Which build is good for w/mo in fow?

rugal nuker

Lion's Arch Merchant

Join Date: Sep 2005

E/Mo

Can anyone pls post me a solid nice post of a build w/mo to fight in fow?
Can post all 3 weapons line.(hammer,axe or sword) thx.

Venus

Venus

Lion's Arch Merchant

Join Date: Aug 2005

Boston, MA

Me/Mo

W/Mo (Axe)

Attributes:
axe mastery: Max
Distribute the rest into Healing & Strength

Skills:
live vicarously
"For great justice!"
Swift chop
Penetrating blow
Eviscerate {E}
Axe Rake
Executioners strike
Resurect


This is just a build that I thought up in 2 mins (so Im sorry if there is somthing terribaly wrong with it, but I was just trying to be helpful) but I'm pretty sure it will do the job it needs to do in FoW

rugal nuker

Lion's Arch Merchant

Join Date: Sep 2005

E/Mo

Quote:
Originally Posted by Venus
W/Mo (Axe)

Attributes:
axe mastery: Max
Distribute the rest into Healing & Strength

Skills:
live vicarously
"For great justice!"
Swift chop
Penetrating blow
Eviscerate {E}
Axe Rake
Executioners strike
Resurect


This is just a build that I thought up in 2 mins (so Im sorry if there is somthing terribaly wrong with it, but I was just trying to be helpful) but I'm pretty sure it will do the job it needs to do in FoW Y use axe rake?Y cripple ur foe,wats the use of crippling ur foe?y not use axe twist to weaken ur foe?

Venus

Venus

Lion's Arch Merchant

Join Date: Aug 2005

Boston, MA

Me/Mo

ok, axe twist then...

lishi

Forge Runner

Join Date: Jul 2005

i will take rebirth intead of ressurect.

and the monk will love you if you take some defensive stance

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Have a few variations with sword that I've been known to bring.

10 + 1 Strength
12 + 1 Sword
8 + Tactics

Rebirth
Flurry
Hundred Blades
Watch Yourself
Galrath Slash
Final Thurst
Healing Signet
Dolyak Signet

Dolyak Signet is better than pretty much any stance you can bring in IMO. Abyssals can no longer knock you down, and you enjoy an added 17 AL along with the +20 from Watch Yourself. Enemies will not be hitting you for a lot of damage at all, and Healing Signet is enough to allow your monk to heal the others.

Rebirth
Flurry
Hundred Blades
Watch Yourself
Riposte
Smite Hex
Healing Signet
Zealot's Fire

I can't remember the attributes on this one. Basicaly, your damage is coming from Zealot's Fire, and the 3 triggers being Flurry, Watch Yourself, and Riposte. Smite Hex simply because Spiteful Spirit is one hell of a curse and there are too many incomptent warriors out there who attack while under that hex. I personally don't like this build anymore on account of Zealot's Fire being removed just made me feel too weak.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

You want an ultimate pve tank that your monk won't have to worry about for a few minutes? Let's try sword.

10+2 swordsmanship
9+1 strength
7+1 Tactics
10 protection Prayers


Hundred Blades {E}
Watch Yourself!
Dolyak Signet
Bonetti's Defense
Riposte
Deadly Riposte
Shielding Hands
Rebirth

This is sure to keep you alive for a good while when you charge away from your team. [like a good Warrior tank] When all the enemies jump on you, you take a small step back and let loose with Hundred blades for a nice jump in adrenaline, use both Watch Yourself and Dolyak! with Bonetti's coupled with Shielding Hands and you've got yourself a tank eating nearly no damage and gaining energy in the process. The two Ripostes allow you to royally punish your mob since they think they can kill you quickly...

Watch Yourself nails any silly teammates foolish enough to think that being near you will keep the mob away from them...

Sheesh, I sometimes wonder why eles and rangers run NEXT TO ME when I'm trying to mob draw. I can take hits easily, yet they seem to WANT monster attention. I think after hitting all the enemies in the mob once, they don't change targets easily and your high damage teammates can strike from a SAFE distance...

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

why do you take dolyak signet when you can use balanced stance? (not to mention i dont really see why you need to stay up either way.)

if you want defense try someting like defensive stance (lol). but yea the idea of a tank in uw or fow is just to stay alive, you do minimal damage anyway so load up on the stances.

im not totally sure about the usefullness of shielding hands there since its not spammable and may actually incur about 100 damage when they use shatter enchant (and in fow thats just something they absolutely love doing).

you *may* want to add sprint or something just for that one time when you pull the shadows to the skeletal somethings (or something like that anyway), but i seriously doubt its nescessary.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Isn't the purpose of a tank in the UW or FOW to absorb damage so that the casters/ragners can pick off the enemy?

I've been playing with a solely stances build to help in that regard..

Axe 12+1+3
Tactics 11+1
Healing Prayers 6

Collector's Shield +45/-2 in Stance

Bonetti's Defense (lasts 10 seconds/0 recharge)
Defensive Stance (lasts 10 seconds/45 second recharge)
Disciplined Stance (lasts 10 seconds/60 second recharge)
Shield Stance (lasts 18 seconds/60 second recharge)
Dolyak Signet
Healing Signet
Orison of Healing
Restore Life or Rebirth (your preference)

Basically, this guarantees you that at any given point in time you are blocking/evading 75% of attacks against you. Bonetti's is there to give you energy recharges to keep the stances up, while Dolyak/Healing Signets are zero energy ways to provide extra healing/protection. Orison is there to spam when you have the available energy.

I'm still playing with this, so I bet there are better combos.

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by smurfhunter
why do you take dolyak signet when you can use balanced stance? (not to mention i dont really see why you need to stay up either way.) Dolyak Signet costs no energy, adds armor, and has a lot less downtime than Balanced Stance. Same duration, 10 second shorter recharge. You also don't have to spec into Tactics to use it since it's a Strength skill. It's a good idea for a PVE tank build.

Jetdoc: Bonetti's is an 8 adrenaline cost with no recharge. You probably are using old info; I believe that in the beta, Bonettis was energy. Also, Dolyak would most likely interfere with your stances since it'll end a lot of them. Some fiddling with casting order is needed.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Yep - that was actually just a typo (I copied and pasted one of the following lines - HA!).

Regarding Dolyak - I didn't think that was a stance (does anyone know?)...so why does it cancel the other stances? Admittedly, I have only used Balanced Stance in the past but I thought Dolyak was a better substitution for the reasons you enumerated above. Overall, I don't like using either, but it seemed that getting knocked down was a concern to some warriors.

byoo511

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by Jetdoc
Isn't the purpose of a tank in the UW or FOW to absorb damage so that the casters/ragners can pick off the enemy?

I've been playing with a solely stances build to help in that regard..

Axe 12+1+3
Tactics 11+1
Healing Prayers 6

Collector's Shield +45/-2 in Stance

Bonetti's Defense (lasts 10 seconds/0 recharge)
Defensive Stance (lasts 10 seconds/45 second recharge)
Disciplined Stance (lasts 10 seconds/60 second recharge)
Shield Stance (lasts 18 seconds/60 second recharge)
Dolyak Signet
Healing Signet
Orison of Healing
Restore Life or Rebirth (your preference)

Basically, this guarantees you that at any given point in time you are blocking/evading 75% of attacks against you. Bonetti's is there to give you energy recharges to keep the stances up, while Dolyak/Healing Signets are zero energy ways to provide extra healing/protection. Orison is there to spam when you have the available energy.

I'm still playing with this, so I bet there are better combos. why don't you use gladiator's defense since you don't have an elite? The 30 sec recharge time is pretty nice...

and since you have 12 in tactics, why not use healing signet? 130 health right there; more than orison. Hell, if you time in right, you can use a signet before the stance ends/cancels.

QuixotesGhost

QuixotesGhost

Krytan Explorer

Join Date: Jun 2005

In my experience, Bonetti's and a way to get it up quickly is really all you need. Then throw in some disruption (disrupting chop/savage slash/knockdown) for casters. These massive self-heals I see most W/Mos with just seem like overkill really.

That's said if I were to run W/Mo, and want a good tough guy to take hits I'd probaly do this.

Spec into Swordsmanship/Tactics/Smiting then use these 4 skills

Riposte
Deadly Riposte
"Watch Yourself!"
Zealots fire

The rest is your discretion.

Oops, I see Racthoh, posted the same idea. Yeah I agree with him, it looks like a good build.

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Jetdoc
Yep - that was actually just a typo (I copied and pasted one of the following lines - HA!).

Regarding Dolyak - I didn't think that was a stance (does anyone know?)...so why does it cancel the other stances? Admittedly, I have only used Balanced Stance in the past but I thought Dolyak was a better substitution for the reasons you enumerated above. Overall, I don't like using either, but it seemed that getting knocked down was a concern to some warriors. It isn't a stance. A lot of stances end if you use a skill though. This behavior is what will cause stances to end in that build you posted earlier. It can be worked around by casting Dolyak before any stances but it'd be pretty easy to screw it up.