Critique W/N build please

gafnalaz

Ascalonian Squire

Join Date: Jul 2005

N/E

Thought I would see what you guys thought of a build I'm tryin to put together. I put this together pretty quickly, so be kind.

Skills:

Flourish (E)
Power Attack
Pure Strike
Final Thrust
Savage Slash
Thrill of Victory
Bersekers Stance
Plague Touch


I haven't thought much about the attributes, so this could change.

Attributes:

Sword (11 + 2 +1) = 14
Strength (10 + 1) = 11
Tactics (10 + 1) = 11

I would start off with berserkers first. Then the idea is to use the energy based attack skills in order of highest recharge time. So when you use the last energy attack skill (Power Attack) you can immediately hit Flourish and get all the energy back. I havent worked out the timing, but i think it would work. By then you will have anough adren. to hit final thrust.

A big problem i see with this is energy (perhaps another adren. skill?). Im using all available energy into attacking, so plague touch may not be supported. Also I am aware that im putting 10 into tactics, and only using one skill. Suggestions here would be good.

thanks.

AW JustAGuy

Ascalonian Squire

Join Date: Sep 2005

Blazin Dragons [BD]

R/Me

First off, You don't need 14 swordsmanship. 12 is the golden number. Get a 12 swordsmanship and put the extras in strength, it'll do you more. Other than that its a pretty decent warrior with decent damage skills. Nothing too special but it works.

mr_boo

mr_boo

Lion's Arch Merchant

Join Date: May 2005

San Diego, CA US

SoF

Mo/

Quote:
Originally Posted by AW JustAGuy
First off, You don't need 14 swordsmanship. 12 is the golden number. Get a 12 swordsmanship and put the extras in strength, it'll do you more. Other than that its a pretty decent warrior with decent damage skills. Nothing too special but it works.
12 Swords? I would have 16 if your primary concern is DPS...btw, if your primary concern is DPS, then you should consider switching to Ax. If this is a general build for any form of PvP, please bring the Res Sig too.

Don't forget Gladiator Armor (with Knights Boots) is the best IMO and if you really need the energy, try out the Zealous mod on your weapon.

Jake

Academy Page

Join Date: Jul 2005

W/

First off, don't listen to that guy, ditch tactics and go the 12/12 route (16 swords/13 strength with runes) since you're looking to use the necro subclass just for plague touch. 12 is not the golden number, 16 is the golden number, 15% damage bonus + ~5% higher crit rate + much stronger attack skills or... 1 more energy per flourish and ~4% more penetration when using skills... yeah real hard decision.

IMO the ONLY reason you'd want to use Flourish over warrior's endurance is the fact that flourish is a skill and not a stance, therefore you can use frenzy with flourish. If you're not gonna be using frenzy then you might as well go with endurance. Berserker's stance is bad, it needs to be dropped... if you don't want frenzy, then go with endurance, otherwise put in frenzy and sprint in for Thrill I suppose.

You might want to think about using a focus instead of a shield for this build. Right now with 27 energy and your current build you will not beable to run your combo without being at max energy so anytime you are NOT at full energy you have to do nothing until you get it back up there or take an attack out of your combo because of how flourish works. You'll go something like.. berserker stance, thrill, savage slash, pure strike, power attack, flourish. That's 30 energy right there, and you only have 27, but it'll work out because you'll regen 3 energy in that time. This will take an overhaul though from 12/12 because you'll need points in your secondary attribute to equip the focus I believe.

Also another major problem with flourish is... the 10 second recast time, if you want to go back to back with your combos to just have a crazy string of attacks and have it going endlessly if you are left alone, you can't. After your first string is flourished, you'll do the combo again, but this time, flourish will still be cooling down, and by the time it does, some of your skills have already refreshed by now and don't give back energy because you didn't recharge them. If you have friends that can help out with things like QZ it might beable to help turn you into a beast, I never really looked into it in depth though.... seems like too much work when you can just use warrior's endurance and just spam skills almost endlessly just with no attack speed buff. Flourish does look like it has potential to be better... in theory... I say keep trying stuff out though.. flourish is one of those unexplored elites that doesn't get much recognition.. but it can probably have some of the best builds based around it if it was figured out.. maybe....

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

just a thought if you saved your beserkers stance and tried 'First String, 'Flourished', 'Second String', 'Beserker's Stance', 'Third String' it may decrease the gap ... you have to wait a bit longer to run your first attack chain, but I havent tested this ... just thought it may work to fill in that cool down.

EDIT *** ... sorry ... this will cause energy problems likely ... just ran a quick calculation ....

BeowulfKamdas

BeowulfKamdas

Lion's Arch Merchant

Join Date: Jun 2005

none atm

W/E

A straight forward warrior build that can remove conditions off of himself.

I don't think this guy can excel at anything

Venus

Venus

Lion's Arch Merchant

Join Date: Aug 2005

Boston, MA

Me/Mo

I would of used an axe *shrugs*

AW JustAGuy

Ascalonian Squire

Join Date: Sep 2005

Blazin Dragons [BD]

R/Me

12 IS the golden number, sword damage numbers barely increase after that, unless you are using it for the skills, its pointless. Please read before you make up crap.

gafnalaz

Ascalonian Squire

Join Date: Jul 2005

N/E

Im goin to clarify a few things, hopefully you guys can help me out some more.

This is a build specifically built to use flourish, cause i want to see what it can do.

Its a PvE damage dealer (hopefully)

I am goin to use a sword because theres more energy based attacks to take advantage of flourish.

***
So heres where I am now, after reading the advice.

Skills:

Flourish (E)
Power Attack
Pure Strike
Final Thrust
Savage Slash
Galrath Slash
Bersekers Stance
Plague Touch

Attributes:
Sword (12+3+1)
Strength (12+1) Im still not sure about these.

My combo would look like this:

Berserkers > Galrath > Pure Strike > Power Attack > Flourish > Pure Strike > Power > Final Thrust (if below 50%).

My contention is that if i lead with berserkers, i should get enough adrenaline for galrath pretty quick. then the Pure Strike > Power Attack > Flourish > Pure Strike > Power leaves me with enough energy to Plague touch or interrupt if needed, and hopefully gives the adren for a Final thrust. The only thing is the repeat may have to be shortened, Im not sure how the energy will work out if i tried to run this twice in a row.

Im not one for calculating dmgs, can anyone tell me if this is viable for PvE?

thekolman

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by AW JustAGuy
12 IS the golden number, sword damage numbers barely increase after that, unless you are using it for the skills, its pointless. Please read before you make up crap. LOL. How is he making up crap? If you wan't to do damage, put as much points into your weapon as possible. And of course you are using it for skills, your spike damage with skills is whats going to hurt people, not using normal attacks.

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

You'd net 10-13ish energy out of the Flourish. It will recharge Power Attack, Savage Slash, and Pure Strike. One problem I see is that the Flourish and Plague Touch will cancel Berserker Stance. Timing may also be a problem since ideally you want to recharge all 3 of your energy skills with Flourish to get the most out of it. Using sword is a good call for this for the energy skills.

JustAGuy has no idea what he's talking about. 12 Swordsmanship. Sweet spot. Lol. Stop posting bad info. A higher attribute gives you a damage bonus, stronger skills, and a higher critical chance. Twelve. Lol. GTFO.

Anyway, I think it could work, but it'll be really fiddly and require a lot of timing and skill manipulation.

ChibiRob

ChibiRob

Pre-Searing Cadet

Join Date: May 2005

I agree with tossing Berserk, pointless, toss in Flurry and a Furious hilt and you just hammer away and get your Adrenaline back. I am rather fond of Plague touch too for my W/N build.

But your build seems based on assuming the other guy has NO defenses up and that you'd outlast Him, or that a healer has your back. If they have a half decent defense and healing they will simply outlast you.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Warriors in PvE aren't supposed to deal damage...
[unless they're built for farming, then they tank while dealing massive damage to the entire mob simultaneously]

You should work on a farming style warrior build for any pve excursion. Not only will it make life easier for your entire team... [when 8 enemies jump on ONLY YOU who can take hits, they'll be glad you charged head first]

W/N sword farmer? You won't need 16 sword. [it's pve, u want as much hp you can get UNLESS you're smart in stance choice...

10+2 sword
9+1 strength
7+1 tactics
10 curses

Sever Artery
Gash
Deadly Riposte
Bonetti's Defense
Watch Yourself!
Victory is Mine! {E}
Enfeebling Blood
Mark of Pain

This is a standard style farming build. [actually a sword version of my w/n axe farming build] With an entire team backing you up, not only will you be able to charge in front [with a 2nd warrior backing you hopefully] but you'll be able to tank extremely well, defend your fellow teammates [yay +20 AL], and deal a LOT of armor ignoring damage in a short period of time if your warrior backup uses non-ele weapons...