...for some decent, playable spot enchant hex removal.
Domination line.
Divert Hex
Energy 15. Recharge 25.
Removal one hex from target ally, that hex is disabled for 10...47 seconds.
Divert Enchantment. 15 Energy Recharge 25
Remove one enchantment from target foe, that enchantment is disabled for 10...47 seconds.
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I think those are better than the Shatter or Inspire line. To the point where they are actually playable, especially the Enchantment one.
D
