Prot Monk Build that has been successful

FaIIen

Ascalonian Squire

Join Date: Aug 2005

XoO

Mo/Me

Attributes

15 Protection
14 Divine Favor

Use the Divine favor head piece, with a superior vigor in it, then use a Superior protection rune on whatever other piece of clothing you like.

Skill Listing -

Signet of Devotion
Reversal Of Fortune
Restore Condition {E}
Mend Ailment
Guardian
Protective Spirit
Aegis
Rez Sig

Pvp Protection Staff w/ +5 Insightful staff head & +20% Enchant Wrapping

*Note*

Idea here is simple. You are not a healer, you are there to negate damage as best as possible.

- Signet of devotion can get a 94 strength heal off, but it takes a few seconds to cast, so be careful.

- Reversal is a standard save your ass skill.

- Restore condition is a great skill, the only downside is that you cant target self and use it, thats where mend ailment comes into play. With restore condition, i can heal 70 points per condition that is removed, so if someone has bleed, cripple, and poison on them (which isnt out of the ordinary) i can remove all of them AND heal for 210+45 (divine favor). Thats amaizing.

- Use mend ailment if you are suffering from anything aswell, as it also heals but it heals for the conditions that remain on you.

- Guardian is a great skill to spam aswell, it doesnt last long, but stacked with aegis, you aren near unhittble for aslong as you can spam it.

- Protective spirit is another great skill, as it completely negates a spiker group... IF you can throw it on the person who they are going to spike. Just be ready for it and you should do fine.

- Aegis is one of those skills you throw out in the first volley of the fight, and it helps you get an advantage early on. After the first 20 seconds or so, you wont use it much as it is a big energy depleter. However, if you can manage to get 15 energy to spare at any time, throw it out there, as it greatly helps EVERYONE in the party.

- Rez sig. Enough said.

This build is alot more complicated than the average healing build (atleast it is for me) Energy management is big, and dont forget that you always have that signet of devotion you can use to help with healing from time to time.

All that being said, its a blast to play.

xpuppetmaster

Ascalonian Squire

Join Date: May 2005

do you play comp areans or something?

FaIIen

Ascalonian Squire

Join Date: Aug 2005

XoO

Mo/Me

Quote:
Originally Posted by xpuppetmaster
do you play comp areans or something?
Implying that this doesnt work for tombs? Cause i'd have to beg to differ. Thanks for your criticism though, it was ground breaking.

KuTeBaka

Wilds Pathfinder

Join Date: May 2005

monks shouldnt carry res.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

You should take advantage of a secondary class.

FaIIen

Ascalonian Squire

Join Date: Aug 2005

XoO

Mo/Me

Quote:
Originally Posted by Eonwe
You should take advantage of a secondary class. Tell me what to change out, and i'll consider it.



I see alot of comments, nothing really helping though.

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

I would take martyr over restore condition, and just use mend ailment on me for major healing spam. I can spam aegis whenever it recharges on my prot monk. Reversal, prot spirit are prerequisites in any prot build. Gaurdian is also viable to have around. Take out the rez sig and bring shielding hands.

Apolinario

Pre-Searing Cadet

Join Date: Sep 2005

Florida

E/Me

Quote:
Originally Posted by KuTeBaka
monks shouldnt carry res.
what should they carry?

FaIIen

Ascalonian Squire

Join Date: Aug 2005

XoO

Mo/Me

Quote:
Originally Posted by knives
I would take martyr over restore condition, and just use mend ailment on me for major healing spam. I can spam aegis whenever it recharges on my prot monk. Reversal, prot spirit are prerequisites in any prot build. Gaurdian is also viable to have around. Take out the rez sig and bring shielding hands. I quit carrying martyr about a week ago. Considering that its not the poison that everyone is slinging around, its disease, which the second i hit martyr, anyone around me gets diseased again, just wasting that skill. Also, if everyone is deseased, it just boosts my restore's heals +70, so i'd be healing a minimum of 105 per heal. Which is nice because its spammable. Martyr is nice for poison and bleeding, but for disease which is oh-so popular these days, its not feasable.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

i think the most popular monk build right now is a mo/me carrying things like channeling, drain enchant, inspired hex, or some even go with energy drain. im kinda opposed to having your elite be energy drain, but there are some that think its the coolest thing around.

also alot of teams really like martyr, so your elite usually tends to be that just because otherwise everyone hates you

so like instead of having a res you might want to consider adding some of those mesmer inspiration skills ^^

the biggest problem with your build is that your only way of recovering energy is to sit and wait, something that isnt totally practical in a fast paced tombs battle. and if someone is getting ganged, signet of devotion will do all of... nothing. really healing 100 after like 2 seconds is pretty useless...

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by FaIIen
I quit carrying martyr about a week ago. Considering that its not the poison that everyone is slinging around, its disease, which the second i hit martyr, anyone around me gets diseased again, just wasting that skill. Also, if everyone is deseased, it just boosts my restore's heals +70, so i'd be healing a minimum of 105 per heal. Which is nice because its spammable. Martyr is nice for poison and bleeding, but for disease which is oh-so popular these days, its not feasable. in a way you are right, but some builds really stack annoying conditions (like blind on warrior, covered by poison, disease, bleeding and like crippled). and your gonna have one helluva time unburying those conditions.

although i do essentially agree, martyr really is not the best elite for a prot monk IMO

FaIIen

Ascalonian Squire

Join Date: Aug 2005

XoO

Mo/Me

Quote:
Originally Posted by smurfhunter
in a way you are right, but some builds really stack annoying conditions (like blind on warrior, covered by poison, disease, bleeding and like crippled). and your gonna have one helluva time unburying those conditions. Restore conditions removes every condition someone is suffering in one shot. And for each one pulled off, heals for 70. So its a one shot, per person kind of thing. I pray for someone to get massive conditions on them. But i do agree, energy management is extremely stressful with this build.

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

I think Martyr is a better option. Restore condition heals for a really big amount in those cases where someone gets condition-stacked, but you're gonna run yourself out of energy if faced with disease or poison spread out on all your team. Mend ailment is good enough for spot condition removal.

FaIIen

Ascalonian Squire

Join Date: Aug 2005

XoO

Mo/Me

Quote:
Originally Posted by Red Locust
I think Martyr is a better option. Restore condition heals for a really big amount in those cases where someone gets condition-stacked, but you're gonna run yourself out of energy if faced with disease or poison spread out on all your team. Mend ailment is good enough for spot condition removal. Being noted that disease is still spread constantly, even with martyr, unless the martyr monk is segregated from the rest of the group, in which case hes not healing or protecting.

Jura

Pre-Searing Cadet

Join Date: Aug 2005

Strike Force

How does taking two steps away from the group mean you stop to cast spells on your teammates ?
Because thats all it takes to stop you from diseasing the others.

Sarus

Sarus

Ministry of Technology

Join Date: Feb 2005

Washington D.C.

Idiot Savants

Mo/

Quote:
Originally Posted by FaIIen
Energy management is big Energy Management is always big. Unfortunately your build really has no active energy management. Signet of Devotion is a passive energy management skill and by itself is little better than standing around waiting for energy to recharge.

I prefer active energy management skills over something passive like sig of devotion. Don't forget that more likely than not you will be getting hit by energy debil to some degree and without any means to rebound from it you're going to be rendered useless very quickly. Once you blow all your energy in the first 30-45 seconds your healing ability is going to go downhill along with your team.

In addition, with both prot spirit and aegis on the build you're going to be hard pressed with the energy. Prot spirit is best when spammed and so is aegis. You won't be able to do both using your current build. Aegis also makes you a juicy target for the opposing team.

Anyway, I think the biggest problem with the build is energy management since it has none. Afterall, what's the point of having 8 monk skills on your bar if you can't use 7 of them

-----
Edit*

I've been having a hard time deciding whether I should classify sig of dev as active or passive energy management. On the one hand it's active in that it requires you to constantly use it. On the other hand it's passive in that it doesn't directly give you energy back.

Yeah i know ... it's sad that this is the sort of thing I wrestle with. In the end though it doesn't matter what you classify it as since the conclusion is still the same. Sig of Devotion as your sole energy management skill is just not going to cut it.

FaIIen

Ascalonian Squire

Join Date: Aug 2005

XoO

Mo/Me

Quote:
Originally Posted by Jura
How does taking two steps away from the group mean you stop to cast spells on your teammates ?
Because thats all it takes to stop you from diseasing the others. True, aslong as no one else is moving at all, and everyone stays far apart from eachother... you're right. However, its been my experience, if you stop moving, unless you are in a ward, you will die soon. Especially with the smite that is going on now.

GerM

GerM

Academy Page

Join Date: Aug 2005

VaNCiTY

Fortune Cookie

R/Mo

Quote:
Originally Posted by FaIIen
Tell me what to change out, and i'll consider it.



I see alot of comments, nothing really helping though. i like using bonettis defense + aegis or guardian cuz its fun to see wariors trying to kill me while i get energy

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

My prot monk does not stand anywhere near the group. You dont need to be close most of the time, I just run a constant spam of aegis, martyr + mend ailment, and prot spirit on the monks/casters that are being hurt pretty bad. On relic runs I can effectively aegis the runner, martyr him/her to remove cripple, and heal myself.

I use two passive skills that help energy management. Usually tombs matches last more than a minute, thats why I bring divine spirit. I have a +20% enchant mod, so it lasts roughly 12 seconds, in which case I spam reversal, prot spirit, and gaurdian as much as I can because it only costs me one energy. Shielding hands on another ally too. I can cycle through more than half my teammates with prot spells easily. The second skill I use is sig of devotion. Its for the time where I don't feel like the target needs much healing, but will benefit from having it.

FaIIen

Ascalonian Squire

Join Date: Aug 2005

XoO

Mo/Me

Quote:
Originally Posted by Sarus
Energy Management is always big. Unfortunately your build really has no active energy management. Signet of Devotion is a passive energy management skill and by itself is little better than standing around waiting for energy to recharge.

I prefer active energy management skills over something passive like sig of devotion. Don't forget that more likely than not you will be getting hit by energy debil to some degree and without any means to rebound from it you're going to be rendered useless very quickly. Once you blow all your energy in the first 30-45 seconds your healing ability is going to go downhill along with your team.

In addition, with both prot spirit and aegis on the build you're going to be hard pressed with the energy. Prot spirit is best when spammed and so is aegis. You won't be able to do both using your current build. Aegis also makes you a juicy target for the opposing team.

Anyway, I think the biggest problem with the build is energy management since it has none. Afterall, what's the point of having 8 monk skills on your bar if you can't use 7 of them

-----
Edit*

I've been having a hard time deciding whether I should classify sig of dev as active or passive energy management. On the one hand it's active in that it requires you to constantly use it. On the other hand it's passive in that it doesn't directly give you energy back.

Yeah i know ... it's sad that this is the sort of thing I wrestle with. In the end though it doesn't matter what you classify it as since the conclusion is still the same. Sig of Devotion as your sole energy management skill is just not going to cut it. good critique, but any suggestions to go with it?

Kabale

Kabale

Wilds Pathfinder

Join Date: Jun 2005

UK

Portrayors of Valour [pV]

Get a secondary for energy management. Necro for Offering of Blood, Mesmer for Channeling/energy drain or whatnot.

neoflame

neoflame

Krytan Explorer

Join Date: Feb 2005

Quote:
Originally Posted by FaIIen
Being noted that disease is still spread constantly, even with martyr As far as I can tell, for every "incidence" of disease, each player can only contract it once. That is, if your entire team is clumped together and is hit by a Rotting Flesh that affects your entire team, using Martyr, even when still clumped together, will soak up the disease without it spreading again.

xpuppetmaster

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by FaIIen
good critique, but any suggestions to go with it? Drop aegis, signet of devotion, and either mend or restore. If you are only going to use aegis at the start of the battle it isn't worth it. Aegis doesn't do anything against zealots fire, balth aura, or eles. For 15 energy a 50% block against usually 2 or 3 players for 10-15 secs isn't worth it. Also, stacking aegis with guardian isn't wise, you spend 20 energy to make yourself semi-unhitable for 6 seconds, 25 energy for 12. Signet of devotion isn't going to cut it, just drop it and get some real energy managment. Using two slots for skills that do almost the same thing and are conditional heals is a waste in my opinion. I would bring one or the other. If you choose restore rely on another monk or cure you of your own conditions.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by xpuppetmaster
Drop aegis, signet of devotion, and either mend or restore. If you are only going to use aegis at the start of the battle it isn't worth it. Aegis doesn't do anything against zealots fire, balth aura, or eles. For 15 energy a 50% block against usually 2 or 3 players for 10-15 secs isn't worth it. Also, stacking aegis with guardian isn't wise, you spend 20 energy to make yourself semi-unhitable for 6 seconds, 25 energy for 12. Signet of devotion isn't going to cut it, just drop it and get some real energy managment. Using two slots for skills that do almost the same thing and are conditional heals is a waste in my opinion. I would bring one or the other. If you choose restore rely on another monk or cure you of your own conditions. only thing i would add to that is drop the res. ive been playing a monk without a sig for some time now and i noticed that when i dont immediately take the time to run to the dead person and use a sig the team doesnt have as many of those one monk -> whole team dying kinda things

xpuppetmaster

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by smurfhunter
only thing i would add to that is drop the res. ive been playing a monk without a sig for some time now and i noticed that when i dont immediately take the time to run to the dead person and use a sig the team doesnt have as many of those one monk -> whole team dying kinda things Ya for sure, if this build is for tombs don't have a res of any kind. In team arenas I think it's more of a person thing of whether you need a res sig or not. Four res sigs are almost *never* used, but it is nice to have them on a lot of people because of situational things like a who is getting attacking and enemy disrupters.

Scaphism

Scaphism

Elite Guru

Join Date: Jan 2005

Idiot Savants [iQ]

My thoughts on condition removal options from another thread.

I have a few questions and commentary for the OP.
#1- why did you post? Are you looking for help refining it or is it just to share?
#2- Rez sig shouldn't be a given. Check out this thread Ressurecting in PVP for more thoughts on that subject.

Pinch

Academy Page

Join Date: Jul 2005

Canada

Mo/

Mo/W
Protection: 12+4 [16]
Divine Favour: 10+1 [11]
Tactics: 8 [8]
Weapon: Insightful PVP Holy Staff of Enchanting (+5 and 20% mods with prot bonuses)

-Signet of Devotion (or Aegis, depending on what my team is running)
-Reversal of Fortune
-Shielding Hands
-Restore Condition (or Spell Breaker, depending on what kind of team I'm on again)
-Mend Ailment
-Protective Spirit
-Bonetti's Defense
-Balanced Stance

I've been using that since March BWE and it's worked for me most of the time. It only sucks against pure energy denial teams with no warriors smacking me :P

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by FaIIen
1) Was hoping to find some helpful feedback, as to what would fit in better that I have not been able to see.
umm like 20 people said go mesmer or necro as a secondary for the energy management (myself included)
Quote:
Originally Posted by FaIIen
2) For me, personally, Rez sig is a given. well see if you dont want to change your build or you opinion(s) about things, why bother asking for someone elses opinion?

FaIIen

Ascalonian Squire

Join Date: Aug 2005

XoO

Mo/Me

Quote:
Originally Posted by smurfhunter
umm like 20 people said go mesmer or necro as a secondary for the energy management (myself included)

well see if you dont want to change your build or you opinion(s) about things, why bother asking for someone elses opinion? He asked me a question, I answered. Why are you getting all bent out of shape again? And I usually ask for reasoning behind changing things instead of "Put this instead of this". But thanks.

I havent flamed anyones response, and I wont, you just seem to be jaded about something...

Scaphism

Scaphism

Elite Guru

Join Date: Jan 2005

Idiot Savants [iQ]

I think FaIIen's tone is ok, I just think he'll get more informative responses if he asks more specific questions. "You get what you give" to oversimplify.

I disagree about Rez signet, but for everyone reading who might be tempted to pick a fight on the issue, don't. The relevant discussion has been linked to and FaIIen (and everyone else) is entitled to make their choice, whether we think it's right or not. His choice should not make your game experience worse. Here at Guru we can show people what we've learned but we shouldn't be shoving it down anyone's throat- that has bad, messy results.

Come to Guru to be informed. Once you're informed you can make an informed choice.

BunnyMaster

Frost Gate Guardian

Join Date: Mar 2005

Holland

Army of Fairies

R/N

The build I "made" (surely I wasn't the first one who came up with it):
Reversal => spammable, low energy
Dwayna's Kiss => In combination with Rev quick healing
Mend Condition => low energy
Remove Hex => same thing
Restore Life => I'm one of those who thinks having a Res is kinda mandatory
Aegis => high energy, low on duration
Martyr => against disease/poisoning-teams and great to help two crippled healers
Purge Conditions => can be used on self in combination with Martyr, but high recharge

--------
I have the same problem you mentioned (and also other that are mentioned in the replies): How to keep my energy up? I tried switching Remove Hex with Channeling and ended up fighting a X/Me-team. I switched Aegis with Prot Spirit, and drained myself spamming Prot against a Spike-team. Very hard making a build this way, it would be a lot easier if ALL team I fought would use the same FOTM-build. J/K.

IMO Channeling [8-46sec.duration, 5e/15sec.recharge) and Spirit Of Failure [30sec.duration, 10e/3sec.cast/10sec.recharge) will be the skills I have to check out. Or maybe switch to EnergyDrain instead of Martyr.