If your a Dev, Lend Me Your Eyes!

Garrett The Brigand

Garrett The Brigand

Ascalonian Squire

Join Date: Jul 2005

Peoples Vanguard

R/W

(Cant exactally read with your ears can you? ) Anywho, I know some of you have alot of time on your hands and all for tombs groups etc, but damn is it hard to sit around on such little time and get anywhere in them. I dont care about rank or fame or prestige, I just want some quick fun. 4v4 arenas are great and all, but I just love some of the Tombs game modes, so here was what I was thinking: put in Tombs game modes to 4v4 maps! The old Siege of Fort Koga mode from beta, a fixed capture the relic mode, some new maps with a few fun obstacles, hell maybe even an altar round with 3 or 4 teams of 4! As I said, I love tombs, but it can be just too damn time-consuming. If the team adds some new game modes, or even something like 4 teams of 4 to the smaller arenas, that would definitally hold my interest, and I'm sure thousands of others who have little time to spend forming a complex group as well. Thanks.

Flame

Flame

Lion's Arch Merchant

Join Date: Mar 2005

I think that would be an excellent addition, modified versions of eight-player arenas for four players, because sometimes just deathmatch gets boring. They would need to be modified, though, because they are designed for longer matches at the moment.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

I've suggested this before. We need more PVP areas. We have Droknars, HoH, and GvG. Not much variety. We could have so much more. Perhaps map the UW to the right of the start of HoH so that if teams wanted to compete in only certain arenas they could.

KelvinC

Frost Gate Guardian

Join Date: Jul 2005

ANZ

It need more pvp modes.

Garrett The Brigand

Garrett The Brigand

Ascalonian Squire

Join Date: Jul 2005

Peoples Vanguard

R/W

I definitally hope for more pvp-modes, new map-environments will just give some fresh eye-candy. On that note, however, I'd really like to see some more strategic PvP arenas, possibly a few in-door ones with corridors and *gasp*, dare I say a second story? If they could shrink down the size of most guild-halls a smidgeon, and put em in for 4v4 play, catapults, gates and all, I'd seriously tack on another good 6 months of gameplay to the game for me. I love the GvG matches and how it uses alot of environment-based effects, switches and all that interactive stuff, but the fear of losing all your rank or the sheer lack of guild-mates on or willing to do GvGs can be quite depressing at times. Simply put, I'd just kill to see the level of fun a tombs/GvG map/gameplay can have condensed into some quick and snappy, ready to enter in 30 seconds action, whether that contains 2 teams of 4, or 6 teams of 4. With the magic of instancing, it could be made virtually as lag-free as any other arena.

Clusmas

Clusmas

Frost Gate Guardian

Join Date: Jul 2005

Brisbane, Australia

n/a

There's plenty of vairety in Tombs to keep me satisfied.

However something definately needs to be done about forming groups. It takes at least half an hour to get a complete group together, even if they are all guild members (and I'm in a pretty active pvp guild). In the event you don't make it past the first round and someone leaves, you have to waste more time finding a replacement.

As I'm sure ANet are aware, the problem is there. The question is how do you fix it?

Random more varied 4v4 arenas as mentioned above is one way.

Another is a simple group listing dialogue a player (the group leader) can create and other players can browse. I'll leave the super-brains of ANet to come up with how much or how little information to include in this dialogue.

BUT please do something! I want to spend more time playing then I do finding groups.