Here's what I've decided:
3 Mo/Me - 2 Healer Monks & 1 Protecton Monk -or- 2 Protection Monks & 1 Healing Monk w/ wise use of Mez.
2 W/Me -or- 2 W/N - Either one, both casts hexes and have good qualities.
1 E/Me - Arcane & spiker or nuker, will figure out. Problem comes with energy usage.
2 N/Me -or- 2 Me/N - This is where the team comes together real nicely. Both have blood ritual and maybe blood is power if necro primary to support the E/Me and/or Mo/Me. Add arcane to that.
Now, I'm not an expert at Mez. I haven't even played the secondary more than a couple of times, but switched to something else because it just didn't suit my tastes. So in saying this, consider this a "dream team". I'm wondering if this might work. It seems like it just might seeing that everyone can overtax the enemy with lots o hexes. And w/ 3 monks this team has enough healing/protection to live for quite some time.
So, does this look like a pretty good team? Remember, I'm not an expert at mez (only necro), so any suggestions as to what skills could be used effectively as Me/ or /Me would be helpful.
Thank you for any comments or suggestions.
Taxer Group - Does this look better?
navymrgoodbar
Sarus
The big proble is you haven't provided any of the skills you plan to run so it's pretty hard if not impossible to tell you if the build is good.
I'd probably bring some smiters since they are better than sliced bread at the moment.
I'd probably bring some smiters since they are better than sliced bread at the moment.