Some questions about the game

Mashadar

Pre-Searing Cadet

Join Date: Apr 2005

First off, hi and sorry 'cause there are probably a 1001 threads about the same things, but before I go get the game and invest the time to read up on it I have couple of concerns

So, from what I gather hitting lvl cap takes a couple of days. My question is what happens after that? Is there an alternative to constant FPS style PvP action? Don't get me wrong, I'm an avid PvPer, been so ever since UO, but I do like that little PvE flare to my games. Basicly my question is - Is there some challenging PvE content in this game? Dungeons, maybe even raid content?

The other thing I need to ask is, how is this game going to support itself? Client sells only? I find that hard to believe. Im sure NC Soft is not going to jump head first into something that's not going to be profitable, but with the recent SOE "pioneering" of the "approved" secondary market I'm a little bit concerned. So if you guys know anything I don't please share. I don't want to invest time into a game that's going to be dominated by the secondary market (lineage 2, anyone?).

That's the two major ones, I'm sorry if I sound a bit paranoid, but WoW was such a huge disappointment to me, that I decided to be cautious before getting excited again

Crito

Ascalonian Squire

Join Date: Jan 2005

down the street and take a left

aG

Me/

Now i don't know everything, but Ive heared that lvl 20 is where everything starts. You can get to lvl 20 in the first 16 or so missions(beta) and you'll only be halfway done. According to hearsay the later levels really!!! push your skill as a team and character. Someone else(cough..cough) should be answering this but i had to put my two cents in. Check out the Q&A.

CM

Loviatar

Underworld Spelunker

Join Date: Feb 2005

there are 25 missions (non pvp) to start
there are 60-70 explorable areas (non pvp, not small) to start with additional content to be added by streaming in

fron GW

Guild Wars, in contrast, is based around your skill as a player. Our maximum level is twenty and you hit that very quickly, after about 20-30 hours of play. ,We call that 'The Point of Ascension'. Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless.

Mashadar

Pre-Searing Cadet

Join Date: Apr 2005

Hmm thanks guys, but that doesn't really answer my questions. I relise that hitting cap is where the game begins, it's like that with every mmo I've played. Let me try to clear up my questions:

Is there meaningful and challenging PvE content?

Have ArenaNet said where they stand on the issue with the Secondary Market (IGE, E-bay...)?

Droniac

Droniac

Academy Page

Join Date: Apr 2005

The Netherlands

Orto Sole

W/N

Selling items/characters/accounts through E-Bay is strictly forbidden and will result in account bans.

As for the PvE content, after you hit level 20 you'll still have about a dozen missions left, these missions are what drives the story behind Guild Wars (yes there's a story, it's not World of Warcraft which basically put warcraft in a standstill) so you might want to know what happens further in the story - which would make the mission content meaningfull.
As for the rest, there are quests that can earn you new skills or rare items (though rare items are generally not too superior to regular items) and you can explore the exploration zones for new bosses to kill, so you can steal their (sometimes unique, cannot be bought or attained through quests) skills with capture signets.
the Worlds at War system for the PvP is also a factor in unlocking new PvE content for players throughout your world.

Virtually all PvE content is challenging and the later regions of the game are especially very hard to get through, you'll need some skilled groups to survive.

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

Quote:
Originally Posted by Mashadar
Hmm thanks guys, but that doesn't really answer my questions. I relise that hitting cap is where the game begins, it's like that with every mmo I've played. Let me try to clear up my questions:

Is there meaningful and challenging PvE content?

Have ArenaNet said where they stand on the issue with the Secondary Market (IGE, E-bay...)?
There's some Very challenging PvE content / quests (very fun in my opinion)... and there are some that are a breeze... some of the pve can also change the way the world looks (missions/sidequests/keeping people alive/etc...)

PhineasToke

PhineasToke

Lion's Arch Merchant

Join Date: Feb 2005

in a house

Phantom Menace

W/Mo

Quote:
Originally Posted by Mashadar
Hmm thanks guys, but that doesn't really answer my questions. I relise that hitting cap is where the game begins, it's like that with every mmo I've played. Let me try to clear up my questions:

Is there meaningful and challenging PvE content?

Have ArenaNet said where they stand on the issue with the Secondary Market (IGE, E-bay...)?

You'll have to play through to find out, won't you?