I use a fire damaging weapon so I don't need to bring Conjure Flame. I also use a flame artifact in the offhand (but that's under debate). Thanks in advance for the advice, you guys rock
Warrior / Elementalist
Assumed items:
+1 to Strength
+2 to Axe Mastery
Attributes: (cost)
Strength: 8+1 (37)
Axe Mastery: 10+2 (61)
Fire Magic: 12 (97)
Total attribute points used: 195/200
Skills:
1) Dismember (availability) - (7a,0,0) If it hits, this axe blow will inflict a deep wound on the target foe, lowering that foe's maximum health by 20% for 17 seconds.
2) Axe Rake (availability) - (7a,0,0) If this attack hits a foe suffering from a deep wound, you strike for +8 damage, and that foe becomes crippled.
3) Axe Twist (availability) - (8a,0,0) If this attack hits a foe suffering from a deep wound, you strike for 16 more damage and that foe suffers from weakness.
4) Disrupting Chop (availability) - (6a,0,0) If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
5) Berserker Stance (availability) - (5,0,30) For 9 seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
6) "Victory Is Mine!" (availability) (elite) - (5,0,15) You gain 10 health and 5 energy for each condition suffered by adjacent foes. This is an elite skill.
7) Mark of Rodgort (availability) - (25,2,20) For 18 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 3 seconds.
8) Glyph of Lesser Energy (availability) - (5,1,30) Your next spell cost 15 less energy to cast.
Warrior/Elementalist
WNxTyphoon
Draken
Your effectivly using two skill slots for mark of rodgart(glyph of lesser energy) which is a waste. My advice is implace of glyph of lesser energy and mark of rodgart use conjure flame and a PBAoE from the fire line.
Conjure Flame is much more mana efficent then mark of rodgart which is a skill i really dont like since it only works on one target and if that target starts sprinting away you just wasted a ton of mana.
Since your using alot of conditions you also might want to look into a mesmer with fragility i dunno if this arcually ups your dps enough to be worth it though.
Conjure Flame is much more mana efficent then mark of rodgart which is a skill i really dont like since it only works on one target and if that target starts sprinting away you just wasted a ton of mana.
Since your using alot of conditions you also might want to look into a mesmer with fragility i dunno if this arcually ups your dps enough to be worth it though.
Cyrus the Mighty
Quote:
Originally Posted by Typhoon
I use a fire damaging weapon so I don't need to bring Conjure Flame.
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Dovi the Monk
rodgorts is not that useful of a skill with its high energy cost, i know there may be some areas where it is, but in this situation i think AoE close range skills would work better.
think of it this way, 15 energy(including glyph) and for awhile ure attack make your enemy go on fire. well it sounds good, u just dropped your energy to five. doing this u can also take stress from strength attribute for your self heal. u could go 6 strength and 6 tactics making healing signet pretty effective. plus u can have lava font - good starter skill when u reach them, followed by inferno or lava spout(?? spellin) for some very good damage and using about same energy but more drawn out giving u more ability. so id go to a build more like this...
axe - 10 + 2
fire - 12
strength - 6
tactics - 6
1) Dismember (availability) - (7a,0,0) If it hits, this axe blow will inflict a deep wound on the target foe, lowering that foe's maximum health by 20% for 17 seconds.
2) Axe Rake (availability) - (7a,0,0) If this attack hits a foe suffering from a deep wound, you strike for +8 damage, and that foe becomes crippled.
3) Axe Twist (availability) - (8a,0,0) If this attack hits a foe suffering from a deep wound, you strike for 16 more damage and that foe suffers from weakness.
4) Disrupting Chop (availability) - (6a,0,0) If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
5) Berserker Stance (availability) - (5,0,30) For 9 seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
6) lava font = 5 secs of 24 damage
7) inferno = about 100 damage
8) healing signet - your self heal, like 80 health maybe??
think of it this way, 15 energy(including glyph) and for awhile ure attack make your enemy go on fire. well it sounds good, u just dropped your energy to five. doing this u can also take stress from strength attribute for your self heal. u could go 6 strength and 6 tactics making healing signet pretty effective. plus u can have lava font - good starter skill when u reach them, followed by inferno or lava spout(?? spellin) for some very good damage and using about same energy but more drawn out giving u more ability. so id go to a build more like this...
axe - 10 + 2
fire - 12
strength - 6
tactics - 6
1) Dismember (availability) - (7a,0,0) If it hits, this axe blow will inflict a deep wound on the target foe, lowering that foe's maximum health by 20% for 17 seconds.
2) Axe Rake (availability) - (7a,0,0) If this attack hits a foe suffering from a deep wound, you strike for +8 damage, and that foe becomes crippled.
3) Axe Twist (availability) - (8a,0,0) If this attack hits a foe suffering from a deep wound, you strike for 16 more damage and that foe suffers from weakness.
4) Disrupting Chop (availability) - (6a,0,0) If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
5) Berserker Stance (availability) - (5,0,30) For 9 seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
6) lava font = 5 secs of 24 damage
7) inferno = about 100 damage
8) healing signet - your self heal, like 80 health maybe??
Cyrus the Mighty
Inferno worked pretty well when I used it with my W/E; that is, when the enemy wouldn't run away the second I started casting it. I think it was more luck than anything on thier part, but a healer watching you can easily walk out of the area of effect. I'm thinking water trident would be an awesome spell for a W/E, given the frequency people run away from you. I didn't get to try it last event because I couldn't find conjure frost, but I'm hoping to try it next event.