Please post improvements for my elmo
jesh
Like the topic says. Here's what I have now, haven't done the attribute quests yet.
11+3+1 energy storage
11 smite
1 healing
Mend Ailment
Aura of Restoration
Balthazar's Aura
Zealot's Fire
Orison of Healing
Ether Renewal {e}
Vigorous Spirit
Res/Judge's Insight/Smite Hex
I'm obviously a smiter, and do my best to try and support the group. I spam mend ailment/orison on whoever is getting hit on the most, and throw balthazar's around as soon as it recharges.
Aura of Restoration, Zealot's, and Vigorous, sometimes JI, give me enough enchantments to power Ether Renewal quite easily. JI if I use it goes on the most damaging team member that I chose, or if I use Smite Hex, obviously that goes on whenever I can get rid of one.
My main concern is the two skills that I use to activate Zealot's Fire. I chose them for the two second recharge times, and figured that I could alternate them and get a ZF every second. Am I actually accomplishing this? What skills could I use to make it activate faster, if any?
I was also wondering about when I get the two attribute quests done what I should invest those in. Energy and smite again? Or maybe spread them out into protection or healing? This isn't a solo build, it's for group support, as I already stated. Oh yeah, PvE. lol
If you see any improvements I could make to my build, I'd be glad to see them posted.
Thank you for your time.
-Jesh
11+3+1 energy storage
11 smite
1 healing
Mend Ailment
Aura of Restoration
Balthazar's Aura
Zealot's Fire
Orison of Healing
Ether Renewal {e}
Vigorous Spirit
Res/Judge's Insight/Smite Hex
I'm obviously a smiter, and do my best to try and support the group. I spam mend ailment/orison on whoever is getting hit on the most, and throw balthazar's around as soon as it recharges.
Aura of Restoration, Zealot's, and Vigorous, sometimes JI, give me enough enchantments to power Ether Renewal quite easily. JI if I use it goes on the most damaging team member that I chose, or if I use Smite Hex, obviously that goes on whenever I can get rid of one.
My main concern is the two skills that I use to activate Zealot's Fire. I chose them for the two second recharge times, and figured that I could alternate them and get a ZF every second. Am I actually accomplishing this? What skills could I use to make it activate faster, if any?
I was also wondering about when I get the two attribute quests done what I should invest those in. Energy and smite again? Or maybe spread them out into protection or healing? This isn't a solo build, it's for group support, as I already stated. Oh yeah, PvE. lol
If you see any improvements I could make to my build, I'd be glad to see them posted.
Thank you for your time.
-Jesh
Eonwe
Just use this build :
E/Mo Smiter
Ether Renewal
Zealot's Fire
Aura of Restoration
Draw Conditions
Reversal of Fortune
Balthazar's Aura
Aegis
Smite Hex / Ressig
9+4 Energy Storage, 12 Smiting, 9 Protection
E/Mo Smiter
Ether Renewal
Zealot's Fire
Aura of Restoration
Draw Conditions
Reversal of Fortune
Balthazar's Aura
Aegis
Smite Hex / Ressig
9+4 Energy Storage, 12 Smiting, 9 Protection
jesh
Yes, I'll switch to that just because you say so. Give me a break. At least give me a reason why yours is so much better.
smurfhunter
Quote:
Originally Posted by Eonwe
Just use this build :
E/Mo Smiter
Ether Renewal
Zealot's Fire
Aura of Restoration
Draw Conditions
Reversal of Fortune
Balthazar's Aura
Aegis
Smite Hex / Ressig
9+4 Energy Storage, 12 Smiting, 9 Protection personally i would switch out aegis for gale, and be dam sure i brought a res.
gale is horribly annoying in altar maps, i saw the nintendo power guild hold us off the altar that way for an entire friggin minute with two peopel using gale. it was horribly depressing. bringing reversal over smite hex is probably a matter of opinion, i can see reasons for both.
and then if you do take out aegis/reversal you should pump energy storage to 16. if you only bring reversal then you dont need a high prot anyway.
and to answer the OP's question about why this build is better, you can just consider the point of an emo. they are supposed to have ether renewal, zealots and aura. those 3 are standard skills you simply need. then you need something to spam for zealots damage, and BA. draw conditions is the best one to spam, so you see you only have about 3 places left. 1 goes for a sig, so that leaves really only 2. eonwe likes aegis/reversal, im more a fan of ji/smite hex but they each have their niche.
E/Mo Smiter
Ether Renewal
Zealot's Fire
Aura of Restoration
Draw Conditions
Reversal of Fortune
Balthazar's Aura
Aegis
Smite Hex / Ressig
9+4 Energy Storage, 12 Smiting, 9 Protection personally i would switch out aegis for gale, and be dam sure i brought a res.
gale is horribly annoying in altar maps, i saw the nintendo power guild hold us off the altar that way for an entire friggin minute with two peopel using gale. it was horribly depressing. bringing reversal over smite hex is probably a matter of opinion, i can see reasons for both.
and then if you do take out aegis/reversal you should pump energy storage to 16. if you only bring reversal then you dont need a high prot anyway.
and to answer the OP's question about why this build is better, you can just consider the point of an emo. they are supposed to have ether renewal, zealots and aura. those 3 are standard skills you simply need. then you need something to spam for zealots damage, and BA. draw conditions is the best one to spam, so you see you only have about 3 places left. 1 goes for a sig, so that leaves really only 2. eonwe likes aegis/reversal, im more a fan of ji/smite hex but they each have their niche.
carnivore
ummm i dont think you should worry about a build, seeing as the chances of it being nerfed tomorrow are high
jesh
Quote:
Originally Posted by smurfhunter
Quote: Originally Posted by smurfhunter and to answer the OP's question about why this build is better, you can just consider the point of an emo. they are supposed to have ether renewal, zealots and aura. those 3 are standard skills you simply need. Agreed.
Quote:
A pair of smiters should finish killing a mob before the first hit from Meteor Shower even lands. Emo Smiters are the best ele nukers in PvE, too. It isn't like the plan wasn't to get the enemy to bunch up on your Warrior anyway.
Originally Posted by smurfhunter
then you need something to spam for zealots damage, and BA. draw conditions is the best one to spam
You realize they changed this skill, right? It's not as instant as it used to be.
Anyone has yet to tell me which 2 skills are best for activating Zealot's. I don't think draw, because they've changed it. Reversal seems good still though, as long as there's another skill to use when it's recharging. smurfhunter
Quote:
Originally Posted by jesh
You realize they changed this skill, right? It's not as instant as it used to be. Anyone has yet to tell me which 2 skills are best for activating Zealot's. I don't think draw, because they've changed it. Reversal seems good still though, as long as there's another skill to use when it's recharging. it was changed from no recharge to a 1 second recharge. its still the best spam skill available to a monk. the effect isnt totally useless, it prevents things like blind and cripple from screwing up a tank. reversal has a 2 second recharge, and when you spam you go draw - reversal - draw, then again etc. sometimes you have the smiter smite of the target on the other team for splash damage on the tanks and whatever else is near, with no definite target. in that case i would take reversal, since your smitee is getting ganged. but for simple warrior smiting JI can help a warrior alot (like 140 damage with eviscrate if you have JI), and smite hex is just good as another hex removal. and fyi, if you want pve, i do not suggest a smiter. fire eles are probably your best bet there. seriously anything will work in pve, its not like its hard or anything and good point about the nerf well bye bye ether renewal *sob* FrogDevourer
Quote:
Originally Posted by smurfhunter
and fyi, if you want pve, i do not suggest a smiter. fire eles are probably your best bet there.
Nope. Playing a smiter works abusively well in PvE too, and especially if you have one (and only one) good tank to gather the aggro. Monsters will stupidely stay grouped in your AoE smiting. The aura ignores armor and zealot deals more DPS than most fire spells. Add to that infinite energy + easy targetting + safe casting from behind + the build's resilience to most forms of hate + how easy playing a smiter is, and you get a pve build which behaves better than standard elementalists.
jesh
I thought it'd be unique to be a support smiter, but nevermind. lol
That's okay, I did all my attribute quests, so now I'm a full time HYDROMANCER! =D Arathorn5000
Quote:
Originally Posted by Eonwe
Just use this build :
E/Mo Smiter Ether Renewal Zealot's Fire Aura of Restoration Draw Conditions Reversal of Fortune Balthazar's Aura Aegis Smite Hex / Ressig 9+4 Energy Storage, 12 Smiting, 9 Protection Just wondering, why 13 energy storage? I'm under the impression that 14 is the breakpoint to shoot for with ether renewal, if you don't hit that, you don't really need such high ES anyway I would think... Ensign
Quote:
Originally Posted by smurfhunter
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Quote:
Originally Posted by Arathorn5000
Just wondering, why 13 energy storage? I'm under the impression that 14 is the breakpoint to shoot for with ether renewal, if you don't hit that, you don't really need such high ES anyway I would think...
You already hit the break points for Aegis at 9, and maxed Smiting. So you just dump everything else into Energy Storage and run with it. Yeah, there's a break point at 14 for 5 energy per spell per enchantment, but it really doesn't matter, because you go beyond infinite at 4 energy per spell per enchantment so 5 just gives you even more energy that you can't spend. Basically you need 10 ES, and after that it's a dump stat to give you 3 more energy per Ether Renewal. To put it another way, 3 levels of Energy Storage = 9 more max energy (10 with morale bonus) = 1 more pip of energy regen with Ether Renewal.
Peace, -CxE zehly
I know two things about the E/Mo smite build:
(1) It pisses me off, (2) My mesmer can stop you. However, after reading this, I would say that DC and RoF are the good skills to use, as not only the activate zealots, but they also help the poor guy. smurfhunter
Quote:
Originally Posted by zehly
I know two things about the E/Mo smite build:
(1) It pisses me off, (2) My mesmer can stop you. However, after reading this, I would say that DC and RoF are the good skills to use, as not only the activate zealots, but they also help the poor guy. actually ive seen smiters be used for multiple roles - some just hit on the tansk (lol). in that case id rather use smite hex/ji since you can help out his damage with ji and remove faintheartedness and shadow of fear. otoh some smiters are used to smite on the current target (the one the other team is attacking). this requires alot more skill on the part of the ele, and im not entirely sure its the best strategy, but in this case it is definetly a good idea to take RoF since you will help hiim out alot. so like i said, to each his own and ensign, you should go pve again there are about a grand total of 1-2 smart tanks out there, and ai is smarter (sadly) than alot of players and attacks the weakest target first. your emo will end up casting BA on a warrior who is busy off to the side doing his own thing. while fire eles are alot easier to play and are independant of a tank. but yes in a perfect world smiting > fire |