Why is everyone finding ways to totally kill off Monks every week?
Homo
I don't get it, why are the whiners coming out and trying ti figure out all the builts that Monk's use to either prot. the whole team with enchanments, or solo smite uw or any area. First around 2-3 weeks ago there was a discussion topic about Prot. Bond and that talked about nerfing it's super ability to make monk's invincible. Later that was nerfed. Then people talked about Aura of Lich as a secondary way to coup with the lost of Prot Bond and making people go back to useing spirit. Next people are discussion about removing the -50 offhand weapon to screw the 55 builts. And now there is a post this week about Etherrenewel being overpowered. Although it's a elementalist skill, it is being used in unlimited energy builts which goes both ways of soloing and pvping and pveing.
My own insight of this week's topic on ether renewel: I for one play a elementalist and use ether renewel to help me regain energy while casting fire spells. This has nothing to do with using that skill for proting peopel with monk spells. Yet, people keep referencing it back to monk's enchantment's and using that as an excuse for saying Ether Renewel is too powerful. It makes no sense for an argument as the topic doesn't relate to the main class's abilty to use it to cast elemental spells. It seems that all that topic's discussion is aimed back to monks.
So the question is, what is up with the haters of monks? Most likely those that whine about monk skills or monks that use other class skills to become powerful, they probaly use other classes besides monks. So what if people start complaining about other character's skills that are not related to a monk's built. So for those who want to nerf this and that, then why not do an eye for an eye exchange. Every one skill of a class type that gets nerf should equally nerf one of every other class too. To see how the whiners feel to get there own class's skills get nerfed too.
My own insight of this week's topic on ether renewel: I for one play a elementalist and use ether renewel to help me regain energy while casting fire spells. This has nothing to do with using that skill for proting peopel with monk spells. Yet, people keep referencing it back to monk's enchantment's and using that as an excuse for saying Ether Renewel is too powerful. It makes no sense for an argument as the topic doesn't relate to the main class's abilty to use it to cast elemental spells. It seems that all that topic's discussion is aimed back to monks.
So the question is, what is up with the haters of monks? Most likely those that whine about monk skills or monks that use other class skills to become powerful, they probaly use other classes besides monks. So what if people start complaining about other character's skills that are not related to a monk's built. So for those who want to nerf this and that, then why not do an eye for an eye exchange. Every one skill of a class type that gets nerf should equally nerf one of every other class too. To see how the whiners feel to get there own class's skills get nerfed too.
Lasareth
Ether Renewal is being used by Elementalists... not monks...
As for this topic... rant... the situation's been discussed numerous times before :|
As for this topic... rant... the situation's been discussed numerous times before :|
Homo
Quote:
Originally Posted by Lasareth
Ether Renewal is being used by Elementalists... not monks...
As for this topic... rant... the situation's been discussed numerous times before :| |
Even you say it's being used my elementalist, what you see them using after they cast that spell..........MONK SPELLS. Hench it's another useless bashing thread on monks.
Tactical-Dillusions
It's a shame indeed Homo.
Not only do monks get ganked to death in PvP by bloodthirsty players, but their best lines of defense get ganked because people can't be bothered to figure out a counter.
People always find something to whine about. It's just pitiful that they get the attention they don't deserve.
When everyone has the same cut and paste skills and professions mean nothing, they will still find a cause for complaint.
What's next...healing hands changed to "target other ally" ?
I would put money on it.
Not only do monks get ganked to death in PvP by bloodthirsty players, but their best lines of defense get ganked because people can't be bothered to figure out a counter.
People always find something to whine about. It's just pitiful that they get the attention they don't deserve.
When everyone has the same cut and paste skills and professions mean nothing, they will still find a cause for complaint.
What's next...healing hands changed to "target other ally" ?
I would put money on it.
Mercury Angel
http://guildwarsguru.com/forum/showthread.php?t=45301
Foundations of Balance and Diversity, prior to Ether Renewal being on the forefront (Because Nature's Renewal environment had made it impractical to run).
The same reasoning applies now as it did then, only Ether Renewal wasn't prominent enough to get the spotlight. Now it is.
Foundations of Balance and Diversity, prior to Ether Renewal being on the forefront (Because Nature's Renewal environment had made it impractical to run).
The same reasoning applies now as it did then, only Ether Renewal wasn't prominent enough to get the spotlight. Now it is.
Racthoh
Quote:
Originally Posted by Tactical-Dillusions
What's next...healing hands changed to "target other ally" ?
|
I don't know, it is strange. Monks are such an asset as you get into the game, and PvP it takes one hell of an organized team to get by without them. Smiting e/mos in the random arenas are just a nuisance, and when you encounter them every fight, you just get frustrated. More so when your class has almost no options to stop it.
Subconciously, it seems almost like people no longer want the class to exist. With all the hate that gets thrown around.
Tactical-Dillusions
Quote:
Originally Posted by Mercury Angel
...only Ether Renewal wasn't prominent enough to get the spotlight. Now it is.
|
Lets say we have a box of nails. The nails vary in size, shape and length.
They need sorting, so we start by removing all the really long ones. Then we take out all the damaged ones. Then we take out the shortest ones etc etc.
In the end we will end up with a handful of nails which are all identical and in no way have any advantages or outstanding features when compared to the rest of the nails in the box.
Ether renewal gets a nerf...time to find another to whine about because all our nails must be the same!!
salja Wachi
Quote:
Originally Posted by Racthoh
Well that would get rid of half the w/mos out there in the PvP arenas...
I don't know, it is strange. Monks are such an asset as you get into the game, and PvP it takes one hell of an organized team to get by without them. Smiting e/mos in the random arenas are just a nuisance, and when you encounter them every fight, you just get frustrated. More so when your class has almost no options to stop it. Subconciously, it seems almost like people no longer want the class to exist. With all the hate that gets thrown around. |
in PvP you are not going to get along with ZERO MONKS. it is not going to happen
Mercury Angel
Nature's Renewal spam pretty much halted the developement of enchantment heavy builds for the Tombs.
Speaking of which, the Nature's Renewal nerf actually helped enchanters, of which monks have the most enchantments in the entire game. If that's monk hate, well, I'll leave the rest of the comment to your imagination.
Speaking of which, the Nature's Renewal nerf actually helped enchanters, of which monks have the most enchantments in the entire game. If that's monk hate, well, I'll leave the rest of the comment to your imagination.
Cobalt
Quote:
Originally Posted by Racthoh
Subconciously, it seems almost like people no longer want the class to exist. With all the hate that gets thrown around. |
When the whiners get their way and that happens and so few wanting to team with Rangers, Necros, and Mesmers you might as well just change them name of Guild Wars to Guild Warriors since Warriors will be only class left in viable numbers.
Damon Windwalker
<n00b>
Don't you know that monks are only supposed to heal? Anything else should be nerfed completely....
</n00b>
Don't you know that monks are only supposed to heal? Anything else should be nerfed completely....
</n00b>
Epinephrine
Quote:
Originally Posted by Tactical-Dillusions
That is the message i was trying to convey.
Lets say we have a box of nails. The nails vary in size, shape and length. They need sorting, so we start by removing all the really long ones. Then we take out all the damaged ones. Then we take out the shortest ones etc etc. In the end we will end up with a handful of nails which are all identical and in no way have any advantages or outstanding features when compared to the rest of the nails in the box. Ether renewal gets a nerf...time to find another to whine about because all our nails must be the same!! |
There are still plenty of short, long/spiral, smooth/galvanised, stainless steel/ finishing, framing nails left in the box. And there are still defective nails. I won't stop complaining about them till the nails are either fixed or removed, but that doesn't mean that all nails will be the same. Just no more broken nails.
Oh, and all those complaining because their favorite skill might get fixed, you are short-sighted if you don't see that balancing a game is key to it being fun. Nobody wants to nerf anything, we want balance - that doesn't mean all things equal, but things in good opposition to one another.
Zeru
Holy crap quit overgeneralizing and actually look at the important issues here.
There are problems, there are vastly overpowered skills, and they need to be fixed. There is a huge difference from something being plain good (fear me, energy drain, ward v melee, etc) to being downright abusive (ether renewal).
If you wish to remain ignorant, suit yourself, just don't post retarded stuff and make these forums worse than they are.
There are problems, there are vastly overpowered skills, and they need to be fixed. There is a huge difference from something being plain good (fear me, energy drain, ward v melee, etc) to being downright abusive (ether renewal).
If you wish to remain ignorant, suit yourself, just don't post retarded stuff and make these forums worse than they are.
stumpy
Quote:
Originally Posted by salja Wachi
in PvP you are not going to get along with ZERO MONKS. it is not going to happen
|
I feel for monks ... I mean the amount of bruising going on is ridiculous, but without a doubt ER is broken. If you cant see this then actually compare it to its relative elite skills (energy management), sad but true it far outpowers both e drain and offering of blood.
Anyways ... I gotta lighten up ... just wanted to notethat it is possible ...
stumpy
Quote:
Originally Posted by Damon Windwalker
<n00b>
Don't you know that monks are only supposed to heal? Anything else should be nerfed completely.... </n00b> |
<rip your head off while informing you>
then they would have only 1 attribute line up ... but I'm sure your joking now aren't you ...
</rip your head off while done talking>
Mavrik
PvP always whines and complains about this and that, wanting everything changed to suit them which messes it up for us PvE'ers who then have an even harder time trying to manage. I think the PvPers need to piss off, shut up, leave things as is. I think when changes are made, they should only effect PvP and not everyone. That way, I could care less what got changed as long as it didn't effect PvE.
IlikeGW
Dur dur dur why dey nerf invinci-builds it make no sense dur dur dur.
C'mon, it's not hard to figure out.
C'mon, it's not hard to figure out.
ElRey
People call for a nerf because they lack the mental capacity to find a simple solution to destroy the build. OMFG That guy used eviscerate along with 5 other axe warriors to destroy me! NERF that PLZ !1!!11!1!!!1!!
Arcanis Imperium
Quote:
Originally Posted by Zeru
Holy crap quit overgeneralizing and actually look at the important issues here.
There are problems, there are vastly overpowered skills, and they need to be fixed. There is a huge difference from something being plain good (fear me, energy drain, ward v melee, etc) to being downright abusive (ether renewal). If you wish to remain ignorant, suit yourself, just don't post retarded stuff and make these forums worse than they are. |
You talk about looking at the big picture, then look at it. Because Ether Renewal isnt just about E/Mo's and their enchantment casting. Nerfing that spell would cause people to be pissed on who had nothing to do with Emos.
Age
i not sure why other play the role of a Monk when they are Elementalist as I see in screenshots with most monks skills in there bar.
Epinephrine
Quote:
Originally Posted by ElRey
People call for a nerf because they lack the mental capacity to find a simple solution to destroy the build. OMFG That guy used eviscerate along with 5 other axe warriors to destroy me! NERF that PLZ !1!!11!1!!!1!!
|
Nobody is asking for nerfing of balanced skills. Well, not entirely true, there are people asking to nerf nearly every skill, really, but the intelligent argument about a few smiting skills and Ether Renewal in particular is not a random nerf attempt but an attempt to address real imbalances in the game.
Ultimate_Gaara
Personaly i think people spend a little too much time focusing on what should be nerfed, then when the nerf happens other people blame Anet for wasting their money.
Is ER over powered, maybe. Should it be nerfed to the point that its "elite" status should be taken away... no, this would not be such a problem if people would let necros and mesmers in on their teams a little more but everyone is air ele this, W/Mo that... its just easyer to point the finger at Anet and tell them to do what we say so i guess human nature just tells us to do so. Sad but true fact i guess.
ER, Nerf = No, Tweek down = Yes
Ps: the word nerf is thrown around all too often.. its getting a little old
Is ER over powered, maybe. Should it be nerfed to the point that its "elite" status should be taken away... no, this would not be such a problem if people would let necros and mesmers in on their teams a little more but everyone is air ele this, W/Mo that... its just easyer to point the finger at Anet and tell them to do what we say so i guess human nature just tells us to do so. Sad but true fact i guess.
ER, Nerf = No, Tweek down = Yes
Ps: the word nerf is thrown around all too often.. its getting a little old
MarkyX
Quote:
My own insight of this week's topic on ether renewel: I for one play a elementalist and use ether renewel to help me regain energy while casting fire spells. This has nothing to do with using that skill for proting peopel with monk spells. |
People complain about ether renewel because of the literally insane possibilities that it can be abused for (80 enchantments, for example) and very hard to take down. There should be a specific cap on the spell, even if it is an elite. Ether Renewal doesn't have any cap, which major problem with it right now.
In case anyone gives a damn, I think the cap should be 10 enchantments for Ether.
nailz
how is the monk being nerfed? They nerfed a single skill...protective bond. The reason for this was almost certainly people bitching because they like to hear themselves bitch. The skill was almost useless in PvP and completely useless in PvE unless you were running a low HP build. It wasn't a big deal...it did nothing to change the monk class or what the monk class was for or how it was/is played.
Mercury Angel
Quote:
Originally Posted by ElRey
People call for a nerf because they lack the mental capacity to find a simple solution to destroy the build. OMFG That guy used eviscerate along with 5 other axe warriors to destroy me! NERF that PLZ !1!!11!1!!!1!!
|
Considering just how much information here is contributed by some of the top Idiot Savant guild members, if you really think they lack mental capacity, I don't know why you waste your time here.
Ensign's lack of mental capacity to devise this:
http://guildwarsguru.com/forum/showthread.php?t=49539
and this:
http://guildwarsguru.com/forum/showthread.php?t=49874
is just ever-so glaringly obvious.
His inability to grasp basic concepts, and back his statements with hard facts and numbers just SCREAMS "Ignore me, I don't know what I'm talking about."
Sweeping statements like that are not going to score you any points.
nailz
Quote:
Originally Posted by Mercury Angel
Right, because prominent members of top guilds that call a skill imbalanced got to their spots through magical luck flowers, and are often asked for advice because people are entertained by the village idiots.
Considering just how much information here is contributed by some of the top Idiot Savant guild members, if you really think they lack mental capacity, I don't know why you waste your time here. Ensign's lack of mental capacity to devise this: http://guildwarsguru.com/forum/showthread.php?t=49539 and this: http://guildwarsguru.com/forum/showthread.php?t=49874 is just ever-so glaringly obvious. His inability to grasp basic concepts, and back his statements with hard facts and numbers just SCREAMS "Ignore me, I don't know what I'm talking about." Sweeping statements like that are not going to score you any points. |
johnnylange
Quote:
Originally Posted by Mercury Angel
Right, because prominent members of top guilds that call a skill imbalanced got to their spots through magical luck flowers, and are often asked for advice because people are entertained by the village idiots.
Considering just how much information here is contributed by some of the top Idiot Savant guild members, if you really think they lack mental capacity, I don't know why you waste your time here. Ensign's lack of mental capacity to devise this: http://guildwarsguru.com/forum/showthread.php?t=49539 and this: http://guildwarsguru.com/forum/showthread.php?t=49874 is just ever-so glaringly obvious. His inability to grasp basic concepts, and back his statements with hard facts and numbers just SCREAMS "Ignore me, I don't know what I'm talking about." Sweeping statements like that are not going to score you any points. |
Kampfkeks
Quote:
Originally Posted by nailz
how is the monk being nerfed? They nerfed a single skill...protective bond.
|
Quote:
* Healing Seed: Lowered Energy cost to 10; Decreased duration to 10 seconds * Scourge Sacrifice: Now affects all adjacent targets * Restore Condition: Lowered Energy to 5; reduced the amount healed to 10..70 * Healing Hands: Increased the amount healed to 5..30 * Draw Conditions: Added 1 second recharge time * Divine Boon: Added 1 second recharge time * Protective Bond: Energy lost per hit increased to 6..3 * Aegis: Now only affects party members |
BUT...
It is pointless to bring arguments against a nerf isn't it? If someone does so he will either get flamed to death, his points will be ignored or someone will just go ahead and twist the words. So no matter what you do and how hard you try to fight them with logic... they will just whine on for they know - a.net listens to those that whine the loudest, not those with valid points to make.
And now, i'll be a little prophetic and foresay what the next whines will include.
"OMGZ0R, Protective Spiritz0r stops my leet spikz0r. Nerf0r it asap!" - no clue what that one meant but obviously there is the word protective in it and as we all know. Everything with protection in it is just downright overpowered and should be taken out of the game completely.
"Someone just casted Soulbarbs on me and they spammed with me hexes, i was dead in seconds!!!! Nerf Soulbarbs plz, i'm too dumb for a counter"
"Wtf, all enchantments gone in one spell... now how overpowered is that... nerf lingering curse!"
"Lol Rangers allways blind me, nerf Throw Dirt!!!!"
"Monks can still heal. That is just not fair. MOnks are not meant to do anything. Take away healing!"
"WARDS are like, lol dude, can't dispell them, lol dude, overpowered, rofl take them out, lol"
Even though those are made up and downright sarcastic, i expect to see atleast one of them get nerfed in no time for a lot of people are allready whining about most of those.
draco inferno
ppl only whine about nerfing because they cant come up with a counter for themselves.
honestly, the one thing i dont like about pvp as it is today is the lack of creativity. a flavor of the month build comes out, and everyone does it. nobody likes any other build. then, someone wises up and figures out how to make a build that can both counter the flavor of the month, and be effective for other builds as well.
it's all a matter of integrity. whiners who want something nerfed should just go out there and try a little harder for themselves. try to invent the next flavor of the month.
just using ER as an example, why not NR? ever since spirits were nerfed, no one even touches them anymore. the truth is, one simple skill can wipe out a whole smite build. you may need several ppl to have the skill so it can remain once the opposing team kills the spirit, but still. the way they nerfed it, NR can still obliterate smiters.
honestly, the one thing i dont like about pvp as it is today is the lack of creativity. a flavor of the month build comes out, and everyone does it. nobody likes any other build. then, someone wises up and figures out how to make a build that can both counter the flavor of the month, and be effective for other builds as well.
it's all a matter of integrity. whiners who want something nerfed should just go out there and try a little harder for themselves. try to invent the next flavor of the month.
just using ER as an example, why not NR? ever since spirits were nerfed, no one even touches them anymore. the truth is, one simple skill can wipe out a whole smite build. you may need several ppl to have the skill so it can remain once the opposing team kills the spirit, but still. the way they nerfed it, NR can still obliterate smiters.
nailz
Quote:
* Healing Seed: Lowered Energy cost to 10; Decreased duration to 10 seconds |
Quote:
* Scourge Sacrifice: Now affects all adjacent targets |
Quote:
* Restore Condition: Lowered Energy to 5; reduced the amount healed to 10..70 |
Quote:
* Healing Hands: Increased the amount healed to 5..30 |
Quote:
* Draw Conditions: Added 1 second recharge time |
Quote:
* Divine Boon: Added 1 second recharge time |
Quote:
* Protective Bond: Energy lost per hit increased to 6..3 |
Quote:
* Aegis: Now only affects party members |
Mysterial
Quote:
Originally Posted by Racthoh
Subconciously, it seems almost like people no longer want the class to exist. With all the hate that gets thrown around.
|
Of course, for better or worse they're there and Arenanet's not going to kill them so we might as well get used to it.
Regardless, the hate isn't about monks, it's about Ether Renewal. That players with Monk as their secondary are currently abusing it is coincidental.
Mercury Angel
Quote:
Originally Posted by nailz
outside of ensign and blackace I haven't seen a single other Idiot Savant say one thing even remotely intelligent.....
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[Edit: And that isn't agreement. Some of the other members are downright rude at times, but that doesn't equate to being wrong.]
Arcanis Imperium
Quote:
Originally Posted by Mysterial
Regardless, the hate isn't about monks, it's about Ether Renewal. That players with Monk as their secondary are currently abusing it is coincidental.
|
"That E/R Build with the Ether Renewal on keeps owning me!"
Mhydrian
Monks are grossly overpowered. There isnt one class that has a bigger impact on a team than a monk. And the kicker is smiting is one of the very best offensive builds, and of course this is all monk. The healing is bad enough but smite builds just add insult to injury.
Divine Elemental
another rant.....
and ether renewal needs to be nerfed anyways its too overpowered
and ether renewal needs to be nerfed anyways its too overpowered
Arcanis Imperium
I think the duration of it should be shortened, but that's all. The rest of the stats in it are fine.
If you made it like 5 seconds, most people could only pull off about 2 or 3 spells max. Its only the duration that's the problem really. It should be like the Fast Cast elite. Only useable for a short period of time, and only for like 3 spells really.
If you made it like 5 seconds, most people could only pull off about 2 or 3 spells max. Its only the duration that's the problem really. It should be like the Fast Cast elite. Only useable for a short period of time, and only for like 3 spells really.
Scaphism
Closed.
This is a rant directed at other players and goes over the name-calling line. If you have a legitimate concern that part of the game is being ruined, phrase it as such, and be prepared to back up your complaint with reasoning. Calling people "whiners" and "haters" does not further the discussion of the game.
This is a rant directed at other players and goes over the name-calling line. If you have a legitimate concern that part of the game is being ruined, phrase it as such, and be prepared to back up your complaint with reasoning. Calling people "whiners" and "haters" does not further the discussion of the game.