what are you trying to accomplish in a Guild War)

Syrio Forell

Ascalonian Squire

Join Date: Apr 2005

this build is for a PvP build. Im most likely going to be grouping with a couple of my friends about 100% of the time, since a lot of us are going to be playing it. At the same time of being a good group char, i wanna be able to do solo just incase. Thats why i have a few spells that deal decent damage( i think) and are a low energy cost/fast recharge time on em. (ie lightning strike). But one of the things that i dont know what to do is on the elites, which one of the two should i use? I have never played the game so, 1 quick questions, on the hotbar, is there multiple pages of it, or can u just open up your skill page and just ijstantly replace one skill with another. The way i have read somehtings on the forums, make it sound like you have a perm hotbar that you cant change, and dont have any other pages. if thats so, well then lets just say thats incredibly retarded. Back to what i wanna do though..... I wanna be able to elmiate people fast, and not have to deal with them hitting me back, and then say they do get to me, i get low life, i pull out necro blood magic, steal HP from them, get healed, and then be back on my way to killing them. Also, one thing i wanna try to avoid is being a prime target after killing someone else. Its a classic idea, find someone fighting someone else, there both low HP, or only one after the fight, you just go in there fastly and finish them off. Thats something i wanna try to avoid very much. So if you have any advice on how i should work my build, please tell me, im open to ides. On the hotbar, when you suggest a skill, please tell me what you want me to replace also, not just tell me a skill name that i should have.

Thanks

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

Low energy?...Eliminate single people fast? Sounds like you're looking for a dual attunement build. Nash came up with one right here

though I'm tempted to recommend my own one...which is slightly rougher around the edges...but dare I say...better in principle :P

EnDinG

Keyboard + Mouse > Pen

Join Date: Apr 2005

Mo/W

You know what I was thinking when reading this?

Doesn't elementalist and necros have low life but high energy?

If I was to play that class combination, I would go heavier with pure damage dealing and debuffing. Life is a resoruce, and since your armor and life are low anyway, why not just ignore them and focus on killing the enemy before he kills you? =)

Soul Monarch

Soul Monarch

Krytan Explorer

Join Date: Apr 2005

In the between.

Heros Etc.

Me/N

Quote:
Originally Posted by EnDinG
You know what I was thinking when reading this?

Doesn't elementalist and necros have low life but high energy?

If I was to play that class combination, I would go heavier with pure damage dealing and debuffing. Life is a resoruce, and since your armor and life are low anyway, why not just ignore them and focus on killing the enemy before he kills you? =) Should have exactly the same life. (Although lower armor.)

The earlier suggestion to use Aura of Restoration is good advice. It let you slaughter the enemy and heal... at the same time!

Syrio Forell

Ascalonian Squire

Join Date: Apr 2005

yes i agree, now that i have been playing the game for a while, one of my first spells to get was aura of restoration. And i must say, if i did not have that spell at some points in playing, i would have died most assuredly. When i use flare (in PvE) i get healed for 10hp per spell casting, fire storm i get healed for 30, so yes, i am most likely going to have that on my hotbar.

EDIT: BTW everous, whats your build? please post it for me so i can consider using it.

Mak

Ascalonian Squire

Join Date: Mar 2005

My suggestions

Go with lightning surge and less energy storage.
Energy storage is overated in PVP, you will almost never have full energy once the battle starts. Also if you pick up blood is power for your elite your teammates will love you.

Don't take Aura of Restoration if this is a PvP build, only usefull in PvE builds. It does not heal enough when you become the called target.

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

Quote:
Originally Posted by Syrio Forell
yes i agree, now that i have been playing the game for a while, one of my first spells to get was aura of restoration. And i must say, if i did not have that spell at some points in playing, i would have died most assuredly. When i use flare (in PvE) i get healed for 10hp per spell casting, fire storm i get healed for 30, so yes, i am most likely going to have that on my hotbar.

EDIT: BTW everous, whats your build? please post it for me so i can consider using it.
Quote:
Arcane Gunner

Mesmer/Elementalist
Level: 20

FastCasting: 11 + 1 from mask + 2 from runes
Inspiration: 6
AirMagic: 12

- Elemental Attunement [Elite] (Elementalist None)
For 45 seconds, you are attuned to air, fire, water, and earth. You gain 50% of the energy cost of the spell each time you use magic associated with any of these elements.
Energy:10 Cast Time:1.14 Recharge:60

- Air Attunement (Air Magic)
For the next 55 seconds, you are attuned to Air. You gain 30% of the energy cost of the spell each time you use Air Magic.
Energy:10 Cast Time:1.14 Recharge:60

- Channeling (Inspiration)
For the next 27 seconds, each time you cast a spell you steal 1 energy from each nearby enemy.
Energy:5 Cast Time:0.57 Recharge:15

- Lightning Orb (Air Magic)
Lightning Orb flies toward target enemy and strikes for 82 lightning damage if it hits.
Energy:15 Cast Time:1.14 Recharge:5

- Lightning Strike (Air Magic)
Strike target enemy for 41 lightning damage.
Energy:5 Cast Time:0.57 Recharge:5

- Arcane Echo (Illusion)
If you cast a spell in the next 10 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
Energy:15 Cast Time:1.14 Recharge:30

- Inspired Hex (Inspiration)
Remove a Hex from target ally and gain 8 energy. For the next 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast Time:0.57 Recharge:0

- Energy Tap (Inspiration)
Steal 10 energy from target foe.
Energy:5 Cast Time:1.71 Recharge:20 how to use: Cast dual attunements, now Lightning Orb will cost 3 energy and Lightning Strike will cost 1 energy. Cast Channeling...and this will cut energy costs even further, if you're lucky you'll be able to go indefinately. Cast Arcane Echo and then lightning orb, then the echoed lightning orb immediately so you can get off 2 lightning orbs adding up to some big spike damage, since you have such high Fast Casting you should also have time to use a lightning strike quick for another 41 damage, this gives you some great DPS. Fast Casting is what really makes this build tick.

Inspired Hex and Energy Tap is for breaking energy locks and shutdowns. Things like Backfire will cut your DPS quite a bit, so simply use inspired hex, cast your backfire on the caster and use Energy Tap to steal some quick energy off him, since Backfire costs 15 energy anyway, you should be good. Usually I would not recommend using Energy Tap, but the energy is good to get you started with the twin-orbs/strike, with 14 Fast Casting its not THAT slow to use. If you really hate it you could use Power Drain.

Fast Casting should boost DPS some, and since we have dual attunements+channeling+energy tap/power drain energy shouldn't be an issue. Thus you have better armour than an elementalist, can cast indefinately and is a fair bit harder to shut down than a normal ele...as well ast Fast Casting giving you some kickass DPS (for an ele). Enjoy.

Syrio Forell

Ascalonian Squire

Join Date: Apr 2005

nice set out, and also thx for laying out what to do i might actually use that build, but the problem with it is that i would have to restart my char so i could remake as a mes/elem and not an elem/necro lol. I would have to go through all the missions in the beginning and all that gay BS, oh well it'll be fun. Ill just get my friends to make a secondary char that could be our other gorup set . Thanks for the info everous. If anyone else has any other good builds for an elem/necro plz post it under here

Mewcenary

Pre-Searing Cadet

Join Date: May 2005

I'm playing as an Elementalist/Necro.

My primary build has been Fire/Curses based. Fire for good DD and awesome AE damage. Fire is pretty much the way to go with PvE, as the monsters group up nicely. Curses are handy for AE weakening the mobs as well.

I have experimented with Air in PvE, but it doesn't feel as useful. Probably better in PvP (especially spells such as Blind).

Syrio Forell

Ascalonian Squire

Join Date: Apr 2005

im pretty much doing the same build. but instead of going with curses im going blood magic. that way i can heal myself, and at the same time, deal damage to them. Its the best way to heal your self (as far as i know) and not be a monk. What build type are you going to use at 20 though?