: If you cast life syphon on 2 targets, do you get double life regen?
This is a very economic on energy Nec/Ran build.
11-->12 Marksmanship (hoping to find a bow +1 marksmanship, +longer poison duration. It does exist)
10 Wilderness survival
10-->12 Bloodmagic (+1 helm, +1 armor)
Hunter Shot
Poison Arrow [E]
Life Syphon
Pin Down
Troll Unguent
Dryder's Defenses /or/ Frozen Soil
Well of Power
Charm Animal
- 3 DoT each lasting at least 15 sec for -10 life arrows. (+370 damages). Conditions and hexes can be purged. But the timer and the energy cost is so low I'll just cast them again.
- Poison arrow instead of apply poison: Hate preparations. I waste a bow shot which is 30-40 damage. Apply poison cost 15 energy. The poison duration on apply poison is more short.
- Pin down to run away from warriors and shot the dots while they chase me.
- Troll Unguent, with life syphon: +10 life arrows healing 20 hp/sec
- Frozen Soil, for PvP; Dryder's for PvE
- Charm Animal, I know several beastmasters in my friends who can improve/use my pet. (Snow Wolf or Bear if they finally appear to be tamable)
Hunter's Shot (126 bleeding damage over 21 seconds)
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If Hunter's Shot hits, you strike for +5-17 damage. If this attack hits a moving foe, that foe begins bleeding for 3-21 seconds.
Energy Cost 5
Casting Time 0 seconds
Recharge Time 5 seconds
Skill Type Bow Attack
Linked Attribute Marksmanship
Poison Arrow {Elite} (120 poison damage over 15 seconds), more when I find the bow.)
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If Poison Arrow hits, your target becomes Poisoned for 5-17 seconds.
Energy Cost 5
Casting Time 0 seconds
Recharge Time 1 seconds
Skill Type Bow Attack
Linked Attribute Wilderness Survival
Life Siphon (132 damage over 22 seconds, I heal for 132 over 22 seconds)
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For 12-22 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 1-3.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 2 seconds
Skill Type Hex
Linked Attribute Blood Magic
Pin Down
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If Pin Down hits, your target is "Crippled" for 3-13 seconds.
Energy Cost 15 (ouch)
Casting Time 0 seconds
Recharge Time 15 seconds
Skill Type Bow Attack
Linked Attribute Marksmanship
Troll Unguent (with life syphon, this is quite a heal)
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Description For 10 seconds, you gain health regeneration +3-9.
Energy Cost 5
Casting Time 3 seconds
Recharge Time 10 seconds
Skill Type Skill
Linked Attribute Wilderness Survival
Dryder's Defenses (PvE)
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For 5-10 seconds, you gain 50% chance to evade attacks and 34-55 armor against Elemental damage.
Energy Cost 5
Casting Time 0 seconds
Recharge Time 60 seconds
Skill Type Stance
Linked Attribute Wilderness Survival
Frozen Soil (PvP, nobody gets a ressurect for 60 seconds)
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Description Suffer 5% death penalty. For 30-78 seconds, dead creatures cannot be resurrected. (Affects both allies and foes)
Energy Cost 5
Casting Time 5 seconds
Recharge Time 0 seconds
Skill Type Nature Ritual
Linked Attribute Wilderness Survival
Well of Power (cost a lot, but this spell is incredible once a corpse is available)
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Description Exploit target corpse to create a well of power at that location. For 8-18 seconds, allies within 39' of the Well of Power gain health regeneration of 1-3 and energy regeneration of 2.
Energy Cost 15
Casting Time 3 seconds
Recharge Time 20 seconds
Skill Type Spell
Linked Attribute Blood Magic
Charm Animal
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Description Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Improve that Nec/Ran
Moon Requiem
IceD'Bear
Quote:
Originally Posted by Moon Requiem
: If you cast life syphon on 2 targets, do you get double life regen?
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Quote:
Originally Posted by Moon Requiem
This is a very economic on energy Nec/Ran build.
11-->12 Marksmanship (hoping to find a bow +1 marksmanship, +longer poison duration. It does exist) 10 Wilderness survival 10-->12 Bloodmagic (+1 helm, +1 armor) |
Sausaletus Rex
Quote:
Originally Posted by IceD'Bear
Since you didn't put any points into soul reaping, there is no need to be primary necro, the ranger has better armor.
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Scaphism
And Well of Power is elite as well. You can't use it and poison arrow at the same time.
Moon Requiem
Quote:
Originally Posted by Sausaletus Rex
Apply Poison doesn't cost 15 energy. It costs 7 or less.
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In order for it to cost 10 energy, you need 9 in expertise.
In order for it to cost 12 energy, you need 5 in expertise.
But, I considered it. Instead of having 11/10/10 in my stats, I could have 9/9/10/8
I saw something interesting last beta on ready for pvp caracters. The torso had +1 all skills. So with a +1 markmanship bow, +1 marks mask, +1all torso:
For the Nec/Ran with other items, I previously had:
The 11 Mark/10 Wild/10 Blood Nec/Ran becomes: 12/10/12
For the Ran/Nec with those items:
The 9 Mark/ 9 Wild/ 10 Blood/ 8 Exp Ran/Nec becomes: 12/10/10/9
For better armor and 9 in expertise, I can sacrifice 2 seconds of life syphon.
And since I have 9 in expertise, if well of power really is an elite skill, I'll replace it with whirling defense.