I am just wondering is a ranger fun? i had never try that b4,ppl who try that and they seem sucky....pls let me know...
Which combination sld i choose for being a ranger?
help much appciated..thx
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Originally Posted by Mr Jazzy
ele or necro or mesmer...or hey warrior! maybe even monk!
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Originally Posted by aismailuk
Exactly! There is no perfect one to go for. If you want a ranger, the best thing to do would be to choose the ranger to start and then play around pre-searing with all the secondaries.
That way you can find what could be an ideal secondary profession (and if not, once you get further in you can always change your secondary!) |

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Originally Posted by rugal nuker
cool thx to u,but i would like a ranger with traps,bowmastery and another 2nd class attribute with expertise..but i cant make my mind wat 2nd class should i choose...
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Originally Posted by galkraft
by the way, trapping works very nicely in most of the PvE world. If you're leaning towards a trapper, Mesmer is best secondary. Since traps are easily interrupted, Mesmers have a couple interrupt prevention skills. Elementalists have one anti-interrupt skill as well, but less effective in my opinion.
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Originally Posted by Aeneador Oree
It definitely is. Especially in PvP... you can drive a warrior mad, prevent a caster from using spells and help out teammates when things get ugly with the right skills at hand.
Since the ranger is a very complex and challenging profession to play, there are - however - a lot of players out there who simply dont understand how to handle the ranger. First of all, you're not a tank. Rangers, being long-distance-fighters, are most useful when there's a healthy amount of space between them and the actual battle. Especially since rangers deal more damage the higher they are relative to their target. So, if you evade the raging battle, run up a hill and shoot your arrows from this hightened position, you're most useful to your teammates. If a warrior attacks you, use either Throw Dirt (blinds them) or Pin Down (Cripples them) and then run. If you're a good distance away, shoot him with poisioned arrows, while using Troll Unguent to compensate damage dealt to yourself. Interrupt his Healing Skills with Distracting Shot, which will also disable the interrupted skills for an awesome 20 seconds. I managed to kill a lot of warriors this way. When one of your teammates, say the monk, finds himself in trouble, simply use Throw Dirt on the attacking Enemy - if it's a physical damage dealer - or cripple him so your teammate has a chance to run away. I chose Elementalist as a second profession, Obsidian Flame being the only reason. Most players heal themselves when they're down to 15% HP and since OF deals incredible damage incredibly fast and incredibly instant, it's a wonderful away to quickly end a fight. This is, of course, just one of many ways to play the ranger. Just keep in mind, that you're not a tank and that in PvE as well as in PvP you're a flexible assisting unit, meant to help your teammates and keep the overview. That's why the ranger is imho the most reliable target caller and widely referred to as "jack of all trades". |
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Originally Posted by rugal nuker
hey thx for ur effort for posting a long post to informat me...but y not before the battle,set a trap on ur location,so that if a warrior rush to u trying to take u down,u can flee,because the warrior will walk into the trap and will become crippled...is that a good idea?
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Originally Posted by aismailuk
It is, but assume that in a lot of cases, the battle may move around, meaning that you are no longer protected from the trap you have set at the start. If a warrior goes for you, you could always throw dirt, then lay a trap beneath his feet - then back off to deal a lot of ranged damage while they flounder about blind.
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Originally Posted by rugal nuker
wat are the mesmer's skill to prevent interruption? pls post...thX
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Originally Posted by galkraft
Mantra of Concentration- cancels 1 interrupt
Mantra of Resolve- cancels all interrupts for entire duration, but lose X energy or stance ends then Ele's have Glyph of Concentration- your next spell cannot be interrupted The problem with Mantra of Concentration, is if someone is trying multiple times to interrupt you from placing a trap or a spirit, 1 cancellation is not enough. Mantra of Resolve will lose your energy fast if you're not careful with it Glyph of Concentration takes a second to cast, and although it says spells only, I have heard rumor that it works on traps too. Obviously, i have not tried this one. All useful, figure out which works best when. |
