Anyone complete Thunderkeep mission with henchies only?
coolsti
If you did, can you tell us your char's profession? And what tactics you used at the end? And did you need to provide the King with extra healing (over what the henchies do)?
I am asking because I am curious. I tried this mission many times, about half with only henchies (as air elementalist or as mesmer) and half with only people. And I found that I got much further with henchies only! Only at the big surge at the end, when a few bosses and several Jades, etc. attack do I lose it with henchies. Getting through the city and fort part is simple with henchies.
The trouble I have had with this mission with human players is that the team never has been good enough. And by good, I don't mean powerful. I mean good with respect to teamplay and sticking together. With humans, normally we fail long before we clear out the fort!
I can list a few of the mistakes that my human groups have made:
- not choosing and following one leader (who will also target)
- not targetting (everyone going after their own enemy)
- not killing the Dolyak healers first
- not sticking together enough, and activating more than one group at a time
- not waiting for the rest of the group to be ready to attack
- not taking into account the position of wandering mobs when going forward
- not staying close to the wall and close together inside the fort, activating the inner mobs while the outer mobs are still alive
- getting angry and frustrated, and then leaving the group
I decided last night that getting a 100% human party to complete this mission with would be like winning the lottery! So I put together a group of 4 humans and 4 henchies, and we did it! Henchies: Mhenlo + Devona + Cynn + Lina. Humans: E + E + W + N. Only I as E/Mo had to take two healing spells to help keep the king alive. Yes, henchies do heal the king, but in our case it would not have been enough. For this mission, the 50/50 mix was great: less mis-communication and confusion, and the henchy healers do a darn good job!
I would love to complete this mission also with my Mesmer and other characters, and that's why I am asking for tips by others that did this successfully with only henchies.
- human players are most fun to play with, but not when they are frustrated and impatient, and not when they don't have a sense of teamwork.
I am asking because I am curious. I tried this mission many times, about half with only henchies (as air elementalist or as mesmer) and half with only people. And I found that I got much further with henchies only! Only at the big surge at the end, when a few bosses and several Jades, etc. attack do I lose it with henchies. Getting through the city and fort part is simple with henchies.
The trouble I have had with this mission with human players is that the team never has been good enough. And by good, I don't mean powerful. I mean good with respect to teamplay and sticking together. With humans, normally we fail long before we clear out the fort!
I can list a few of the mistakes that my human groups have made:
- not choosing and following one leader (who will also target)
- not targetting (everyone going after their own enemy)
- not killing the Dolyak healers first
- not sticking together enough, and activating more than one group at a time
- not waiting for the rest of the group to be ready to attack
- not taking into account the position of wandering mobs when going forward
- not staying close to the wall and close together inside the fort, activating the inner mobs while the outer mobs are still alive
- getting angry and frustrated, and then leaving the group
I decided last night that getting a 100% human party to complete this mission with would be like winning the lottery! So I put together a group of 4 humans and 4 henchies, and we did it! Henchies: Mhenlo + Devona + Cynn + Lina. Humans: E + E + W + N. Only I as E/Mo had to take two healing spells to help keep the king alive. Yes, henchies do heal the king, but in our case it would not have been enough. For this mission, the 50/50 mix was great: less mis-communication and confusion, and the henchy healers do a darn good job!
I would love to complete this mission also with my Mesmer and other characters, and that's why I am asking for tips by others that did this successfully with only henchies.
- human players are most fun to play with, but not when they are frustrated and impatient, and not when they don't have a sense of teamwork.
Kassad
I Almost made it with henchies, Then perfect armour came along killed them in 5 seconds GG.
darkolas79
I completed it with all henchies tonite.
coolsti
Hi darkolas,
and? You can say something maybe about how it went? Your tactics?
and? You can say something maybe about how it went? Your tactics?
m1970c
I have done it with henchies im a E/Me we just cleared the fort and went from side to side killing them as they come into the fort
Henchies i used :-
aidan,cynn,devona,mhenlo,eve,lina and little thorm
hopr this helps !!
Henchies i used :-
aidan,cynn,devona,mhenlo,eve,lina and little thorm
hopr this helps !!
One and Two
sit next to the king. you might get further than with pugs.
coolsti
Well, there are the two main tactics in the last two replies: sit near the king, or go from door to door. I think the door to door tactic with henchies might be difficult, though, because if you don't kill them quick enough on one side, then some can get through to the king on the other side.
But its nice to hear that it is possible with henchies only. It is SO difficult to get non-frustrated, non-overly-desperate, good teamworking human players for this mission
To the last two posters: did you yourselves heal the king at any point? Or was the henchy healing good enough? With our 50/50 group last night, the king left his little corner at one point and joined the fighting! If I wasn't quick enough to notice this and quickly spam heal him, we would have lost!
But its nice to hear that it is possible with henchies only. It is SO difficult to get non-frustrated, non-overly-desperate, good teamworking human players for this mission
To the last two posters: did you yourselves heal the king at any point? Or was the henchy healing good enough? With our 50/50 group last night, the king left his little corner at one point and joined the fighting! If I wasn't quick enough to notice this and quickly spam heal him, we would have lost!
Guillaume De Sonoma
Yeah i didn't but this thread does have some one who did it all with henchies
http://www.guildwarsguru.com/forum/s...ad.php?t=55105
http://www.guildwarsguru.com/forum/s...ad.php?t=55105
Cecilia Blanka
Yes I did
But it was with my monk.
It was done with 1st try, only 1 hench died in the whole mission.
I killed the ginats with the catapults, running from side to side, after that
I just waited with the King.
Its much easier with henchies, because most players still have no idea how to play this game.
But as I said before I was a monk and had both hench monks.
So I could concentrate on healing the king, while my henchies did the rest.
But it was with my monk.
It was done with 1st try, only 1 hench died in the whole mission.
I killed the ginats with the catapults, running from side to side, after that
I just waited with the King.
Its much easier with henchies, because most players still have no idea how to play this game.
But as I said before I was a monk and had both hench monks.
So I could concentrate on healing the king, while my henchies did the rest.
Fanatic
I have only finished this mission with henchies. About to do it with my 4th character now. My classes were, warrior/monk (the hardest), monk/mes (too easy), ele/monk (again too easy).
I went back and forth from each catas and tried to damage incoming groups as much as possible and stayed with the king at all times when some get thru.
BIG TIP: leave the last boss alone till all others are killed then focus on him. If you try and kill him first the others will spike whole team with damage and you will lose. Most PUGs fail at this point.
fyi: do the bonus, don't be afraid. I have completed the bonus as well and haven't really noticed it to be any harder than not lighting the beacons.
I went back and forth from each catas and tried to damage incoming groups as much as possible and stayed with the king at all times when some get thru.
BIG TIP: leave the last boss alone till all others are killed then focus on him. If you try and kill him first the others will spike whole team with damage and you will lose. Most PUGs fail at this point.
fyi: do the bonus, don't be afraid. I have completed the bonus as well and haven't really noticed it to be any harder than not lighting the beacons.
Paulb
I finished it withmy R/Mes and henchies. I assume you made it to the fort. From there creep around the top and take out the first two groups. Then down the stairs and hug the wall to the middle of the field. Then carefully pull the boss and kill him. You will pull in the left side group and get them....keep an eye on the king and if yu have a mass heal (rangers have healing spring) use it often. Once the center is clear. Go left up to the top and take out the last two groups.
Usually there will be a group outside the wall in one of the catapult zones. I found storm chaser (speed buff) helpful to run over and launch a few to whittle down the foes.
Then just group by the king and watch the approaches. You can take apart each group that comes in one at a time. If the jades do not come all the way to the top of the stairs...pull them up...if they group with a larger force later you are toast.
The jades and mursaat seem to be especially suseptable to fire skills. Good Luck.
Usually there will be a group outside the wall in one of the catapult zones. I found storm chaser (speed buff) helpful to run over and launch a few to whittle down the foes.
Then just group by the king and watch the approaches. You can take apart each group that comes in one at a time. If the jades do not come all the way to the top of the stairs...pull them up...if they group with a larger force later you are toast.
The jades and mursaat seem to be especially suseptable to fire skills. Good Luck.
mariano
I have done it with henchies after 2 or 3 tries and have tried it also 2 times with human players without succes. My character has been a mesmer/monk, I used Healing Breeze (healing prayers level 9, which is 7 regeneration during 10 seconds). Sometimes healed the king, yes.
After trying 2 or 3 times I decided that the easiest was to stay above next to the king fighting above the stairs; I though that this way the team would not get dispersed running from one side to the other (what makes healing harder). Enemies come spaced in small groups, and it has to be taken care with 1 of the bosses. I am not sure that I would be able to succed everytime, but it can be done with henchies, yes. Which by the way are the Guild War's story heros. :-)
After trying 2 or 3 times I decided that the easiest was to stay above next to the king fighting above the stairs; I though that this way the team would not get dispersed running from one side to the other (what makes healing harder). Enemies come spaced in small groups, and it has to be taken care with 1 of the bosses. I am not sure that I would be able to succed everytime, but it can be done with henchies, yes. Which by the way are the Guild War's story heros. :-)
vengence
I did it with an Eli/Necro (Although with all Pyro skills). Couple things I noted...
1. Stay near the King. The groups tend to come in near one at a time through one of 4 ways. When they come near, run part way out and meet them.
2. DON'T let Jade or Mursaat near the King. He's not infused and will die quickly.
3. Try and avoid anyone getting near the king as he will run out and try to kill them and then stand there. That makes it more difficult to keep him alive.
4. If a Boss comes along in the middle of it (Like a Mursaat Monk for me) then make sure to take out the regular troops before you beat on him. This also means that you ignore him if another group comes along and then kill him after.
I've done it twice now with Henchies using this logic. No problems.
1. Stay near the King. The groups tend to come in near one at a time through one of 4 ways. When they come near, run part way out and meet them.
2. DON'T let Jade or Mursaat near the King. He's not infused and will die quickly.
3. Try and avoid anyone getting near the king as he will run out and try to kill them and then stand there. That makes it more difficult to keep him alive.
4. If a Boss comes along in the middle of it (Like a Mursaat Monk for me) then make sure to take out the regular troops before you beat on him. This also means that you ignore him if another group comes along and then kill him after.
I've done it twice now with Henchies using this logic. No problems.
Aradia Ashkal
The only way I can beat this mission is with henchies. My husband and i tried literlly for ove a month with others and had every problem that the op listed. I was so freakin frustrated.
Finally my husband tried with just him and me and henchies. He is a war/mo and I am a E/mo. I know he only took mending for himself and all other warrior skills while i brought nuking skill and then mending for me or the king and hands for who ever needed it. (normally the king)
We cleared everything up to the fort and then cleared just what we needed to get outside witht he door trick and then killed the jades out there.
We came back in and killed the rest of the groups besides the ele boss. Before we killed him we catapulted the giants waiting outside and then stated the cutscene.
For the rest of the mission we each took a side and looked out. WHen anything was in catapult range we did so on our sides until they came in at which point we'd retreat to the top of the stairs by the king and kill groups as they came up and then back to our posts at the cats.
We normally lose one henchie in the third wave which Id say is the hardest part but that is pretty much all. If you can get past that wave youre pretty much home. Dorians group is almost a let down after all you've gone through by that point.
I will say i think alot of what made this easy was our professions. Having a live warrior maybe not so much but I think one of the key professions for this is an heavy nuking ele. But by all means i think its just as possible with any other.
We also helped two guildies pass it with the 4 of us (e/mo, w/mo, r/me, e,me)
and then 2 warrior and 2 monk henchies
Finally my husband tried with just him and me and henchies. He is a war/mo and I am a E/mo. I know he only took mending for himself and all other warrior skills while i brought nuking skill and then mending for me or the king and hands for who ever needed it. (normally the king)
We cleared everything up to the fort and then cleared just what we needed to get outside witht he door trick and then killed the jades out there.
We came back in and killed the rest of the groups besides the ele boss. Before we killed him we catapulted the giants waiting outside and then stated the cutscene.
For the rest of the mission we each took a side and looked out. WHen anything was in catapult range we did so on our sides until they came in at which point we'd retreat to the top of the stairs by the king and kill groups as they came up and then back to our posts at the cats.
We normally lose one henchie in the third wave which Id say is the hardest part but that is pretty much all. If you can get past that wave youre pretty much home. Dorians group is almost a let down after all you've gone through by that point.
I will say i think alot of what made this easy was our professions. Having a live warrior maybe not so much but I think one of the key professions for this is an heavy nuking ele. But by all means i think its just as possible with any other.
We also helped two guildies pass it with the 4 of us (e/mo, w/mo, r/me, e,me)
and then 2 warrior and 2 monk henchies
Tropan
I completed it with all Henchies on my Ranger due to the fact that player groups take way too long to get into as a ranger. Not that I mind, since Hench team got it in 1 try. It's sad how they outperform 'intelligent' beings lol.
Anyways, It was really easy up until the Healiing Mursaat Boss....I kept up the catapulting, only letting the occassional group through, which the henchies mopped up very quickly. Except the Healing Monk Mursaat...that took me 45minutes to kill, I had to end up using all my refund points to max out my Markmanship just to get the tiny bit of damage I needed to do more damage then it healed itself for lol.
It was quite an experience, one I am proud to have had even though it took awhile. I gaurantee I still got it finished faster then all the people in town spamming "experienced, have done this quest many times..invite"
Edit - My Ranger build was a rapidfire type, Tiger's Fury + Max, dmg mod Shortbow = Alot of damage over a very short time. (Thank god too...anything less and that Mursaat Monk woulda made me quit lol) You could use poison or something though, that woulda brought it down fast, I was just pure physical damage though, no conditions at the time.
Anyways, It was really easy up until the Healiing Mursaat Boss....I kept up the catapulting, only letting the occassional group through, which the henchies mopped up very quickly. Except the Healing Monk Mursaat...that took me 45minutes to kill, I had to end up using all my refund points to max out my Markmanship just to get the tiny bit of damage I needed to do more damage then it healed itself for lol.
It was quite an experience, one I am proud to have had even though it took awhile. I gaurantee I still got it finished faster then all the people in town spamming "experienced, have done this quest many times..invite"
Edit - My Ranger build was a rapidfire type, Tiger's Fury + Max, dmg mod Shortbow = Alot of damage over a very short time. (Thank god too...anything less and that Mursaat Monk woulda made me quit lol) You could use poison or something though, that woulda brought it down fast, I was just pure physical damage though, no conditions at the time.
Tocc
I did it with only hench with my monk and with my W/E.
Both times i simply stick near the king.
ps. with the monk i was smiting/healing for boost hench dmg
Both times i simply stick near the king.
ps. with the monk i was smiting/healing for boost hench dmg
Venus
I did it in about 11 tries with just henchmen
Jhyphi
I did mission and bonus w/ only henchies as a R/Me.
Did mission several times succesfully before I finally got bonus. Trying to light 2 torches fast enough as a lone player before stupid invisible dwarves scream bloody murder is slightly hard. The actual "increase" in jade and mursaat is negligible, maybe 6 total. Might as well do it, if you can't handle that, you can't handle mission. I had to plug up 2 skill slots with escape and storm-chaser to run those 2 torches and being only human so it's definitely very doable.
Staying in middle of fort, lower part is easier b/c the groups have 4 paths once inside the fort and the upper paths takes a long time which screws up the timing b/c if next group goes lower, they come at about same time.
The trick with henchies is that if something isn't dead, and the next wave comes, make sure to use your agro circle to touch the new group a little. That way they'll stick to the bottom and attacking you. Your henchies will likely continue attacking the original targets for a bit. All you need is to agro the new group and can either continue with old targets or focus on new ones if they're jade and mursaat and leave mantle at low priority. Just watch your mini-map a bit.
To tropan and others struggling with monk bosses of any time. I'm ashamed at you especially since you're a ranger. Learn what interrupt/shutdown skills are. Every mission is MUCH EASIER if you get a ranger or mesmer who knows what they're doing in this regard. 1 mesmer and 1 warrior and 1 ele will take down a monk boss and basically any boss faster than 2 of your almighty warriors and 2 eles. 0 healing and 0 skills make bosses and any enemy in general quite useless. Brute force is not the way to win the game.
Did mission several times succesfully before I finally got bonus. Trying to light 2 torches fast enough as a lone player before stupid invisible dwarves scream bloody murder is slightly hard. The actual "increase" in jade and mursaat is negligible, maybe 6 total. Might as well do it, if you can't handle that, you can't handle mission. I had to plug up 2 skill slots with escape and storm-chaser to run those 2 torches and being only human so it's definitely very doable.
Staying in middle of fort, lower part is easier b/c the groups have 4 paths once inside the fort and the upper paths takes a long time which screws up the timing b/c if next group goes lower, they come at about same time.
The trick with henchies is that if something isn't dead, and the next wave comes, make sure to use your agro circle to touch the new group a little. That way they'll stick to the bottom and attacking you. Your henchies will likely continue attacking the original targets for a bit. All you need is to agro the new group and can either continue with old targets or focus on new ones if they're jade and mursaat and leave mantle at low priority. Just watch your mini-map a bit.
To tropan and others struggling with monk bosses of any time. I'm ashamed at you especially since you're a ranger. Learn what interrupt/shutdown skills are. Every mission is MUCH EASIER if you get a ranger or mesmer who knows what they're doing in this regard. 1 mesmer and 1 warrior and 1 ele will take down a monk boss and basically any boss faster than 2 of your almighty warriors and 2 eles. 0 healing and 0 skills make bosses and any enemy in general quite useless. Brute force is not the way to win the game.
coolsti
Hi all, and thanks for the input and tips! Too bad the frustrated players at Thunderkeep don't read this.
I just completed this mission with my Mesmer + 7 henchies. I stayed up near the king except for when I went down to the door to kill the boss monk (he comes in so early in the game that you have lots of time to go to him and come back). I was lucky because he was in front of his pals so it wasn't hard to take him down.
Otherwise I just stayed by the king. Used the catapults only in the very beginning to get the mob that stands there. I targetted first any Jade warrior or bow that came near, using ineptitude and clumsiness - my warriors then finished them quickly. Then I targetted whatever Mursaats were around with backfire and shame. I tried to leave the perfect armor boss alone until his friends were dead, but again because of all my mesmer stuff (also had diversion and chaos storm) he was really no problem. I left the other minions pretty much alone, went after them only with my mesmer staff so not to waste energy.
The only glitch was that I had to go outside to kill the last three because the seemed to be too scared to come in the fort.
A key to winning with henchies is to target correctly, so they finish a kill before moving on to the next group.
And yes, contrary to the common opinion out there at Thunderkeep, henchy monks DO heal the king.
Oh I should mention: during the battle several times the king came out of his corner and was standing somewhere on the stairways. I just kept an eye on him and kept targetting anything that came near him, and his health never dropped very much.
I just completed this mission with my Mesmer + 7 henchies. I stayed up near the king except for when I went down to the door to kill the boss monk (he comes in so early in the game that you have lots of time to go to him and come back). I was lucky because he was in front of his pals so it wasn't hard to take him down.
Otherwise I just stayed by the king. Used the catapults only in the very beginning to get the mob that stands there. I targetted first any Jade warrior or bow that came near, using ineptitude and clumsiness - my warriors then finished them quickly. Then I targetted whatever Mursaats were around with backfire and shame. I tried to leave the perfect armor boss alone until his friends were dead, but again because of all my mesmer stuff (also had diversion and chaos storm) he was really no problem. I left the other minions pretty much alone, went after them only with my mesmer staff so not to waste energy.
The only glitch was that I had to go outside to kill the last three because the seemed to be too scared to come in the fort.
A key to winning with henchies is to target correctly, so they finish a kill before moving on to the next group.
And yes, contrary to the common opinion out there at Thunderkeep, henchy monks DO heal the king.
Oh I should mention: during the battle several times the king came out of his corner and was standing somewhere on the stairways. I just kept an eye on him and kept targetting anything that came near him, and his health never dropped very much.
darkolas79
Sorry so long to reply:
All I did, I used escape ans storm chaser as well..back and forth, looking around hitting tab to know whats next
All I did, I used escape ans storm chaser as well..back and forth, looking around hitting tab to know whats next
Mourjan
Hello,
I am a ranger/warrior lvl 20. I use a sword rather than a bow for the dps.
The skills I use are :
Distracting Blow
Apply poison
Sever artery
Dust trap
Barbed trap
Whriling defense
Healing spring (the only way to avoid the king to die)
Capture Signet
I have :
Expertise 14 (10 + 3 + 1)
Wilderness Survival 13 (10 + 3)
Swordsmanship 11
My HP are : 380
My mana is : 31
The henchmen I group with :
2 clerics
2 tanks
1 necromancer
1 ranger
1 elementalist
Me
The king
I had quite a hard time with this mission but my aim is to finish the game with henchmen (as I can't do it completely solo). And I finally did this mission. Getting to the king is easy. The first difficulty I encountered was when I had to clear the 2 groups of arcanist near the boss in the fort. It's a bit a matter of luck, but the point is to always stick to the target the king is on. Even if you have to switch, do it. If you tank, the king won't so will not take any dmg except for the hexes the mesmers casts at first on him. I usually throw one healing spring on the pull when I'm right near the king so he doesn't die on the pull. But last time I didn't even need it because the king will normally go to the target right behind the nearest one, on your right. So you can predict what target he's going on.
After the door open, the only difficult time is when the mursaat boss comes. All the rest is nuts. I stay near the king and I try to stick to back of the fort. I let the mobs come the closer of the king so I don't have to run from a place to another avoiding the risk to not see a mob that would sneak. When the mursaat boss come, you have to get rid of every single mob that comes with him especially the monk mursaat. then I stick on the boss. But if another mob comes I switch targets even the boss is low life (generally he's a necro and he can drainlife healing himself). What kills you and the entire group is adds. At a time the boss will stay alone and then he's dead (distracting blow helps a lot, or any interupt in fact).
After this mursaat and jade mobs will come 2 by 2 rather slowly. Keep cool, let them come, kill them don't rush them. When Confessor Dorian comes with his mantle-boys you're about to win in the easiest way. I got down to the door to catch them. But it's really a fake fight.
Ring of fire is really tricky, I got whacked by 2 jade bows and a seal and that's only 3 mobs. But everything is doable
I hope this will help you a bit.
PS : a little hint I use, when caster or ranger mobs I rush them so I tank first but when warrior mobs I pull with agro-range (white circle on the map) then I backoff, henchmen won't rush if they don't get hit.
I am a ranger/warrior lvl 20. I use a sword rather than a bow for the dps.
The skills I use are :
Distracting Blow
Apply poison
Sever artery
Dust trap
Barbed trap
Whriling defense
Healing spring (the only way to avoid the king to die)
Capture Signet
I have :
Expertise 14 (10 + 3 + 1)
Wilderness Survival 13 (10 + 3)
Swordsmanship 11
My HP are : 380
My mana is : 31
The henchmen I group with :
2 clerics
2 tanks
1 necromancer
1 ranger
1 elementalist
Me
The king
I had quite a hard time with this mission but my aim is to finish the game with henchmen (as I can't do it completely solo). And I finally did this mission. Getting to the king is easy. The first difficulty I encountered was when I had to clear the 2 groups of arcanist near the boss in the fort. It's a bit a matter of luck, but the point is to always stick to the target the king is on. Even if you have to switch, do it. If you tank, the king won't so will not take any dmg except for the hexes the mesmers casts at first on him. I usually throw one healing spring on the pull when I'm right near the king so he doesn't die on the pull. But last time I didn't even need it because the king will normally go to the target right behind the nearest one, on your right. So you can predict what target he's going on.
After the door open, the only difficult time is when the mursaat boss comes. All the rest is nuts. I stay near the king and I try to stick to back of the fort. I let the mobs come the closer of the king so I don't have to run from a place to another avoiding the risk to not see a mob that would sneak. When the mursaat boss come, you have to get rid of every single mob that comes with him especially the monk mursaat. then I stick on the boss. But if another mob comes I switch targets even the boss is low life (generally he's a necro and he can drainlife healing himself). What kills you and the entire group is adds. At a time the boss will stay alone and then he's dead (distracting blow helps a lot, or any interupt in fact).
After this mursaat and jade mobs will come 2 by 2 rather slowly. Keep cool, let them come, kill them don't rush them. When Confessor Dorian comes with his mantle-boys you're about to win in the easiest way. I got down to the door to catch them. But it's really a fake fight.
Ring of fire is really tricky, I got whacked by 2 jade bows and a seal and that's only 3 mobs. But everything is doable
I hope this will help you a bit.
PS : a little hint I use, when caster or ranger mobs I rush them so I tank first but when warrior mobs I pull with agro-range (white circle on the map) then I backoff, henchmen won't rush if they don't get hit.
The New Guy
I finished this mission first with my lvl 15 Monk/Necro
Using my monk, it was very easy. I never got a DP in the whole mission. My strategy was to stay with the KING 'til the end. I get to fire some of the catapults once in a while...it helps just a little...very little. And all i had to do is ALWAYS focus on one target then another then another! If a BOSS shows up, make sure u kill him LAST. Thats because he got $h1t load of HP! Always go for the weaker/low lvl/healer goon first! =) I took with me a Healer, a Protector, a Warrior, Brawler, a Ranger, the Mage and the Cultist. U can swap the cultist for the mesmer if u want to distract your enemy. I also made sure to cast Healing breeze on the healer and on the protector henchies because they're the key to your victory!
I also made it out of that mission with my lvl 16(17--i leveled up there b4 the mission was over) Ranger/Elementalist. This was a little difficult when i reached the end part. I died once and i thought it was over!! It was when i was having a hard time killing the ranger boss and mobs after mobs are getting in. Finally, the attacks died down then my chance to kill the ranger boss has finally arrived!! I used distracting shot and Gale on him a lot of times. Distracting shot for his Troll Unguent then Gale just to piss him off because of the 3 seconds knockdown! It was just a bit drag because using Gale has a negative side when it comes to your energy conservation. hehehe but it was fun!! For the whole mission, Lightning Reflexes and Barrage helped me a lot! Dealing about 27-47 damage on a grouped enemy is a +!!! I also had a lvl 16 Bear with me btw.
Hope this helps!
Using my monk, it was very easy. I never got a DP in the whole mission. My strategy was to stay with the KING 'til the end. I get to fire some of the catapults once in a while...it helps just a little...very little. And all i had to do is ALWAYS focus on one target then another then another! If a BOSS shows up, make sure u kill him LAST. Thats because he got $h1t load of HP! Always go for the weaker/low lvl/healer goon first! =) I took with me a Healer, a Protector, a Warrior, Brawler, a Ranger, the Mage and the Cultist. U can swap the cultist for the mesmer if u want to distract your enemy. I also made sure to cast Healing breeze on the healer and on the protector henchies because they're the key to your victory!
I also made it out of that mission with my lvl 16(17--i leveled up there b4 the mission was over) Ranger/Elementalist. This was a little difficult when i reached the end part. I died once and i thought it was over!! It was when i was having a hard time killing the ranger boss and mobs after mobs are getting in. Finally, the attacks died down then my chance to kill the ranger boss has finally arrived!! I used distracting shot and Gale on him a lot of times. Distracting shot for his Troll Unguent then Gale just to piss him off because of the 3 seconds knockdown! It was just a bit drag because using Gale has a negative side when it comes to your energy conservation. hehehe but it was fun!! For the whole mission, Lightning Reflexes and Barrage helped me a lot! Dealing about 27-47 damage on a grouped enemy is a +!!! I also had a lvl 16 Bear with me btw.
Hope this helps!
Sheriff Bullock
(EDIT: I see you already completed this mission. Congrats. Maybe this'll still be of some help to anyone else in your situation...)
I did Thunderhead Keep with hench-only using my Monk/Necromancer. I was split even between Healing and Smiting spells. I kept Mending on the King, and used Smite Hex to remove any hexes on him during the early part of the mission. During the last part I stayed in front of the King and just took the enemies as they came up the stairs. Scariest part was when the boss showed up and I got a bit overwhelmed. One hench died, but I quickly rezzed him, and finished the mission without problem.
The best way to do Thunderhead is to stay with the King. Don't go with anyone who wants to split up and assign people to use the ballistas and cover the gates. That's fine for awhile, but when the bosses show up, those teams get beaten down. You need your whole party at one spot to concentrate on the bosses, and it makes the healers' jobs easier if everyone stays in range. I'd recommend: Mursaat first, so Necros can exploit their corpses. (Well Of Power, Putrid Explosion. Plus, they're easier to kill because you put poison/bleeding on them.) Jade Bows second. (Their bow attacks can reach the King and the healers in the back.) Jade Armor third. Any bosses, ALWAYS, last.
Thunderhead is definitely doable with hench, though it's still hard. Maybe the hardest mission in the game. (I had no serious problems doing Ring Of Fire and Abaddon's Mouth solo using my Warrior/Mesmer. I've yet to attempt Hell's Precipice with henchmen.)
I did Thunderhead Keep with hench-only using my Monk/Necromancer. I was split even between Healing and Smiting spells. I kept Mending on the King, and used Smite Hex to remove any hexes on him during the early part of the mission. During the last part I stayed in front of the King and just took the enemies as they came up the stairs. Scariest part was when the boss showed up and I got a bit overwhelmed. One hench died, but I quickly rezzed him, and finished the mission without problem.
The best way to do Thunderhead is to stay with the King. Don't go with anyone who wants to split up and assign people to use the ballistas and cover the gates. That's fine for awhile, but when the bosses show up, those teams get beaten down. You need your whole party at one spot to concentrate on the bosses, and it makes the healers' jobs easier if everyone stays in range. I'd recommend: Mursaat first, so Necros can exploit their corpses. (Well Of Power, Putrid Explosion. Plus, they're easier to kill because you put poison/bleeding on them.) Jade Bows second. (Their bow attacks can reach the King and the healers in the back.) Jade Armor third. Any bosses, ALWAYS, last.
Thunderhead is definitely doable with hench, though it's still hard. Maybe the hardest mission in the game. (I had no serious problems doing Ring Of Fire and Abaddon's Mouth solo using my Warrior/Mesmer. I've yet to attempt Hell's Precipice with henchmen.)
HostileKostal
I did, pre update, with r/e 20 nuker and disrupting beastmaster. Just stuck by the king the whole time, and did fine.
Bingley Joe
Two things are really really key when doing anything with henchies -- most especially this mission:
1) Call your target and focus fire until it's dead. The henchies WILL follow your calls, but if there's no target called, they'll quickly revert to using their own targeting priorities and things can quickly get chaotic.
You need to figure out the best calling priority based on the particular groups you're facing, but I have never had trouble in Thunderhead when I have left the heros until LAST.
Mursaat (prioritize based on who shows up) --> Jades (bows first, then armours) --> [whatever is killing the king if applicable] --> Mantle (prioritize again; melees last) --> Hero
Always works well for me.
2) The bots WILL NOT follow your target if they can't get to it. KEEP AN EYE OUT FOR THIS.
Example: you've targeted a caster mob at the bottom of the stairs leading to the king. Devona and Thom charge out to attack and are met by opposing melee class mobs on the stairs. If they get stuck on those mobs (and they usually do), THEY'LL STAND AROUND DOING NOTHING BUT WASTING YOUR HEALERS' TIME.
You have to deal with those situations somehow. Sometimes its just best to switch targets to the blocking mobs and kill them, sometimes merely switching to something in a direction that will get them un-stuck and re-calling your priority target is enough. Deal with this kind of problem quickly and your life will be a whole lot easier.
(as an aside here, there is one catapult in particular that the bots can get stuck behind very easily [first to the right of the king if you're facing him], so try not to let them get in there if you can avoid it. HERE is a post I made describing a technique for anchoring the bots to one human player on the team)
Trouble is that on a mission like Thunderhead that requires a good amount of communication between party members, shifting your target just for the sake of the bots can cause confusion, so you need to make sure that everyone knows what's going on.
I find simply making a rule that a 'triple-call' means you're engaged in bot-sitting, while a 'single-call' means what it normally does is all that's needed to keep things clear, but I play with a guildies for the most part so YMMV in a PUG
EDIT: LMAO! A friend of mine just made a very wise observation about all this: On a team of 7 Henchmen, Player 1 [Human] is the outsider. They either learn to fit in or drag the rest of the team down with them.
1) Call your target and focus fire until it's dead. The henchies WILL follow your calls, but if there's no target called, they'll quickly revert to using their own targeting priorities and things can quickly get chaotic.
You need to figure out the best calling priority based on the particular groups you're facing, but I have never had trouble in Thunderhead when I have left the heros until LAST.
Mursaat (prioritize based on who shows up) --> Jades (bows first, then armours) --> [whatever is killing the king if applicable] --> Mantle (prioritize again; melees last) --> Hero
Always works well for me.
2) The bots WILL NOT follow your target if they can't get to it. KEEP AN EYE OUT FOR THIS.
Example: you've targeted a caster mob at the bottom of the stairs leading to the king. Devona and Thom charge out to attack and are met by opposing melee class mobs on the stairs. If they get stuck on those mobs (and they usually do), THEY'LL STAND AROUND DOING NOTHING BUT WASTING YOUR HEALERS' TIME.
You have to deal with those situations somehow. Sometimes its just best to switch targets to the blocking mobs and kill them, sometimes merely switching to something in a direction that will get them un-stuck and re-calling your priority target is enough. Deal with this kind of problem quickly and your life will be a whole lot easier.
(as an aside here, there is one catapult in particular that the bots can get stuck behind very easily [first to the right of the king if you're facing him], so try not to let them get in there if you can avoid it. HERE is a post I made describing a technique for anchoring the bots to one human player on the team)
Trouble is that on a mission like Thunderhead that requires a good amount of communication between party members, shifting your target just for the sake of the bots can cause confusion, so you need to make sure that everyone knows what's going on.
I find simply making a rule that a 'triple-call' means you're engaged in bot-sitting, while a 'single-call' means what it normally does is all that's needed to keep things clear, but I play with a guildies for the most part so YMMV in a PUG
EDIT: LMAO! A friend of mine just made a very wise observation about all this: On a team of 7 Henchmen, Player 1 [Human] is the outsider. They either learn to fit in or drag the rest of the team down with them.
wsmcasey
I've completed this mission with 2 characters, and now I'm trying it with my ranger. Tried 4 pugs last night and they all failed miserably. I can farm thru grenths and sorrows with just me and the henchies, so I'll give Thunderhead a try tonight with the henchies and see how it goes. I'll post what happened tomorrow.
wsmcasey
Well, I tried Thunder Head 5 times again last night with no luck. The pugs just plain sucked, except for 1 that fell apart at the very end. I did 1 round with the henches and was doing very well up until the end. Since you can't make the henches fire the cats it makes it very hard to handle waves of enemies coming in from both sides, which always happens at the end if someones not firing the cats and killing them before they hit the doors. I gave up on my last attempt because of the neterr=7 that kicked me out of the game half way thru the mission. I'll try again tonight.
Lynnrose
If you're having trouble doing it with seven henchies, do a LFG message that clearly states you are looking for only one other person to go with you + the henchies and that asks people to whisper before joining. Anyone who passes the "whisper only" test and is willing to put faith in henchies is going to be a notch above your typical PUG player. The mission can easily be done by two humans of any class + six henchies.
Numa Pompilius
Quote:
Originally Posted by coolsti
Well, there are the two main tactics in the last two replies: sit near the king, or go from door to door.
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Quote:
To the last two posters: did you yourselves heal the king at any point? |
Although to be honest I've still not completed the mission with henches. I've tried three times, and always lose because the king buggers off and dies. The last time I came very close, though.
All the battles went swimmingly until the last one, when I & all the henches were busy with mr Perfect and failed to notice that the moron king had charged OUTSIDE the keep to kill two jade bows. By the time I noticed it was too late.
Otherwise you'll find that mesmer is perfect for that mission. Backfire, shatter hex, and chaos storm for dolyaks and arcanists, empathy for the jade armors, and diversion and energy drain to lock down the bosses. teh win!
Or it would be if I could tie up the moron king.
coolsti
Hi all,
its been a while since I had a chance to keep up with this thread, but thanks for all the responses! I think the answers everyone has given are great! I spent some time both on another forum as well as just hanging around (European) Thunderkeep mission town, sharing my experiences. So many frustrated players who can't seem to get this mission completed! And its amazing how many people insist that what we all did here is not possible! So many have really strongly insisted that 1) henchies do not heal the king, 2) doing this with all henchies is impossible, 3) henchy monks are no good and 4) the only reliable way to win this mission is to guard the doors and not stay up near the king. Wish they all could read this thread!
Numa, I had the same experience with the idiot king both with henchies alone (Mesmer) and half/half henchy/human party (E/Mo). It was my job as E/Mo to keep the king healed and I almost botched it cuz I didn't realize he left his corner! When he had almost no HP left I noticed, and was able to spam heal him in time. I was smart enough to keep an eye on him as Mesmer with 7 henchies, but couldn't heal him. Staying near him and fighting who he was fighting did the trick though; I think staying near him also helped to keep my henchy monks healing him.
(Edit: just did Ring of Fire mission with Me + 7 henchies, after several tries with humans. I think ROF mission is much easier to complete with henchy only! Then there is only one human to make mistakes!).
its been a while since I had a chance to keep up with this thread, but thanks for all the responses! I think the answers everyone has given are great! I spent some time both on another forum as well as just hanging around (European) Thunderkeep mission town, sharing my experiences. So many frustrated players who can't seem to get this mission completed! And its amazing how many people insist that what we all did here is not possible! So many have really strongly insisted that 1) henchies do not heal the king, 2) doing this with all henchies is impossible, 3) henchy monks are no good and 4) the only reliable way to win this mission is to guard the doors and not stay up near the king. Wish they all could read this thread!
Numa, I had the same experience with the idiot king both with henchies alone (Mesmer) and half/half henchy/human party (E/Mo). It was my job as E/Mo to keep the king healed and I almost botched it cuz I didn't realize he left his corner! When he had almost no HP left I noticed, and was able to spam heal him in time. I was smart enough to keep an eye on him as Mesmer with 7 henchies, but couldn't heal him. Staying near him and fighting who he was fighting did the trick though; I think staying near him also helped to keep my henchy monks healing him.
(Edit: just did Ring of Fire mission with Me + 7 henchies, after several tries with humans. I think ROF mission is much easier to complete with henchy only! Then there is only one human to make mistakes!).
Numa Pompilius
Coolsti: Just after posting that I tried again, and by keeping close tabs on the King I finished the mission with all henches!
To be honest I now consider Thunderhead Keep to be the most fun mission in the entire game.
Went on to do all the remaining missions (most with bonus) with henches, so the only mission I've not done with henches now is Aurora Glade.
I think about going back and doing that, but it wouldn't be the same as I'm now lvl 20 and have all mesmer & monk skills.
I had two problems in Ring of Fire: that henches have the same tendency to stand around in lava as they have in poison water, and that they do not get out of the AoE of meteor shower. Running past mobs before attacking them and switching targets when one casts meteor shower allowed me to get past the "lava lakes" section, but I did get some casualties there.
To be honest I now consider Thunderhead Keep to be the most fun mission in the entire game.
Went on to do all the remaining missions (most with bonus) with henches, so the only mission I've not done with henches now is Aurora Glade.
I think about going back and doing that, but it wouldn't be the same as I'm now lvl 20 and have all mesmer & monk skills.
I had two problems in Ring of Fire: that henches have the same tendency to stand around in lava as they have in poison water, and that they do not get out of the AoE of meteor shower. Running past mobs before attacking them and switching targets when one casts meteor shower allowed me to get past the "lava lakes" section, but I did get some casualties there.
mortalis doleo
i personally tried thunderhead for a long time with PUGs, and i never succeeded, no idea why. so i tried with henchies, and completed it easilly! I finished the mission with both my ranger and my necro, and i have never been able to complete the mission with people...
i easilly got to the siege like everyone, but i just stood near the boss' corpse, in the middle. when a group came from a door, i killed them, and returned to the middle. i never shot the ballistas or anything. i only died when the mursaat boss came, but its really possible to stand in the center and wait for them (its boring though).
i have no idea why it is so impossible with PUGs, because with henchies it is very possible, but still the toughest mission in the game IMO.
i easilly got to the siege like everyone, but i just stood near the boss' corpse, in the middle. when a group came from a door, i killed them, and returned to the middle. i never shot the ballistas or anything. i only died when the mursaat boss came, but its really possible to stand in the center and wait for them (its boring though).
i have no idea why it is so impossible with PUGs, because with henchies it is very possible, but still the toughest mission in the game IMO.
coolsti
According to the update last night (found on www.guildwars.com):
So I guess this means that the King will be better healed by henchy monks!
No excuses now to spend hours looking for a human monk!
Quote:
Healer henchmen now prioritize healing party allies whose death would result in mission failure. |
No excuses now to spend hours looking for a human monk!
CKaz
yep - I plan to try this tonight / this wkend as my warrior was parked there
Ralena~
SPOILER WARNING
I did this flawlessly with my E/Mo and 7 henchman. Before the update, Alesia and Lina already healed and buffed the King. You just have to be precise on the targets you call, especially during the fort defending. I also used Heal Area on the 3 dwarven soldiers you get to keep them at full health after battle if they're still alive.
NOTE: I didn't use any of the ballistae or pick up any loot on the ground during the waves. Didn't want to take the risk.
Hope that helps.
I did this flawlessly with my E/Mo and 7 henchman. Before the update, Alesia and Lina already healed and buffed the King. You just have to be precise on the targets you call, especially during the fort defending. I also used Heal Area on the 3 dwarven soldiers you get to keep them at full health after battle if they're still alive.
- When you get to the fort, start from the east side.
- Make sure you dont aggro any of the bottom mobs or you might be screwed.
- Pick off all the mobs on the top level going counter clockwise.
- Use the ballistae on the west side of the fort to kill the big group outside the fort.
- Kill the 2 groups on the bottom level, leaving the boss for last.
- Kill the boss.
- After the cutscene, run like hell to the 2 beacons and light them. *BONUS*
- Kill the groups of Jade.
- After you kill the Jade, just stand in front of where the King is.
- Now you just have to stay alive long enough to finish the mission.
- The priority for monster killing is Jade first, Mursaat second, White Mantle third, then any bosses.
- Eventually, Confessor Dorian will come with some mantle, they're all a joke. Kill them and you've won.
- If you left any loot on the ground, now is the time to pick it all up. After you pick everything up, talk to the King to finish the mission+bonus.
NOTE: I didn't use any of the ballistae or pick up any loot on the ground during the waves. Didn't want to take the risk.
Hope that helps.
Night Daftshadow
thanks for the tip Ralena, i'll try it with henchies this time. ppl just cant seem to function together in groups of 8.
Boubou
I tried countless time with my elementalist and got sick of this mission. I took my ranger (which were at Henge of Denravi) went until thunderhead.. didn't try yet.
Started a monk, make it to thunderhead... stuck with 3 chars at thunderhead ! I decided to try henchies (6), a tank and me (my monk) did the mission on the first try.
Few days later (after I finished the missions with my monk) tried back with my elementalist, this time with a pug.. to laugh at them... and curiously, we did it.
Remains my ranger, which I will definitely try with the henchies!
Started a monk, make it to thunderhead... stuck with 3 chars at thunderhead ! I decided to try henchies (6), a tank and me (my monk) did the mission on the first try.
Few days later (after I finished the missions with my monk) tried back with my elementalist, this time with a pug.. to laugh at them... and curiously, we did it.
Remains my ranger, which I will definitely try with the henchies!
Ralena~
Quote:
Originally Posted by Night Daftshadow
thanks for the tip Ralena, i'll try it with henchies this time. ppl just cant seem to function together in groups of 8.
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Inskipp
I've done it with both a W/R and a Mo/R with henchmen.
My Warrior did this mission so long ago, I can't remember the build.
I had a heck of a time with Mo/W, which is what I tried with my monk first, but after switching to R and grabbing a pet bear, I found it to be pretty easy.
I leveled the bear up to 10, and went in with this build:
Healing: 10+2
Divine Favor: 9+1
Beast Mastery: 12
rest in Protection
Healing Breeze
Orison of Healing
Mend Ailment
Word of Healing/cap sig
Bestial Pounce
Disrupting Lunge
Revive Animal
Charm Animal
When you get to the end, camp near the king and just be sure he doesn't die. The bosses are pretty easy to take down since you can interrupt with your pet. I found once my pet hit level 20, I didn't need Revive Animal anymore, so I took along Mending for the King.
This build took me through all the Ring of Fire missions too. For the last mission, I took Winter instead of Word of Healing, and everything burning died very quick.
This is one of my favorite missions now too, and I like to go back and do it with 6 henchies and one other person who has been stuck on it a while.
That's one thing I like a lot about Guild Wars. Even if you get stuck on a mission, you can always seem to find just the right build to get you through it. I died about 20 times as a Mo/W, and when I switched to Mo/R, I beat it on the first try.
My Warrior did this mission so long ago, I can't remember the build.
I had a heck of a time with Mo/W, which is what I tried with my monk first, but after switching to R and grabbing a pet bear, I found it to be pretty easy.
I leveled the bear up to 10, and went in with this build:
Healing: 10+2
Divine Favor: 9+1
Beast Mastery: 12
rest in Protection
Healing Breeze
Orison of Healing
Mend Ailment
Word of Healing/cap sig
Bestial Pounce
Disrupting Lunge
Revive Animal
Charm Animal
When you get to the end, camp near the king and just be sure he doesn't die. The bosses are pretty easy to take down since you can interrupt with your pet. I found once my pet hit level 20, I didn't need Revive Animal anymore, so I took along Mending for the King.
This build took me through all the Ring of Fire missions too. For the last mission, I took Winter instead of Word of Healing, and everything burning died very quick.
This is one of my favorite missions now too, and I like to go back and do it with 6 henchies and one other person who has been stuck on it a while.
That's one thing I like a lot about Guild Wars. Even if you get stuck on a mission, you can always seem to find just the right build to get you through it. I died about 20 times as a Mo/W, and when I switched to Mo/R, I beat it on the first try.
Numa Pompilius
Yes, twice.
First time with a Me/Mo, second time with a W/Mo. Tactics:
* Clear the walls of the keep (and use the ballista to kill the group of giants) before engaging the mobs in the courtyard. During this fight you need to keep tabs on the king.
* Not light the beacons.
* Ignore the ballistas once the siege is under way.
* Stay close to the king at all times. Stay with him if he decides to charge.
* Targetting priority: weakest enemies first (healers -> casters -> melee -> bosses).
* Healing the king should not be necessary.
My main problem with my mesmer were the jade bows & the perfected armor. They kept interrupting over and over and over. Possibly that's not a problem since the last update, when ranger interrupt chains were slowed down a bit.
Oh, Vengeance is actually not a bad idea for the big wave of enemies in the last part. It's hard to avoid some henchie going down, and using Vengeance on them means 1) You get them back for the rest of the fight, and 2) Mhenlo wont stop healing to resurrect.
My first time to do this with henchies (the Me/Mo) it was real hard - I failed probably half a dozen times at the big wave. The second time, with my W/Mo, when I knew the tactics, knew to look out for the king leeeroying, and the approximate order of attacks, I got through in the second attempt and even had time to kill some armors with the ballista.
EDIT: a few more thoughts... Firstly, this is IMO the best mission in the entire game. Secondly, I had great fun testing various bizarre tactics, from keeping the kings bodyguards alive (was no use - they died uselessly in the first fight in the keep when I couldn't babysit them), to putting mending on the wraiths you get from the Vizier (keeps the wraiths alive for a long time, but that only means you get a big clump of enemies coming in when they finally die).
Quote:
Originally Posted by coolsti
If you did, can you tell us your char's profession? And what tactics you used at the end? And did you need to provide the King with extra healing (over what the henchies do)?
|
* Clear the walls of the keep (and use the ballista to kill the group of giants) before engaging the mobs in the courtyard. During this fight you need to keep tabs on the king.
* Not light the beacons.
* Ignore the ballistas once the siege is under way.
* Stay close to the king at all times. Stay with him if he decides to charge.
* Targetting priority: weakest enemies first (healers -> casters -> melee -> bosses).
* Healing the king should not be necessary.
Quote:
I would love to complete this mission also with my Mesmer and other characters, and that's why I am asking for tips by others that did this successfully with only henchies. |
Oh, Vengeance is actually not a bad idea for the big wave of enemies in the last part. It's hard to avoid some henchie going down, and using Vengeance on them means 1) You get them back for the rest of the fight, and 2) Mhenlo wont stop healing to resurrect.
My first time to do this with henchies (the Me/Mo) it was real hard - I failed probably half a dozen times at the big wave. The second time, with my W/Mo, when I knew the tactics, knew to look out for the king leeeroying, and the approximate order of attacks, I got through in the second attempt and even had time to kill some armors with the ballista.
EDIT: a few more thoughts... Firstly, this is IMO the best mission in the entire game. Secondly, I had great fun testing various bizarre tactics, from keeping the kings bodyguards alive (was no use - they died uselessly in the first fight in the keep when I couldn't babysit them), to putting mending on the wraiths you get from the Vizier (keeps the wraiths alive for a long time, but that only means you get a big clump of enemies coming in when they finally die).