Does not Stone Summit Carver = dwarf?
Cobalt
I am totally ticked right now, spent 3 days getting the pieces to make a killer dwarfslaying axe to use in the new Sorrows Furnace and it appears to be a POS!
I got a max +15>50 axe put a +19dmg vs dwarfs and customized it for +20dmg which should stack and give me +54 dmg vs dwarves.
I popped over to Granite Citadel walked outside and attacked a Stone Summit Carver and only averaged -4 dmg hits!
A Stone Summit Carver is considered a Dwarf in the game right?
I got a max +15>50 axe put a +19dmg vs dwarfs and customized it for +20dmg which should stack and give me +54 dmg vs dwarves.
I popped over to Granite Citadel walked outside and attacked a Stone Summit Carver and only averaged -4 dmg hits!
A Stone Summit Carver is considered a Dwarf in the game right?
Akimb0
Quote:
Originally Posted by Cobalt
I am totally ticked right now, spent 3 days getting the pieces to make a killer dwarfslaying axe to use in the new Sorrows Furnace and it appears to be a POS!
I got a max +15>50 axe put a +19dmg vs dwarfs and customized it for +20dmg which should stack and give me +54 dmg vs dwarves. I popped over to Granite Citadel walked outside and attacked a Stone Summit Carver and only averaged -4 dmg hits! A Stone Summit Carver is considered a Dwarf in the game right? |
Armada Hunter
I hope you notice that it's percentage and not directly attack power that gets raised.
15% 19% 20%
15% 19% 20%
Rancour
That might be a possiblity.
Could it be that it says something like "19% more damage vs. Dwarves (when enchanted/hexed/in stance)"
Could it be that it says something like "19% more damage vs. Dwarves (when enchanted/hexed/in stance)"
Akimb0
Quote:
Originally Posted by Armada Hunter
I hope you notice that it's percentage and not directly attack power that gets raised.
15% 19% 20% |
Cobalt
Here is a pick of what I am using this shows -5 hit I get between -7 and -3.
perhaps the VS mods just dont stack right. I got a nice +20% deathbane axe grip that I was going to use for an axe for Fissure and UW but dont think so now.
perhaps the VS mods just dont stack right. I got a nice +20% deathbane axe grip that I was going to use for an axe for Fissure and UW but dont think so now.
Endowed Johnson
ok, max dmg axe = 5-28
+15% = 0.90 - 4.2
+19% = 1.14 - 5.32
+20% = 1.20 - 5.60
__________________
TOTAL = 9.24 - 43.12 BEFORE armor is considered into it.
Lets assume you are fighting a lvl 20 character even though every mob after droknar's is already higher than that. Further assumed is armor of 80, and 0% armor penetration. That will reduce it to 6.53 - 30.49. This DOES NOT factor in absorption by means of runes nor armor type. Now lets assume since you are fighting a dwarf of higher level, that he actually has a higher armor level than you... say 100. It further reduces to 4.62 - 21.56. Again, that isn't factoring in absorption thru runes or armor type.... nor from level difference. I would suggest you go Necro subclass and use weaken armor.
Calculator used = http://www.guildwarsguru.com/calculators/guru_armor.php
Another place to look is your Axe Attribute level. If it is less than 12, you are only doing a percentage of the max damage for the weapon.
+15% = 0.90 - 4.2
+19% = 1.14 - 5.32
+20% = 1.20 - 5.60
__________________
TOTAL = 9.24 - 43.12 BEFORE armor is considered into it.
Lets assume you are fighting a lvl 20 character even though every mob after droknar's is already higher than that. Further assumed is armor of 80, and 0% armor penetration. That will reduce it to 6.53 - 30.49. This DOES NOT factor in absorption by means of runes nor armor type. Now lets assume since you are fighting a dwarf of higher level, that he actually has a higher armor level than you... say 100. It further reduces to 4.62 - 21.56. Again, that isn't factoring in absorption thru runes or armor type.... nor from level difference. I would suggest you go Necro subclass and use weaken armor.
Calculator used = http://www.guildwarsguru.com/calculators/guru_armor.php
Another place to look is your Axe Attribute level. If it is less than 12, you are only doing a percentage of the max damage for the weapon.
ApOcAlYpSe
Do you have the appropriate level in your axe mastery? that kind of dmg kind of looks like you are hitting a critical with one of the starter weapons.
just a thought.
just a thought.
Cobalt
Quote:
Originally Posted by Endowed Johnson
Another place to look is your Axe Attribute level. If it is less than 12, you are only doing a percentage of the max damage for the weapon.
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Akimb0
Quote:
Originally Posted by Endowed Johnson
ok, max dmg axe = 5-28
+15% = 0.90 - 4.2 +19% = 1.14 - 5.32 +20% = 1.20 - 5.60 __________________ TOTAL = 9.24 - 43.12 BEFORE armor is considered into it. Lets assume you are fighting a lvl 20 character even though every mob after droknar's is already higher than that. Further assumed is armor of 80, and 0% armor penetration. That will reduce it to 6.53 - 30.49. This DOES NOT factor in absorption by means of runes nor armor type. Now lets assume since you are fighting a dwarf of higher level, that he actually has a higher armor level than you... say 100. It further reduces to 4.62 - 21.56. Again, that isn't factoring in absorption thru runes or armor type.... nor from level difference. I would suggest you go Necro subclass and use weaken armor. Calculator used = http://www.guildwarsguru.com/calculators/guru_armor.php Another place to look is your Axe Attribute level. If it is less than 12, you are only doing a percentage of the max damage for the weapon. |
but even if he had armour 100....the dmg range is still higher than he is currently dealing, and even max absobtion rune wouldnt change this. gg Anet - bugged half ass game.
ChoKILLate[FDG]
What is your strength at? This helps armor pierce!....and why the hell aren't you using Executioner's strike, cyclone axe, or Penetrating blow!? Eventually you also want Evicerate! Remember you are fighting level 24 dwarfs, so armor penetration is important.
Also, did they cast any spells on you like weakness that we just can't see from your screen? One more thing, I found it usefully to get a helm that specializes in each weapon mastery. Then I add a major rune that is identical to the helm. This gives me a +3 to each weapon, and all I have to do is change out helms!
I will try with my warrior who has a non-max damage axe with sundering (armor penetration). I will take note of a regular hit and one with Exectionoer's strike.
Also, did they cast any spells on you like weakness that we just can't see from your screen? One more thing, I found it usefully to get a helm that specializes in each weapon mastery. Then I add a major rune that is identical to the helm. This gives me a +3 to each weapon, and all I have to do is change out helms!
I will try with my warrior who has a non-max damage axe with sundering (armor penetration). I will take note of a regular hit and one with Exectionoer's strike.
striderkaaru
Quote:
Originally Posted by Cobalt
Here is a pick of what I am using this shows -5 hit I get between -7 and -3.
perhaps the VS mods just dont stack right. I got a nice +20% deathbane axe grip that I was going to use for an axe for Fissure and UW but dont think so now. |
nailz
fortitude grips are useless junk. But like striderkaaru said...your job isn't to deal damage...it's to absorb damage
Cobalt
Quote:
Originally Posted by ChoKILLate[FDG]
What is your strength at? This helps armor pierce!....and why the hell aren't you using Executioner's strike, cyclone axe, or Penetrating blow!? Eventually you also want Evicerate! Remember you are fighting level 24 dwarfs, so armor penetration is important.
Also, did they cast any spells on you like weakness that we just can't see from your screen? One more thing, I found it usefully to get a helm that specializes in each weapon mastery. Then I add a major rune that is identical to the helm. This gives me a +3 to each weapon, and all I have to do is change out helms! |
I did try with Penetrating blow and hit in the lower 20"s.I also tried with my other axe that has +20 below and +30 health and custom +20 and got better dmg near full health then I did with the Dwarfslaying axe. I just don't think the VS dmg is stacking correctly with other +dmg mods, it seems like the VS mod is doing minus instead of plus for its portion.
Lord Bentam
I've noticed the same thing .. My R/W Axe warrior is hitting low 5-6's on anything .. but if I use skills it goes up to 20 or so .. Bug?
Endowed Johnson
no, not a bug. Your attribute lvl, your level vs mob lvl, absorption, and armor level all play a part in it. Most people don't even consider the level difference for starters.
ChoKILLate[FDG]
Ok, I went back to the same exact area with my axe warrior. His mastery is 15 and strength is 10. The axe I use is a Sundering gold sephis axe. It does 5-26 (not max), damage +13%, armor pen +10% (10% chance), armor +7 vs elemental attacks, customized +20%.
My normal damage was between 9-14. My average was 12. When I used Executioner's strike, I did between 45-60 damage, with ave being 54.
What is your strength?
My normal damage was between 9-14. My average was 12. When I used Executioner's strike, I did between 45-60 damage, with ave being 54.
What is your strength?
Cobalt
Quote:
Originally Posted by ChoKILLate[FDG]
What is your strength?
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Savio
Quote:
Originally Posted by Cobalt
I am totally ticked right now, spent 3 days getting the pieces to make a killer dwarfslaying axe to use in the new Sorrows Furnace and it appears to be a POS!
I got a max +15>50 axe put a +19dmg vs dwarfs and customized it for +20dmg which should stack and give me +54 dmg vs dwarves. I popped over to Granite Citadel walked outside and attacked a Stone Summit Carver and only averaged -4 dmg hits! A Stone Summit Carver is considered a Dwarf in the game right? |

I should state that you should be using more Axe attack skills and put more points into Axe mastery (14 would be ideal for PvE) if you want to do some real damage. Against high level mobs, especially heavily armored Warriors/Carvers and Rangers, you aren't going to do much damage with normal attacks. Note that the mobs themselves aren't doing much more damage than you are doing.
Using the damage calculator, some iffy math, and the approximate damage range you were dealing (3-7 damage), it seems like the Stone Summit have approximately 140-150 armor, assuming no damage absorption. Subtract the max shield, and you get about 120-130 armor, which sounds okay considering they're higher level Warriors then you.
If we calculate in -2 damage absorption (Knight's/Ascalon/whatever they wear) however, then they have 120-130 armor total, 100-110 armor without the shield, which sounds closer to the standard human Warrior setup. -4 damage absorption (armor and shield) would give you a base armor rating of 110-120 armor with the shield (90-100 without). I'm not for certain how the mechanics of damage on enemies go though.
I tested this out earlier by myself, with 14 Axe Mastery and 9 Strength, and got about the same damage against Carvers doing normal attacks with my max, non-customized Sundering Pickaxe of Warding with +12% while in a stance. I'm thinking that perhaps they have high armor vs physical attacks? I'll have to test this with my Icy Axe later.
Barazur
This thread stimulated my curiosity and so I did the following test:
SETUP
Strenght 12, Sword 14, Tactics 2
NO SKILL used (this is base damage).
NO condition or hex over me or the target foe.
At least 30 swings have been done with each weapon to ensure consistency.
FOES
A. lvl 13 skeleton rangers outside Bergen
(will test more)
WEAPON 1 (my old winglbade):
max dmg 15-22 Sword req11
+15%>50%
+20% customized
dmg 24-50
WEAPON 2 (skeletonslaying):
max dmg 15-22 Sword req9
+15%>50%
+20% vs. skeletons
+20% customized
dmg 29-59
WEAPON 3 (deathbane):
max dmg 15-22 Sword req9
+15%>50%
+20% vs. undead
+20% customized
dmg 29-59
Conclusions
1. Skeletons ARE undeads.
2. The 20% additional damage is calculated after the other mods or so it seems.
3. IMHO is worth it.
SETUP
Strenght 12, Sword 14, Tactics 2
NO SKILL used (this is base damage).
NO condition or hex over me or the target foe.
At least 30 swings have been done with each weapon to ensure consistency.
FOES
A. lvl 13 skeleton rangers outside Bergen
(will test more)
WEAPON 1 (my old winglbade):
max dmg 15-22 Sword req11
+15%>50%
+20% customized
dmg 24-50
WEAPON 2 (skeletonslaying):
max dmg 15-22 Sword req9
+15%>50%
+20% vs. skeletons
+20% customized
dmg 29-59
WEAPON 3 (deathbane):
max dmg 15-22 Sword req9
+15%>50%
+20% vs. undead
+20% customized
dmg 29-59
Conclusions
1. Skeletons ARE undeads.
2. The 20% additional damage is calculated after the other mods or so it seems.
3. IMHO is worth it.
Chance Folly
Where did you get that Shield, Cobalt? I've never seen anything like that.
Mario 64 Master
That would be the Canthan Targe, a preorder item you could have gotten if you put in a preorder code from Best Buy.
caldebog
Quote:
Originally Posted by Mario 64 Master
That would be the Canthan Targe, a preorder item you could have gotten if you put in a preorder code from Best Buy.
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Savio
Quote:
Originally Posted by caldebog
any mods on that?
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Canthan Targe
Armor: 14 (req. 10 Tactics)
Health +30 (req. 8 Strength)
Energy +2 (req. 8 Swordsmanship)
Energy +2 (req. 8 Axe Mastery)
Customized for __________
BTW, it's nontradable. You can only get it from a preorder key.
thejynxed
Here is how that shield works: You can get 3 of the 4 bonuses. You can't get both + energies. I've tried. However, I do have the +30 health and the +2 energy (I have 10 Str and 14 Axe Mastery). If you use runes you can get the armor bonus from Tactics. The energy bonuses don't stack.
Savio
Even if you could get both bonuses, why would you want to? Wasting 8 levels of attribute points in a weapon you wouldn't use just for 2 energy is silly.
Xue Yi Liang
I guess the term, "Dwarfslaying" is a misnomer.