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Runes
Monk Rune of Minor Healing Prayers
Monk Rune of Minor Protection Prayers (2x)
Monk rune of Minor Smiting Prayers
Necromancer Rune of Major Soul Reaping
Necromancer Rune of Minor Blood Magic
Ranger Rune of Minor Wilderness Survival
Ranger Rune of Minor Beast Mastery (2x)
Mesmer Rune of Minor Domination Magic
Mesmer Rune of Major Fast Casting
Upgrades
Bow Grip of Enchanting (Enchantments last 10% longer)
Bow Grip of Fortitude (Health +24)
Staff Wrapping of Fortitude (Health +20) 2x
Staff Wrapping of Fortitude (Health +21)
Staff Wrapping of Enchanting (Enchantments last 10% longer)
Staff Wrapping of Shelter (Armor +4 vs. Physical Attacks)
Staff Wrapping of Shelter (Armor +5 vs. Physical Attacks)
Staff Wrapping of Enchanting (Enchantments last 14% longer)
Staff Wrapping of Skeletonslaying (Dmg +12% vs. skeletons)
Insightful Staff Head (Energy +2)
Hale Staff Head (Health +10)
Insightful Staff Head (Energy +1)
Hammer Grip of Shelter (Armor +4 vs. Physical Attacks)
Hammer Grip of Fortitude (Health +20) 2x
Hammer Grip of Warding (Armor +4 vs. Elemental Attacks)
Zealous Hammer Haft (Energy gain on hit: 1, Energy regeneration -1)
Sword Pommel of Fortitude (Health +20)
Sword Pommel of Swordsmanship (Swordsmanship +1, 11% chance while using skills)
Icy Axe Haft (Cold Damage)
Axe Grip of Defense (Armor +4)
Axe Grip of Mastery (Axe Master +1, 10% chance while using skills)
Shields
Blue Shield of the Wing (Armor: 16, req. 8 Tatics, Armor +4 vs. plants)
Blue Stone Summit Shield (Armor: 16, req. 10 Tatics, Health +15 while hexed)
Blue Skeleton Shield (Armor: 15, req. 11 Tatics, Received Damage -1 while hexed)
Blue Skeleton Shield (Armor: 15, req. 7 Tatics, Health +10 while in a stance)
Blue Skull Shield (Armor: 14, req. 6 Tatics, Health +12)
Skeleton Shield (Armor: 16, req. 10 Tatics)
Weapons
Swords
Blue Shocking Flamberge of Fortitude (Lightning Dmg:14-20, req. 9 Swordsmanship, Highly Salvageable, Health +20)
Blue Fiery Dragon Sword (Fire Dmg: 15-22, req. 10 Swordsmanship)
Blue Fiery Dragon Sword (Fire Dmg: 14-20, req. 7 Swordsmanship, Damage +10% while hexed)
Blue Fiery Dragon Sword of Warding (Fire Dmg: 14-20, req. 10 Swordsmanship, Armor +4 vs. elemental attacks)
Purple Crippling Brute Sword of Defense (Slashing Dmg: 14-20, req. 7 Swordsmanship, Damage +12% while health is above 50%, Lengthens Crippled Duration on foe, Armor +4)
Purple Short Sword of Dwarfslaying (Slashing Dmg: 11-15, req. 6 Swordsmanship, Dmg+13% vs. Dwarves)
Staffs
Blue Accursed Staff (Dark Dmg: 10-19, req. 10 Curses, Energy +9, Improves Casting Speed; Chance: 5%)
Blue Inscribed Staff of Deathbane (Chaos Dmg: 9-16, req. 10 Domination Magic, Dmg +10% vs. Undead)
Blue Raven Staff (Chaos Dmg: 11-21, req. 11 Illusion Magic, Energy +10, Quick recovery from Weakness)
Blue Raven Staff of Defense (Chaos Dmg: 11-21, req. 9 Domination Magic, Armor +4)
Gold Insightful Inscribed Staff of Defense (Chaos Dmg: 11-22, req. 10 Domination Magic, Energy +10, Improves skill recharge; chance: 9%, Energy +3, Armor +4)
Raven Staff (Cold Dmg: 11-22, req. 8 Death Magic, Energy +10)
Hammers
Blue Ebon Foehammer of Hammer Mastery (Earth Dmg: 17-31, req. 11 Hammer Mastery, Hamer Mastery +1; 10% chance while using skills)
Blue Foehammer of Trollslaying (Blunt Dmg: 16-28, req. 8 Hammer Mastery, Dmg +10% vs. trolls)
Gold Shocking Giant Slayers Hammer of Defense (Lightning Dmg: 19-35, req. 11 Hammer Mastery, Armor +4)
Gold Icy Giant Slayers Hammer of Defense (Cold Dmg: 19-35, req. 11-35 Hammer Mastery, Damage +15% while health is below 50%, Armor +5)
Gold Zealous War Hammer of Warding (Blunt Dmg: 19-35 (req. 9 Hammer Mastery, Damage +14% while in stance, Armor +7 vs. elemental attacks, Energy gain on hit: 1, Energy regeneration -1)
Purple Vampiric War Hammer Of Charrslaying (Blunt Dmg: 16-29, req. 11 Hammer Mastery, Life stealing: 2, Health regeneration -1, Dmg +13% vs. Charr)
Purple Vampiric Foehammer (Blunt Dmg: 18-34, req. 11 Hammer Mastery, Damage +11% while in stance, Life stealing: 3, Health regeneration -1)
War Hammer (Blunt Dmg: 19-35, req. 9 Hammer Mastery)
Axes
Gold Ebon Sephis Axe of Axe Mastery (Earth Dmg: 6-25, req. 8 Axe Mastery, Damage +13% while enchanted, Axe Mastery +1; 18% chance while using skills)
Purple Poisoner's Spiked Axe (Slashing Dmg: 6-28, req. 8 Axe Mastery, Lengthens Poison duration on foe)
Bows
Blue Poisoner's Longbow (Piercing Dmg: 13-25, req. 8 Marksmanship, Lengthens Poison Duration on foe, Quick recovery from Poison)
Blue Longbow (Piercing Dmg: 12-21, req. 6 Marksmanship, Damage 10% while in stance, Received damage -2 while in stance)
Blue Composite Bow of Warding (Piercing Dmg: 13-24, req. 19 Marksmanship, Armor +4 vs. elemental attacks)
Gold Sundering Composite Bow of Enchanting (Piercing Dmg: 14-27, req. 12 Marksmanship, Damage +20% while hexed, Armor penetration +10%; 9% chance, Enchantments last 15% longer)
Whew, done.
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PM serious (and decent) offers please and I'll tell you my ingame name and we'll meet.
Take care.