How many ppl,pls help...i know there is a head,a wrapping?anymore?but i see ppl got more than 2 mods fixed...thx
is there a staff there is +12 energy?
How many mods can be fixed on a staff?
rugal nuker
Savio
In addition to the Head and the Wrapping, there can be up to 2 base mods on a staff. These mods can be the same as the mods on a Wand, Cane, or Rod: Increased cast speed for a specific line of skills, i.e. Domination, or for all skills; Increased recharge speed for a specific line of skills or for all skills; or Quick recovery from a condition, like Poisoned. Mods for a specific line of skills can go up to 20%, mods for all skills can go up to 10%.
These inherent mods cannot be salvaged, nor can they be added to an existing staff. So, a staff with these mods can be worth quite a bit more.
As for a staff with +12 energy, if someone is advertising a staff like that it means that it has an Insightful Staff Head (+1-5 energy) in addition to the staff's base energy. Otherwise, +10 is the highest a staff can go without mods.
These inherent mods cannot be salvaged, nor can they be added to an existing staff. So, a staff with these mods can be worth quite a bit more.
As for a staff with +12 energy, if someone is advertising a staff like that it means that it has an Insightful Staff Head (+1-5 energy) in addition to the staff's base energy. Otherwise, +10 is the highest a staff can go without mods.
rugal nuker
Quote:
Originally Posted by Savio
In addition to the Head and the Wrapping, there can be up to 2 base mods on a staff. These mods can be the same as the mods on a Wand, Cane, or Rod: Increased cast speed for a specific line of skills, i.e. Domination, or for all skills; Increased recharge speed for a specific line of skills or for all skills; or Quick recovery from a condition, like Poisoned. Mods for a specific line of skills can go up to 20%, mods for all skills can go up to 10%.
These inherent mods cannot be salvaged, nor can they be added to an existing staff. So, a staff with these mods can be worth quite a bit more. As for a staff with +12 energy, if someone is advertising a staff like that it means that it has an Insightful Staff Head (+1-5 energy) in addition to the staff's base energy. Otherwise, +10 is the highest a staff can go without mods. |
rugal nuker
So?can a collector's staff be moded?
Lord Bentam
Quote:
Originally Posted by rugal nuker
So?can a collector's staff be moded?
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Like a protection collectors staff plus +20% Faster Casting Via Protection .. 40% mmm